Paper Mario: The Thousand-Year Door bestiary

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The following is a bestiary for all 124 enemies as encountered in the game Paper Mario: The Thousand-Year Door. Please note that some of these enemies are variations of a single enemy, were fought in a grouped-battle, or had several battles where the enemy had a different stat-spread or form. For convenience, these variations are listed as separate enemies. This bestiary also serves as the Tattle Log, providing all Tattle information provided by Goombella and records of enemies in the Tattle Log in-game.

Legend[edit]

Enemy names that are stylized in bold text are main-story Bosses. Mini-bosses are defined by italics, while optional bosses are defined by both. All enemies are listed according to the Tattle Log in the game.

Legend

Notes on Enemies
  • As the tattle log uses a large font, some enemies use initials for parts of their name (i.e Bombshell Bill Blaster -> B. Bill Blaster), initials aren't used here.
  • The information for Sky-Blue Spiny is incorrect because they do not spawn from a pipe thrown by the Dark Lakitu, but are instead thrown just like their red counterparts.
  • In some older versions of the game (such as the NTSC-U version), Rawk Hawk is incorrectly listed as having 3 attack and 1 defense, and the Red Spike Top is incorrectly listed as having 5 defense. These errors were corrected for later releases, such as the PAL version.
  • Any fire based enemy will regain HP when attacked by a fire-based move (e.g. Vivian's fire moves, or a Fire Flower), and possibly even multiply. Similarly, any ice based enemy (e.g. Ice Puffs or Frost Piranhas) will regain HP when hit by an Ice Storm or ice based attack, but thunder based enemies are a special case: Dark Puffs will not be healed by a Thunder Bolt or a Thunder Rage; they will take damage as normal, but Ruff Puffs will be healed. A Frost Piranha's bite is not considered an ice-based attack - it is a non-elemental attack that can inflict Frozen. This can be observed if they are Confused; they will still damage each other.
  • Fuzzies, Swoopulas, Swampires, Bandits, Big Bandits, and Badge Bandits cannot steal HP or items if the player wears Zap Tap.
  • If Bulky Bob-ombs or Bob-ulks are attacked with an explosion, lightning or any fire-based attack except Shade Fist, it will set off a chain reaction of explosions. Shade Fist is an exception because it is not actually a fire-based attack - it is a non-elemental attack that causes the Burn status if the Action Command is correctly performed. This Burn status, however, will set off the explosion at the end of the turn.

Stats[edit]

Goomba
PMTTYD Tattle Log - Goomba.png Max HP 2 Attack 1 Defense 0 Location(s) Rogueport Sewers, Petal Meadows, Shhwonk Fortress, Hooktail Castle, Glitzville, Riverside Station
Sleep? 100% Dizzy? 100% Confuse? 100% Tiny? 100%
Stop? 110% Soft? 100% Burn? 100% Freeze? 100%
Fright? 110% Gale Force? 100% KO? 150% Moves Headbonk (1)
Level 7 Exp. points 0 Coins 0 - 1 Items Dried Shroom, Fire Flower, Close Call
1 Log The underling of underlings. No other distinguishing characteristics.
Tattle That's a Goomba. Umm... Yeah, I'm one of those, in case you hadn't noticed. Ahem... It says here: "Goombas are underlings of underlings." ...That is totally rude!
Paragoomba
PMTTYD Tattle Log - Paragoomba.png Max HP 2 Attack 1 Defense 0 Location(s) Rogueport Sewers, Petal Meadows, Shhwonk Fortress, Hooktail Castle
Sleep? 100% Dizzy? 120% Confuse? 100% Tiny? 100%
Stop? 110% Soft? 100% Burn? 100% Freeze? 100%
Fright? 110% Gale Force? 110% KO? 150% Moves Dive (1)
Level 7 Exp. points 0 Coins 0 - 1 Items Dizzy Dial, Close Call, Sleepy Sheep, POW Block, Fire Flower
2 Log A Goomba with wings. Can't reach it with a hammer while it's in the air, but once it's damaged, its wings get clipped. It's kind of sad really.
Tattle Basically a Goomba with wings. I'm jealous! You can't hammer it while it's flying, but rough it up and it'll totally plummet!
Spiky Goomba
PMTTYD Tattle Log - Spiky Goomba.png Max HP 2 Attack 2 Defense 0 Location(s) Rogueport Sewers, Petal Meadows, Shhwonk Fortress, Hooktail Castle
Sleep? 100% Dizzy? 100% Confuse? 100% Tiny? 100%
Stop? 110% Soft? 100% Burn? 100% Freeze? 100%
Fright? 110% Gale Force? 110% KO? 150% Moves Spikebonk (2)
Level 8 Exp. points 0 Coins 0 - 1 Items Fire Flower, Mushroom, Power Punch, Sleepy Sheep
3 Log A Goomba that wears a spiked helmet. Slightly higher attack power than a typical Goomba.
Tattle That's a Spiky Goomba. ...A spiky-headed Goomba. What a creative name. That spike is super-pointy, so it's better to hit it with a hammer than jump on it. Maximum HP is 2, Attack is 2, and Defense is 0. The addition of the spike means you'll hurt your feet if you jump on it. Duh!
Hyper Goomba
PMTTYD Tattle Log - Hyper Goomba.png Max HP 8 Attack 2 Defense 0 Location(s) Twilight Trail
Sleep? 80% Dizzy? 80% Confuse? 80% Tiny? 95%
Stop? 90% Soft? 95% Burn? 100% Freeze? 80%
Fright? 90% Gale Force? 80% KO? 95% Moves Headbonk (2), Charge Up (ATK+6), Missilebonk (8)
Level 15 Exp. points 0 Coins 1 - 3 Items Boo's Sheet, Life Shroom, Repel Cape, Tasty Tonic (dropped only), Ice Storm
4 Log When this hyperactive Goomba charges up, its Attack Power rises to 8, so watch yourself!
Tattle That's a Hyper Goomba. Which means... Umm... It's a hyperactive Goomba! Duh! But if this nut goes BIZZ-ZOW and charges up, his Attack power will be 8 next turn! So you'd better wipe it out between the time it charges up and the time it attacks! And if you can't beat him, then run away, OK?
Hyper Paragoomba
PMTTYD Tattle Log - Hyper Paragoomba.png Max HP 8 Attack 2 Defense 0 Location(s) Twilight Trail
Sleep? 80% Dizzy? 100% Confuse? 80% Tiny? 90%
Stop? 90% Soft? 95% Burn? 100% Freeze? 80%
Fright? 90% Gale Force? 90% KO? 95% Moves Dive (2), Charge Up (ATK+6), Missiledive (8)
Level 15 Exp. points 0 Coins 1 - 3 Items Boo's Sheet, Life Shroom, Ruin Powder, Ice Storm
5 Log When this winged Hyper Goomba charges up, its attack power rises to 8
Tattle That's a Hyper Paragoomba. It's basically just a Hyper Goomba with wings. After charging up, you'll be dealing with moves that have an Attack power of 8. Once you damage it, it'll lose its wings and turn into a regular Hyper Goomba. Not that THAT'S all that cool. Even normal Hyper Goombas are dangerous.
Hyper Spiky Goomba
PMTTYD Tattle Log - Hyper Spiky Goomba.png Max HP 8 Attack 3 Defense 0 Location(s) Twilight Trail
Sleep? 80% Dizzy? 80% Confuse? 80% Tiny? 90%
Stop? 90% Soft? 95% Burn? 100% Freeze? 80%
Fright? 90% Gale Force? 90% KO? 95% Moves Spikebonk (3), Charge Up (ATK+6), Missilespikebonk (9)
Level 16 Exp. points 0 Coins 1 - 3 Items Boo's Sheet, Power Punch, Life Shroom, Last Stand P, Ice Storm
6 Log When this spike-headed Hyper Goomba charges up, its Attack power rises to 9, so heads up!
Tattle That's a Hyper Spiky Goomba. It's a Hyper Goomba with a spike on its head. Max HP is 8,Attack is 3,and Defense is 0. After charging up, its Attack power rises to an incredible attack of 9! That's SCARY! Beat it before it attacks, or you'll be in peril before you know it, seriously. If only this book listed a way to dodge that attack...
Gloomba
PMTTYD Tattle Log - Gloomba.png Max HP 7 Attack 3 Defense 0 Location(s) Pit of 100 Trials (Levels 1, 6)
Sleep? 80% Dizzy? 80% Confuse? 80% Tiny? 90%
Stop? 90% Soft? 90% Burn? 100% Freeze? 80%
Fright? 90% Gale Force? 80% KO? 80% Moves Headbonk (3)
Level 11 Exp. points 0 Coins 0 - 2 Items HP Plus, HP Plus P, Fire Flower, Super Shroom, Volt Shroom
7 Log A Goomba that likes dark, damp places. It must look like that because it lives below ground!
Tattle That's a Gloomba. It likes dark, damp places. It's stronger than a normal Goomba, so be careful. That's not a healthy color for a Goomba, but it doesn't mean it's sick or anything. So don't show any mercy!
