List of Sammer Guys

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SPM Sammer Guys Pre-Void.png
The beginning of the battle.
SPM Duel of 100 15th Battle.png
The fifteenth round of the Duel of 100.

A comprehensive list of all 100 Sammer Guys from Super Paper Mario. The majority of Sammer Guys from have a name which is a pun on something Nintendo-related.

Chapter 6-1 (Rounds 1-25)[edit]

Super Paper Mario Enemy
Jade Blooper
SPM Sammer Guy 001.png Max HP 25 Attack 1 Defense 0 Size Normal
Color Green Weapon Sword Special Abilities None Spiked? No
Tattle That's Jade Blooper, one of King Sammer's legendary Sammer Guys… He constantly talks about honor and shame… And also smells strangely fishy…

The guardian of the first gate. His name is a reference to Bloopers, though it may also be a reference to the Jade Raven from Paper Mario. He is a Green Sammer Guy with a mustache. He loves horror movies.


Super Paper Mario Enemy
Hills With Eyes
SPM Sammer Guy 002.png Max HP 15 Attack 2 Defense 0 Size Normal
Color Green Weapon Sword Special Abilities None Spiked? No
Tattle

The guardian of the second gate. His name is a reference to the various hills and other background objects that have a set of eyes, but possibly also to the film The Hills Have Eyes. He claims to always be watching the player. Even after his defeat, he will continue to watch the player. Hills With Eyes once lost a staring contest to King Sammer and hasn't recovered since.

Super Paper Mario Enemy
Puffing Fist
SPM Sammer Guy 003.png Max HP 10 Attack 1 Defense 0 Size Normal
Color Blue Weapon Sword Special Abilities Jumps Spiked? No
Tattle

The guardian of the third gate. His name may have some relation to Huff N. Puff, a cloud with fists. It is also possible that his name is a pun on "puffer fish". Puffing Fist has "studied in the ancient Pwaaang traditions". When he loses, he decides he must go train at the cloud temple.

Super Paper Mario Enemy
Squatting Birdo
SPM Sammer Guy 004.png Max HP 15 Attack 2 Defense 0 Size Normal
Color Green Weapon Mace Special Abilities Ninjoe ally Spiked? No
Tattle

The guardian of the fourth gate. His name is a reference to Birdos, though it may also be a reference to how Ostros and Birdos names were mixed up in the Super Mario Bros. 2 credits as he mentions they are a type of flightless bird. According to Tippi/Tiptron, he's the true master of the "Squatting Birdo Stance."

Super Paper Mario Enemy
Leeping Cheep
SPM Sammer Guy 005.png Max HP 10 Attack 1 Defense 0 Size Normal
Color Green Weapon Sword Special Abilities None Spiked? Yes
Tattle

The guardian of the fifth gate. His name is a reference to Cheep-Cheeps. He spends his days awkwardly attempting to leap out of the water. After being defeated, he is upset that his Cheep-Cheeps couldn't have helped him in the fight.

Super Paper Mario Enemy
Master Wiggler
SPM Sammer Guy 006.png Max HP 10 Attack 2 Defense 0 Size Normal
Color Green Weapon Sword Special Abilities Fast Spiked? No
Tattle

The guardian of the sixth gate. His name is a reference to Wigglers. He says "haikus" and "wiggle" frequently. According to Tippi/Tiptron, this abstract haiku poetry has quite a following in literary circles.

Super Paper Mario Enemy
Shoe of Kuribo
SPM Sammer Guy 007.png Max HP 15 Attack 2 Defense 0 Size Normal
Color Green Weapon Mace Special Abilities None Spiked? No
Tattle

The guardian of the seventh gate. His name is a reference to Kuribo's Shoe, even though Nintendo had previously changed the name of the shoe to "Goomba's Shoe". He has a habit of saying "STOMPOW!" often, and goes through several pairs of shoes a month.

Super Paper Mario Enemy
Guy Who Fry
SPM Sammer Guy 008.png Max HP 15 Attack 1 Defense 0 Size Normal
Color Blue Weapon Sword Special Abilities Jumps, slow, Ninjoe ally Spiked? No
Tattle

The guardian of the eighth gate. His name is a pun on Fryguy. He also has a tendency to exclaim, "YOU FRY NOW!" He is the master of the Dripping Magma Punch, and is currently on a special Sammer Guy diet, consisting entirely of deep-fried foods.

Super Paper Mario Enemy
Screaming Mantis
SPM Sammer Guy 009.png Max HP 10 Attack 2 Defense 0 Size Normal
Color Green Weapon Mace Special Abilities None Spiked? No
Tattle

The guardian of the ninth gate. His name is a spoof on an unrelated Mario animal, the Preying Mantas. As his name implies, he shrieks and screams quite often, so much so that he must take lozenges when his throat gets hoarse. He is often on the injured reserve, due to the hoarseness of his throat. His name can also be a reference to Psycho Mantis, a Metal Gear Solid character.

Super Paper Mario Enemy
Koopa in Winter
SPM Sammer Guy 010.png Max HP 30 Attack 3 Defense 0 Size Big
Color Blue Weapon Club Special Abilities Jumps, rolls, slow Spiked? No
Tattle

A Big Sammer Guy who is the guardian of the tenth gate, named after Koopas. For unknown reasons, he cries every time he looks at a sunrise, although it may be because since his name implies that he is a being of snow, the tears represent him "melting".

