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HP is a term used in each of the Mario role playing games, and many other RPGs as well. It stands for Heart Points, Health Points, or Hit Points, depending on the game using it. It means just as its name suggests; it is points used for health in the RPGs. It can be filled using health Items such as Mushrooms, as well as Heart Blocks (from the Paper Mario series, Mario & Luigi: Partners in Time, and the Japanese version of Mario & Luigi: Superstar Saga). Mario can also restore his HP from small hearts that can be found hidden, or by defeating enemies in the Paper Mario series. It is often a number counter. If it reaches zero, Mario, or any other playable character for that matter, will be KO'd. If the last party member (Or just Mario, in the first two Paper Mario games) is KO'd, the player will receive a Game Over unless he or she has a Life Shroom (or any other type of life-restoratives) in stock. To decrease the chance of this happening, Mario can choose to increase his maximum HP when leveling up in some games. In Paper Mario: Sticker Star, Mario's maximum HP can be increased by obtaining HP-Up Hearts in the game, which increase his maximum HP by 5.
In Super Paper Mario, some enemies' such as Mr. I HP is listed as "??". This means that the enemy is always defeated with either a set amount of stomps or a special maneuver, no matter what. It is usually impossible to damage these enemies in the conventional way. In a somewhat similar manner, certain Super Mario RPG: Legend of the Seven Stars enemies (such as Dry Bones) are stated by Mallow's Psychopath ability to have zero HP, although this really means that they are immune to all attacks but Magic ones, which will destroy them in one hit.
In the Super Smash Bros. series, Master Hand appears with HP instead of percent digits. Additionally, Super Smash Bros. Melee, Super Smash Bros. Brawl, and Super Smash Bros. for Wii U allow for the players to choose to substitute HP instead of percent digits in Stamina Mode.
Names in other languages