Paragloomba
PMTTYD Tattle Log - Paragloomba.png Max HP 7 Attack 3 Defense 0 Location(s) Pit of 100 Trials (Floors 11, 16)
Sleep? 80% Dizzy? 105% Confuse? 80% Tiny? 90%
Stop? 90% Soft? 90% Burn? 100% Freeze? 80%
Fright? 90% Gale Force? 95% KO? 80% Moves Dive (3)
Level 12 Exp. points 0 Coins 0 - 2 Items HP Plus, Fire Flower, Dizzy Dial, Super Shroom
8 Log A Gloomba with wings that may or may not get moldy.
Tattle That's a Paragloomba. It's a Gloomba with wings. Max HP is 7, Attack is 3, and Defense is 0. It's like a stronger version of a Paragoomba*. And maybe that's all there is to it. I wonder if living down here ever makes its wings moldy? EEEEEEEEEEEEEEEEEYUCK! It's too gross to even think about! Bleck!

*Incorrectly stated as "Parakoopa" in-game.
Spiky Gloomba
PMTTYD Tattle Log - Spiky Gloomba.png Max HP 7 Attack 4 Defense 0 Location(s) Pit of 100 Trials (Floors 21, 26)
Sleep? 80% Dizzy? 80% Confuse? 80% Tiny? 90%
Stop? 90% Soft? 90% Burn? 100% Freeze? 80%
Fright? 90% Gale Force? 90% KO? 80% Moves Spikebonk (4)
Level 13 Exp. points 0 Coins 0 - 2 Items HP Drain, Fire Flower, Super Shroom, HP Plus
9 Log A Gloomba with a painful-looking spike that likes damp places.
Tattle That's a Spiky Gloomba. It's a Spiky Goomba that likes dark places. Max HP is 7, Attack is 4, and Defense is 0. Its Attack is pretty high, huh? I'm sure you know this, but try not to jump on the spike. I wonder if I'd look like that if I stayed down here long enough? ...I'd rather not think about that. Are there tanning salons in Rogueport?
Koopa Troopa
PMTTYD Tattle Log - Koopa Troopa.png Max HP 4 Attack 2 Defense 1 Location(s) Petal Meadows, Hooktail Castle, Rogueport Sewers
Sleep? 95% Dizzy? 90% Confuse? 90% Tiny? 95%
Stop? 100% Soft? 95% Burn? 100% Freeze? 90%
Fright? 95% Gale Force? 90% KO? 100% Moves Shell Toss (2), Flail (N/A), Get Up (Stops Being Flipped)
Level 8 Exp. points 0 Coins 1 Items Happy Heart, POW Block, Mushroom
10 Log Koopa Troopas have been around forever. Jump on them to flip them over and drop their Defense to 0.
Tattle That's a Koopa Troopa. They've been around forever! Gotta respect the longevity! Max HP is 4, Attack is 2 and Defense is 1. Their shells are hard, but flip them over and their Defense drops to zero. And you know how to flip them over, right? Just jump on their heads!
Paratroopa
PMTTYD Tattle Log - Paratroopa.png Max HP 4 Attack 2 Defense 1 Location(s) Hooktail Castle, Rogueport Sewers
Sleep? 95% Dizzy? 120% Confuse? 90% Tiny? 95%
Stop? 100% Soft? 95% Burn? 100% Freeze? 90%
Fright? 95% Gale Force? 110% KO? 100% Moves Shell Shot (2)
Level 9 Exp. points 0 Coins 1 Items Happy Heart, Mushroom, Courage Shell, POW Block, Dizzy Dial
11 Log A Koopa Troopa with wings that stays airborne until you stomp on it and send it plunging to the ground.
Tattle That's a Koopa Paratroopa. Well, umm... It's basically a Koopa Troopa with wings. Max HP is 4, Attack is 2 and Defense is 1. I kinda hate that this guy gets to fly. Of course, you can stomp on him and he'll plunge down and be a plain Koopa Troopa. Yeah, do that, and he's ours! Stomp again to flip him, and his arms and legs are useless! Oops! Sorry, that's not true. It looks like he can still wiggle them around a bit...
KP Koopa
PMTTYD Tattle Log - KP Koopa.png Max HP 4 Attack 2 Defense 1 Location(s) Glitzville
Sleep? 85% Dizzy? 80% Confuse? 80% Tiny? 95%
Stop? 90% Soft? 95% Burn? 100% Freeze? 80%
Fright? 85% Gale Force? 80% KO? 100% Moves Shell Shot (2), Flail (N/A), Get Up (Stops Being Flipped)
Level 8 Exp. points 0 Coins 1 - 2 Items None
12 Log A Koopa warrior that battles at the Glitz Pit in Glitzville. It may be a different color than your average Koopa Troopa, but its abilities are the same.
Tattle That's a KP Koopa. It's a Koopa Troopa of a slightly different color. Looks like its abilities are just like any Koopa... So he oughta be a piece of cake! Don't go easy just because you know King K, Mario... That's what friends are for!
KP Paratroopa
PMTTYD Tattle Log - KP Paratroopa.png Max HP 4 Attack 2 Defense 1 Location(s) Glitz Pit
Sleep? 85% Dizzy? 110% Confuse? 80% Tiny? 95%
Stop? 90% Soft? 95% Burn? 100% Freeze? 80%
Fright? 85% Gale Force? 100% KO? 100% Moves Shell Shot (2)
Level 9 Exp. points 0 Coins 1 - 2 Items None
13 Log A Koopa Troopa who's dyed its shell. Otherwise, it's the same as any other Paratroopa, which means one stomp and it loses its wings.
Tattle That's a KP Paratroopa. It's a Koopa Paratroopa of a different color. Its attacks are the same as your average, garden-variety Koopa Paratroopa. So, just do the same thing as always: stomp on it, flip it, and drop its Defense to 0. My Headbonk is pretty effective against it, too. Come on! Let's get him!
Shady Koopa
PMTTYD Tattle Log - Shady Koopa.png Max HP 8 Attack 3 Defense 1 Location(s) Glitz Pit, Pit of 100 Trials (Floors 34, 39)
Sleep? 85% Dizzy? 80% Confuse? 80% Tiny? 90%
Stop? 90% Soft? 90% Burn? 100% Freeze? 80%
Fright? 85% Gale Force? 80% KO? 95% Moves Shell Toss (3), Power Shell (When flipped) (6 to both characters), Get Up (Stops Being Flipped)
Level 17 Exp. points 0 Coins 1 - 3 Items Earth Quake, Courage Shell, Super Shroom, Volt Shroom
14 Log When a Shady Koopa flips back up from its back, its Attack increases. Shady Koopas have a place of honor in the Koopa family tree because of this distinction.
Tattle That's a Shady Koopa. It's yet another member of the Koopa family tree. The difference between them and other Koopas? They can attack from their backs! And when they flip back up, their Attack gets boosted and they go totally ape! ...Wow! That's pretty tricky! No wonder they're called Shady Koopas, huh?
Shady Paratroopa
PMTTYD Tattle Log - Shady Paratroopa.png Max HP 8 Attack 3 Defense 1 Location(s) Glitz Pit
Sleep? 85% Dizzy? 110% Confuse? 80% Tiny? 90%
Stop? 90% Soft? 90% Burn? 100% Freeze? 80%
Fright? 85% Gale Force? 100% KO? 95% Moves Shell Shot (3)
Level 17 Exp. points 0 Coins 1 - 3 Items None
15 Log Other than having wings, this creature isn't very different from a Shady Koopa. Once it flips off its back, it boosts its Attack.
Tattle That's a Shady Paratroopa. It's a Shady Koopa with wings, obviously. Knock off its wings and it's a Shady Koopa. Unlike typical Koopas and Paratroopas, its Attack jumps when it flips up off its back. This also says it has a move that hits you and your ally at once. Is that possible? Uh... I guess the best thing to do is just beat it quickly after we flip it.
Dark Koopa
PMTTYD Tattle Log - Dark Koopa.png Max HP 8 Attack 4 Defense 2 Location(s) Pit of 100 Trials (Levels 31, 36)
Sleep? 75% Dizzy? 70% Confuse? 70% Tiny? 85%
Stop? 80% Soft? 85% Burn? 100% Freeze? 70%
Fright? 75% Gale Force? 70% KO? 70% Moves Shell Toss (4), Flail (N/A), Get Up (Stops Being flipped)
Level 16 Exp. points 0 Coins 1 - 2 Items Courage Shell, Mr. Softener, Happy Heart
16 Log A Koopa Troopa that prefers dark places. It has a very hard shell but you can flip it by jumping on it.
Tattle That's a Dark Koopa. It lives in dark places that the light never reaches. It's a bit tougher than a regular Koopa, so you won't be able to beat it easily. But it DOES have the same weakness as a regular Koopa. Flip it over and it's helpless. Why do you think it needs sunglasses down here, anyway? What's the point?