Super Paper Mario Enemy
Footsteps of Coins
SPM Sammer Guy 011.png Max HP 15 Attack 2 Defense 0 Size Normal
Color Blue Weapon Sword Special Abilities Jumps, Ninjoe ally Spiked? Yes
Tattle

The guardian of the eleventh gate. He asks the duelists if they ever wondered who put the coins all over the place. He claims that it is him, and that it isn't right for anyone to be taking his coins all the time. He is probably a reference to a rare enemy called a Moneybag. Beating him forces him to take a loan from his mother. He also has a lesser-known brother called Footsteps of Meat. This could be a reference to a side-scrolling mini-game from Paper Mario: The Thousand-Year Door in which the player controls Bowser in a Super Mario Bros. setting and collects pieces of meat as power-ups.

Super Paper Mario Enemy
Urchin Lung
SPM Sammer Guy 012.png Max HP 15 Attack 2 Defense 0 Size Normal
Color Green Weapon Sword Special Abilities None Spiked? No
Tattle

The guardian of the twelfth gate. His name is a reference to Urchins and the phrase iron lung. He was once King Sammer's personal trainer, until an unfortunate sit-up incident.

Super Paper Mario Enemy
Crow Who Eats
SPM Sammer Guy 013.png Max HP 20 Attack 1 Defense 0 Size Normal
Color Red Weapon Sword Special Abilities Sword beams Spiked? No
Tattle

The guardian of the thirteenth gate. Though it is unlikely, his name may have some relation to either Ravens or the Crows in Luigi's Mansion and Paper Mario: The Thousand-Year Door. It may also refer to "eating crow," meaning to be proven wrong after taking a strong position, which is further proven by the fact that, upon defeat, he actually states that it is "he who must eat crow." Due to his many taunts before battle, it is very awkward when he loses.

Super Paper Mario Enemy
Swollen Tongue
SPM Sammer Guy 014.png Max HP 15 Attack 3 Defense 0 Size Normal
Color Green Weapon Mace Special Abilities None Spiked? Yes
Tattle

The guardian of the fourteenth gate. He is a Green Sammer Guy with a mustache and a spike. He often makes malapropisms because of his bad tongue (for example, when he wants to say "Bye now!" he says "Buy now!").

Super Paper Mario Enemy
Slipping Grip
SPM Sammer Guy 015.png Max HP 15 Attack 2 Defense 0 Size Normal
Color Blue Weapon Sword Special Abilities Jumps Spiked? No
Tattle

The guardian of the fifteenth gate. His name comes from the fact that he is the second best student at Sweaty Palms Martial Arts Academy. The two Sammer Guys after him are his brothers, and like him, are blue with a mustache. Could possibly be a reference to early Wii Players losing grip of their controllers due to sweaty palms.

Super Paper Mario Enemy
Clammy Hand
SPM Sammer Guy 016.png Max HP 20 Attack 2 Defense 0 Size Normal
Color Blue Weapon Sword Special Abilities Jumps Spiked? No
Tattle

The guardian of the sixteenth gate and brother of Slipping Grip. Clammy Hand is also in Sweaty Palms Martial Arts Academy. Tippi claims that he must have pretty bad first impressions.

Super Paper Mario Enemy
Forbidden Slap
SPM Sammer Guy 017.png Max HP 15 Attack 2 Defense 0 Size Normal
Color Blue Weapon Sword Special Abilities Jumps Spiked? No
Tattle

The guardian of the seventeenth gate. He is a blue Sammer guy with a mustache who got expelled from Sweaty Palms Martial Arts Academy. He used to be the top student, but was expelled for using forbidden slapping techniques too many times. The two Sammer Guys before him are his brothers; in the end, they convince him to rejoin the academy, which he does (notably, they enter from the right, even though Slipping Grip and Clammy Hand guard the gates before him). It is implied that he became the best again. His name possibly comes from a move Peach does in the Super Smash Bros. series, her iconic slap. Peach, however, also has a slap glove as her starter weapon in Super Mario RPG. Additionally, the Sweaty Palms academy and its students' names may be a cultural joke based on early reports that Wii players would get sweaty hands while playing, lose the grip on their remote and subsequently throw it into their television, furniture or other players.

Super Paper Mario Enemy
Hairy Arantula in the Grass
SPM Sammer Guy 018.png Max HP 1 Attack 2 Defense 0 Size Small
Color Green Weapon Sword Special Abilities None Spiked? No
Tattle

The guardian of the eighteenth gate. His name is a reference to the Arantulas. He has a habit of hiding in parks and leaping out at people.

Super Paper Mario Enemy
Another Castle
SPM Sammer Guy 019.png Max HP 25 Attack 2 Defense 0 Size Normal
Color Blue Weapon Mace Special Abilities Jumps Spiked? No
Tattle

The guardian of the nineteenth gate. His name is a reference to Toad's famous saying, "Thank you, Mario. But our Princess is in another castle!" (even saying "Well done...but your prize is in another castle... Ha ha ha ha ha ha ha ha ha ha ha." once he's defeated). Tippi states that he takes his name too seriously and once dug a moat around himself.

Super Paper Mario Enemy
Rolling Thwomp
SPM Sammer Guy 020.png Max HP 30 Attack 3 Defense 0 Size Big
Color Blue Weapon Club Special Abilities Jumps, rolls, Ninjoe ally Spiked? No
Tattle

The guardian of the twentieth gate. His name might refer to Spiny Tromps. He is a big Sammer Guy that likes to roll all over the place. When Mario and Co. first visit, he is the last Sammer Guy fought before Count Bleck appears, and is the one who runs off to try and warn King Sammer. It is presumed he makes it because he reappears at his gate if the player returns after beating him. Rolling Thwomp loves kittens, especially white and fluffy ones.

