Mario & Luigi: Partners in Time

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Mario & Luigi: Partners in Time
Developer(s) AlphaDream
Publisher(s) Nintendo
Platform(s) Nintendo DS, Virtual Console (Wii U)
Release date Nintendo DS
USA November 28, 2005
Japan December 29, 2005
Europe January 27, 2006
Australia February 23, 2006
South Korea July 8, 2010
Virtual Console (Wii U)
Japan June 10, 2015[1]
USA June 25, 2015
Europe July 16, 2015
Genre Turn-based action RPG
ESRB:ESRB E.svg - Everyone
PEGI:PEGI 3.svg - Three years and older
CERO:CERO A.png - All ages
ACB:ACB G.svg - General
Mode(s) Single player
Wii U:
Media DL icon.svg Digital download
Nintendo DS:
Wii U:
Nintendo DS:

Mario & Luigi: Partners in Time (Mario & Luigi RPG 2×2 in Japan) is a turn-based action RPG video game for the Nintendo DS, developed by AlphaDream and published by Nintendo. It is the second title in the Mario & Luigi series, preceded by Mario & Luigi: Superstar Saga for the Game Boy Advance, and succeeded by Mario & Luigi: Bowser's Inside Story for Nintendo DS, and Mario & Luigi: Dream Team and Mario & Luigi: Paper Jam for the Nintendo 3DS. The English and Spanish names of this game are puns on the title of the short story compilation Partners in Crime.

The elements of this game is part turn-based RPG, part action RPG, and part platformer, Mario & Luigi: Partners in Time took the formula from Mario & Luigi: Superstar Saga and revamped it to take advantage of the Nintendo DS's new features. While it made almost no attempt to utilize the touch screen (Mario must rub the dirt off of a drawing at one point), the game used the addition of the X Button and Y Button buttons, the extra screen, and greater system resources.

Like its predecessor, it is one of the few Mario games to have been released in North America before Japan.


The planet where the Shroobs live.

During Mario and Luigi's infancies, Shroobs from a distant planet find the Mushroom Kingdom and invade it. The invasion forces Baby Mario, Baby Luigi, Baby Peach, Toadsworth the Younger, and Baby Bowser (who had been attempting to kidnap Baby Peach at the time) to flee in the Koopa Cruiser.

In the future, Princess Peach, Toadiko, and Toadbert travel to the past via Professor E. Gadd's time machine, which is powered by the Cobalt Star. But when the device returns, it is occupied by a hostile alien, forcing Mario and Luigi to use a newly-formed time hole in the castle gardens to go to past to find Peach. Upon their arrival, they are attacked and defeated by Shroobs in Hollijolli Village, but Baby Mario and Baby Luigi arrive and save their adult selves soon afterward. The adult Mario Bros. join the rest on the Koopa Cruiser, but the cruiser is attacked by Princess Shroob, the leader of the Shroobs, and crashes into Baby Bowser's Castle where Mario, Luigi, Baby Mario, and Baby Luigi find a Cobalt Star Shard. They travel through another time hole to the present day Princess Peach's Castle with Toadsworth and Baby Peach, who they leave behind as they return to the past through a new time hole opened by the Cobalt Shard.

The time hole leads to Toadwood Forest, where the group finds a weakened Toadiko wrapped in a tree's branches. She manages to tell them that the Shroobs have kidnapped Peach before the tree sucks away the last of her vim and she turns into a Shroob Mushroom, which the aliens use to fuel their ships. The Mario Bros. travel to the Shroobs' Vim Factory to shut down the operation. The babies receive hammers after they defeat the Hammer Bros. and when the protagonists defeat the Swiggler, they briefly obtain a second Cobalt Shard before Baby Bowser and Kamek steal both of their star shards.

The four heroes solve puzzles in Toadwood Forest.

After a brief stop in Peach's Castle of the present and learning the Toadsworth Twist, the protagonists use another time hole to travel to Yoshi's Island of the past, where all the Yoshis have disappeared. They find Kamek and follow him back to Baby Bowser; Kamek attacks them but is defeated and they chase after Baby Bowser, who swallows the Cobalt Shards when they corner him. All of them are then eaten by a massive Shroobified Yoshi monster, Yoob. Inside Yoob, they find the missing Yoshis and an amnesiac Toadbert, who is carrying a partly obscured drawing that he made of what happened to him. After the Mario Bros. and their baby counterparts defeat Sunnycide, everyone escapes Yoob, including Baby Bowser, who coughs up the Cobalt Shards.