Dark Paratroopa
PMTTYD Tattle Log - Dark Paratroopa.png Max HP 8 Attack 4 Defense 2 Location(s) Pit of 100 Trials (Levels 41, 46)
Sleep? 75% Dizzy? 105% Confuse? 70% Tiny? 85%
Stop? 80% Soft? 85% Burn? 100% Freeze? 70%
Fright? 75% Gale Force? 95% KO? 70% Moves Shell Shot (4)
Level 17 Exp. points 0 Coins 1 - 2 Items Fire Flower, Super Shroom, HP Plus P, Dizzy Dial
17 Log A Paratroopa that lives in dark, damp places. It has a very hard shell, but you can flip it over by jumping on it.
Tattle This is a Dark Paratroopa. It lives in dark, damp places. It's strong, but otherwise just like other Paratroopas. It's airborne, so try to ground it first.
Koopatrol
PMTTYD Tattle Log - Koopatrol.png Max HP 6 Attack 4 Defense 2 Location(s) Rogueport Sewers
Sleep? 70% Dizzy? 75% Confuse? 75% Tiny? 90%
Stop? 75% Soft? 95% Burn? 100% Freeze? 70%
Fright? 70% Gale Force? 70% KO? 95% Moves Whistle (summons another Koopatrol), Charge Up (ATK+2), Spiky Headbutt (4), Power Shell (4 to Mario, partner), Flail (N/A), Get Up (Stops Being Flipped), Hide (Prevents damage, but not flipping)
Level 26 Exp. points 0 Coins 2 - 4 Items Thunder Rage, Repel Cape, Super Shroom, Courage Shell
18 Log Occasionally uses an attack called Charge that saves up energy, and can call in backup for support if you don't defeat it quickly.
Tattle That's a Koopatrol. A Koopa Troopa who protects himself with spiked armor. Max HP is 6, Attack is 4 and Defense is 2. It attacks with its shell and with its head, then sometimes charges up for a fierce move. Plus, if you take to long to win, it'll call in reinforcements. Yeah, sorta gnarly, huh? It's one of the worst of Bowser's guys. Koopa Troopas dream of being Koopatrols. ...Hey, and by the way, what do you think Bowser's doing now, anyway? Eating?
Dark Koopatrol
PMTTYD Tattle Log - Dark Koopatrol.png Max HP 25 Attack 5 Defense 2 Location(s) Glitzville, Pit of 100 Trials (Levels 72, 77)
Sleep? 60% Dizzy? 65% Confuse? 65% Tiny? 85%
Stop? 65% Soft? 90% Burn? 100% Freeze? 60%
Fright? 60% Gale Force? 60% KO? 95% Moves Spiky Headbutt (5), Power Shell (5 to Mario and Partner), Charge Up (ATK+5), Hide (Prevents damage, but not flipping), Flail (N/A), Get Up (Stops Being Flipped)
Level 30 Exp. points 1 Coins 2 - 5 Items Shooting Star, Boo's Sheet, Maple Syrup (drop only)
19 Log A member of the elite forces of the Koopa Clan. Its pair of red eyes is its most charming feature. After charging its attacks, it deals devestating blows, so watch yourself.
Tattle That's a Dark Koopatrol. These guys just totally ooze toughness, don'tcha think? Max HP is 25, Attack is 5 and Defense is 2. After it charges up power, its next attack will be devastating. Try to survive it. It's almost like those red eyes are there to warn you just how tough it is... Or maybe it just doesn't get much sleep...
Dull Bones
PMTTYD Tattle Log - Dull Bones.png Max HP 1 Attack 2 Defense 1 Location(s) Hooktail Castle, Glitzville, Palace of Shadow, Pit of 100 Trials (Floors 4, 9)
Sleep? 0% Dizzy? 50% Confuse? 50% Tiny? 100%
Stop? 95% Soft? 95% Burn? 100% Freeze? 90%
Fright? 10% Gale Force? 90% KO? 50% Moves Bone Throw (2), Build (summons Dull Bones)
Level 9 Exp. points 0 Coins 1 Items Mushroom, Fire Flower
20 Log A Koopa Troopa that became a skeleton. It throws bones to attack and builds buddies to help it fight.
Tattle That's a Dull Bones. Sort of a skeleton thing. It was a Koopa Troopa... once. These creeps throw bones to attack. Oh, and they build reinforcements, too! Attacks that can strike multiple Dull Bones at once are the most effective.
Red Bones
PMTTYD Tattle Log - Red Bones.png Max HP 5 Attack 3 Defense 1 Location(s) Hooktail Castle, Palace of Shadow
Sleep? 0% Dizzy? 40% Confuse? 40% Tiny? 90%
Stop? 85% Soft? 90% Burn? 90% Freeze? 80%
Fright? 0% Gale Force? 80% KO? 0% Moves Bone Throw (3), Multibone (1x3) Build (Summons Dull Bones), Shake (N/A), Get Up (+5HP)
Level 14 Exp. points 0 Coins 3 Items None
21 Log This ugly, red Dull Bones is stronger than a normal Dull Bones. Even if its HP drops to 0, it can come back to life.
Tattle That's a Red Bones! A little TOO red, I think. No fashion sense, y'know? Unlike your average Dull Bones, even if you pound it to O [sic] HP and it crumbles... It totally might revive! Like a zombie! My advice is to get rid of all the Dull Bones, then attack the Red Bones. Oh, and one more thing! Once its friends start to fall, it may create some more!
Dry Bones
PMTTYD Tattle Log - Dry Bones.png Max HP 8 Attack 5 Defense 2 Location(s) Palace of Shadow, Pit of 100 Trials (Levels 61-69)
Sleep? 0% Dizzy? 30% Confuse? 30% Tiny? 90%
Stop? 75% Soft? 85% Burn? 100% Freeze? 70%
Fright? 0% Gale Force? 70% KO? 90% Moves
Level 30 Exp. points 0 Coins 2 - 4 Items Ice Storm, Spite Pouch
22 Log A skeleton Koopa that sometimes builds friends. Even after it collapses at 0 HP, it will sometimes get back up.
Tattle That's a Dry Bones. It's a former Koopa whose spirit animates its bones. Their Max HP stat is 8, Attack 5 and Defense 2. When its HP goes down to 0, it collapses into a pile of dust, but it'll eventually rise again. Fire and explosions will put a permanent end to it getting back up, though. A Dry Bones will sometimes build friends if it feels it's outnumbered. If you don't take them all out close together, they'll just keep coming back. Let's wipe them out all at once, and quick! These things totally freak me out!
Dark Bones
PMTTYD Tattle Log - Dark Bones.png Max HP 20 Attack 5 Defense 2 Location(s) Palace of Shadow
Sleep? 0% Dizzy? 20% Confuse? 20% Tiny? 80%
Stop? 65% Soft? 80% Burn? 100% Freeze? 60%
Fright? 0% Gale Force? 60% KO? 85% Moves Bone Throw (5), Multibone (3x3), Shake (N/A), Get Up (+20HP), Build (Summons Dry Bones)
Level 34 Exp. points 0 Coins 6 Items Palace Key
23 Log It's the baddest of the Bones bunch, so its HP is really high. When its HP get down to 0, it might rise again.
Tattle That's a Dark Bones. It's the baddest of the Bones gang. Max HP is 20, Attack is 5 and Defense is 0. When its HP goes down to 0, it collapses into a pile, but it'll eventually rise again. Fire and explosions will put a permanent end to it getting back up, though. Its HP is high so it's hard to take it down. Like any other Bones, it sometimes builds friends if it feels outnumbered. It's a tough enemy. You better take it and its buddies out all at once.
Hammer Bro
PMTTYD Tattle Log - Hammer Bro.png Max HP 7 Attack 4 Defense 1 Location(s) Bowser's Castle (Bowser Intermissions only), Glitzville, Rogueport Sewers
Sleep? 80% Dizzy? 70% Confuse? 80% Tiny? 80%
Stop? 80% Soft? 95% Burn? 100% Freeze? 70%
Fright? 70% Gale Force? 60% KO? 95% Moves Hammer Throw (4), Multi-Throw (2 each)
Level 26 Exp. points 0 Coins 2 - 4 Items Thunder Rage, Mini Mr. Mini, Super Shroom, Mega Rush P
24 Log Well - known for their vicious and relentless hammer jobs, Hammer Bros. have a reputation as one of Mario's toughest enemies...
Tattle That's a Hammer Bro. You know him. He throws hammers. Hence the name. When his HP drops and he thinks he's in trouble, he'll toss a hammer barrage. Nothing about these guys has changed: they're tough as ever, so brace yourself! Dang! This book always skips the important stuff! How do they carry endless hammers?