Super Paper Mario Enemy
Thrashing Prawn
SPM Sammer Guy 021.png Max HP 20 Attack 2 Defense 0 Size Normal
Color Red Weapon Sword Special Abilities Sword beams Spiked? Yes
Tattle

The guardian of the twenty-first gate. His name is a reference to the prawn, a type of shellfish similar to shrimp. He has a habit of putting butter on everything, which happens to be a very popular way of eating shellfish. He is also the first Sammer Guy that can only be fought after the game is completed

Super Paper Mario Enemy
Thousand-Year Roar
SPM Sammer Guy 022.png Max HP 15 Attack 2 Defense 0 Size Normal
Color Blue Weapon Sword Special Abilities Jumps, fast Spiked? No
Tattle

The guardian of the twenty-second gate. His name is a reference to The Thousand-Year Door from Paper Mario: The Thousand-Year Door. He spends his weekend mornings sipping coffee and quietly reading the paper.

Super Paper Mario Enemy
Unshy Guy
SPM Sammer Guy 023.png Max HP 30 Attack 3 Defense 0 Size Normal
Color Blue Weapon Mace Special Abilities Jumps, slow Spiked? Yes
Tattle

The guardian of the twenty-third gate. His name is a pun on Shy Guys. He claims that public speaking offers no problems for him. When Mario defeats him, he says his confidence is shattered. Unshy Guy makes piles of coins by making appearances during the Sammer lecture circuit.

Super Paper Mario Enemy
Useless Badge
SPM Sammer Guy 024.png Max HP 15 Attack 3 Defense 0 Size Normal
Color Green Weapon Mace Special Abilities None Spiked? No
Tattle

The guardian of the twenty-fourth gate. His name is a reference to badges that were only for novelty, such as Attack FX Y or badges that players would seldom equip like Slow Go. He knows that he stands no chance, and announces it before and after the fight. He reasons that Mario got so strong from eating mushrooms, which he hates.

Super Paper Mario Enemy
Sunshine Flood
SPM Sammer Guy 025.png Max HP 40 Attack 5 Defense 1 Size Normal
Color White Weapon Sword Special Abilities Jumps, sword beams, fast, Ninjoe ally Spiked? Yes
Tattle

The guardian of the twenty-fifth and final gate of Chapter 6-1. His name is a pun on the game Super Mario Sunshine and F.L.U.D.D.. He apparently puts a lot of importance on cleanliness, and as Tippi/Tiptron puts it, "you should see his kitchen!" He is the first Sammer Guy with a point of defense.

Chapter 6-2 (Rounds 26-50)[edit]

Super Paper Mario Enemy
Grand Master Kickface
SPM Sammer Guy 026.png Max HP 20 Attack 2 Defense 0 Size Normal
Color Red Weapon Sword Special Abilities Sword beams, fast Spiked? No
Tattle

Grand Master Kickface does not seem to reference anything in particular. Once defeated, he sees a turning point in his life as this was the first time his face received foot for a change. He also tries to teach clinics on the usefulness of "proper foot-to-face contact".


Super Paper Mario Enemy
Soaring Cape
SPM Sammer Guy 027.png Max HP 20 Attack 3 Defense 0 Size Normal
Color Blue Weapon Sword Special Abilities Jumps Spiked? No
Tattle

This is a reference to the Cape, first used by Cape Mario in Super Mario World. Soaring Cape claims to have a cape enabling him to fly, but apparently somebody got rid of it. He tended to always wear it in public.


Super Paper Mario Enemy
Yowling Yux
SPM Sammer Guy 028.png Max HP 40 Attack 2 Defense 0 Size Normal
Color Green Weapon Sword Special Abilities None Spiked? Yes
Tattle

The guardian of the twenty-eighth gate. His name is a pun on Yux and the fact that he always yowls. In fact, when the player fights him and wins, he says that that was the first time he had to fight as others ran away from his pointless screaming, thinking he was deranged. He's the lead singer in a Sammer band.


Super Paper Mario Enemy
Mystical Whistle
SPM Sammer Guy 029.png Max HP 20 Attack 2 Defense 0 Size Normal
Color Blue Weapon Sword Special Abilities Jumps Spiked? No
Tattle

This is a reference to the Warp Whistle in Super Mario Bros. 3. He says that only cheaters who enter codes can change his tune.


Super Paper Mario Enemy
Laughing X-Naut
SPM Sammer Guy 030.png Max HP 30 Attack 2 Defense 0 Size Normal
Color Silver Weapon Mace Special Abilities Energy balls Spiked? No
Tattle

Laughing X-Naut is a Sammer Guy who loves comedies. An X-Naut is an enemy from Paper Mario: The Thousand-Year Door. When Mario and co. first went to Sammer's Kingdom, he was the very last Sammer Guy to appear before The Void destroyed everything. While his personality dictates that he is indeed Laughing X-Naut, if the player flips into 3D, they can scan him and Tippi will give the description for "Dances on Turtles," the Sammer Guy who guards the following gate. This error is only made on the first time.


Super Paper Mario Enemy
Dances on Turtles
SPM Sammer Guy 031.png Max HP 20 Attack 3 Defense 0 Size Normal
Color Green Weapon Sword Special Abilities Fast Spiked? No
Tattle

This name refers to the famous "Koopa Stomping". He's not very tech savvy, and any machine with buttons sends him into a panic.


