Super Smash Bros. (series)
The Super Smash Bros. series is a series of party games in which many well-known Nintendo characters are pitted against each other to fight, with each character using their unique abilities in battle. The games are very popular, not only for being one of Nintendo's few fighting games, but also for being a mass crossover of many Nintendo franchises.
Along with Mario, many different characters from different franchises appear as fighters throughout the series. These include Pikachu from the Pokémon series, Link from The Legend of Zelda series, Samus from the Metroid series, and many more. Besides the diverse lineup of fighters, Super Smash Bros has numerous non-playable references to Nintendo history, such as the roster of stages in the series, themed around locations from past Nintendo games.
It has become one of the quickest-selling and most popular series in Nintendo's history, and Super Smash Bros. Melee is the best-selling Nintendo GameCube game. Masahiro Sakurai has directed all five games in the series, the latest being Super Smash Bros. for Wii U.
List of games
Super Smash Bros.
Super Smash Bros. is the first installment in the Super Smash Bros. series, introduced in 1999 for the Nintendo 64. The game features eight characters from the start, with four unlockable characters, all of them created by Nintendo or one of its second-party developers.
Up to four people can play in multiplayer (Versus) mode, with the specific rules of each match being predetermined by the players. There are two different types that can be chosen: Time, where the person with the most KOs at the end of the set time wins; and stock, where each person has a set amount of lives, and when they are gone, the player is eliminated.
This game's one-player mode included one adventure mode that always followed the same series of opponents although the player could change the difficulty. Other single player modes exist such as Training and several mini-games, including "Break the Targets" and "Board the Platforms". All of these were included in the sequel, with the exception of "Board the Platforms".
There are nine playable stages in Versus mode, eight based on each of the starting characters (such as Princess Peach's Castle for Mario, Zebes for Samus, and Sector Z for Fox) and the unlockable Mushroom Kingdom, based around motifs from the original Super Mario Bros. (from which the English-language name of the Super Smash Bros. series comes), even containing original sprites and the original version of the Overworld theme from that game.
Super Smash Bros. Melee
Super Smash Bros. Melee is the second installment in the Super Smash Bros. series, released in 2001 for the Nintendo GameCube. It had a larger budget and development team than Super Smash Bros. did and was released to much greater praise and acclaim among critics and consumers. Since its release, Super Smash Bros. Melee has sold more than 7 million copies and was the best-selling game on the GameCube. Super Smash Bros. Melee features 26 characters, of which 15 are available initially, more than doubling the number of characters in its predecessor. There are also 29 stages.
It introduced two new single-player modes alongside the Classic mode: Adventure mode, and All-Star mode. Adventure mode has platforming segments similar to the original's "Race to the Finish" mini-game, and All-Star is a fight against every playable character in the game, allows the player only one life in which damage is accumulated over each battle and a limited number of heal items in between battles.
There are also significantly more multiplayer modes and a tournament mode allowing for 64 different competitors whom can all be controlled by a human player, although only up to four players can participate at the same time. Additionally, the game features alternative battle modes, called "Special Melee", which involve some sort of alteration to the battle (e.g. all characters are giant by default, the speed is faster than normal, etc.), along with alternative ways to judge a victory, such as through collecting coins throughout the match.
In place of Super Smash Bros.'s character profiles, Super Smash Bros. Melee introduced trophies (called "figures" in the Japanese version). The 293 trophies include three different profiles for each playable character, one unlocked in each single-player mode. In addition, unlike its predecessor, Super Smash Bros. Melee contains profiles for many Nintendo characters who are either non-playable or do not appear in the game, as well as Nintendo items, stages, enemies, and elements.
Super Smash Bros. Brawl
Super Smash Bros. Brawl is the third installment in the Super Smash Bros. series, released in 2008 for the Wii. Super Smash Bros. Brawl is also the first game in the franchise to support online play, via the Nintendo Wi-Fi Connection and offers the ability for players to construct their own original stages. The game features a total of 39 playable characters and 41 stages.
Super Smash Bros. Brawl also features compatibility with four kinds of controllers (the Wii Remote on its side, the Wii Remote and Nunchuk combination, the Classic Controller, and the Nintendo GameCube controller), while its predecessors only used the one controller designed for that system. The player also has the ability to change the configuration of controls and the controller type.
Super Smash Bros. Brawl features a new Adventure Mode titled "The Subspace Emissary". This mode features unique character storylines along with numerous side scrolling levels and multiple bosses to fight, as well as CG cut scenes explaining the storyline. The Subspace Emissary features a new group of antagonists called the Subspace Army, who are led by the Ancient Minister. Some of these enemy characters appeared in previous Nintendo games, such as Petey Piranha from the Mario series and a squadron of R.O.B.s based on classic Nintendo hardware. The Subspace Emissary also boasts a number of original enemies, such as the Roader; a robotic unicycle, the Bytan; a one-eyed ball-like creature which can replicate itself if left alone, and the Primid; enemies that come in many variations. Though primarily a single-player mode, The Subspace Emissary allows for cooperative multiplayer. There are five difficulty levels for each stage, and there is a method of increasing characters' powers during the game. This is done by placing collected stickers onto the bottom of a character's trophy between stages to improve various aspects of a fighter.
Super Smash Bros. for Nintendo 3DS and Wii U
Super Smash Bros. for Nintendo 3DS and Wii U are the fourth and fifth installments in the Super Smash Bros. series. At E3 2011, it was confirmed that new Super Smash Bros. titles were in development for Nintendo 3DS and Wii U, with both versions being cross-compatible with each other in some way. The games were shown for the first time at E3 2013.
The 3DS version features cel-shaded 3D graphics and stages based on games for handheld consoles, while the Wii U version features HD graphics and stages based on games from home consoles. New playable characters include Rosalina and Luma, Mii Fighters, Mega Man, and Pac-Man; the latter two being new third-party characters. The character lineup is the same across both versions, and characters can now be customized with a range of equipment and custom special moves. The 3DS version includes an exclusive mode called Smash Run, while the Wii U version includes a mode called Smash Tour, along with an improved stage builder and the Special Orders mode.
The 3DS version was released first on September 13, 2014 in Japan, and on October 3rd, 2014 in the rest of the world. The Wii U version was released on November 21, 2014 in North America, November 28, 2014 in Europe, November 29, 2014 in Australia, and December 6th, 2014 in Japan.
The series has a completely different gameplay compared to fighting games such as Street Fighter and Mortal Kombat. Instead of making an opponent lose all of their HP, players have to knock opponents off a stage. When a character gets attacked, their damage meter (represented by percentage) increases by up to 999%, and the higher the percentage is, the easier it is to knock an opponent off the stage. After being knocked off, a player can use jumping moves to try to return to the stage.
The Super Smash Bros. series has simple controls. Rather than having to memorize buttons like in Street Fighter, Super Smash Bros. games allow the "one attack, one button" style. Also, characters do not have to face their opponent, but can run around freely. Items can be used to help players recover their percentage or to KO opponents.
Major series represented in Super Smash Bros.
Characters in the series
The series notably features playable characters from across various Nintendo and third-party franchises. Over the entire series, 58 characters have been playable. Each series gets its own symbol, which each of the characters from that series use. They all have their own powers and attributes, that allow players to work out strategies against opponents.
1 Appears in the Wii U version only
2 Red Shell appears in Subspace Emissary only
3 Red Shell appears in Smash Run only