List of badges in Paper Mario: The Thousand-Year Door

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There are a total of 85 different badges in Paper Mario: The Thousand-Year Door.

Badges that have a "P" at the end of their names are identical to their non-"P" counterparts, but affect Mario's partner. Equipping more than one of the same badge doubles the FP cost of the move for each extra badge equipped. Equipping more than one of the same attack badge increases the attack's power by 1 and/or increases the duration of the applied status effect by 1. Equipping multiple Charge badges gives Mario or his partner 1 extra power when charging. When both the W Emblem and L Emblem are equipped, Mario's clothes will change into Waluigi's clothes.

Badge BP Needed Found In Effect Type #
Sprite of All or Nothing Badge, from Paper Mario: The Thousand-Year Door.
All or Nothing
4 Palace of Shadow; drops from Dark Craw, Arantula Mario's jump and hammer attack power will go up by 1 if he successfully executes the Action Command. If not, the attack will do nothing. 24
Attack FX B sprite in Paper Mario: The Thousand-Year Door.
Attack FX B
0 Hidden chest in Hooktail's room (use Flurrie) after selecting ???/Elusive Badge trouble. Not treated as a badge until it is taken to Ms. Mowz Changes the sound effects of Mario's attacks to a mouse squeak. 80
Attack FX G sprite in Paper Mario: The Thousand-Year Door.
Attack FX G
0 Charlieton (120 coins) Changes the sound effects of Mario's attacks to a giggle. 81
Attack FX P sprite in Paper Mario: The Thousand-Year Door.
Attack FX P
0 Lovely Howz of Badges (100 coins after Chapter 6) Changes the sound effects of Mario's attacks to Bowser roaring. 82
Attack FX R sprite in Paper Mario: The Thousand-Year Door.
Attack FX R
0 Hooktail Castle Changes the sound effects of Mario's attacks to crickets. Used against Hooktail, it lowers her attack and defense by 1 each per cricket sound made (max 4 times). 78
Attack FX Y sprite in Paper Mario: The Thousand-Year Door.
Attack FX Y
0 Dazzle (1 Star Piece) Changes the sound effects of Mario's attacks to a dull bell. 79
Sprite of the Bump Attack badge in Paper Mario: The Thousand-Year Door.
Bump Attack
5 Pit of 100 Trials (Lvl 80) Mario can defeat weak enemies (who no longer give Star Points) by walking into them. Does not work in the Glitz Pit and the Pit of 100 Trials. 77
Sprite of the Charge badge in Paper Mario: The Thousand-Year Door.
Charge
1 The Great Tree; drops from Hyper Goomba, Hyper Paragoomba, Hyper Cleft Allows Mario to use Charge, which takes a turn to increase the damage of Mario's next attack by 2, for 1 FP. Each additional Charge badge worn doubles the FP cost and increases the charge power by 1. 15
Sprite of the Charge P badge in Paper Mario: The Thousand-Year Door.
Charge P
1 Glitz Pit storage room; drops from Hyper Spiky Goomba, Hyper Cleft Allows Mario's partner to use Charge, which takes a turn to increase the damage of their next attack by 2, for 1 FP. Each additional Charge badge worn doubles the FP cost and increases the charge power by 1. 16
Sprite of the Chill Out badge in Paper Mario: The Thousand-Year Door.
Chill Out
1 Dazzle (2 Star Pieces) Prevents enemies from making First Strikes. 75
Sprite of the Close Call badge in Paper Mario: The Thousand-Year Door.
Close Call
1 Petal Meadows, Lovely Howz of Badges (100 coins after Chapter 1), steal3 from all Goomba types and Koopatrols When Mario is in Danger (5 or less HP), enemies will occasionally miss when attacking. 42
Sprite of the Close Call P badge in Paper Mario: The Thousand-Year Door.
Close Call P
1 Riverside Station, Lovely Howz of Badges (100 coins after Chapter 1)); can be stolen from all Goomba types and Koopatrols When Mario's partner has low HP and is in Danger, enemies will occasionally miss when attacking. 43
Sprite of the Damage Dodge badge in Paper Mario: The Thousand-Year Door.