Super Paper Mario Enemy
Fathomless Chasm of Falling
SPM Sammer Guy 032.png Max HP 25 Attack 3 Defense 0 Size Normal
Color Red Weapon Sword Special Abilities Sword beams, Ninjoe ally Spiked? No
Tattle

His name is a reference to the numerous bottomless pits in various Mario games. His hobbies include knitting and scrapbooking.


Super Paper Mario Enemy
Thristing Bones
SPM Sammer Guy 033.png Max HP 20 Attack 4 Defense 0 Size Normal
Color Green Weapon Sword Special Abilities None Spiked? Yes
Tattle

His name is a pun on Dry Bones, an undead Koopa. He plays softball on weekends.


Super Paper Mario Enemy
Molten Panther
SPM Sammer Guy 034.png Max HP 30 Attack 3 Defense 0 Size Normal
Color Blue Weapon Sword Special Abilities Jumps, fast Spiked? No
Tattle

Unlike the other Sammer Guys, Molten Panther may be a reference to a character from a series other than Mario: the Fire Lion from Kirby's Adventure/Nightmare in Dreamland. He says he is "half cat, half geological event". Due to his fiery powers, Molten Panther is very popular at the annual Sammer Guy Barbecue.


Super Paper Mario Enemy
Peeking Boo
SPM Sammer Guy 035.png Max HP 25 Attack 2 Defense 0 Size Normal
Color Silver Weapon Mace Special Abilities Energy balls Spiked? Yes
Tattle

His name is a pun on Boos, which only follow people when their back is turned. It is also a reference to the classic children's game of "peekaboo." He reads the dictionary on weekends, and his favorite word is "revenge".

Super Paper Mario Enemy
Action Commander
SPM Sammer Guy 036.png Max HP 20 Attack 4 Defense 0 Size Normal
Color Red Weapon Sword Special Abilities Sword waves Spiked? No
Tattle

Action Commands are popular in Paper Mario games. After defeat, he says he will miss the crowd's cheers of "Stylish!", in reference to the word appearing when the player pulls off a stylish move in Paper Mario: The Thousand-Year Door. He likes to relax on weekends and not leave his couch.

Super Paper Mario Enemy
Bullet Ill
SPM Sammer Guy 037.png Max HP 25 Attack 3 Defense 0 Size Normal
Color Green Weapon Sword Special Abilities Fast Spiked? Yes
Tattle

His name is a pun on Bullet Bill and his tattle information is a reference to the Mecha-Bowser boss fight from Super Mario Sunshine. Though Bullet Ill fights Mario with a stomach cramp, the Sammer Guy loves rollercoasters.

Super Paper Mario Enemy
Sliding Shell
SPM Sammer Guy 038.png Max HP 1 Attack 3 Defense 0 Size Small
Color Blue Weapon Sword Special Abilities Jumps Spiked? No
Tattle

Sliding Shell is a mustachioed blue Small Sammer Guy. His name is related to how Koopa Shells slide when Mario kicks them. However, he jumps more than he slides.

Super Paper Mario Enemy
Software Pirate
SPM Sammer Guy 039.png Max HP 35 Attack 2 Defense 0 Size Normal
Color Red Weapon Sword Special Abilities Sword beams, jumps Spiked? No
Tattle

His name is a reference to illegal, pirated software.

Super Paper Mario Enemy
Flailing Boom Boom
SPM Sammer Guy 040.png Max HP 20 Attack 3 Defense 0 Size Normal
Color Blue Weapon Sword Special Abilities Jumps, fast Spiked? No
Tattle

His name is a reference to Boom Boom, the mini-boss found in every mid-world castle in Super Mario Bros. 3. Boom Booms' battle technique is simply jumping around the room and flailing their arms, hence the name. His great finger-painting skills earn him thousands of coins.

Super Paper Mario Enemy
Sun of Displeasure
SPM Sammer Guy 041.png Max HP 40 Attack 5 Defense 0 Size Normal
Color Blue Weapon Sword Special Abilities Jumps, slow Spiked? Yes
Tattle

This Sammer Guy's name is a pun on The Angry Sun. It is hard for him to make friends, partly due to his "burning."

Super Paper Mario Enemy
Furious Fang of Goomb
SPM Sammer Guy 042.png Max HP 30 Attack 1 Defense 0 Size Normal
Color Silver Weapon Mace Special Abilities Energy balls Spiked? No
Tattle

His name is a reference to the teeth (or fangs) that most Goombas are shown to have. He "believes strongly in aromatherapy" and his favorite scent is lavender.

Super Paper Mario Enemy
Zesty Recipe
SPM Sammer Guy 043.png Max HP 20 Attack 4 Defense 0 Size Normal
Color Green Weapon Sword Special Abilities Ninjoe Spiked? Yes
Tattle

His name references the recipes from Zess T.. Zesty Recipe is known among the Sammer Guys for the warm, gooey brownies that he bakes every day for the Sammer Guy break hour.

Super Paper Mario Enemy
Warping Pipe
SPM Sammer Guy 044.png Max HP 25 Attack 2 Defense 0 Size Normal
Color Neon Weapon Sword Special Abilities Dimensional flip, extending sword Spiked? No
Tattle

His name is a reference to Warp Pipes. Warping Pipe tends to get annoyed due to many people jumping on his head, trying to access other worlds. His name refers to the fact that he is the first encountered Sammer Guy who can flip ("warp") to 3-D.

Super Paper Mario Enemy
Fruit in Belly
SPM Sammer Guy 045.png Max HP 30 Attack 2 Defense 0 Size Normal
Color Red Weapon Sword Special Abilities Jumps, sword beams Spiked? No
Tattle

His name references to the Yoshis in Super Mario World that consistently eat fruit. He claims that Mario is the only fruit left uneaten. He has been banned from several Sammer Guy supermarkets for gulping fruit without paying.