Boomerang Bro
PMTTYD Tattle Log - Boomerang Bro.png Max HP 7 Attack 2 Defense 1 Location(s) Glitz Pit
Sleep? 80% Dizzy? 70% Confuse? 80% Tiny? 80%
Stop? 80% Soft? 95% Burn? 100% Freeze? 70%
Fright? 70% Gale Force? 60% KO? 95% Moves Boomerang Throw (2x2, to Mario and Partner), Multiboomerang (1x4 to Mario and Partner)
Level 20 Exp. points 0 Coins 2 - 4 Items Ice Storm
25 Log A Koopa who uses boomerangs instead of hammers. Beware of returning boomerangs!
Tattle This relative of the Hammer Bros. prefers boomerangs. Max HP is 7, Attack is 2, and Defense is 1. He attacks twice with his boomerangs: on the way out AND on the way back. When his HP starts getting low, he fights all the harder. Prepare for multiple attacks!
Fire Bro
PMTTYD Tattle Log - Fire Bro.png Max HP 7 Attack 3 Defense 1 Location(s) Glitzville
Sleep? 80% Dizzy? 70% Confuse? 80% Tiny? 80%
Stop? 80% Soft? 95% Burn? 100% Freeze? 70%
Fright? 70% Gale Force? 60% KO? 95% Moves Flame Spit (3, Burn), Doubleflame (2x2, Burn), Multiflame (1x6, Burn)
Level 20 Exp. points 0 Coins 2 - 4 Items Repel Cape
26 Log A relative of the Hammer Bros. who can spit fire. If one of his blasts hit you, you may catch on fire!
Tattle That's a Fire Bro. This relative of the Hammer Bros. spits out fire. If you get hit by a fireball, you might catch on fire, so guard well, OK? When his HP gets low, he gets desperate and totally starts attacking like a fiend.
Lakitu
PMTTYD Tattle Log - Lakitu.png Max HP 5 Attack 2 Defense 0 Location(s) Glitzville, Pit of 100 Trials (Levels 23, 28)
Sleep? 80% Dizzy? 105% Confuse? 80% Tiny? 90%
Stop? 90% Soft? 95% Burn? 100% Freeze? 100%
Fright? 90% Gale Force? 100% KO? 95% Moves Spiny Flip (2), Spiny Hatch (summons Spiny), Spiny Hold (holds a Spiny Egg, changing to Spiky (does not count as turn))
Level 11 Exp. points 0 Coins 1 - 3 Items Super Shroom, Volt Shroom
27 Log A cloud-riding member of the Koopa tribe, Lakitu attacks by throwing Spiny eggs, which slowly hatch into Spinies.
Tattle That's a Lakitu. It's a member of the Koopa clan that rides on clouds. It attacks by throwing Spinies. If you stomp on it when it's holding up a Spiny, you'll take damage, so DON'T do it! Spinies slowly open after being thrown, so beat the Lakitu before fighting the Spinies. Aw, this book doesn't answer my real question: where does it keep all those Spinies?
Dark Lakitu
PMTTYD Tattle Log - Dark Lakitu.png Max HP 13 Attack 5 Defense 0 Location(s) Pit of 100 Trials (Floors 61, 66)
Sleep? 60% Dizzy? 95% Confuse? 60% Tiny? 85%
Stop? 70% Soft? 90% Burn? 100% Freeze? 80%
Fright? 70% Gale Force? 80% KO? 50% Moves Pipe Flip (5), Charge Up (ATK+5), Thunder Throw (10), Pipe Hatch (Summons Sky-Blue Spiny)
Level 26 Exp. points 1 Coins 1 - 3 Items Thunder Rage, Shooting Star, Super Shroom, Volt Shroom
28 Log A Lakitu on a dark cloud. It throws eggs at you that sometimes hatch into Sky-Blue Spinies.
Tattle That's a Dark Lakitu. It rides a rain cloud. It attacks by throwing pipes at you. If it's holding up a pipe when you jump on it, you'll get hurt. And sometimes the pipes it throws turn into Sky-Blue Spinies! Whoa! If you only attack the Spinies, you'll never win, so go after the Dark Lakitu!
Spiny
PMTTYD Tattle Log - Spiny.png Max HP 3 Attack 3 Defense 3 Location(s) Glitzville, Pit of 100 Trials (Levels 21-29)
Sleep? 80% Dizzy? 80% Confuse? 80% Tiny? 90%
Stop? 90% Soft? 95% Burn? 100% Freeze? 70%
Fright? 100% Gale Force? 30% KO? 100% Moves Spikeball Shot (3), Ball Up (raises defense to ???)
Level 9 Exp. points 0 Coins 0 - 1 Items None
29 Log A spike-covered member of the Koopa Tribe with extremely high Defense. It cannot be damaged when it rolls into a ball.
Tattle That's a Spiny. Basically a spike-covered Koopa. Ugh! Looks painful! These things have such high defense that you can't even hurt them when they roll up. So, when they go back to normal, do all the damage you can, and do it quickly! If you flip them over, their Defense drops to 0. THAT'S the time to take them out. Jumping on them is just plain stupid, so try using a POW Block or some other item.
Sky-Blue Spiny
PMTTYD Tattle Log - Sky-Blue Spiny.png Max HP 6 Attack 6 Defense 4 Location(s) Pit of 100 Trials (Floors 61, 66)
Sleep? 60% Dizzy? 60% Confuse? 60% Tiny? 85%
Stop? 70% Soft? 90% Burn? 100% Freeze? 50%
Fright? 80% Gale Force? 10% KO? 50% Moves Spikeball Shot (6), Ball Up (Raises Defense to ???), Charge Up (ATK+6), Superball Shot (12)
Level 22 Exp. points 0 Coins 0 - 1 Items None
30 Log Spawned from a pipe thrown by Dark Lakitu, it will charge at you. When it's balled up, your attacks won't work.
Tattle That's a Sky-Blue Spiny. It appeared from a pipe thrown by the Dark Lakitu. Max HP is 6, Attack is 6, and Defense is 4. It'll totally charge at you! Sometimes it balls up to defend and store energy for an attack. If you can, beat it and any buddies it may have with a special attack.
Buzzy Beetle
PMTTYD Tattle Log - Buzzy Beetle.png Max HP 5 Attack 3 Defense 4 Location(s) Creepy Steeple, Pirate's Grotto, Pit of 100 Trials (Levels 31-39)
Sleep? 75% Dizzy? 75% Confuse? 75% Tiny? 90%
Stop? 90% Soft? 95% Burn? 0% Freeze? 75%
Fright? 60% Gale Force? 30% KO? 95% Moves Shell Toss (3), Get Up (Stops being Flipped)
Level 16 Exp. points 0 Coins 1 - 3 Items Power Punch, Slow Shroom, Mini Mr. Mini
31 Log It's well protected and immune to fire or explosions, but if you flip it over, its Defense drops to zero.
Tattle That's a Buzzy Beetle. Awww... It's kinda cute! It's got pretty good Defense... and fire and explosions don't hurt it whatsoever. But, if you jump on it, you can flip it over and drop its Defense down to 0. Then it's at our mercy! Ha! Don't hesitate! Jump! Jump! Jump! Jump! Jump!
Spike Top
PMTTYD Tattle Log - Spike Top.png Max HP 5 Attack 3 Defense 4 Location(s) Creepy Steeple, Riverside Station, Pit of 100 Trials (Floor 45)
Sleep? 75% Dizzy? 75% Confuse? 75% Tiny? 90%
Stop? 90% Soft? 95% Burn? 0% Freeze? 75%
Fright? 60% Gale Force? 30% KO? 95% Moves Shell Toss (3), Get Up (Stops Being Flipped)
Level 17 Exp. points 0 Coins 1 - 3 Items Slow Shroom
32 Log This Buzzy has high defense and a pointy spike on its shell. You'll take damage if you stomp on it.
Tattle That's a Spike Top. It's a Buzzy Beetle with a spike on its back. Like other Buzzies, fire and explosions have absolutely no effect on it. But, you can flip it over to drop its Defense to 0! I'm sure you know this already, but try not to jump on it. That spike hurts.
Parabuzzy
PMTTYD Tattle Log - Parabuzzy.png Max HP 5 Attack 3 Defense 4 Location(s) Pirate's Grotto, Pit of 100 Trials (Floors 33, 38)
Sleep? 75% Dizzy? 105% Confuse? 75% Tiny? 90%
Stop? 90% Soft? 95% Burn? 0% Freeze? 75%
Fright? 60% Gale Force? 90% KO? 95% Moves Shell Shot (3)
Level 20 Exp. points 0 Coins 0 - 3 Items Power Punch, Slow Shroom
33 Log A Buzzy with wings and high Defense. It flies in the air, but it'll come down if you stomp on it.
Tattle That's a Parabuzzy. A Buzzy Beetle with wings. Max HP is 5, Attack is 3, and Defense is 4. I guess those stats are just like a Buzzy. Fire and explosions seem to have no effect, so don't bother, OK? If you flip it over, its Defense goes down to 0, so jump on it first.