Damage Dodge
2 Rogueport Sewers, Lovely Howz of Badges (150 coins after Chapter 4); can be stolen from Red Chomps; drops from Bob-omb, Bulky Bob-omb Increases the amount of damage blocked by Mario's Guard by 1. 31
Sprite of the Damage Dodge P badge in Paper Mario: The Thousand-Year Door.
Damage Dodge P
2 The Great Tree (in room between Jabbi rooms, use Koops to reveal a block to jump on to reveal badge), Lovely Howz of Badges (150 coins after Chapter 5), Pirate's Grotto (sail behind waterfall)*; can be stolen from Red Chomps; drops from Bob-omb, Bulky Bob-omb Increases the amount of damage blocked by the Guard of Mario's partner by 1. 32
Sprite of the Defend Plus badge in Paper Mario: The Thousand-Year Door.
Defend Plus
5 Twilight Town, Rogueport Sewers; can be stolen from Chain Chomps, Bob-ulks. Increases Mario's defense by 1. 33
Sprite of the Defend Plus P badge in Paper Mario: The Thousand-Year Door.
Defend Plus P
5 Rogueport Sewers, Pirate's Grotto (sail behind waterfall)*; can be stolen from Chain Chomps, Bob-ulks. Increases the defense of Mario's partner by 1. 34
Sprite of the Double Dip badge in Paper Mario: The Thousand-Year Door.
Double Dip
3 Rogueport (use boat panel behind Trouble Center), Pit of 100 Trials (Lvl 60) Allows Mario to use Double Dip for 4 FP to use two items in one turn.
Note: Wearing both Double Dip badges allows Mario to use Triple Dip for 8 FP.
17
Sprite of the Double Dip P badge in Paper Mario: The Thousand-Year Door.
Double Dip P
3 Fahr Outpost (invisible block in first area), Pit of 100 Trials (Lvl 70) Allows Mario's partner to use 2 items in one turn for 4 FP. 18
Sprite of the Double Pain badge in Paper Mario: The Thousand-Year Door.
Double Pain
0 Charlieton (36 coins) Doubles the damage Mario takes. 35
Sprite of the Feeling Fine badge in Paper Mario: The Thousand-Year Door.
Feeling Fine
4 X-Naut Fortress (find Cog and use crane) Protects Mario from almost all status ailments (not just the poisoning and dizziness ailments, as the description states).2 64
Sprite of the Feeling Fine P badge in Paper Mario: The Thousand-Year Door.
Feeling Fine P
4 X-Naut Fortress (find Cog and use crane) Protects Mario's partner from almost all status ailments (not just the poisoning and dizziness ailments, as the description states).2 65
Sprite of the Fire Drive badge in Paper Mario: The Thousand-Year Door.
Fire Drive
3 Pit of 100 Trials (Lvl 20), Lovely Howz of Badges (100 coins after Chapter 5); drops from Koopatrol and all Embers/Bubbles Allows Mario to use Fire Drive, a hammer attack that damages and burns all ground and low-hovering enemies, for 5 FP. The first enemy hit takes 5 damage, while each subsequent enemy takes 1 less damage. As a fire attack, it will heal fiery enemies. 14
Sprite of the First Attack badge in Paper Mario: The Thousand-Year Door.
First Attack
1 Lovely Howz of Badges (100 coins after Chapter 2) If Mario gets a "First Strike" on a weak enemy (who no longer gives the player Star Points), he will defeat it without entering a battle. Does not work in the Glitz Pit and the Pit of 100 Trials. 76
Sprite of the Flower Finder badge in Paper Mario: The Thousand-Year Door.
Flower Finder
3 Dazzle (6 Star Pieces); drops from X-Naut PhD The player will win more flowers than usual after winning battles. 58
Sprite of the Flower Saver badge in Paper Mario: The Thousand-Year Door.
Flower Saver
4 Creepy Steeple (Under Star Statue in the main room, use Flurrie to uncover the area behind the spring.), Dazzle (10 Star Pieces); drops from Crazee Dayzee, Amazy Dayzee All abilities cost 1 FP less than they normally would. Does not allow abilities to cost less than 1 FP. 51
Sprite of the Flower Saver P badge in Paper Mario: The Thousand-Year Door.