Super Paper Mario Enemy
Last Sheep
SPM Sammer Guy 046.png Max HP 20 Attack 3 Defense 0 Size Normal
Color Green Weapon Sword Special Abilities Fast, Ninjoe ally Spiked? No
Tattle

His name derives from the Sleepy Sheep item, where, after a herd of sheep run over the opponent, the player can see one last sheep running distanced from the herd. His hobbies include playing a pretend guitar and singing with his reflection in a mirror.

Super Paper Mario Enemy
Infinite Shlurp
SPM Sammer Guy 047.png Max HP 30 Attack 4 Defense 0 Size Normal
Color Green Weapon Sword Special Abilities None Spiked? Yes
Tattle

His name comes from the Shlurp, an enemy from Super Paper Mario. He has an odd habit of going, "SHLURP SHLURP SHLURP!" The "Infinity" part of his name may be a reference to the fact that Shlurps are invincible to all attacks and only die from swallowing Boomer - therefore they can be attacked an infinite number of times with no effect.

Super Paper Mario Enemy
Spanner of Rock
SPM Sammer Guy 048.png Max HP 40 Attack 3 Defense 0 Size Normal
Color Red Weapon Sword Special Abilities Sword beams, fast, Ninjoe ally Spiked? Yes
Tattle

His name comes from Rocky Wrench ("spanner" is another term for "wrench"). By far, he is the best at the wrench throwing game at the carnival.

Super Paper Mario Enemy
Star of Seven Shards
SPM Sammer Guy 049.png Max HP 30 Attack 4 Defense 0 Size Normal
Color Neon Weapon Sword Special Abilities Dimensional flip, extending sword Spiked? No
Tattle

This is a reference to the subtitle of Super Mario RPG: Legend of the Seven Stars, "Legend of the Seven Stars". He spends every moment of spare time polishing his armor so it shines and glitters.

Super Paper Mario Enemy
Ice World
SPM Sammer Guy 050.png Max HP 60 Attack 6 Defense 2 Size Big
Color White Weapon Club Special Abilities Jumps, rolls Spiked? Yes
Tattle

A big knight Sammer Guy. His name is a reference to the Ice World that appears in many Mario games. He has a milkshake dispenser built into his armor. The authorized Prima Games Guide calls this Sammer Guy "Avalanche".

Chapter 6-3 (Rounds 51-75)[edit]

Super Paper Mario Enemy
Weeping Pokey
SPM Sammer Guy 051.png Max HP 20 Attack 3 Defense 0 Size Normal
Color Green Weapon Sword Special Abilities Fast Spiked? Yes
Tattle

He is named after the Pokey. He power-walks in the park every morning.

Super Paper Mario Enemy
Hammer Uncle
SPM Sammer Guy 052.png Max HP 25 Attack 2 Defense 0 Size Normal
Color Silver Weapon Mace Special Abilities Energy balls Spiked? No
Tattle

His name is a pun on Hammer Bro. He enjoys a hot bath every evening.

Super Paper Mario Enemy
Squatting Toad
SPM Sammer Guy 053.png Max HP 1 Attack 3 Defense 0 Size Small
Color Blue Weapon Sword Special Abilities Jumps Spiked? Yes
Tattle

His name is a pun on Toad. He once threw out his back and was out for the season. His name is similar to Squatting Birdo.

Super Paper Mario Enemy
Ageless Goomba
SPM Sammer Guy 054.png Max HP 25 Attack 4 Defense 0 Size Normal
Color Green Weapon Sword Special Abilities Fast Spiked? No
Tattle

This green Sammer Guy's name is a reference to the fact that Goombas always come back, game after game.

Super Paper Mario Enemy
The Negative One
SPM Sammer Guy 055.png Max HP 30 Attack 3 Defense 0 Size Normal
Color Blue Weapon Sword Special Abilities Jumps Spiked? No
Tattle

The Negative One is a reference to the World -1 glitch in Super Mario Bros. He is portrayed as a pessimist. His apartment is full of stuffed animals, some of which talk.

Super Paper Mario Enemy
Bob the Silent Blade
SPM Sammer Guy 056.png Max HP 30 Attack 3 Defense 0 Size Normal
Color Red Weapon Sword Special Abilities Sword beams, fast, jumps, Ninjohn ally Spiked? Yes
Tattle

His name evokes Silent Bob from the famous movie duo, Jay and Silent Bob.

Super Paper Mario Enemy
Piranha Root
SPM Sammer Guy 057.png Max HP 20 Attack 3 Defense 0 Size Normal
Color Green Weapon Mace Special Abilities None Spiked? No
Tattle

His name is a pun on Piranha Plants' roots. His garden is overrun with weeds.

Super Paper Mario Enemy
Over the Flagpole
SPM Sammer Guy 058.png Max HP 35 Attack 3 Defense 0 Size Normal
Color Green Weapon Sword Special Abilities None Spiked? No
Tattle

His name comes from the flagpole at the end of every non-dungeon level in Super Mario Bros.. A famous glitch involved players jumping over the flagpole, which is referred to in Over the Flagpole's speech. The other Sammer Guys salute him every morning.

