Super Mario Sunshine
Super Mario Sunshine is a Mario action-adventure 3-D platformer first released on July 19, 2002 for the Nintendo GameCube. It follows Super Mario 64, and is the second 3-D Mario platformer. The 120 total Shine Sprites in this game is the same number of total Power Stars in Super Mario 64. This game also introduced many recurring characters and bosses in the Mario series, including Toadsworth, Bowser Jr., Petey Piranha, Gooper Blooper, Piantas, Nokis, Shadow Mario, and F.L.U.D.D.. Super Mario Sunshine is the second game in the Mario series to feature extensive voice acting, the first being Hotel Mario, making Sunshine the first 3-D Mario game to have said voice acting.
The game starts off in the Toad Express, where Mario, Princess Peach, a few Toads, and Toadsworth are flying out to Isle Delfino for a vacation. While watching a video advertisement showing its numerous attractions, Peach notices a Mario-shaped shadow figure jumping around in the background. Mario and Toadsworth don't notice this, as they dream about the food and having a good time.
They make a rough landing on Delfino Airstrip, as a large amount of strange, moving goop in the shape of Mario's head is blocking the runway and has formed a pit. Mario goes on a brief search for something to assist him and soon finds a unique water pump invented by Professor E. Gadd named F.L.U.D.D., the Flash Liquidizer Ultra Dousing Device. The machine scans Mario and identifies him as its customer. After user instruction, Mario uses F.L.U.D.D. to clean the goop and defeat a Polluted Piranha after which the runway returns to its normal condition, and a Shine Sprite appears, which Mario collects. After defeating another Polluted Piranha, the Grand Pianta Statue comes out of the ground with the mysterious character resembling Mario on top. This Shadow Mario attempts to kidnap Peach, but Mario foils his plan and he escapes into the Rainbow M he paints on the base of the statue. This allows Mario to access Bianco Hills and recover more Shine Sprites. Later, similar incidents of various landmarks disappearing in goop happen around Delfino Plaza, and cleaning the goop reveals that these places also have portals to different areas of Isle Delfino.
Once Mario recovers ten Shine Sprites, Shadow Mario kidnaps Peach again and flees to Pinna Park. Mario chases Shadow Mario there and takes down his weapon, Mecha-Bowser. Shadow Mario comes out of Mecha-Bowser's head and reveals himself to be Bowser Jr., Bowser's son. He says that Bowser told him Peach is his mother who got kidnapped by a bad guy named Mario. He also reveals the graffiti to be the work of his magic brush, which he claims was given to him by "a strange old man in a white coat". Bowser Jr. then takes Peach to Corona Mountain by flying in Mecha-Bowser's head. Unable to rescue Peach, Mario returns to cleaning up and recovering Shine Sprites. He also finds Yoshi and new Nozzles for F.L.U.D.D. to use, and unlocks more areas of Isle Delfino to explore. In Episode 7 of these areas, Mario must chase down Shadow Mario to a Shine Sprite from him. When these episodes are cleared, Delfino Plaza is suddenly flooded after a surge of water came gushing out of the cave behind the Shine Gate. This flood also wound up destroying the barrier obstructing the cave entrance, allowing Mario access into Corona Mountain. Working his way to the top of the volcano, Mario finds Bowser and Bowser Jr. relaxing in a huge hot tub of sludge with Peach with them. Mario then battles Bowser and Bowser Jr. by using Rocket Nozzle and then Ground Pounding from high up onto the five platforms protruding from the tub while avoiding Bowser and Bowser Jr.'s attacks. The force of the Ground Pound on the last platform flips the tub end-over-end and everyone plummets down out of Corona Mountain, while a large Shine Sprite hidden in the pool flies out.Il Piantissimo discovering the Magic Paintbrush in the sands of Gelato Beach is shown, along with "The End" displayed in the lower right hand corner. However, defeating Bowser after collecting all 120 of the Shine Sprites replaces this picture with a group picture of friendly characters in the game posing in Hotel Delfino, with the the phrase "Have a relaxing vacation!" on the bottom.
