Hyper Cleft

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The Thousand-Year Door Enemy
Hyper Cleft
Hyper cleft2.PNG
Location(s) Twilight Trail
Max HP 4
Attack 3
Defense 3
Moves Charge (3), Charge Up (ATK+6), Missilecharge (9)
Items Earth Quake, Super Shroom, Repel Cape, Mini Mr. Mini
Coins 1 - 4
Log A hyperactive Cleft that uses charge moves to boost its Attack power to 9.
Misc. stats
Level 17
Exp. points 0
Sleep? 40%
Dizzy? 40%
Confuse? 40%
Tiny? 65%
Burn? 0%
Freeze? 60%
Stop? 90%
Soft? 100%
Fright? 40%
Gale Force? 30%
KO? 95%

That's a Hyper Cleft. It's basically a Cleft that uses charged-up moves. Max HP is 4, Attack is 3, and Defense is 3. When it charges up, its Attack power rises to 9. Couple its rock-hardness with its ability to charge up... and things get scary. If you're confident, you may wanna try doing Superguards to send its attacks back... If you can't, you'd better use some items, or you'd better hightail it out of here.

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A Hyper Cleft is a bright green Cleft that is first encountered in Paper Mario at Gusty Gulch. The only real physical difference between a Hyper Cleft and a normal Cleft is that Hyper Clefts are green and have purple shoes and eyes. They are also much faster than normal Clefts in Paper Mario and Mario is more likely to get hit outside battle. Hyper Clefts are also capable of charging their attacks to do a ton of damage, as are other "hyper" enemies. They are also spiked and jumping on them will not work unless Mario is wearing the Spike Shield badge.

Hyper Clefts reappear in Paper Mario: The Thousand-Year Door, this time in the areas surrounding Twilight Town, called Twilight Trail.

Using quake or defense-piercing attacks are the most effective measures of defeating these Clefts.

Related species[edit]

Paper Mario profile and statistics[edit]

Paper Mario Enemy
Hyper Cleft
PM HyperCleft.png Max HP 4 Attack 3 Defense 3 Type Ground, Top-Spiky (standing), Ground (flipped)
Level 15 Strong Fire Weak None Moves Charge (3), Charge Up (ATK+5), Missilecharge (8)
Sleep? Poor, 2 Dizzy? Fair, 2 Shock? Fair, 3 Shrink? Good, 3
Stop? Good, 4/5 Fright? Fair (standing), Immune (flipped) Air Lift? Fair Hurricane? Fair
Coins 2 + 1-3 Items None Run 18 Location(s) Gusty Gulch
Tattle This is a Hyper Cleft. Hyper Clefts have more defense power than normal. They sometimes charge their power before attacking. That charged attack will take away 8 HP, so watch out when they start to glow. It'll miss you if you can become transparent. Their defense power will fall to 1 if you use an explosion to flip 'em over. And in case you hadn't noticed, they have spikes up top! It'll hurt if you jump on 'em.

Names in other languages[edit]

Language Name Meaning
German Hyper-Kirk Hyper Kirk