Flower Saver P
4 Rogueport Sewers, Dazzle (10 Star Pieces); drops from Crazee Dayzee, Amazy Dayzee All of Mario's partners' abilities cost 1 FP less than they normally would. Does not allow abilities to cost less than 1 FP. 52
Sprite of the FP Drain badge in Paper Mario: The Thousand-Year Door.
FP Drain
1 Lovely Howz of Badges (100 coins); drops from Flower Fuzzy, Dark Puff Reduces Mario's attack power by 1, but he regains 1 FP every time he hits an enemy. 56
Sprite of the FP Plus badge in Paper Mario: The Thousand-Year Door.
FP Plus
3 Outside Great Tree, Rogueport Sewers, Pianta Parlor (100 Piantas after getting Special Card); drops from Poison Pokey, Pale Piranha, Putrid Piranha, X-Naut Increases Mario's maximum FP by 5 as long as it's equipped. 21
Sprite of the Hammer Throw badge in Paper Mario: The Thousand-Year Door.
Hammer Throw
1 Twilight Trail, Pianta Parlor (50 Piantas after getting Gold Card); drops from Hammer Bro, all Swoopers Allows Mario to use Hammer Throw, a hammer attack that can hit any enemy without approaching, for 2 FP. 10
Sprite of the Hammerman badge in Paper Mario: The Thousand-Year Door.
Hammerman
2 Charlieton (180 coins); drops from Dark Bristle, Wizzerd Boosts the power of all Mario's hammer attacks by 1, but disables Mario's ability to jump in battle. 26
Sprite of the Happy Flower badge in Paper Mario: The Thousand-Year Door.
Happy Flower
2 Lovely Howz of Badges (150 coins), Dazzle (4 Star Pieces); drops from Koopa Troopa, Paratroopa, all Dayzees Slowly and automatically regain FP in battle. 50
Sprite of the Happy Heart badge in Paper Mario: The Thousand-Year Door.
Happy Heart
2 Petal Meadows, Dazzle (4 Star Pieces); can be stolen from Koopa Troopa, Shady Koopa, Dark Koopa Slowly and automatically regains Mario's HP in battle. 48
Sprite of the Happy Heart P badge in Paper Mario: The Thousand-Year Door.
Happy Heart P
2 Rogueport Sewers, Dazzle (4 star pieces); can be stolen from Paratroopa, Shady Paratroopa Slowly and automatically regains Mario's partner's HP in battle. 49
Sprite of the Head Rattle badge in Paper Mario: The Thousand-Year Door.
Head Rattle
1 Keelhaul Key, Lovely Howz of Badges (100 coins after Chapter 4); drops from Fuzzy, Ruff Puff, Bob-omb Allows Mario to use Head Rattle, a hammer attack that confuses the target, for 2 FP. 11
Sprite of the Heart Finder badge in Paper Mario: The Thousand-Year Door.
Heart Finder
3 Dazzle (6 Star Pieces); drops from Shady Koopa, Elite X-Naut The player will win more hearts than usual after winning battles. 57
Sprite of the HP Drain badge in Paper Mario: The Thousand-Year Door.
HP Drain
1 Rogueport (use boat panel in harbor); drops from Fuzzy, Green Fuzzy, Swooper Reduces Mario's attack power by 1, but he regains 1 HP every time he hits an enemy. 54
Sprite of the HP Drain P badge in Paper Mario: The Thousand-Year Door.
HP Drain P
1 Poshley Heights (in Goldbob's house in secret area accessed using Paper mode.); drops from Swooper, Swoopula Reduces Mario's partner's attack power by 1, but they regain 1 HP every time they hit an enemy. 55
Sprite of the HP Plus badge in Paper Mario: The Thousand-Year Door.
HP Plus
3 Hooktail Castle (use Koops under bridge), Riverside Station (use tube mode to roll under first step outside), Pianta Parlor (100 Piantas after getting Special Card); can be stolen from all Gloombas, Dark Paratroopa, X-Naut; drops from Dull Bones, Dry Bones Increases Mario's maximum HP by 5 as long as it's equipped. 19
Sprite of the HP Plus P badge in Paper Mario: The Thousand-Year Door.