After learning the Bros. Ball, the protagonists next visit Gritzy Desert, where they meet Kylie Koopa, and find a secret entrance to the Koopaseum, arriving in time to witness Princess Peach being swallowed whole by Petey Piranha. The brothers defeat the Shrooboid Brat in the arena, angering Princess Shroob who breaks the floor and sends them falling into Gritzy Caves. The brothers fight and defeat Petey Piranha, recovering a Cobalt Shard and saving Kylie Koopa (who had almost been fed to him too). They find Princess Peach, whose face is covered by a Shroob Mushroom, and take her back to the present day castle. Bowser attempts to kidnap her but falls through a time hole to Thwomp Volcano.

The protagonists in the Star Shrine.

After learning the Baby Spin and Baby Cakes, the brothers follow Bowser and travel to the top of the erupting volcano. They meet Professor E. Gadd’s younger self, who thinks up of an idea of making a machine that could douse the volcano's fire, which the older E. Gadd creates in the present time. He then uses his quickly built invention to spray water into the time hole and stop the volcano. After a skirmish with the angry resident, Mrs. Thwomp, the Mario Bros. are carried into the volcano by her husband, where they solve various puzzles and fight and defeat Bowser and Baby Bowser (who had been shot into the volcano after being blown away from Yoshi's Island). Bowser is sent careening back to the present while Baby Bowser flies off on his own, but before the protagonists can collect the princess, she is sucked up by the Shroob Mother Ship. The brothers board the ship and team up with Kylie to try and save Peach, but they all simply end up being ejected from the vessel. The four Mario Bros. land in Toad Town and from there, travel to Star Hill.

There they are attacked by the Commander Shroob, his Support Shroobs, and a Shroob-omb. Once Commander Shroob and his team are defeated, the four heroes head to the top of Star Hill where the protagonists talk to the Cobalt Star's Spirit which tells them that when the find five out of the six parts of the Cobalt Star, they can enter Shroob Castle.

The heroes head to the Star Shrine, where another Cobalt Shard is located. The brothers then meet up with Toadbert and Kylie Koopa, who now knows how to clean Toadbert's picture, revealing the depiction of a second Shroob princess. They group is attacked by the Elder Shrooboid, which turns Toadbert and Kylie into Shroob Mushrooms before it could be stopped by the Mario Bros. After collecting another Shard from the vanquished Shroob, the Mario Bros. travel to the Shroob Castle in the past by way of the future castle and its many time holes. Mario and the gang take down the Shroob Mother Ship and finally find Princess Peach being held captive by Princess Shroob, who they battle and defeat. Peach shows them the final piece of the Cobalt Star but won't let them merge it with the other pieces, however before she can explain why, Baby Bowser swoops in and completes the Cobalt Star himself, releasing the Elder Princess Shroob, who had been trapped in the star by Princess Peach. Baby Bowser is turned into a Shroob Mushroom for his troubles and Elder Princess Shroom attacks the Mario Bros. next, but they defeat her and she transforms into a purple mushroom.

By accident, Baby Luigi cries on the Shroob Mushroom that used to be Baby Bowser, restoring his former self. Professor E. Gadd then uses his Hydrogush 4000 invention to sprays a liquid with the same chemical makeup as baby tears all across the Mushroom Kingdom of the past, restoring everyone else who had been affected by the Shroobs. The Mario Bros. discover Bowser unconscious in Peach's Castle in the present and Elder Princess Shroob's mushroom flies into his mouth, turning him into Shrowser for one last attack on the Mario Bros. After Shrowser is beaten and the Shroob threat is finally put to rest forever, Toadsworth the Younger, Baby Peach, Baby Mario, and Baby Luigi all use the repaired time machine and travel back to their own time, bidding farewell to their future selves.


