Cog (obstacle)

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This article is about the gear-like obstacle. For other uses of the term "Cog", see Cog.
Cog
A 3d render of a large cog from nsmbw
A render of a cog from New Super Mario Bros. Wii
First appearance Super Mario Land 2: 6 Golden Coins (1992)
Latest appearance Yoshi's Crafted World (2019)

Cogs (also known as gears) in the Super Mario franchise are obstacles that act as continuously turning platforms. They are often capable of pushing the player character off of them if the character stands still, and can occasionally crush the player character if trapped between them.

History[edit]

Super Mario series[edit]

Super Mario Land 2: 6 Golden Coins[edit]

In Super Mario Land 2: 6 Golden Coins, gears[1] appear as Semisolid Platforms in the first stage of the Mario Zone. There are both horizontal and vertical types. There are large horizontal gears that are motionless and have no platform gimmick, and small revolving ones that move Mario from left to right. The vertical gears also come in a slightly bigger motionless variety and one that moves Mario downward until he reaches a midway point that makes him fall off.

New Super Mario Bros. Wii[edit]

In New Super Mario Bros. Wii, cogs can be found in World 1-Castle. If the player remains under one, they are squished and lose a life. The player is required to platform across them to reach the boss door. Additionally, cog-like wheels can be found in World 6-Airship. Cogs come in two different sizes.

New Super Mario Bros. U / New Super Luigi U / New Super Mario Bros. U Deluxe[edit]

In New Super Mario Bros. U, cogs appear in Crushing-Cogs Tower, where they serve as platforms that players can use to reach the top of the tower and fight Boom Boom. In New Super Luigi U, cogs appear in Crushing-Cogs Tower's equivalent, Flame-Gear Tower, as well as in Hot Cogs. In the Nintendo Switch enhanced port, cogs return in all of the aforementioned levels.

Yoshi franchise[edit]

Yoshi's Story[edit]

Sprockets[2] appear in Yoshi's Story in the Mecha Castle. They are wooden and can make a Yoshi lose a life only if the Yoshi is trapped between two of them. Most of them are singular and only move in response to the Yoshi's movements.

Yoshi's Crafted World[edit]

Cogs reappear in Yoshi's Crafted World in Mr. Geary's Factory, behaving as they do in the New Super Mario Bros. games. Additionally, an animate cog known as Mr. Geary is fought at the end of said level.

Wario World[edit]

Wario exploring the factory/basement area of Horror Manor in Wario World
Wario near a cog in Wario World

Cogs appear as platforms in Wario World, located in the basement of Horror Manor. They are located against the back wall of the room they are found in and must be jumped between using climbable chains hanging from the ceiling. Cogs have Glue Globes attached to them, allowing Wario to ride them as they turn without standing on top. Two types of cogs appear: smooth, rounded ones and a more jagged variety with rectangular teeth.

Paper Mario: The Thousand-Year Door[edit]

Gears[3] appear as platforms in the X-Naut Fortress in Paper Mario: The Thousand-Year Door. They exist in the background of the final room before the room containing Magnus von Grapple 2.0, a room identified as the X-Naut factory by Goombella, and Mario must traverse them in order to reach Magnus 2.0.

Donkey Kong franchise[edit]

Donkey Kong Jungle Beat[edit]

Cogs in the Clock Tower level of Donkey Kong Jungle Beat

In Donkey Kong Jungle Beat, cogs appear in the Clock Tower, where Donkey Kong must maneuver a Helibird around them.

Donkey Kong Country Returns[edit]

In Donkey Kong Country Returns, gears appear primarily in Gear Getaway, where they are obstacles to the Rocket Barrel.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese 歯車[4]
Haguruma
歯車A[5]
Haguruma A
歯車B[5]
Haguruma B
Gear

Gear A (horizontal, Super Mario Land 2: 6 Golden Coins, horizontal)

Gear B (vertical, Super Mario Land 2: 6 Golden Coins, vertical)

Italian Ingranaggio
Cog

References[edit]

  1. ^ "Leap from one gear to the next and watch for sharp objects." - Nintendo Power Volume 43, page 48.
  2. ^ Leung, Jason; Munson, Terry; Pelland, Scott (1998). Yoshi's Story Player's Guide. Nintendo of America (American English). Page 112 and 113.
  3. ^ "This is the X-Naut factory. I think they make all kinds of stuff here. It's pretty complicated, what with the crane and the pipe, and all those gears... Maybe we should just take this room one bit at a time, don'tcha think?" – Goombella (October 11, 2004). Paper Mario: The Thousand Year Door.
  4. ^ Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors (2015). 『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』. Tokyo: Shogakukan (Japanese). Page 151, 216.
  5. ^ a b ---- (2015). "Super Mario Land 2: 6 Golden Coins."『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』. Tokyo: Shogakukan (Japanese). Page 78.