HP Plus P
6 Glitz Pit storage room, Fahr Outpost, Pianta Parlor (200 Piantas after getting Silver Card); can be stolen from all Gloombas, Dark Paratroopa, Magikoopa Increases the maximum HP of all Mario's partners by 5 as long as it's equipped. 20
Sprite of the Ice Power badge in Paper Mario: The Thousand-Year Door.
Ice Power
1 Keelhaul Key (use Paper Mode on bridge) Allows Mario to safely jump on fire enemies. Also increases Mario's attack and defense versus fire enemies and fire attacks respectively by 1. 60
Sprite of the Ice Smash badge in Paper Mario: The Thousand-Year Door.
Ice Smash
1 Creepy Steeple (in secret room, use Tube Mode near the opening door), Lovely Howz of Badges (75 coins after Chapter 3); drops from Parabuzzy, Frost Piranha, Ice Puff, Poison Puff Allows Mario to use Ice Smash, a hammer attack that freezes the target, for 3 FP. 12
Sprite of the Item Hog badge in Paper Mario: The Thousand-Year Door.
Item Hog
3 Dazzle (5 star pieces); drops from Dark Koopatrol, Dull Bones, Dry Bones Makes it more likely to make items appear after battle. Also increases chances of Ms. Mowz stealing an item from an enemy that has had an item, be it used by them or stolen previously. 59
Sprite of the Jumpman badge in Paper Mario: The Thousand-Year Door.
Jumpman
2 Charlieton (180 coins); drops from Poison Puff, Wizzerd Boosts the power of all Mario's jump attacks by 1, but disables Mario's ability to hammer in battle. 25
Sprite of the L Emblem badge in Paper Mario: The Thousand-Year Door.
L Emblem
0 Poshley Sanctum (left of Garnet Star, use Spring Jump) Changes Mario's clothes into Luigi's clothes. If combined with the W Emblem, it will change Mario's clothes to Waluigi's clothes. 83
Sprite of the Last Stand badge in Paper Mario: The Thousand-Year Door.
Last Stand
1 Glitz Pit hallway, Lovely Howz of Badges (50 coins); can be stolen from all Hyper Goombas, Green Fuzzy When Mario's HP gets low and he's in Danger, he will only receive half as much damage as normal, rounded up. Equipping more than one divides the damage by the number equipped plus one, rounded up. 38
Sprite of the Last Stand P badge in Paper Mario: The Thousand-Year Door.
Last Stand P
1 Hooktail Castle, Lovely Howz of Badges (50 coins); can be stolen from all Hyper Goombas, Flower Fuzzy When Mario's partner's HP gets low and he/she's in Danger, they will only receive half as much damage as normal, rounded up. Equipping more than one divides the damage by the number equipped plus one, rounded up. 39
Sprite of the Lucky Day badge in Paper Mario: The Thousand-Year Door.
Lucky Day
7 Pit of 100 Trials (Lvl 90); drops from Swampire, third prize in Happy Lucky Lottery Causes enemies' attacks against Mario to miss more frequently than Pretty Lucky. 46
Sprite of the Lucky Start badge in Paper Mario: The Thousand-Year Door.
Lucky Start
4 Creepy Steeple (defeat Atomic Boo) Every time a battle begins, Mario will be given a random beneficial status effect for 3 turns: dodginess, electrification, HP recovery (+2 per turn), or FP recovery (+2 per turn). 47
Sprite of the Mega Rush badge in Paper Mario: The Thousand-Year Door.
Mega Rush
1 Charlieton (60 coins); can be stolen from Hammer Bros., Red Magikoopa When Mario's HP drops to 1 and he's in Peril, his attack power goes up by 5. 40
Sprite of the Mega Rush P badge in Paper Mario: The Thousand-Year Door.
Mega Rush P
1 Petalburg (use Paper Mode to reach Mayor Kroop's sideyard); can be stolen from Hammer Bros., Red Magikoopa When Mario's partner's HP drops to 1 and they're in Peril, their attack power goes up by 5. 41
Sprite of the Money Money badge in Paper Mario: The Thousand-Year Door.