Playable characters[edit]

Supporting characters[edit]


Normal enemies[edit]

Enemy HP EXP Coins Dropped Location
PiT BlazingShroob.png
Blazing Shroob
94 100 10 Thwomp Caverns
Bob-omb PiT.png
35 30 5 Gritzy Desert
Boo Pit.png
15 5 4 Baby Bowser's Castle
Boo Guy Pit.png
Boo Guy
17 8 5 Toadwood Forest
Boom Guy Pit.png
Boom Guy
18 8 5 Baby Bowser's Castle
PiT Bully.png
46 17 6 Yoob's Belly
Coconute Pit.png
43 20 6 Yoshi's Island
Dark Boo Pit.png
Dark Boo
63 20 6 Gritzy Caves
Dr Shroob Sprite.png
Dr. Shroob
46 18 10 Vim Factory
Ml2 drybones.png
Dry Bones
53 32 7 Yoob's Belly
ML2 Elasto Piranha.PNG
37 16 6 Toadwood Forest
Boom Guy Elite Pit.png
Elite Boom Guy
80 40 8 Gritzy Caves
Fly Guy Pit.png
Fly Guy
110 150 10 Star Hill
Ghoul Guy
160 100 10 Shroob Castle
30 15 5 Yoshi's Island
ML2 Gold Koopeleon.PNG
Gold Koopeleon
10 84 100 Thwomp Caverns
Goomba Pit.png
10 3 3 Baby Bowser's Castle, Princess Peach's Castle Dungeon
Guardian Shroob Pit.png
Guardian Shroob
81 90 9 Shroob Mother Ship
130 155 15 Star Hill, Star Shrine
Shroob Intern.png
Intern Shroob
132 180 20 Shroob Castle
Koopaleon Pit.png
18 6 4 Toadwood Forest
ML2 Lakitufo.PNG
26 16 7 Vim Factory
PiT LethalBob-omb.png
Lethal Bob-omb
60 70 10 Shroob Castle
Love Pit.png
Love Bubble
95 130 10 Toad Town, Star Hill
24 18 6 Yoshi's Island
Piranha Planet.png
Piranha Planet
140 170 20 Star Shrine
Pokey Pit.png
55 36 10 Gritzy Desert
RC Shroob Pit.png
RC Shroober
58 26 8 Yoob's Belly
Coconute Red Pit.png
Red Coconutter
85 70 7 Thwomp Volcano
Shroid Pit.png
110 140 15 Toad Town
PiT ShroobaDiver.png
Shrooba Diver
70 32 8 Gritzy Desert
Shrooblet Pit.png
7 2 2 Hollijolli Village
Rex Shroob.png
Shroob Rex
200 185 12 Shroob Castle
160 180 20 Shroob Castle
84 100 10 Toad Town
90 50 10 Gritzy Caves
150 170 15 Shroob Castle
PiT SoulBubble.png
Soul Bubble
100 175 15 Shroob Castle
SpinyShroopa MnL2.png
Spiny Shroopa
16 2 2 Vim Factory
PiT Tanoomba.png
90 82 9 Thwomp Volcano
PiT Tashrooba.png
125 150 10 Shroob Castle
Twack Pit.png
54 20 2 Thwomp Volcano
PiT ThwackTotem.png
Thwack Totem
152 60 10 Thwomp Volcano
Glowy Evil Box Pit.png
Wonder Thwack
100 30 4 Star Shrine


Boss HP EXP Coins Dropped Location
Baby Bowser PiT Battle.png
Baby Bowser (1st Time)
20 0 0 Princess Peach's Castle (past)
Shrooboid Junior.png
Junior Shrooboid
13 6 0 Princess Peach's Castle
15 3 2 Hollijolli Village
L33t Hamm3r Broz Sprite.png
Hammer Bros.
100 40 35 Vim Factory
PiT Swiggler.png
200 160 120 Vim Factory
Kamek Pit.png
450 130 50 Yoshi's Island
Sunnycide Battle.png
480 260 150 Yoob's Belly
ML2 Shrooboid Brat.PNG
Shrooboid Brat
1100 180 100 Koopaseum
ML2 Petey.PNG
Petey Piranha
1300 360 250 Gritzy Caves
Mrs. Thwomp
550 400 0 Thwomp Volcano
Bowser And Baby Bowser MaLPiT.png
Bowser and Baby Bowser
640/1100 120/700 50/300 Thwomp Caverns
Commander Shroob Battle.png
Commander Shroob
1300 810 180 Star Hill
Support Shroob.png
Support Shroob
110 10 5 Star Hill
3312 0 1 Star Hill
Shrooboid Elder PiT.png
Elder Shrooboid
(1):1750 (2):1200 1500 400 Star Shrine
Princess Shroob Pit.png
Princess Shroob
3000 0 0 Shroob Castle
Elder Princess Shroob
First Form- 3500
Second Form- 3000
0 0 Shroob Castle
20 0 0 Princess Peach's Castle


Hollijolli VillageToadwood ForestBowser's CastleYoshi's IslandKoopaseumThwomp VolcanoGritzy DesertToad TownStar HillShroob Castle
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Battle system[edit]

A battle taking place.

