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Super Paper Mario Enemy
Max HP 6
Attack 2
Defense 0
Location(s) Sammer's Kingdom, Flipside Pit of 100 Trials, Castle Bleck
Card Type Common
Card Description
Only the wind whispers the name of Ninjoe. Give him enough money, and he'll be your ninja minion.
That's a Ninjoe. These devious ninjas support Sammer Guys from the shadows... Max HP is 6 and Attack is 2. They hop around and throw ninja stars at you (the ninja stars can be destroyed by using Boomer or Cudge, or they will eventually disappear after sticking to a surface for some time). They are said to sell their ninja skills to the highest bidder... And they have long been in the service of King Sammer.
List of Catch Cards
154           155           156

The Ninjoe is an enemy in Super Paper Mario. Its name is a portmanteau of the words "ninja", Japanese mercenaries, and "Joe", a generic name. The Ninjoe is found assisting Sammer Guys in Sammer's Kingdom, and on their own in the Flipside Pit of 100 Trials. It is a quick foe, and often throws ninja stars at the player. They are also capable of being a decoy as a bomb on occasions trying to trick Mario and his party causing them damage. Even if the player has already been hit, the decoy attack will still damage the player. There is no solid strategy to defeat it, though stunning it with Fleep and then jumping on it works effectively. While they may not be much of a threat alone, when they are encountered in groups, as they often are in the Pit of 100 Trials, they can become extremely dangerous.

Related Enemies[edit]

Names in Other Languages[edit]

Language Name Meaning
Japanese ナンジャ
from "ninja"
German Ninjoel