Money Money
5 Pianta Parlor (234 Piantas after getting Platinum Card); drops from Dark Boos, all Bill Blasters Mario wins many more coins from battle than he usually does. Can be stacked, but there is a limit as to how many coins can be in the field at once (based on the presence of other items and pickups). 67
Sprite of the Multibounce badge in Paper Mario: The Thousand-Year Door.
Multibounce
1 Shhwonk Fortress, Pianta Parlor (50 Piantas after getting Silver Card); drops from Paragoomba, Paragloomba, Dark Paratroopa, Parabuzzy, Swoopula, Swampire Allows Mario to use Multibounce, a jump attack that hits each available enemy consecutively, for 2 FP. 2
Sprite of the P-Down, D-Up badge in Paper Mario: The Thousand-Year Door.
P-Down, D-Up
2 Pirate's Grotto (behind Black Chest); can be stolen from Dark Craws and X-Naut PhDs Lowers the damage Mario takes by 1, but also lowers the damage he deals by 1. The effect is not a boost to Defense, and so overrides piercing attacks. 29
Sprite of the P-Down, D-Up P badge in Paper Mario: The Thousand-Year Door.
P-Down, D-Up P
2 Boggly Woods (invisible block in plane panel area); can be stolen from Dark Craws and X-Naut PhDs Lowers the damage Mario's partners take by 1, but also lowers the damage they deal by 1. The effect is not a boost to Defense, and so overrides piercing attacks. 30
Sprite of the P-Up, D-Down badge in Paper Mario: The Thousand-Year Door.
P-Up, D-Down
2 Riverside Station; can be stolen from Dark Koopatrols, Elite X-Nauts Raises the damage Mario deals by 1, but also raises the damage he takes by 1. 27
Sprite of the P-Up, D-Down P badge in Paper Mario: The Thousand-Year Door.
P-Up, D-Down P
2 Palace of Shadow; can be stolen from Dark Koopatrols, Elite X-Nauts Raises the damage Mario's partners deal by 1, but also raises the damage they take by 1. 28
Sprite of the Peekaboo badge in Paper Mario: The Thousand-Year Door.
Peekaboo
2 Dazzle (7 Star Pieces) Allows Mario to see enemies' HP without using Goombella's Tattle ability. It is also capable of showing the HP of some things which cannot be Tattled (such as the HP of a Shell Shield). 70
Sprite of the Piercing Blow badge in Paper Mario: The Thousand-Year Door.
Piercing Blow
1 Lovely Howz of Badges (75 coins); drops from Spiky Parabuzzy (but is not stackable!) Allows Mario to use Piercing Blow, a hammer attack that ignores enemies' defense, for 2 FP.1 9
Sprite of the Pity Flower badge in Paper Mario: The Thousand-Year Door.
Pity Flower
3 Pit of 100 Trials (Lvl 40); drops from Piranha Plant, Arantula When Mario takes damage, he occasionally recovers 1 FP. The probability is approximately 33% and is determined for each hit of an attack. 53
Sprite of the Power Bounce badge in Paper Mario: The Thousand-Year Door.
Power Bounce
3 Hooktail Castle Allows Mario to use Power Bounce, a jump attack that continues bouncing on a single enemy until the Action Command is missed, for 3 FP. The required timing to continue the move becomes stricter as it progresses. 7
Sprite of the Power Jump badge in Paper Mario: The Thousand-Year Door.
Power Jump
1 Lovely Howz of Badges (50 coins), Pianta Parlor (34 piantas after getting Special Card); drops from Goomba, Gloomba, Buzzy Beetle, Spike Top Allows Mario to use Power Jump, a powerful one-hit jump attack, for 2 FP. 1
Sprite of the Power Plus badge in Paper Mario: The Thousand-Year Door.
Power Plus
6 Creepy Steeple (in box in room with parrot), Dazzle (15 star pieces), prize for matching 4 numbers in Happy Lucky Lottery; can be stolen from Dark Wizzerds, Elite Wizzerds Increases Mario's attack power by 1. 22
Sprite of the Power Plus P badge in Paper Mario: The Thousand-Year Door.