Spiky Parabuzzy
PMTTYD Tattle Log - Spiky Parabuzzy.png Max HP 5 Attack 3 Defense 4 Location(s) Riverside Station, Pit of 100 Trials (Level 45)
Sleep? 75% Dizzy? 105% Confuse? 75% Tiny? 90%
Stop? 90% Soft? 95% Burn? 0% Freeze? 75%
Fright? 60% Gale Force? 90% KO? 95% Moves Shell Shot (3)
Level 24 Exp. points 0 Coins 2 - 4 Items Power Punch, Slow Shroom, Mr. Softener, Earth Quake
34 Log A Buzzy with wings and a spike. It flies, so a hammer won't reach. It's hard to find attacks that work.
Tattle That's a Spiky Parabuzzy. It's a Buzzy with a spike and wings. Max HP is 5, Attack is 3, and Defense is 4. Hey! The same stats as a normal Buzzy! Fire and explosions don't work on Buzzies, in case you've forgotten. ...And this one flies in the air AND has a spike. What a total pain. So...you'd better use an item or a special move.
Red Spike Top
PMTTYD Tattle Log - Red Spike Top.png Max HP 5 Attack 3 Defense 4 Location(s) Glitz Pit
Sleep? 75% Dizzy? 75% Confuse? 75% Tiny? 90%
Stop? 90% Soft? 95% Burn? 0% Freeze? 75%
Fright? 60% Gale Force? 30% KO? 95% Moves Shell Toss (3)
Level 17 Exp. points 0 Coins 1 - 2 Items None
35 Log The sturdiest of all the Buzzy Beetles, a Red Spike Top is impervious to fire and explosions. Plus, the spike on its back protects it from being flipped over.
Tattle That's a Red Spike Top. It's the most well protected of the Buzzy Beetle species. Max HP is 5, Attack is 3, and Defense is a whopping 4. Yup... This guy is HARD! It has really high Defense, and fire and explosions don't hurt it at all. If we can just find a way to flip it over, its underside has Defense of 0... And that spike... What a pain! There's gotta be a way to flip it over...
Magikoopa
PMTTYD Tattle Log - Magikoopa.png Max HP 7 Attack 4 Defense 0 Location(s) Rogueport Sewers
Sleep? 70% Dizzy? 80% Confuse? 70% Tiny? 90%
Stop? 75% Soft? 95% Burn? 100% Freeze? 70%
Fright? 70% Gale Force? 80% KO? 95% Moves 4-Polygon Blast (4, Piercing), Heal (8HP), Magic Boost (Inflicts status on ally or self), Copy (Splits into four)
Level 25 Exp. points 0 Coins 2 - 4 Items Shooting Star, Stopwatch
36 Log A Koopa wizard that'll use all sorts of magic. It breaks apart in multiple copies, so beat it as quickly as you possibly can!
Tattle That's a Magikoopa. Y'know, a Koopa wizard. It'll throw a load of pain our way while using magic to help its buddies. What a creep. And when there's only one of them, it splits up into multiple copies to mess with us. Stop this thing fast or we'll be in a world of hurt!
  • Copy Tattle: That's a Magikoopa Copy. Yeah, attacking it won't do any good whatsoever. Once you beat the real thing, the copies all vanish, OK? Look for the real one!
Red Magikoopa
PMTTYD Tattle Log - Red Magikoopa.png Max HP 7 Attack 4 Defense 0 Location(s) Glitz Pit
Sleep? 70% Dizzy? 80% Confuse? 70% Tiny? 90%
Stop? 75% Soft? 95% Burn? 100% Freeze? 70%
Fright? 70% Gale Force? 80% KO? 95% Moves 4-Polygon Blast (4, Piercing), Enlarge (Huge), Magic Shield (Defense Boost [+3]), Magikopy (summons 4 Magikopies), 20-Polygon Blast (4, Piercing)
Level 17 Exp. points 0 Coins 2 - 4 Items Power Punch
37 Log This red-garbed Koopa wizard uses a wide variety of magic, including Attack and Defense-boosting spells.
Tattle Besides using offensive magic, it can also use magic to boost Attack and Defense. When it's alone, this wizard will use magic to multiply. The fact that you can't tell which is the real one after it multiplies is super-annoying. I have to say, though, that shade of red is definitely NOT its color.
  • Copy's Tattle: That's a Red Magikoopa Copy. There's no point in attacking it, since you can't hurt it. The real thing has a Max HP of 7, an Attack of 4, and a Defense of 0. Once you beat the real one, the copies will all vanish. So, uh, find that real one!
White Magikoopa
PMTTYD Tattle Log - White Magikoopa.png Max HP 7 Attack 4 Defense 0 Location(s) Glitz Pit
Sleep? 70% Dizzy? 80% Confuse? 70% Tiny? 90%
Stop? 75% Soft? 95% Burn? 100% Freeze? 70%
Fright? 70% Gale Force? 80% KO? 95% Moves 4-Polygon Blast (4, Piercing), Heal (8 HP), Magikopy (summons 4 Magikopies), 20-Polygon Blast (4, Piercing)
Level 17 Exp. points 0 Coins 2 - 4 Items None
38 Log A white-robed Koopa wizard that uses a wide variety of magic, including magic that replenishes its own HP and that of its allies.
Tattle That's a White Magikoopa. It's a Koopa wizard dressed in white. It attacks with magic and can replenish its allies' HP. Better hit it first, huh? Oh, this also says it'll use magic to make copies of itself when it's all alone. ...Which is totally lame, 'cause then you can't tell the real deal from the copy!
  • Copy's Tattle: That's a White Magikoopa Copy. No point in attacking it, since you can't hurt it. Once you beat the real one, the copies will all vanish. So, uh, find that real one!
Green Magikoopa
PMTTYD Tattle Log - Green Magikoopa.png Max HP 7 Attack 4 Defense 0 Location(s) Glitz Pit
Sleep? 70% Dizzy? 80% Confuse? 70% Tiny? 90%
Stop? 75% Soft? 95% Burn? 100% Freeze? 70%
Fright? 70% Gale Force? 80% KO? 95% Moves 4-Polygon Blast (4, Piercing), Zap (Electrified), Invisiblast (Invisibility), Magikopy (summons 4 Magikopies), 20-Polygon Blast (4, Piercing)
Level 17 Exp. points 0 Coins 2 - 4 Items None
39 Log A green-robed Koopa wizard that uses a variety of magic spells, including ones that electrify allies or make them invisible.
Tattle That's a Green Magikoopa. It's a Koopa wizard dressed in green. It has magic attacks and can also magically electrify allies and make them invisible. Oh, this also says it'll use magic to make copies of itself when it's all alone...Which is totally lame, 'cause then you can't tell the real deal from the copy!
  • Copy's Tattle:' That's a Green Magikoopa Copy. No point in attacking it, since you can't hurt it. The real thing has a Max HP of 7, an Attack of 4, and a Defense of 0. Once you beat the real one, the copies will all vanish. So, uh, find that real one!
Kammy Koopa
PMTTYD Tattle Log - Kammy Koopa.png Max HP 50 Attack 5 Defense 0 Location(s) Palace of Shadow
Sleep? 40% Dizzy? 60% Confuse? 40% Tiny? 60%
Stop? 40% Soft? 80% Burn? 100% Freeze? 40%
Fright? 0% Gale Force? 0% KO? 5% Moves Magikoopa Blast (5, Piercing), Make Huge, Heal (8HP), Invisiblast
Level 48 Exp. points 0 Coins N/A Items None
40 Log An old witch who's always with Bowser. She's a nasty, magic-using crone, but you should still respect your elders! Remember that!
Tattle That's Kammy Koopa. She's an evil old witch who's always helping Bowser out. Max HP is 50, Attack is 5 and Defense is 0. She uses her magic to raise her Attack and Defense or get electrified or invisible. When her HP gets low, she may also use magic to restore HP. Her magic is totally annoying, so take her out before you focus on Bowser. Still, you gotta feel for her, having to hang out with Bowser all the time... Or do you think Bowser has a harder time enduring her?
Bowser (1)
PMTTYD Tattle Log - Bowser.png Max HP 30 Attack 3 Defense 1 Location(s) Glitz Pit
Sleep? 70% Dizzy? 60% Confuse? 70% Tiny? 75%
Stop? 60% Soft? 90% Burn? 100% Freeze? 40%
Fright? 0% Gale Force? 0% KO? 0% Moves Jump (3; Lose commands), Poison Fang (3; Poison), Fire Blast (3)
Level 39 Exp. points 0 Coins N/A Items None
41 Log Mario's fated enemy. Bowser the Koopa King is a foe to be feared. His typical turf is NOT Glitzville.
Tattle That's Bowser! But what's he doing here?!? My mind just blew a fuse! Max HP is 30, Attack is 3, and Defense is 1. He's uglier than I expected. He's got a poisonous bite, so watch out! It'll make your HP decrease gradually. Also, if he ground-pounds you, you won't be able to use one of your commands! Just focus your attention on beating him down, Mario!
