Intern Shroob

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Partners in Time Enemy
Intern Shroob
Shroob Intern.png
An Intern Shroob fighting without its Shroobsworth counterpart.
Location(s) Shroob Castle
HP 132 (120)
Power 100
Defense 100
Speed 50
Experience 180 (per each Shroobsworth - Intern Shroob pair)
Coins 20 (per each Shroobsworth - Intern Shroob pair)
Related Shroobsworth, Shroob
Notice Stats in parentheses are from the Japanese and European versions of the game if they differ from the original American stats.[1]

An Intern Shroob is a smaller, light-colored Shroob that rides on the back a Shroobsworth. Intern Shroobs ride piggyback style, similar to how the Baby Mario Bros. hold on to their older counterparts. Intern Shroobs are found Shroob Castle, with Shroobsworths.

In a battle, an Intern Shroob aids a Shroobsworth by firing energy blasts from a cannon and by tossing dark meteors. However, once the Shroobsworth is defeated, the Intern Shroob knocks the Shroobsworth out and continue the fight in place (just as when an adult Mario brother falls, his younger self takes his place). The Intern Shroob does not directly fight its opponents. After the Shroobsworth gets defeated, the Intern Shroob will spend an entire turn doing nothing; instead, it uses a bio-engineered 1-Up Mushroom to revive the Shroobsworth. Once revived, the Intern Shroob gets back on the Shroobsworth's back and continues the battle as a team.

Coincidentally, "Intern Shroob" rhymes with "in turn" Shroob, just like how the intern takes over Shroobsworth's turn (or place).

Names in other Languages[edit]

Language Name Meaning
Japanese ゲドンコアシスタント Shroob Assistant
Spanish Shroob aprendiz Learner Shroob
French Petit Xhampi Little Shroob; likely a play on "petit fils" (grandson)

References[edit]

  1. ^ TMK Mario & Luigi: Partners in Time Enemy Guide. Some stats were changed from the original American version of the game to the Japanese and European versions.