| Paper Mario: The Thousand-Year Door Enemy
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| Hyper Goomba
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| Max HP
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8
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| Attack
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2
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| Defense
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0
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| Location(s)
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Twilight Trail
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| Log
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When this hyperactive Goomba charges up, its Attack Power rises to 8, so watch yourself!
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| Items
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Boo's Sheet, Life Shroom, Repel Cape
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| Moves
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Headbonk (2), Charge Up (ATK+6), Missilebonk (8)
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| Tattle
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| That's a Hyper Goomba. Which means... Umm... It's a hyperactive Goomba! Duh! But if this nut goes BIZZ-ZOW and charges up, his Attack power will be 8 next turn! So you'd better wipe it out between the time it charges up and the time it attacks! And if you can't beat him, then run away, OK?
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Bestiary 3 4 5
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Hyper Goombas (and the rest of the "hyper" sub-species, for that matter) first appeared in Paper Mario. They live in Gusty Gulch, including the space beneath the Windy Mill. Paper Mario: The Thousand-Year Door introduced a few new "hyper" creatures. Along with that, it revealed that Hyper Goombas and their clan also live in Twilight Trail.
Hyper Goombas have the ability to raise their attack power by 6, allowing them to do a lot of damage. It is highly suggested that they are defeated before they can attack.
Hyper Goombas may have been inspired from the Gu Goombas from Super Mario RPG: Legend of the Seven Stars.
[edit] Sub-Species
[edit] Paper Mario Stats and Tattle Information
| Paper Mario Enemy
|
| Hyper Goomba
|
|
| Max HP
|
7
|
| Attack
|
1
|
| Defense
|
0
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| Location(s)
|
Windy Mill , Gusty Gulch
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| Moves
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Headbonk (1), Charge Up (ATK+6), Missilebonk (7)
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| Tattle
|
| This is a Hyper Goomba. Hyper Goombas are crazy, uncivilized Goombas living in Gusty Gulch. They sometimes charge their power before attacking. Their charged attack will take away 8 HP, so watch out when they start to glow. It's a good idea to use Lady Bow or an item to become transparent. The attack will miss for sure.
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[edit] Names in Other Languages
| Language
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Name
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Meaning
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| Japanese |
ハイパークリボー Haipā Kuribō |
Hyper Goomba
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| French |
Hyper Goomba |
-
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| German |
Hyper-Gumba |
Hyper Goomba
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