Bowser (2)
PMTTYD Tattle Log - Bowser.png Max HP 70 Attack 7 Defense 2 Location(s) Palace of Shadow
Sleep? 30% Dizzy? 30% Confuse? 40% Tiny? 75%
Stop? 30% Soft? 80% Burn? 100% Freeze? 25%
Fright? 0% Gale Force? 0% KO? 5% Moves Jump (7; Lose commands), Poison Fang (7; Poison), Fire Blast (7)
Level 68 Exp. points 0 Coins N/A Items None
41 Log Mario's sworn enemy. He's a big galoot who's come to swipe Princess Peach and the Crystal Stars.
Tattle That's Bowser, genius. You've only fought this guy like, a bazillion times. He'll keep kidnapping Peach, and you'll keep fighting him, until the end of time, I think. In addition to his fire breath, he jumps on you and bites. If you get jumped on, you'll be unable to use a command for a little while. Oh, and his bite sometimes poisons you as well. I don't know what Bowser's doing here, but we gotta defeat him quick!
Gus
PMTTYD Tattle Log - Gus.png Max HP 20 Attack 3 Defense 0 Location(s) Rogueport
Sleep? 90% Dizzy? 80% Confuse? 90% Tiny? 90%
Stop? 80% Soft? 95% Burn? 100% Freeze? 70%
Fright? 0% Gale Force? 60% KO? 50% Moves Spear Throw (3); Spear Charge (3)
Level 45 Exp. points 0 Coins N/A Items None
42 Log A super-annoying guy with a big spear that he tends to throw at people. Some people think he's a bunch of sass talk, but he's tough.
Tattle That's Gus. He's super-annoying and tries to take tolls from everyone. All in all, he's pretty tough. Oh, and I've told you a million times...that pointy spear of his hurts if you stomp on it. I wonder if this guy watches people pass 365 days a year. Talk about a workaholic.
Dark Craw
PMTTYD Tattle Log - Dark Craw.png Max HP 20 Attack 6 Defense 0 Location(s) Glitz Pit, Pit of 100 Trials (Levels 61-69)
Sleep? 90% Dizzy? 80% Confuse? 90% Tiny? 90%
Stop? 80% Soft? 95% Burn? 100% Freeze? 70%
Fright? 0% Gale Force? 60% KO? 95% Moves Spear Dash (6), Spear Toss (6)
Level 28 Exp. points 1 Coins 2 - 5 Items P-Down, D-Up, Life Shroom
43 Log A ghastly-looking spearman that'll poke your feet if you try to stomp it when its spear is pointing up. It attacks by throwing spears or charging.
Tattle That's a Dark Craw. Yikes. What a ghastly-looking spear-thrower. Max HP is 20, Attack is 6, and Defense is 0. Wow, that's some serious Attack power. You don't wanna Jump on it if its spear is pointing up. 'Cause that... would hurt. For a run-of-the-mill spear-tosser, he sure looks like he's got a POINT to make! Ha ha!
Bandit
PMTTYD Tattle Log - Bandit.png Max HP 5 Attack 2 Defense 0 Location(s) Glitz Pit, Pit of 100 Trials (Levels 22, 27)
Sleep? 100% Dizzy? 70% Confuse? 100% Tiny? 95%
Stop? 90% Soft? 100% Burn? 100% Freeze? 70%
Fright? 95% Gale Force? 80% KO? 95% Moves Coin Dash (2), Run off (leaves battle)
Level 11 Exp. points 0 Coins 1 - 3 Items Sleepy Sheep, Ice Storm
44 Log A petty thief that charges at people and tries to steal coins. If you guard well, though, he can't steal a thing!
Tattle That's a Bandit. This scumbag tries to bump you and grab coins. Jerk! If you time your guard well when he attacks, he won't be able to steal anything. Plus, the look on a Bandit's face when you guard successfully is priceless. If a Bandit steals coins from you, defeat him before he flees to get your coins back.
Big Bandit
PMTTYD Tattle Log - Big Bandit.png Max HP 8 Attack 3 Defense 0 Location(s) Glitz Pit
Sleep? 90% Dizzy? 60% Confuse? 90% Tiny? 90%
Stop? 80% Soft? 95% Burn? 100% Freeze? 60%
Fright? 85% Gale Force? 70% KO? 95% Moves Coin Dash (3), Item Dash (3), Run off (leaves battle)
Level 13 Exp. points 0 Coins 1 - 4 Items None
45 Log A Bandit boss that steals items as well as coins. Guard when he charges at you to hold on to your goods!
Tattle That's a Big Bandit. Basically, a boss among ordinary Bandits. Unlike other Bandits, he'll steal your items as well as your coins. Totally weak! If you guard well when he charges at you, he'll blow by without stealing anything. If he robs you, you won't get your item back unless you beat him right then. He'll run!
Badge Bandit
PMTTYD Tattle Log - Badge Bandit.png Max HP 12 Attack 5 Defense 0 Location(s) Pit of 100 Trials (Floors 51, 56)
Sleep? 80% Dizzy? 50% Confuse? 80% Tiny? 85%
Stop? 70% Soft? 90% Burn? 100% Freeze? 50%
Fright? 75% Gale Force? 60% KO? 60% Moves Coin Dash (5, steals coins), Item Dash (5, steals item), Badge Dash (5, steals Badge), Run off (leaves battle)
Level 20 Exp. points 0 Coins 2 - 3 Items Pretty Lucky, Ice Storm
46 Log A Bandit who steals badges. His HP and Attack are high. Use your Guard well to keep your badges!
Tattle That's a Badge Bandit. He's a Bandit who'll go after your badges. That jerk! He has high attack power and HP. He sometimes steals a badge when he tackles you, so use your guard carefully. And even if he gets one, keep your cool, okay? If he runs from the battle, you can always find him and reengage him.
Spinia
PMTTYD Tattle Log - Spinia.png Max HP 3 Attack 1 Defense 0 Location(s) Rogueport Sewers, Glitzville, Pit of 100 Trials (levels 1-9)
Sleep? 100% Dizzy? 100% Confuse? 100% Tiny? 100%
Stop? 120% Soft? 100% Burn? 150% Freeze? 100%
Fright? 110% Gale Force? 110% KO? 150% Moves Spin (1)
Level 7 Exp. points 0 Coins 0 - 1 Items Mushroom, Pretty Lucky P, Sleepy Sheep
47 Log A strange creature made of thin, papery boards. Still a completely mysterious species.
Tattle That's a Spinia. A totally weird creature made of thin, papery boards. It certainly looks unique. Nobody knows much about these creatures, actually. Its attacks are super-swift, but it should be pretty easy. Just give it a "Hee-YAAA!"
Spania
PMTTYD Tattle Log - Spania.png Max HP 3 Attack 1 Defense 0 Location(s) Rogueport Sewers, Glitzville, Pit of 100 Trials (Floors 1-9)
Sleep? 100% Dizzy? 100% Confuse? 100% Tiny? 100%
Stop? 120% Soft? 100% Burn? 150% Freeze? 100%
Fright? 110% Gale Force? 110% KO? 150% Moves Spin (1)
Level 8 Exp. points 0 Coins 0 - 1 Items Mushroom, Sleepy Sheep, Pretty Lucky P, Pretty Lucky, Thunder Bolt
48 Log A Spinia with spines on its head. If you stomp on it, you'll take damage. For whatever reasons, it looks really peeved.
Tattle That's a Spania. A Spinia with spikes on its head. It looks meaner, too. So, sorta the same as a Spinia. You oughta watch out for the spikes on its head, but otherwise, just whale on it. I gotta be honest, though, the way that thing spins makes me wanna yack.
Spunia
PMTTYD Tattle Log - Spunia.png Max HP 12 Attack 7 Defense 2 Location(s) Rogueport Sewers
Pit of 100 Trials (levels 81-89)
Sleep? 70% Dizzy? 70% Confuse? 70% Tiny? 90%
Stop? 90% Soft? 90% Burn? 150% Freeze? 70%
Fright? 80% Gale Force? 80% KO? 30% Moves Spin (7)
Level 33 Exp. points 1 Coins 1 - 4 Items Super Shroom, Thunder Rage, Pretty Lucky P
49 Log A creature with a body made up of springy discs. It may not look like much, but it's pretty tough.
Tattle That's a Spunia. Its body is made up of springy discs. It may not look like much, but it's pretty tough. It won't come at you with anything too weird, so just hang in there, OK?
