Flipside Pit of 100 Trials
The Flipside Pit of 100 Trials is a one hundred-room labyrinth in Super Paper Mario, just like in Paper Mario: The Thousand-Year Door. However, in this game, there are two pits – one in Flipside and one in Flopside, the latter of which is called the Flopside Pit of 100 Trials. The switch that opens the Flipside version is located above the entrance. After gaining Boomer, one can simply go to the lowest level on the outskirts of Flipside. If they look around with Tippi, one can reveal a route to a bunch of blocks. Mario can then flip on the blocks and a secret passage will appear, which will lead to the ledge with the blue block to open the way to the Pit. This is hinted at by Garson. Alternatively, Luigi can super jump up to hit the switch. Another not well known alternative is by using Boomer and then switching to Thoreau to throw Boomer's bomb form up to the blue switch.
In the Pit, a random enemy in each room holds a key to a locked door that proceeds to the next room. The player is only given five minutes in every room to find and defeat the enemy holding the key and unlock and enter the locked door. If the player runs out of time, they will receive an instant Game Over. Every tenth room, a valuable item awaits, and Wracktail is encountered in the last room. Once the player has defeated Wracktail, on subsequent visits to the Pit Room 100 will be empty.
Both pits have artwork on the walls depicting a Pure Heart and where it is found, which changes every 25 rooms. For example, Rooms 1-25 have a Pure Heart paired with Flipside and Flopside (a reference to Mario's first Pure Heart), and Fracktail with the orange Pure Heart in Rooms 26-50. Rooms 51-75 have Merlee and her mansion, with the corresponding Pure Heart. Also, Rooms 76-99 show Fort Francis, with the Pure Heart inside. Room 100 seems to be designed to simulate the area in which Fracktail is fought and even has the same music from the Yold Desert and a circular patterned floor which can be seen to act like sand when Wracktail rises from the ground.
The walls of the pit are covered with faint images of doors, which each represent the possible location of any door in the pit. This is accurate for the visual LCD style (similar to the Game & Watch series) of the pit, as many devices with this type of screen rely on faint background shapes being filled to appear as images. The rooms in the Pit switch around every time the Pit is entered. This indicates there may be more than 100 rooms in the Pit, although the player only needs to go through 100 rooms to reach Wracktail. The enemies in the Pit always start off easy in the earlier floors, then gradually get stronger. The list below is accurate in describing the positions of enemies.
The Rooms and Enemies of the Pit
Prizes in the Pit of 100 Trials
Names in Other Languages