Dizzy Shell

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Paper Mario move
Dizzy Shell
Dizzy Shell.png
Mastered by Kooper
Rank Super Rank
Effect Hits all enemies with his shell, making them dizzy
Target All grounded enemies

Dizzy Shell is a move in Paper Mario that Kooper can use once he is at Super Rank. It consumes four FP and may inflict dizziness to the enemies it hits. To increase the chances of the move working, the player must repeatedly press A Button to fill the gauge. The success rate depends on the individual enemy, and the average of all enemies present dictates how easy or difficult it is to fill the gauge. If maxed out, all non-immune enemies hit will become dizzy and do nothing for the duration of the effect. By default, the dizziness this move inflicts lasts for 3 turns, though certain enemies may have a modifier that shortens or prolongs the effect.

Dark Koopas have a similar move to Kooper's Dizzy Shell, though theirs only affects Mario and not his partner.

Names in other languages[edit]

Language Name Meaning
Japanese グルグルコウラ
Guruguru Kōra
Spinning Shell

Chinese 眩晕龟壳
Xuànyūn Guīké
Dizzy Turtle Shell

French KO Carap
KO Shell
German Multi-Rempler
Multi Bump
Spanish (NOE) Concha Mareo
Dizziness Shell