To start a battle, Mario, Luigi, or their baby selves must touch an enemy or perform a First Strike by jumping on or hitting the enemy with a hammer in the overworld. A first strike damages the enemy (if jumped on) or possibly stun them (if hit with a hammer) as the battle starts. If an enemy with spikes or fire is jumped on, the brother who jumped on the enemy is damaged. Additionally, if the enemy starts the battle by hitting a Bro. in the back, that brother cannot move until his turn. Since the game is a turn-based RPG, the player and enemies take turns attacking each other. The player can use well timed attacks to deal more damage. The player can also counterattack the enemy to damage them (see below). The enemies never counterattack but can harm the brother if they have spikes or are on fire and are jumped on.


Each brother has his own HP, POW, DEF, SPEED, and STACHE points. When the brothers finish a battle, they each gain EXP points. With enough EXP Points, a brother can level-up and increase each respective statistic.

  • HP (abbreviation of Heart Points) is the amount of life a brother has. When an enemy hits one of the brothers, he loses HP. When his HP reaches zero, he passes out, but can be revived with a 1-Up Mushroom or 1-Up Super.
  • POW (abbreviation of Power) is how strong a brother is. The higher his POW stats are, the more damage he gives.
  • DEF (abbreviation of Defense) is how much damage a brother can lessen from an enemy hit. The higher his DEF stats are, the less damage he receives.
  • SPEED is how fast a brother is. The more SPEED he has, the sooner he can attack an enemy in a given turn.
  • STACHE is the most unique of the stats. The higher a brother's STACHE stats are, the greater there is a chance of a Lucky Hit, which doubles POW. Plus, it gives the brother discounts when buying and selling at shops.


During a battle, the four brothers have five choices when attacking, unless Mario and Luigi are not paired with the babies; instead, they would have four choices. They can use a jump move, a Hammer move, a Bros. Item, use an item, or run from battle.

Jump move[edit]

During a jump move, a brother jumps on an enemy. When Mario jumps on an enemy, he uses A Button, B Button for Luigi, X Button on Baby Mario, and Y Button for Baby Luigi's jump. Hitting their button when they are about to land on the enemy does extra damage. The babies can participate in battle, assisting their older counterparts. If so, when the two older bros. attack and land on an enemy, the player should press the babies button, and then the adult brother's button. This deals more damage to the enemy.

Hammer move[edit]

After Baby Mario and Luigi enter the Vim Factory, they get hammers to use in battle. However, the adult Mario and Luigi cannot use this move without the babies with them, as they do not have hammers. When one of the babies attack with a hammer, the player must hit their button (either X Button or Y Button) when the tool shakes to deal more damage. If the player waits too long or hits the button too early, the hammer head falls off the hammer and the baby brother does much less damage. When the corresponding button is hit before they directly face the enemy, they trip and fall flat on the enemy, also yielding less damage. When the adult bros. are with the babies, they can perform a stronger attack with them. When doing this, the player must hit the adult button (A Button or B Button) to have Mario or Luigi lift up the baby. Then, they must hit the baby button (X Button or Y Button) when their hammer shakes. This deals more damage than a normal hammer attack. The hammer move does less damage than a jump move, and it is best used when fighting a spiked enemy. Flying enemies avoid the hammer altogether.

Bros. Items[edit]

The bros. using a Bros. Item.

Bros. Items are special attacks that the brothers can use to deal more damage. Some Bros. Items require at least two brothers standing while some require all bros. Some items that require two bros. have special commands that can be used to deal more damage than normal with all four bros. Note that some items are unlocked later in the game than others.