Fuzzy
PMTTYD Tattle Log - Fuzzy.png Max HP 3 Attack 1 Defense 0 Location(s) Shhwonk Fortress, Glitz Pit, Pit of 100 Trials (Floors 1-9)
Sleep? 95% Dizzy? 90% Confuse? 95% Tiny? 90%
Stop? 95% Soft? 95% Burn? 100% Freeze? 80%
Fright? 95% Gale Force? 90% KO? 100% Moves Kissy-Kissy (1, recovers health according to damage, Piercing)
Level 8 Exp. points 0 Coins 0 - 1 Items HP Drain, Mushroom, Stopwatch
50 Log A parasite that sucks up its opponent's HP to replenish its own. Fuzzies are so hyper that it's hard to time your Guard Action Command.
Tattle That's a Fuzzy. What a hyper little guy, huh? Cut back on the caffeine! Those things suck up your HP and use it to replenish their own! Isn't that the worst? I mean, EW! Doesn't that just sound totally gross? Anyway, guard against them by pressing A Button the MOMENT they release you. The timing is pretty hard to master, so, uh, practice up! These things really suck... HP.
Gold Fuzzy
PMTTYD Tattle Log - Gold Fuzzy.png Max HP 10 Attack 1 Defense 0 Location(s) Shhwonk Fortress
Sleep? 0% Dizzy? 0% Confuse? 0% Tiny? 0%
Stop? 0% Soft? 0% Burn? 100% Freeze? 0%
Fright? 0% Gale Force? 0% KO? 0% Moves Jump (1), Army Call (summons Fuzzy Horde)
Level 27 Exp. points 0 Coins N/A Items None
51 Log A gold-colored Fuzzy that attacks by charging at you. Unlike normal Fuzzies, it won't drain your HP.
Tattle That's a Gold Fuzzy. Whoa, those are super-rare! I'm serious! Wow! Oh, but hey! Even though it's a Fuzzy, it won't suck up your HP, which is nice. I have to wonder though... How does this thing hide? Look at it! It's so gaudy!
Green Fuzzy
PMTTYD Tattle Log - Green Fuzzy.png Max HP 5 Attack 3 Defense 0 Location(s) Glitz Pit, Keelhaul Key
Sleep? 85% Dizzy? 80% Confuse? 85% Tiny? 90%
Stop? 85% Soft? 95% Burn? 100% Freeze? 70%
Fright? 85% Gale Force? 80% KO? 95% Moves HP Drain (Absorbs 3 HP, Piercing), Spin (summons Green Fuzzy with identical stats)
Level 19 Exp. points 0 Coins 0 - 3 Items Sleepy Sheep, Slow Shroom, Ruin Powder, HP Plus P, Ice Storm
52 Log This minty Fuzzy replenishes its HP as it drains yours. And it can multiply.
Tattle That's a Green Fuzzy. As you can see, it's a Fuzzy, and it's green. This is similar to a normal Fuzzy, so it replenishes its own HP as it sucks out ours. EWWWWWWWWWWWWWWWW... That is just the grossest thing ever. ...If you don't find that idea gross, seriously, there's something wrong with you. The main difference between this and other Fuzzies is that this one multiplies. You know, I bet this thing would look great sitting next to a Gold Fuzzy.
Flower Fuzzy
PMTTYD Tattle Log - Flower Fuzzy.png Max HP 6 Attack 3 Defense 0 Location(s) Glitz Pit, Keelhaul Key, Pit of 100 Trials (floors 31-39)
Sleep? 85% Dizzy? 80% Confuse? 85% Tiny? 90%
Stop? 85% Soft? 95% Burn? 100% Freeze? 70%
Fright? 85% Gale Force? 80% KO? 95% Moves FP Drain (Absorbs 3 FP [if only 1 or 2 FP are applicable, then that is drained]), FP Thunder (3 to Mario and Partner, Piercing), Kissy-Kissy (3, only uses when Mario lacks FP, Piercing)
Level 19 Exp. points 0 Coins 0 - 3 Items Shooting Star, Stop Watch, Ice Storm, Slow Shroom, Sleepy Sheep, Last Stand P
53 Log A Fuzzy with lovely coloring. It'll suck your FP and attack with magic when full.
Tattle That's a Flower Fuzzy. Wow, what a totally pretty Fuzzy, don'tcha think? Max HP is 6, Attack is 3, and Defense is 0. This thing attacks by boinging in and sucking out FP. How uncool! We need FP! Once it charges up its own FP, it uses magical attacks. Better beat it before it does. Oh! I just got it! It's a Flower Fuzzy because it sucks your FP (Flower Points)! Duuuuuuh! Hee hee!
Pokey
PMTTYD Tattle Log - Pokey.png Max HP 4 Attack 3 Defense 0 Location(s) Glitz Pit, Pit of 100 Trials (rooms 11-19)
Sleep? 95% Dizzy? 80% Confuse? 90% Tiny? 90%
Stop? 80% Soft? 95% Burn? 100% Freeze? 60%
Fright? 100% Gale Force? 90% KO? 100% Moves Slam (2), Body Throw (3), Pull (summons Pokey), Bonk (4 (uses it when it loses all its body segments))
Level 11 Exp. points 0 Coins 1 - 2 Items HP Drain, Earth Quake, Mr. Softener, Life Shroom, Tasty Tonic (drop only)
54 Log A cactus ghoul covered from head to base in nasty spines. It attacks by lobbing sections of itself at you, and can even call other Pokeys to fight alongside it.
Tattle That's a Pokey. It's a cactus ghoul that's got nasty spines all over its body. Max HP is 4, Attack is 3, and Defense is 0. Look at those spines... Those would TOTALLY hurt. If you stomp on it, you'll regret it. Pokeys attack by lobbing parts of their bodies and by charging at you... They can even call friends in for help, so be quick about taking them out.
Poison Pokey
PMTTYD Tattle Log - Poison Pokey.png Max HP 8 Attack 4 Defense 0 Location(s) Riverside Station, Pit of 100 Trials
Sleep? 75% Dizzy? 60% Confuse? 70% Tiny? 85%
Stop? 60% Soft? 90% Burn? 100% Freeze? 40%
Fright? 80% Gale Force? 70% KO? 95% Moves Slam (3, Poison), Body Throw (4, Poison), Pull (summons Poison Pokey), Bonk (5, Poison)
Level 23 Exp. points 0 Coins 1 - 3 Items Life Shroom, HP Drain, Earth Quake, Mr. Softener
55 Log A poisonous Pokey that attacks with poison and sometimes calls in friends. Take it out quickly.
Tattle That's a Poison Pokey. As you probably guessed, it's a poisonous Pokey. Max HP is 8, Attack is 4, and Defense is 0. If you get poisoned, your HP will slowly drain, so you may want to avoid that. I'm sure you can see this, but they have spines all over, so DON'T touch them. They may be smiling, but that doesn't mean they're happy to see you!
Pale Piranha
PMTTYD Tattle Log - Pale Piranha.png Max HP 4 Attack 2 Defense 0 Location(s) Boggly Woods, Glitz Pit, The Great Tree
Sleep? 110% Dizzy? 60% Confuse? 100% Tiny? 95%
Stop? 90% Soft? 95% Burn? 100% Freeze? 80%
Fright? 30% Gale Force? 60% KO? 95% Moves Jaw Clamp (2)
Level 11 Exp. points 0 Coins 1 - 2 Items None
56 Log A monochrome Piranha Plant that attacks with a nasty bite. If you see one, throw all you've got at it, or run.
Tattle That's a Pale Piranha. You know about these guys. The famous Piranha Plants. This colorless subspecies is adapted to Boggly Woods. Ah, the wonders of nature! If you try to jump on them, they'll totally chomp on you.
Putrid Piranha
PMTTYD Tattle Log - Putrid Piranha.png Max HP 8 Attack 3 Defense 0 Location(s) Keelhaul Key
Sleep? 105% Dizzy? 50% Confuse? 95% Tiny? 90%
Stop? 80% Soft? 95% Burn? 100% Freeze? 70%
Fright? 20% Gale Force? 40% KO? 95% Moves Jaw Clamp (3), Poison Breath (2 to Mario and Partner, Poison, Piercing)
Level 20 Exp. points 0 Coins 0 - 3 Items None
57 Log A poisonous Piranha Plant. It'll poison your allies. Use your guard effectively to avoid poisoning.
Tattle That's a Putrid Piranha. It's a poisonous Piranha Plant. That color is totally sickly... Max HP is 8, Attack is 3, and Defense is 0. It bites, AND it attacks with super-rank poison breath. Breath mint, table four! If you get poisoned, your HP will slowly go down, so, y'know, try not to.
Frost Piranha
PMTTYD Tattle Log - Frost Piranha.png Max HP 10 Attack 5 Defense 0 Location(s) Fahr Outpost, Pit of 100 Trials (Floors 61-69)
Sleep? 100% Dizzy? 40% Confuse? 80% Tiny? 85%
Stop? 70% Soft? 85% Burn? 100% Freeze? 0%
Fright? 10% Gale Force? 40% KO? 95% Moves Jaw Clamp (5, Frozen)
Level 26 Exp. points 0 Coins 1 - 4 Items None
58 Log A Piranha Plant with ice powers that's weak against fire. Its biting attack sometimes freezes you.
Tattle That's a Frost Piranha. It's a cool customer with strong ice powers. Max HP is 10, Attack is 5 and Defense is 0. Its biting attack sometimes freezes us, so try to immobilize it first. It's weak against fire attacks, too, so use them as well.