Super Paper Mario Enemy
Cheep Chop
SPM Sammer Guy 059.png Max HP 30 Attack 4 Defense 0 Size Normal
Color Neon Weapon Sword Special Abilities Dimensional flip, extending sword Spiked? Yes
Tattle

His name is a pun on Cheep Chomp and a classic martial arts move. He learned all his moves from looking at comic books, a reference to the kung-fu craze that swept the U.S. during the early 1970's. The martial art was popularized through movies, television, and of course, comic books.

Super Paper Mario Enemy
Raging Blargg
SPM Sammer Guy 060.png Max HP 20 Attack 3 Defense 0 Size Normal
Color Blue Weapon Sword Special Abilities Jumps, fast Spiked? No
Tattle

His name is a reference to Blarggs. He likes to buy souvenirs on every trip he takes.

Super Paper Mario Enemy
Sleeping Turnip
SPM Sammer Guy 061.png Max HP 45 Attack 5 Defense 0 Size Big
Color Blue Weapon Club Special Abilities Jumps, rolls Spiked? No
Tattle

His name comes from the Vegetables in Super Mario Bros. 2 in which some appear sleeping. He is often late for work.

Super Paper Mario Enemy
Way of the Blooper
SPM Sammer Guy 062.png Max HP 30 Attack 3 Defense 0 Size Normal
Color Red Weapon Sword Special Abilities Sword beams, jumps Spiked? No
Tattle

His name refers to the common enemy, Blooper. He used to be a comedian, but his act scared all his fellow Sammer Guys. When defeated, he wants to change his name to "Way of the Loser."

Super Paper Mario Enemy
Phanto Grin
SPM Sammer Guy 063.png Max HP 25 Attack 6 Defense 0 Size Normal
Color Green Weapon Sword Special Abilities Fast, Ninjohn ally Spiked? Yes
Tattle

His name comes from the evil grin of Phantos. He plays as himself in Duel of 100: The Home Edition.

Super Paper Mario Enemy
Invisible Brock
SPM Sammer Guy 064.png Max HP 60 Attack 3 Defense 0 Size Normal
Color Silver Weapon Mace Special Abilities Energy balls, jumps Spiked? No
Tattle

His name is a pun on the invisible ? Blocks. He loves to collect shells and arrange them with his books.

Super Paper Mario Enemy
Chomp of Eternity
SPM Sammer Guy 065.png Max HP 20 Attack 4 Defense 0 Size Normal
Color Blue Weapon Sword Special Abilities Jumps, fast Spiked? No
Tattle

His name is a pun on Chain Chomp. He chomps his food loudly when eating with others.

Super Paper Mario Enemy
Monty Who Waits
SPM Sammer Guy 066.png Max HP 35 Attack 3 Defense 0 Size Normal
Color Red Weapon Sword Special Abilities Jump, sword beams, Ninjohn ally Spiked? No
Tattle

His name is a pun on Monty Mole. It references the fact that Monty Moles only pop up from the ground to attack once the player comes near.

Super Paper Mario Enemy
Mustard of Doom
SPM Sammer Guy 067.png Max HP 25 Attack 7 Defense 0 Size Normal
Color Green Weapon Sword Special Abilities None Spiked? Yes
Tattle

This Sammer Guy's name is an allusion to Fawful, who frequently mentioned "Mustard Of Doom". Before battle he says his sword "has fury", and upon losing he says he "had fury", both referencing another well-known Fawful quote. If the player were to say the words said by him "Be off, awful person", it would sound like "Be a Fawful person". He likes his food as spicy as possible.

Super Paper Mario Enemy
Peanut-Butter Pider
SPM Sammer Guy 068.png Max HP 45 Attack 5 Defense 0 Size Normal
Color Blue Weapon Sword Special Abilities Jumps Spiked? No
Tattle

His name is a pun on Piders. He thinks of the stage as a cracker and spreads his opponents thinly. He spreads every condiment he uses with his sword.

Super Paper Mario Enemy
Wrath of Whacka
SPM Sammer Guy 069.png Max HP 25 Attack 3 Defense 0 Size Normal
Color Neon Weapon Sword Special Abilities Dimensional flip, extending sword, fast, Ninjohn ally Spiked? No
Tattle

His name is a pun on Whackas, who are often bumped (and who may desire revenge for such abuse). At the annual Sammer Quiz, he always presses the button too soon.

Super Paper Mario Enemy
Micro Boomba
SPM Sammer Guy 070.png Max HP 1 Attack 3 Defense 0 Size Small
Color Red Weapon Sword Special Abilities Jumps, sword beams Spiked? No
Tattle

His name is a pun on Micro Goomba. He is said to enjoy watching Flint Cragley's Cragtrotter.

Super Paper Mario Enemy
Steel Clubba
SPM Sammer Guy 071.png Max HP 30 Attack 5 Defense 0 Size Normal
Color Silver Weapon Mace Special Abilities Energy balls, Ninjohn ally Spiked? No
Tattle

His name is a reference to Clubba. However, Steel Clubba makes two references to the giant Clubba boss from Paper Mario, Tubba Blubba. The first is that he decides to consult his master atop a hill (Tubba Blubba's castle is atop a hill, and he is the lord of Clubbas), and he wishes to start his life anew (Tubba Blubba decides to stop eating ghosts and fade into obscurity). Tubba Blubba was invincible for the majority of Chapter 3 in Paper Mario, possibly making "Steel" be a reference to his invincibility.