Super Mario Sunshine is the first game where Mario extensively uses an accessory to complete his mission. F.L.U.D.D. (Flash Liquidizer Ultra Dousing Device) features spray and hovering capabilities when it is first acquired; other nozzles can be unlocked to extend F.L.U.D.D's functionality, such as the "Rocket Nozzle" which propels Mario high into the air, and the "Turbo Nozzle" that lets Mario sprint on land and water, as well as break down wooden doors.
The game contains a number of independent levels which can be reached from Delfino Plaza. Gameplay is based around collecting Shine Sprites by completing various tasks in the levels and over world, very similar to Super Mario 64, but with Shine Sprites instead of Power Stars. However, unlike in Super Mario 64 where the player could usually get most Power Stars no matter which mission was chosen, this game usually lets Mario obtain only the Shine Sprite the player selects from the screen prior to the level.
There are 120 Shine Sprites in the game, and 240 blue coins. Ten blue coins can be traded in for a Shine Sprite at the Boathouse in Delfino Plaza. There are two Shine Sprites at the airstrip, seventeen in the plaza (including one for collecting 100 coins and one in Corona Mountain), and 11 in each of the seven other areas (eight from main episodes, two hidden, and one for getting 100 coins). There are 30 blue coins in each of the seven areas, making 210, there are 19 in the plaza, one in the Airstrip, and ten in Corona Mountain, making 240 altogether.
At first, each of the seven areas features one task which may be completed to acquire a Shine Sprite. The player is then returned to Delfino Plaza and a new task is unlocked in the area they just played. Each area consists of up to eight of these tasks, as well as two hidden tasks, which may be played again at will once they are completed. Once the player has collected enough Shines in total, a new level is available at Delfino Plaza, either by the acquisition of a new ability or some plot-related event, such as Shadow Mario appearing in the Plaza.
Gameplay proceeds in this fashion until all of Shadow Mario's related missions are completed (the seventh mission of each level), which unlocks Corona Mountain, containing the final boss. As the total number of Shine Sprites available to obtain at any given point is greater than the number of Shine Sprites needed to unlock the next area, players may choose which tasks they want to attempt.
Mario can also ride Yoshis in this game, making Super Mario Sunshine the first 3-D Mario game to incorporate this functionality, being followed by Super Mario Galaxy 2. Yoshis can be used to eat enemies, as well as certain insects and birds that can produce Gold, Blue, or Red Coins, and even Shine Sprites in a few cases. Yoshis can also eat fruit and squirt the juice of the color of that fruit, just like F.L.U.D.D sprays water. This juice can be used to dissolve certain kinds of pulsating goop acting as obstacles, as well as to briefly transform enemies into platforms for Mario to step on. The color of the Yoshi, as well as the effect of its juice, depends on the type of fruit last eaten. However, Mario can't take Yoshi with him when he accesses a new area, meaning that Yoshi is only usable in certain areas and certain missions, and if Yoshi runs out of juice or touches deep water he will vanish, requiring Mario to find the egg and hatch it again.
Main locations and Episodes
Every area in the game has one or two secret levels. These are never part of the regular area and are usually inside an alcove (barred off after defeating the level). These secret levels start with a short cutscene of Mario falling through a white area and Shadow Mario stealing F.L.U.D.D, thus leaving Mario only to rely on his acrobatic skills. These levels can also be revisited, but F.L.U.D.D will be accessible to aid in movement. When revisiting, there is also a red button that, when ground-pounded, makes eight Red Coins appear throughout the level and sets off a timer. The red coins must be collected before the timer runs out or Mario loses a life and has to restart the level. Collecting them results in one of the two hidden Shine Sprites in that area appearing.
These levels feature a cover of the classic "Mario Bros." music (Super Mario Bros. for the NES) in a rhythmic, upbeat, a cappella style accompanied by snapping fingers. Secret levels are staged in an apparently infinite void in which Mario may fall and lose a life. Various platforms and obstacles are found in the level, including the following:
When losing a life on the secret levels, Mario will restart at the starting point of the level as opposed to returning to Delfino Plaza. If you lose your last life, however, he returns to the plaza.