Bros. Item Description Bros. Needed
Green Shell Pit.png
Green Shell
One of the brothers kicks this item towards an enemy. It rebounds off the enemy, while the enemy takes damage, and back towards the other brother. The other brother must kick the shell back to the enemy to repeat the process, while the Green Shell increases its speed more times it is kicked. The Green Shell disappears when the enemy is defeated, sixteen successful hits are dealt, or if a brother misses it. If the brother using the item has his baby self piggyback, his baby self rides on the shell: if players press the baby brother's corresponding button, the baby brother spins the shell, dealing more damage to the enemy. 2
Bro flower.png
Bros. Flower
Both brothers toss fireballs at multiple enemies. The player should press the button of the brother when the big fireball is on the brother's hand. If the brother's baby self is piggyback, pressing the corresponding baby button enables the brother to lob their fire balls, hitting aerial foes. This item can cause a burn status to enemies. 2
All four brothers jump inside a canon, which launches them into the top screen. A random order of the four brothers can be seen as they land, and players should press the corresponding button in order to deal more damage to an enemy. 4
Smash Egg.png
Smash Egg
A brother kicks the egg to an enemy. As it flies in the air, the player must hold the corresponding button to let a brother build up energy to kick the egg at the enemy. When released with correct timing, the brother kicks the egg at the enemy. The process repeats back and forth until either the egg cracks or when the enemy is defeated. When the egg cracks, a possible free item can result out of it. When a baby brother is piggyback, he can jump and hit the egg to make it fall faster to deal more damage to the enemy. 2
Pocket Chomp.png
Pocket Chomp
A Chain Chomp is released, which chases a brother and goes offscreen. Then, as the brother approaches the enemy, the player should press the corresponding button when the brother lands on the enemy to deal more damage and run away from the Chain Chomp. The attack ends when the enemy is defeated or when the Chain Chomp catches the running brother. If three or more brothers are present during the battle, a baby brother occasionally rides on the chariot. Pressing the corresponding baby button causes the baby brother to spin his Hammer, causing more damage to the enemy if timed correctly. 4
Red shell pit.png
Red Shell
Identical to the Green Shell, except the shell is capable of hitting more than one enemy and lasts until a brother misses the shell or if all enemies are defeated. 2
Ice Flower
Identical to the Bros. Flower, except the brothers toss iceballs instead of fireballs. The only difference is that this item can randomly lower the enemies' Attack, Defense, and/or Speed. 2
PiT Trampoline sprite.PNG
All four brothers jump on the trampoline, which launches them off screen. One brother comes down in a random order, and the player should press the corresponding to deal damage to enemies and keep the attack going. Another brother eventually comes down to a random enemy, and the process repeats, with each jump exponentially speeding up the process. The attack ends when the player fails to press the button at the right time or when the enemy is defeated. 4
Copy Flower
Many copies of the brothers are spawned, and they walk offscreen. In a completely random order, the brothers walk up to the enemy and jump on them. Players must execute a well-timed jump with the corresponding button to continue the attack and deal more damage to the enemy, with each jump exponentially speeding up the process. The process ends when a jump is failed or when the enemy is defeated. 4
Mix Flower
Similar to the Bros. Flower, the player should press the button of the corresponding brother to build a giant fireball and keep it up in order to deal more damage. The bigger the fireball, the more damage it causes. After some period of time, when the player cannot keep up with the speeding up process, the fireball falls and deals damage to all opponents. 4


When choosing the item icon, the four heroes can use an item to recover HP. Other items, such as Refreshing Herbs, can heal status effects. When one of the bros. passes out, the other bros. can use a 1-Up Mushroom or 1-Up Super to revive him. However, once an item is used, the bro.'s turn is over. Peppers are another type of item that can be used with this icon and can temporarily increase the bros. stats.

Item Description
MaL PiT Mushroom.png
Recovers 20 HP to a single bro.
MaL PiT Mushroom.png
Super Mushroom
Recovers 40 HP to a single bro.
MaL PiT Mushroom.png
Ultra Mushroom
Recovers 80 HP to a single bro.
MaL PiT Mushroom.png
Max Mushroom
Recovers all HP to a single bro.
Mushroom Drop
Recovers 15 HP to all brothers.
Super Drop
Recovers 30 HP to all brothers.
Ultra Drop
Recovers 60 HP to all brothers.
Mushroom One Up Pit.png
1-Up Mushroom
Revives a fallen brother with ½ of his max HP.
Mushroom One Up Pit.png
1-Up Super
Revives a fallen brother with all HP.
Refreshing Herb Pit.png
Refreshing Herb
Used to get rid of the status ailments of a single bro.
Pepper Green.png
Green Pepper
Boosts the DEF of all brothers for a certain period of time.
Pepper Red.png
Red Pepper
Boosts the POW of all brothers for a certain period of time.
Pepper Blue.png
Blue Pepper
Boosts the SPEED of all brothers for a certain period of time.