Super Paper Mario Enemy
Staggering Dizzy Fuzzy
SPM Sammer Guy 072.png Max HP 20 Attack 4 Defense 0 Size Normal
Color Green Weapon Sword Special Abilities Fast, Ninjoe ally Spiked? Yes
Tattle

This Sammer Guy refers to the enemy Fuzzy. It also refers to their behavior in Yoshi's Island, in which they caused Yoshi to become dizzy. Staggering Dizzy Fuzzy's line "Has the prophecy come true? 'Touch Fuzzy, Get Dizzy?'" refers to the well-known level in which Fuzzies appeared in Yoshi's Island: Touch Fuzzy, Get Dizzy. He once created a new dance craze just by staggering on a dance floor.

Super Paper Mario Enemy
Upward Leaping Ninji
SPM Sammer Guy 073.png Max HP 30 Attack 4 Defense 0 Size Normal
Color Blue Weapon Sword Special Abilities Jumps, fast Spiked? Yes
Tattle

His name is a reference to Ninji, and their jumping pattern of attack in Super Mario Bros. 2 and Super Mario World.

Super Paper Mario Enemy
Bronze Shroom
SPM Sammer Guy 074.png Max HP 35 Attack 3 Defense 0 Size Normal
Color Silver Weapon Mace Special Abilities Jumps, energy balls Spiked? Yes
Tattle

His name is a pun on Golden Mushrooms. He heats his food by breathing on it.

Super Paper Mario Enemy
Lakitu Storm
SPM Sammer Guy 075.png Max HP 50 Attack 8 Defense 3 Size Normal
Color White Weapon Sword Special Abilities Dimension flip, extending sword, fast, Ninjerry ally Spiked? No
Tattle

His name is a pun on Lakitu, Thunder Lakitu and/or Lakithunder. He likes pineapples, but not mangoes.

Chapter 6-4 (Rounds 76-100)[edit]

Super Paper Mario Enemy
Wandering Spiny
SPM Sammer Guy 076.png Max HP Attack Defense Size
Color Weapon Special Abilities Spiked?
Tattle

His name is a reference to Spinies, and the way they wander about aimlessly when they hit the ground. He never asks for directions.

Super Paper Mario Enemy
Ripper Van Fish
SPM Sammer Guy 077.png Max HP Attack Defense Size
Color Weapon Special Abilities Spiked?
Tattle

His name is a Portmanteau pun on Rip Van Fish and a reference to not Mario but literature: Hans Van Ripper. He has tried sleeping underwater, but it has never worked.

Super Paper Mario Enemy
Infinite Jump
SPM Sammer Guy 078.png Max HP Attack Defense Size
Color Weapon Special Abilities Spiked?
Tattle

His name references when the player could keep jumping on the enemies on stairways in Super Mario Bros. to get as many lives as they want. This could also be a reference to the Power Bounce badge in Paper Mario which allowed Mario to jump on an enemy until he missed an action command. He is not famous, but just in case, he practices his autograph every day.

Super Paper Mario Enemy
Alternate Path
SPM Sammer Guy 079.png Max HP Attack Defense Size
Color Weapon Special Abilities Spiked?
Tattle

His name comes from Super Mario World's hidden paths in levels which, if taken, would open up a different area on the map. This was later replicated in New Super Mario Bros. He loves to experiment with casserole recipes.

Super Paper Mario Enemy
Dayzee the Merciless
SPM Sammer Guy 080.png Max HP Attack Defense Size
Color Weapon Special Abilities Spiked?
Tattle

His name is a reference to Crazee Dayzees, but the fact that he is merciless may be a nod towards the menacing Amazy Dayzee, which could deal up to 20 damage and put the target to sleep with one attack in the Paper Mario series. He is very sensitive about his name and dislikes it when people smirk as he announces it.

Super Paper Mario Enemy
Smiling Cloud
SPM Sammer Guy 081.png Max HP Attack Defense Size
Color Weapon Special Abilities Spiked?
Tattle

His name is a reference to the clouds Lakitus ride on, or the clouds that appear in Super Mario Bros., both of which have smiling faces. He apparently believed that, since he was a smiling warrior, no one could fight him back. Thus he would tell them to stand there and take their defeat. When defeated, he claims that you lost a lot of honor from beating up a smiling warrior. His heart breaks when the sky is overcast.

Super Paper Mario Enemy
Bullet Bull
SPM Sammer Guy 082.png Max HP Attack Defense Size
Color Weapon Special Abilities Spiked?
Tattle

His name is a reference to the Bullet Bill. His pre-battle taunt, saying that brown is "the next generation", is a reference to how many next-gen games have monotone palettes. He also mentions that the bright colors in his world are childish. This is most likely a reference to the common claim that Nintendo is "kiddy".

Super Paper Mario Enemy
Block of Pow
SPM Sammer Guy 083.png Max HP Attack Defense Size
Color Weapon Special Abilities Spiked?
Tattle

His name is a pun on the POW Block. He collects unicorn figurines.

Super Paper Mario Enemy
Inferno Flower
SPM Sammer Guy 084.png Max HP Attack Defense Size
Color Weapon Special Abilities Spiked?
Tattle

His name is a reference to Fire Flowers. He refuses to eat vegetables of any kind.

Super Paper Mario Enemy
Plugged Snifit
SPM Sammer Guy 085.png Max HP Attack Defense Size
Color Weapon Special Abilities Spiked?
Tattle

His name is a reference to Snifits, and it's a play on the possibility of a Snifit getting a bullet stuck in its mask nozzle. Plugged Snifit talks as if he has a clogged nose. Once defeated by Mario, his illness is cured, and he changed his name to Unplugged Snifit after that. Nobody likes shaking his hand.