Power Plus P
6 Glitzville (on top of juice bar in chest), Dazzle (15 star pieces); can be stolen from Dark Wizzerds, Elite Wizzerds Increases Mario's partner's attack power by 1. 23
Sprite of the Power Rush badge in Paper Mario: The Thousand-Year Door.
Power Rush
1 Lovely Howz of Badges (50 coins after Chapter 2), Pianta Parlor (34 Piantas after getting Gold Card); can be stolen from Paratroopa, Shady Koopa When Mario's HP is low, and he's in Danger, his attack power will go up by 2. A popular strategy involving this badge involves buying and equipping a very large amount of them (e.g. more than 20) and using Chet Rippo to decrease Mario's maximum HP to 5, therefore giving him a permanent attack boost of huge proportions. Wearing 50 of this badge at once will cap Mario's attack power at 99. 36
Sprite of the Power Rush P badge in Paper Mario: The Thousand-Year Door.
Power Rush P
1 Lovely Howz of Badges (50 coins after Chapter 3) Pianta Parlor (34 Piantas after getting Gold Card); can be stolen from Koopa Troopa, Shady Paratroopa When Mario's partner's HP is low, and they're in Danger, their attack power will go up by 2. 37
Sprite of the Power Smash badge in Paper Mario: The Thousand-Year Door.
Power Smash
1 Given by Professor Frankly, Pianta Parlor (34 piantas after getting Silver Card); drops from Buzzy Beetle, Spike Top, all Spinias Allows Mario to use Power Smash, a powerful hammer attack, for 2 FP. 8
Sprite of the Pretty Lucky badge in Paper Mario: The Thousand-Year Door.
Pretty Lucky
2 Rogueport Sewers (hidden block against south wall opposite Puni hole), Dazzle (3 Star Pieces); can be stolen from all Spinias, all Bandits Enemies will occasionally miss Mario when it's equipped. 44
Sprite of the Pretty Lucky P badge in Paper Mario: The Thousand-Year Door.
Pretty Lucky P
2 Lovely Howz of Badges (150 coins after Chapter 2); can be stolen from all Spinias, all Bandits Enemies will occasionally miss Mario's Partner when it's equipped. 45
Sprite of the Quake Hammer badge in Paper Mario: The Thousand-Year Door.
Quake Hammer
2 Boggly Woods, Pianta Parlor (67 piantas after getting Platinum Card); drops from Parabuzzy, Spiky Parabuzzy, Cleft, Moon Cleft Allows Mario to use Quake Hammer, a hammer attack that deals 2 damage to all grounded and ceiling enemies, for 3 FP. 13
Sprite of the Quick Change badge in Paper Mario: The Thousand-Year Door.
Quick Change
7 Dazzle (8 Star Pieces) Allows Mario or his partner to switch partners in the midst of battle without using up a turn. 71
Sprite of the Refund badge in Paper Mario: The Thousand-Year Door.
Refund
1 Pianta Parlor (34 Piantas); drops from all Bandits If the player uses an item in battle, Mario will be given some coins back. 75% of standard sale price with the first badge, and an extra 5% with each subsequent badge equipped. 66
Sprite of the Return Postage badge in Paper Mario: The Thousand-Year Door.
Return Postage
7 Pit of 100 Trials (Lvl 100, obtained by defeating Bonetail) Permanently gives Mario the counterattack status, forcing contact attackers to take 1/2 the damage they do to Mario (rounded down). 63
Sprite of the Shrink Stomp badge in Paper Mario: The Thousand-Year Door.
Shrink Stomp
1 Lovely Howz of Badges, (75 coins after Chapter 3), Great Tree; drops from Buzzy Beetle, Spike Top, X-Naut Allows Mario to use Shrink Stomp, a jump attack that can shrink the enemy, for 2 FP. 3
Sprite of the Simplifier badge in Paper Mario: The Thousand-Year Door.
Simplifier
1 Lovely Howz of Badges (50 coins, one available at start, one available after Chapter 6) Makes Action Commands easier, but reduces the star power gained from them. Also loosens the timing required to guard or superguard. Downgrades the rank of each successful command (e.g. a "Great" becomes a "Good") once per each badge equipped; "Nice"s become smaller in size. 73
Sprite of the Sleepy Stomp badge in Paper Mario: The Thousand-Year Door.