Mario, Luigi, and the babies can both flee from battle when they choose the flee icon. When getting away, the player must hit either the A Button or B Button button to make Mario or Luigi flee. If the babies are in battle, the player must hit the X Button or Y Button button. However, if they do not do this quickly, one of the bros. falls and drop a large amount of coins unless a wallet badge is equipped. When both bros. have left the screen, they end up back in the overworld and continue their adventure. The player can cancel this attempt by pressing the L Button button, though it uses up a turn.

Avoiding attacks[edit]

Mario, Luigi, or Baby Mario and Baby Luigi can either use their Hammer or Jump moves to avoid attacks. With their Jump move, the brothers can jump over the attacking enemy. When using the Hammer to avoid attacks, the player must hold Baby Mario or Baby Luigi's respective button (Baby Mario is X Button, Baby Luigi is Y Button) and release just as the enemy or its weapon hits.

The four bros. can also use these moves to counterattack. When they jump over an enemy, they may land on them, causing damage. Baby Mario or Baby Luigi can also hit enemies with their hammer during an enemy's turn. Either way, the enemy takes damage on its turn.

Out-of-battle techniques[edit]

Baby Mario and Baby Luigi separate from their older counterparts

The four heroes can use some techniques out of battle. All of the following techniques must be learned by progressing in the game, except for jumping.

Mario and Luigi techniques[edit]

When Mario and Luigi are without the babies outside of battle, they can do the following techniques:

  • Mario and Luigi can both jump.
  • Mario and Luigi can perform a Spin Jump. They can use this technique in a whirlwind to go farther.
  • Mario and Luigi can form a Bros. Ball.

Baby techniques[edit]

When Baby Mario and Baby Luigi are alone outside of battle, they can do the following:

  • The babies can both jump.
  • Baby Mario can use his Hammer.
  • The babies can perform a Baby Drill.
  • Baby Mario can use Baby Pump when near a fountain. Then, Baby Luigi can hit him with his hammer to spit out the water quickly.

All-character techniques[edit]

There are also techniques where all the heroes are needed. They can do the following:

  • The babies can be picked up by the older bros.
  • Mario and Luigi can perform a Baby Toss, and throw the babies to higher areas.
  • The four heroes can perform a Piggyback Jump.
  • Mario and Luigi can flatten the babies into Baby Cakes by rolling over them while in Bros. Ball mode.
  • Mario and Luigi can make the babies perform a Spin Jump by spin jumping into them. The babies then slowly float down and can use a whirlwind to go farther.


Main article: List of shops in Mario & Luigi: Partners in Time

Four shops are found in Mario & Luigi: Partners in Time. One, the Shroom Shop, is found in the main hub in Princess Peach's Castle. The rest are found in levels throughout the game. Fawful's Bean 'n' Badge sells Badges exclusively at a price of beans rather than coins.


Main article: Clothing#Mario & Luigi: Partners in Time

Clothing boosts the brothers' stats. There are two categories of clothing: one made specifically for the adult brothers and one made specifically for the baby brothers. Unlike Mario & Luigi: Superstar Saga, clothing is not restricted to a specific brother. Clothing is either dropped by enemies, found in blocks, or purchased in shops.


Main article: Badge#Mario & Luigi: Partners in Time 2

Badges cause miscellaneous effects when worn and can be universally worn by all brothers. Such effects include unlimited use of Bros. Items or restoring HP every turn. They do not increase a brothers' base stats. Badges can be purchased in shops, exclusively purchased in Fawful's Bean 'n' Badge, dropped by enemies, or won by completing minigames.

Notable mistakes and errors[edit]

  • In the North American instruction booklet, page 27 has a Japanese screenshot, where "Stache" is listed as "Hige".
  • In the North American instruction booklet, page 32 has the following sentence: "Approach either side and speak to the sales-Toad to make the corresponding menu will appear," where the word will is an unnecessary addition to the sentence structure.