Super Paper Mario Enemy
Bounding Star
SPM Sammer Guy 086.png Max HP Attack Defense Size
Color Weapon Special Abilities Spiked?
Tattle

His name is a pun on the Super Star item, and the way it bounces across the ground when it comes out of a ? Block. When defeated, he talks about a song formerly playing in his head which would spur him to fight, which the player "robbed" him of. This refers to the Super Star themes which play whenever Mario or Luigi is invincible. He draws ponies while waiting for challengers.

Super Paper Mario Enemy
Metal Cap
SPM Sammer Guy 087.png Max HP Attack Defense Size
Color Weapon Special Abilities Spiked?
Tattle

His name is a reference to the Metal Cap from Super Mario 64. He makes clanking sounds even when his armor is off.

Super Paper Mario Enemy
Belly of the Yoshi
SPM Sammer Guy 088.png Max HP Attack Defense Size
Color Weapon Special Abilities Spiked?
Tattle

The guardian of the eighty-eighth gate. His name is a reference to Yoshi (or possibly Yoob, who eats the protagonists and Yoshis in Mario & Luigi: Partners in Time). He is reviled by local all-you-can-eat buffets.

Super Paper Mario Enemy
No Charging Chuck
SPM Sammer Guy 089.png Max HP Attack Defense Size
Color Weapon Special Abilities Spiked?
Tattle

The guardian of the eighty-ninth gate. His name is a play on Chargin' Chuck. He collects rare Sammer-dynasty antiquities.

Super Paper Mario Enemy
Climbing Vine
SPM Sammer Guy 090.png Max HP Attack Defense Size
Color Weapon Special Abilities Spiked?
Tattle

His name is a reference to the vines that lead to Coin Heaven in various Mario games. He bakes pastries with fluffy, buttery crusts.

Super Paper Mario Enemy
Quizmo Question That Has No Answer
SPM Sammer Guy 091.png Max HP Attack Defense Size
Color Weapon Special Abilities Spiked?
Tattle

The guardian of the ninety-first gate. His name is a pun on Chuck Quizmo, a character from the first Paper Mario. He shouts answers when he watches one of many quiz shows on Sammervisions.

Super Paper Mario Enemy
Strolling Ptooie
SPM Sammer Guy 092.png Max HP Attack Defense Size
Color Weapon Special Abilities Spiked?
Tattle

His name is a portmanteau pun on Ptooie and Strollin' Stu. It also references to how Ptooies walk on the ground rather than stay in pipes like most Piranha Plants. He cares a lot about manners and etiquette.

Super Paper Mario Enemy
Fuzzy on Face
SPM Sammer Guy 093.png Max HP Attack Defense Size
Color Weapon Special Abilities Spiked?
Tattle

This Sammer Guy's name is a pun on the way Fuzzies attacked players in the first two Paper Mario games. He cochairs the Sammer Council for the Advancement of Facial Hair.

Super Paper Mario Enemy
Glitz Blade
SPM Sammer Guy 094.png Max HP Attack Defense Size
Color Weapon Special Abilities Spiked?
Tattle

The guardian of the ninety-fourth gate. His name comes from the Glitz Pit in Paper Mario: The Thousand-Year Door. He enjoys listening to silky jazz and sipping espresso.

Super Paper Mario Enemy
Cloak of Tanooki
SPM Sammer Guy 095.png Max HP Attack Defense Size
Color Weapon Special Abilities Spiked?
Tattle

His name is a pun on Tanooki Suit. He hates heat and is always trying to convince King Sammer to install an air conditioner, which might be a reference to Super Mario Bros. 3 artwork of Tanooki Mario at Ice Land.

Super Paper Mario Enemy
Coin Harvester Without Remorse
SPM Sammer Guy 096.png Max HP Attack Defense Size
Color Weapon Special Abilities Spiked?
Tattle

The guardian of the ninety-sixth gate. His name is a reference to players of Mario games who go for as many coins as possible rather than focusing on getting through the levels, as well as the common tactic of "farming" for money in RPGs.

Super Paper Mario Enemy
Pidget on Wind's Breath
SPM Sammer Guy 097.png Max HP Attack Defense Size
Color Weapon Special Abilities Spiked?
Tattle

His name is a reference to Pidgit. He used to be an actor.

Super Paper Mario Enemy
Sensei Ruff Puff
SPM Sammer Guy 098.png Max HP Attack Defense Size
Color Weapon Special Abilities Spiked?
Tattle

The guardian of the ninety-eighth gate. He was once a cover model for Sammer Guy Monthly. His name is a reference to Ruff Puff.

Super Paper Mario Enemy
Pit of Crying Shames
SPM Sammer Guy 099.png Max HP Attack Defense Size
Color Weapon Special Abilities Spiked?
Tattle

The guardian of the ninety-ninth gate. His name comes from the Pit of 100 Trials and how people make it so far and then die on the last levels. He eats his toast cold.

Super Paper Mario Enemy
End Boss
SPM Sammer Guy 100.png Max HP 99 Attack 10 Defense 4 Size Big
Color Yellow Weapon Club Special Abilities Fire Breath, Rolling, Fast Spiked? Yes
Tattle
The guardian of the hundredth and final gate. His name is fittingly a reference to the last boss in a game. When End Boss is defeated, he attempts to cue end credits. An incredibly powerful Sammer Guy, End Boss can breathe fire, use a rolling attack, and attack with his club. He also has a spike on his head, making jump attacks useless (unless Carrie is used). Despite his name, it is possible to have him as the second-to-last, or third-to-last Boss. He can be seen in the cutscene after the player defeats Jade Blooper for the first time on the very right on the stage; only part of his shoulder can be seen, however.