Sleepy Stomp
1 Lovely Howz of Badges (75 coins after Chapter 1), Pit of 100 Trials (Lvl 10); drops from Fuzzy, Dark Puff, Boo Allows Mario to use Sleepy Stomp, a jump attack that can put the enemy to sleep, for 2 FP. 4
Sprite of the Slow Go badge in Paper Mario: The Thousand-Year Door.
Slow Go
0 Charlieton (12 coins) Prevents Mario from moving quickly. 85
Sprite of the Soft Stomp badge in Paper Mario: The Thousand-Year Door.
Soft Stomp
1 Rogueport Sewers, Lovely Howz of Badges (75 coins after Chapter 4); drops from Spiky Goomba, Spiky Gloomba, Ice Puff Allows Mario to use Soft Stomp, a jump attack that reduces the enemy's defense by 3, for 2 FP. 5
Sprite of the Spike Shield badge in Paper Mario: The Thousand-Year Door.
Spike Shield
3 Rogueport Sewers (need Yoshi to run past (Japanese version only)[1] or Vivian to hide when spikes jump out in the room) Renders Mario immune to enemies' spike-based defenses, allowing him to safely jump on spiked enemies and hammer Bristles. 61
Sprite of the Super Appeal badge in Paper Mario: The Thousand-Year Door.
Super Appeal
1 Lovely Howz of Badges (50 coins), Pianta Parlor (34 Piantas); drops from all Lakitus, Magikoopa, all Boos Gets more star power from the audience when Mario appeals. 68
Sprite of the Super Appeal P badge in Paper Mario: The Thousand-Year Door.
Super Appeal P
1 Lovely Howz of Badges (50 coins after Chapter 5), Flurrie's bedroom; drops from all Lakitus, Magikoopa, all Boos Gets more star power from the audience when Mario's partner appeals. 69
Sprite of the Timing Tutor badge in Paper Mario: The Thousand-Year Door.
Timing Tutor
1 Charlieton (120 coins) Teaches the timing for Stylish moves. An exclamation mark will appear over the character's head when the player should press A Button. 72
Sprite of the Tornado Jump badge in Paper Mario: The Thousand-Year Door.
Tornado Jump
2 Creepy Steeple, Pianta Parlor (67 Piantas after getting Gold Card); drops from all Lakitus, Ruff Puff Allows Mario to use Tornado Jump, a jump attack that jumps on one enemy and then damages all midair enemies, for 3 FP. 6
Sprite of the Unsimplifier badge in Paper Mario: The Thousand-Year Door.
Unsimplifier
1 Lovely Howz of Badges (50 coins, one available at start, one available after Chapter 6) Makes Action Commands harder, but increases the star power gained from them. Also restricts the timing required to guard or superguard. Upgrades the rank of each successful command (e.g. a "Great" becomes a "Wonderful") once per each badge equipped; "Excellent"s become larger in size (maybe). 74
Sprite of the W Emblem badge in Paper Mario: The Thousand-Year Door.
W Emblem
0 Charlieton (360 coins) Changes Mario's clothes into Wario's clothes. If combined with the L emblem, it will change Mario's clothes to Waluigi's clothes. 84
Sprite of the Zap Tap badge in Paper Mario: The Thousand-Year Door.
Zap Tap
3 Pit of 100 Trials (Lvl 30) Electrifies Mario, causing most enemies to take 1 damage when they physically touch him. Prevents HP-leeching attacks as well as allowing Mario to safely jump on electrified enemies without getting hurt. Bandits cannot swipe Mario's belongings if Mario wears this badge. 62

1 - Like other piercing attacks, Iron Clefts are immune to this.

2 - There is a common misconception that the Feeling Fine badges have an effect on Poison Shrooms. In reality, all they do is stop the user from being poisoned. There is a slight chance that the user will not be poisoned or lose half HP, but instead will be fully healed. This is simply a random occurrence; wearing these badges makes no difference. This has been proven by extensive testing.

3 - All badges that can be stolen from an enemy can also be dropped after battle; the reverse is not true.