There is also a second, rare type of secret levels, included below. In these secret levels, Mario always has access to F.L.U.D.D. These levels always take place in the sky and have a different background music. One appears in Episode 4 of Gelato Beach, one in Episode 3 of Noki Bay. Secret levels of this type are also available in Delfino Plaza.
Differences from other 3D Mario platformers
Despite cutscenes in the Japanese release using English voice acting, there are a few differences compared to International releases early in the game. Mario's conversation with Toadsworth is audible, with a few unsubtitled remarks. After getting out of the plane, Mario says "It looks like a giant pool of paint"; later in the same cutscene, when Peach notices that Shadow Mario is gone, Mario can be heard saying "Looks like Mario's gonna have to find a job" in the background, to which Toadsworth responds with "Trying to start a new career?" before quickly changing the subject. Soon afterwards, in the court cutscene, the prosecutor uses an alternate take in which he mispronounces "Shine" as "Shrine" three times, refers to Isle Delfino as "Delfino Isle", and mispronounces "aware" as "of where" once.
In addition, there is no option to turn off the subtitles (likely due to it being Japanese, but with English voices).
The Japanese version has different names for the locations in the game.
Super Mario Sunshine received widespread critical acclaim, currently holding an aggregate score of 91.50% on Gamerankings based on 76 reviews.  While praise was directed towards the wide array of moves, criticism was directed towards the camera, the gimmicky nature of F.L.U.D.D. and the Yoshis, and the game's voice acting. Super Mario Sunshine is the 3rd best selling game for the Nintendo GameCube as it sold about 5.9 million copies as of December 31, 2009, and was the 10th best selling game of 2002, according to the NPD. 
Pre-release and unused content
In Super Mario Sunshine, Delfino Plaza is the main plaza of the game. However, in trailers before release, it showed that there was going to be a different plaza (or a possible early Delfino Plaza), with a giant Strollin' Stu-like creature called Hinokuri walking around the place and many more different things.
A pre-release video also reveals that humans were intended to be citizens of the plaza. F.L.U.D.D. was going to be skinnier. Gooper Blooper was going to be dark blue and fought on top of the bridges of Ricco Harbor instead of in the market and helicopter area.
Blasting through the Wall
The player must first get the Turbo Nozzle in Delfino Plaza and then head to the fruit stands. While standing slightly against the wall behind the papayas and pineapples (Mario's body should touch the wall, but he should not be directly facing it), Mario can blast his Turbo Nozzle, and before reaching the durians, he will go right through it into an underground area. If Mario stops, he automatically dies, but it is possible that Mario comes across an underground pipeline to run into.
Game Resets Itself
This glitch can only be done in the Ricco Harbor while playing through the Blooper Surfing Safari level, or in any Pinna Park level that involves entering the amusement park. To perform this glitch in Ricco Harbor, Mario must pick a Blooper from the floating platform. As he navigates himself to the tunnel with the pollution, Mario must enter the tunnel, but only before the screen changes to the Blooper race course inside the tunnel. Just as he enters, the player must pause the game and select, "Exit area." He will then enter the tunnel, but instead of entering the Blooper race course, the game will reset itself. In Pinna Park, Mario must perform a water dive and then pause just before entering the park's loading zone. If done correctly, the game will reset.
Yoshi's Slippery Saddle
To make this glitch occur, Mario must go to Sirena Beach and enter the hotel. Next, he must hop on a Yoshi and enter the attic. If Mario runs into a Sleepy Boo, he flies off the Yoshi, as usual, but if he tries to jump on the Yoshi again, he falls off again. Mario can no longer jump on the Yoshi unless he goes downstairs to get the Yoshi again or if Mario takes damage and then jumps on Yoshi.
Appearances in other media
Super Mario Sunshine has been adapted into numerous comic books. It was the subject of a story arc spanning volumes 28, 29, 30, and 31 of Super Mario-Kun.
Like Super Mario World 2: Yoshi's Island before it, Super Mario Sunshine was made into a manga of the same name as part of the 4-Koma Gag Battle series. The game was also made into a manga published by Futabasha Publishers Ltd. as part of the 4-Koma Manga Kingdom series.
References to other games
References in later games
Names in other languages