Main article: List of Mario & Luigi: Partners in Time staff

AlphaDream developed the game, as they did with other games in the Mario & Luigi series. Shigeru Miyamoto and Tetsuo Mizuno produced the game, with Satoru Iwata as the executive producer. Yoko Shimomura, who composed music for the other Mario & Luigi games and Super Mario RPG: Legend of the Seven Stars, also composed music for this game.


Critical reception[edit]

Mario & Luigi: Partners in Time has received generally positive reviews from critics, with it having an average score of 86 from Metacritic based on 45 reviews[2] and a GameRankings score of 85.23% based on 55 reviews.[3] Critics generally praise the humor, characters, and graphics of the game, as well as its use of the dual screen and its rumble feature. Several criticisms include the long, drawn out boss battles and the difficulty coordinating the game's four characters.

Craig Harris of IGN has lauded the game, giving it a nine out of ten.[4] He praised the gameplay, the difficulty curve, the humor, and the two-screen display, but has commented that the beginning of the game starts off too easy. Thomas Bowskill of Nintendo Life has also given the game a 9/10, also praising the gameplay, the comedy, and the sound, but added that the game is not replayable and how actions in the past do not influence the future.[5] Jonathon Metts of Nintendo World Report gave the game an 8/10, states that while the flawed battle system smears his opinion of the game, he states that it is the best RPG currently on the Nintendo DS.[6]

Release Reviewer, Publication Score Comment
Nintendo DS Craig Harris, IGN 9/10 "Partners in Time does a fantastic job following up the already fantastic Superstar Saga on the Game Boy Advance. Mario & Luigi: Partners in Time has an even crazier story, funnier dialogue, more elaborate puzzles, and more action-based fights than the original game. But even with all the clever additions the Nintendo DS version brings to the table, the original quest is never left in the dust and is still on the same playing field for those who haven't experienced that handheld adventure yet. And though it doesn't explore the Nintendo DS platform on a technical level, Partners in Time definitely approaches the handheld in extremely creative ways."
Nintendo DS Thomas Bowskill, Nintendo Life 9/10 "Your money will be well invested in buying this game as it has 20 hours of play and a classic story, but there is no immediate replay value. Fans of Mario a/or Luigi shouldn't pass up this classic generation game, its been nice to play it, to play it, nice!"
Nintendo DS Jonathon Metts, Nintendo World Report 8/10 "My opinion of Partners in Time is smeared by the battle system's flaws, which become more of an issue towards the end of the game. However, this is by far the best RPG currently available for the DS, and its use of the dual screens opens up gameplay possibilities that just aren't available on any other system. Taking twenty hours or so to complete, it's also going to last longer than most portable games. Fans of the other Mario RPGs should definitely check out Partners in Time for its terrific story and brain-twisting level design."
Nintendo DS Aaron Roberts, Nintendojo 9.6/10 "To summarize, Mario and Luigi: Partners In Time is fantastic. With an insane plot, goofy characters and some incredibly well-designed gameplay, this is a game which should be on the must-buy list of any DS owner who does not hate fun."
Nintendo DS Cole Smith,
Cheat Code Central
4.6/5 "Mario is no stranger to RPGs but there are probably no stranger RPGs than this one. Highly recommended."
Compiler Platform / Score
Metacritic 86
GameRankings 85.23%


The game has sold 132,726 on its opening week in Japan, ranked number seven as reported by Gamasutra.[7] The game has a worldwide sales of 1.39m units as reported by IGN.[8]

References to other games[edit]

References in later games[edit]

Pre-release and unused content[edit]

Main article: List of Mario & Luigi: Partners in Time pre-release and unused content
The unused Scoot Bloops

A pre-release screenshot depicts Mario, Luigi, and their baby selves fighting two red shoe-clad Blooper foes (called Scoot Bloops) in the Vim Factory. Unfinished code for the Scoot Bloops remain the final build of the game. There are also screenshots of the four brothers using what appears to be a purple Spiny Shell as a Bros. Item. This item would act like a Koopa Shell, but would be hammered instead of kicked.


Main article: List of glitches in Mario & Luigi: Partners in Time

Locked in the Dungeon[edit]

If the player does not unlock the pipe leading from Peach's Castle to Princess Peach's Castle Dungeon, after the player has returned from the Star Shrine, the player will end up trapped in the Castle Dungeon and from there, the player will never be able to get back to Peach's Castle unless they last saved anywhere before the cutscene leading to the battle against the Adult and Baby Bowsers.