Unused Badges of Paper Mario: The Thousand-Year Door[edit]
Main article: List of Paper Mario: The Thousand-Year Door pre-release and unused content#Badges
Name of Badge Icon BP Needed Effect/Description
All or Nothing P Sprite of the unused All or Nothing P badge in Paper Mario: The Thousand-Year Door. 4 Hit Action Commands, up ally's Attack. Fail, it goes to 0.
FP Drain P Sprite of the unused FP Drain P badge in Paper Mario: The Thousand-Year Door. 2 Drop your ally's Attack by 1 but regain 1 FP per attack.
Happy Flower P Sprite of the unused Happy Flower P badge in Paper Mario: The Thousand-Year Door. 2 Would have likely allowed Mario's partner to occasionally restore 1 FP.
Lucky Day P Sprite of the unused Lucky Day P badge in Paper Mario: The Thousand-Year Door. 7 When the ally's attacked, make foes miss more often.
Lucky Start P Sprite of the Lucky Start badge in Paper Mario: The Thousand-Year Door. 2 Has an identical icon to Lucky Start, but affects Mario's partner.
Mega Jump Sprite of the unused Mega Jump badge in Paper Mario: The Thousand-Year Door. 3 Allows Mario to perform a more powerful jump attack that costs 6 FP.
Mega Quake Sprite of the unused Mega Quake badge in Paper Mario: The Thousand-Year Door. 4 Allows Mario to perform a more powerful hammer attack that costs 7 FP.
Mega Smash Sprite of the unused Mega Smash badge in Paper Mario: The Thousand-Year Door. 1 Allows Mario to perform a more powerful hammer attack that costs 6 FP.
Pity Flower P Sprite of the unused Pity Flower P badge in Paper Mario: The Thousand-Year Door. 3 When your ally takes damage, occasionally recover 1 FP.
Triple Dip Sprite of the unused Triple Dip badge in Paper Mario: The Thousand-Year Door. 6 During battle, become able to use three items in one turn.
Triple Dip P Sprite of the unused Triple Dip P badge in Paper Mario: The Thousand-Year Door. 6 Would have likely allowed Mario's partner to use up to three items in one turn.
Invalid Item Sprite of the unused Invalid Item badge in Paper Mario: The Thousand-Year Door. 2 Likely an early version of the Defend command that would have required a badge to use.
Invalid Item Sprite of the unused Invalid Item P badge in Paper Mario: The Thousand-Year Door. 2 Likely an early version of the Defend command for partners that would have required a badge to use.
Super Charge Sprite of the unused Super Charge badge in Paper Mario: The Thousand-Year Door. 2 Allows Mario to use a move called "Super Charge" for 2 FP. Otherwise identical to Charge, boosting attack power by 2.
Super Charge P Sprite of the unused Super Charge P badge in Paper Mario: The Thousand-Year Door. 2 Allows Mario's partner to use a move called "Super Charge" for 2 FP. Otherwise identical to Charge P, boosting attack power by 2.
Debug Badge Sprite of the Zap Tap badge in Paper Mario: The Thousand-Year Door. 1 The icon is identical to the Zap Tap Badge. When equipped, the game automatically performs the best possible actions relevant to the situation. Examples include superguarding, Perfect Action Commands or Stylish moves, and 100% Run rate. However, this badge fails to work while frozen, asleep or otherwise immobilized. Power Bounce/Multibonk terminates at 9999 bounces. Special moves are unaffected.
Unknown Sprite of an unnamed, unused badge in Paper Mario: The Thousand-Year Door. N/A Possible early Ice Power or Ice Smash.
W Emblem (early) Earlier sprite of the W Emblem from the Paper Mario: The Thousand-Year Door demo on the Interactive Demo Disc 18. N/A An earlier version of the W Emblem, only found in the demo.

Trivia[edit]

  • The Japanese version is missing the number of obtained/total badges in the pause menu's Badges screen.
  • The Official Nintendo Player's Guide states on pages 61 and 108 that Damage Dodge P can be found in Pirate's Grotto, which is only true for the Japanese version of the game.

References[edit]

  1. ^ SwayNC. (April 28, 2022). Paper Mario: The Thousand-Year Door - 100% speedrun in 7:26:40. 2:25:31. YouTube. Accessed September 24, 2023).