Main article: List of quotes in Mario & Luigi: Partners in Time
  • "I'm afraid our dear Toadsworth has worried himself into a state of shroomshock." -Dr. Toad
  • "BACK TO ADVENTURE!" -Stuffwell
  • "I say to you WELCOME! Welcome to Fawful's Bean 'n' Badge!" -Fawful
  • "You are true and courageous. Your heart is filled with virtue and concern for your brother. I do recommend you watch your diet, however it is also filled with much Alfredo sauce. You should especially cut down on carbora, though it will be hard, for that is very tasty. If you curb your appetite, do some light cardio work and continue to ward your brother, you will no doubt grow to be a figure of immense popularity, yet not grow an immense belly. You may pass and I do recommend puttanesca; that stuff is great." -Star Gate


For a complete list of media for this subject, see List of Mario & Luigi: Partners in Time media.
Audio.png Title theme - The title theme
01 Title.ogg
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Audio.png Battle theme - The normal battle theme
10 Battle.ogg
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Audio.png Boss Battle theme - The boss battle theme
11 Boss Battle.ogg
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Wii U eShop description[edit]

Twice the Bros., twice the insanity!

In this quest of lunatic proportions, the Mario bros. team up with none other than... their younger selves! Control both sets of bros. at once in this intriguing action RPG, where comedy is king and the story leads you beyond the Mushroom Kingdom. Explore Mario’s world across space and time as you take down the evil alien invaders, the Shroobs!

In this precursor to the Mario & Luigi™: Bowser's Inside Story game, the brothers travel back in time to retrieve Princess Peach™, only to come face-to-face with baby versions of themselves, the princess, and Bowser™. While controlling both the adult AND baby versions of the Mushroom Kingdom heroes, you’ll unleash powerful attacks and cross environments using special techniques to solve puzzles in creative ways. With four brothers to control, this adventure is bound to get out of control!


For this subject's image gallery, see Gallery:Mario & Luigi: Partners in Time.

Names in other languages[edit]

Language Name Meaning
Japanese マリオ&ルイージRPG2x2
Mario ando Ruīji Ārupījī 2×2
Mario & Luigi RPG 2×2
Spanish (NOA) Mario & Luigi: Partners in Time -
Spanish (NOE) Mario & Luigi: Compañeros en el Tiempo Mario & Luigi: Partners in Time
French Mario & Luigi: Les frères du Temps Mario & Luigi: Brothers of Time
German Mario & Luigi: Zusammen durch die Zeit Mario & Luigi: Together through Time
Italian Mario & Luigi: Fratelli nel Tempo Mario & Luigi: Brothers in Time
Korean 마리오&루이지 RPG 시간의 파트너
Mario & Ruiji RPG Sigan-ui Pateuneo
Mario & Luigi RPG: Partners in Time


  • This is the only Mario & Luigi game where Peach is kidnapped at the very beginning.
  • The solo-artwork for Baby Mario incorrectly depicts him with red shoes, instead of light-blue ones.

External links[edit]


  1. ^ マリオ&ルイージRPG2. Nintendo of Japan. Retrieved June 10, 2015.
  2. ^ Mario & Luigi: Partners in Time Metacritic score. Metacritic. Retrieved October 28, 2015.
  3. ^ Mario & Luigi: Partners in Time GameRankings score. Gamerankings. Retrieved October 28, 2015.
  4. ^ Harris, Craig. November 28, 2005. Review of Mario & Luigi: Partners in Time IGN. Retrieved October 28, 2015.
  5. ^ Bowskill, Thomas (February 6, 2006) Review of Mario & Luigi: Partners in Time Nintendo Life. Retrieved October 28, 2015.
  6. ^ Metts, Jonathon (December 3, 2005). Review of Mario & Luigi: Partners in Time Nintendo World Report. Retrieved October 28, 2015.
  7. ^ Jenkins, David (January 6, 2006) Japanese Sales Charts, Week Ending January 1 Gamasutra. Retrieved October 28, 2015
  8. ^ Casamassina, Matt (July 25, 2007) Nintendo Sales Update IGN. Retrieved October 28, 2015