Piranha Plant
PMTTYD Tattle Log - Piranha Plant.png Max HP 15 Attack 9 Defense 0 Location(s) Pit of 100 Trials (Floors 81-89)
Sleep? 100% Dizzy? 40% Confuse? 80% Tiny? 85%
Stop? 70% Soft? 85% Burn? 100% Freeze? 60%
Fright? 10% Gale Force? 30% KO? 30% Moves Jaw Clamp (9)
Level 33 Exp. points 1 Coins 1 - 4 Items None
59 Log The strongest of the Piranha Plants. It likes to live... in pipes.
Tattle That's a Piranha Plant. In fact, I think this is the strongest type of them all. Max HP is 15, Attack is 9 and Defense is 0. Its Attack power is absurdly high... It may look like a normal Piranha Plant, but don't be fooled! It's super-tough! If we get beaten by a flower, we'll never hear the end of it, know what I mean?
Crazee Dayzee
PMTTYD Tattle Log - Crazee Dayzee.png Max HP 7 Attack 2 Defense 0 Location(s) Twilight Trail
Sleep? 95% Dizzy? 30% Confuse? 50% Tiny? 30%
Stop? 30% Soft? 30% Burn? 100% Freeze? 30%
Fright? 100% Gale Force? 80% KO? 30% Moves Sing (2; Sleep; Piercing), Run
Level 16 Exp. points 0 Coins 1 - 3 Items Super Shroom, Mini Mr. Mini, Thunder Bolt, Earth Quake, Ultra Shroom
60 Log This fleet-footed flower foe is super-cute, and it sings one hypnotically sleepy lullaby.
Tattle That's a Crazee Dayzee. It may look totally cute, but it's a serious foe. What you gotta worry about is its lullaby. That tune will totally zonk you out. If you manage to guard well, though, you might not pass out. Try to learn the timing. Oh, and when its HP runs low, it runs away, so try to KO it in one fell swoop.
Amazy Dayzee
PMTTYD Tattle Log - Amazy Dayzee.png Max HP 20 Attack 20 Defense 1 Location(s) Twilight Trail, Pit of 100 Trials (Floors 92, 93, 94, 96, 97, 98 (occasionally, among other enemies))
Sleep? 50% Dizzy? 10% Confuse? 30% Tiny? 10%
Stop? 10% Soft? 10% Burn? 100% Freeze? 10%
Fright? 100% Gale Force? 60% KO? 10% Moves Lullaby (20; Sleep; Piercing), Flee (Runs from Battle)
Level 100 Exp. points 0 Coins 5 - 10 Items Ultra Shroom, Shooting Star
61 Log A mystical Dayzee that's almost never seen. Since it has such a high amount of HP, and because it's so quick to run away, this creature is almost impossible to beat.
Tattle That's an Amazy Dayzee. This mystical Dayzee is like, the rarest thing ever. Since it has such high HP and runs away really quickly, it's almost impossible to beat. Plus, its lullaby has massive Attack power, so if we're low on HP, we need to scram. You gotta think hard about whether to fight or bolt.
Pider
PMTTYD Tattle Log - Pider.png Max HP 5 Attack 2 Defense 0 Location(s) Great Tree , Glitzville and Pit of 100 Trials (Level 11-19)
Sleep? 90% Dizzy? 50% Confuse? 90% Tiny? 90%
Stop? 90% Soft? 95% Burn? 100% Freeze? 90%
Fright? 100% Gale Force? 70% KO? 95% Moves Spider-spit (2), Multispit (1x3)
Level 12 Exp. points 0 Coins 0 - 2 Items Ruin Powder
62 Log A spidery creature that drops down on webs. It can shoot out three web-wads to attack consecutively.
Tattle That's a Pider. ICK! They gross me out. Max HP is 5, Attack is 2, and Defense is 0. EWWWWWWWWW! Besides its normal attacks, it might spit three web-wads at you consecutively. You'd better have good timing if you wanna guard against its attacks. It also says here that the Punies can't stand Piders. So I'm not the only one! Just the sight of these things makes Punies flee in terror. I know how they feel!
Arantula
PMTTYD Tattle Log - Arantula.png Max HP 16 Attack 7 Defense 0 Location(s) Pit of 100 Trials (Levels 83, 88)
Sleep? 70% Dizzy? 30% Confuse? 70% Tiny? 80%
Stop? 70% Soft? 85% Burn? 100% Freeze? 70%
Fright? 80% Gale Force? 30% KO? 30% Moves Spider-spit (7), Multispit (4x3)
Level 34 Exp. points 1 Coins 1 - 4 Items None
63 Log A spider-like creature that lives deep underground and spits web-wads. Its coloring is intimidating, but don't worry; it's not poisonous.
Tattle That's an Arantula. It's a spider-like creature that lives deep underground. It'll spit web-wads at you. Sometimes it even attacks several times in a row. That coloring freaks me out. ...I'm kinda scared of spiders. So let's do this quickly!!
Swooper
PMTTYD Tattle Log - Swooper.png Max HP 6 Attack 3 Defense 0 Location(s) Creepy Steeple, Glitzville
Sleep? 80% Dizzy? 105% Confuse? 80% Tiny? 90%
Stop? 85% Soft? 95% Burn? 100% Freeze? 80%
Fright? 80% Gale Force? 95% KO? 95% Moves Swoop (3)
Level 17 Exp. points 0 Coins 0 - 2 Items Fire Flower, Boo's Sheet, Mushroom
64 Log A roosting creature that will hang from the ceiling until damaged.
Tattle That's a Swooper. I bet they call it that 'cause of the way it swoops around. Wow! That's some AMAZING naming work. Seriously! It's pure naming genius!!! So, anyway... Says here it hangs from the ceiling. If you can just damage it, it oughta drop off the ceiling. And then you can whack it!
Swoopula
PMTTYD Tattle Log - Swoopula.png Max HP 9 Attack 4 Defense 0 Location(s) Palace of Shadow, Pit of 100 Trials (Levels 71-79)
Sleep? 70% Dizzy? 100% Confuse? 70% Tiny? 80%
Stop? 75% Soft? 90% Burn? 100% Freeze? 70%
Fright? 70% Gale Force? 85% KO? 95% Moves Suck (Absorbs 4 HP, Piercing)
Level 30 Exp. points 0 Coins 0 - 4 Items Boo's Sheet, Dizzy Dial, Ice Storm
65 Log An HP-sucking batlike thing. Its name comes from its swooping, blood-sucking attack.
Tattle That's a Swoopula. An airborne, bloodsucking batlike thing. As if losing HP wasn't bad enough, this little creep adds yours to its own! How totally, totally gross! Don't let it bite me, Mario!
Swampire
PMTTYD Tattle Log - Swampire.png Max HP 20 Attack 6 Defense 0 Location(s) Pit of 100 Trials (Floors 91-99)
Sleep? 50% Dizzy? 90% Confuse? 50% Tiny? 75%
Stop? 55% Soft? 80% Burn? 100% Freeze? 50%
Fright? 50% Gale Force? 75% KO? 20% Moves HP Drain (6, Piercing)
Level 35 Exp. points 2 Coins 2 - 4 Items Ice Storm, Ruin Powder, Super Shroom, Boo's Sheet
66 Log A feared health-sucking bat that lives in the darkness. It steals your HP to add to its own.
Tattle That's a Swampire. It's a feared health-sucker that hides in the darkness. It sucks health from its prey to add to its own HP. And that... totally grosses me out like you wouldn't believe. If you let it feast on you, its HP will get really high. Focus your attacks on it!
Dark Puff
PMTTYD Tattle Log - Dark Puff.png Max HP 3 Attack 2 Defense 0 Location(s) Boggly Woods, Glitzville, Pit of 100 Trials (Floor 11-19)
Sleep? 95% Dizzy? 105% Confuse? 90% Tiny? 95%
Stop? 95% Soft? 95% Burn? 100% Freeze? 100%
Fright? 90% Gale Force? 105% KO? 95% Moves Slam (2), Shocking Charge (Electric), Thunder Attack (2 to Mario and Partner, Piercing), Fly to Hover (Moves closer to ground, does not count as turn), Hover to Fly (moves higher in the air, does not count as turn)
Level 10 Exp. points 0 Coins 1 - 2 Items Mushroom, Thunder Bolt, Dizzy Dial
67 Log A thunderhead that attacks with lightning. Don't touch it when it's charged up, or you'll be in for a shock.
Tattle It's basically a tiny, mean thunderhead. Sometimes it'll charge itself with electricity. Don't touch it when it does! Yowch! You know what I mean, right? Brzzzzzzzzzzzzzzzzzzzzzzzzt! Shocking! After it charges itself, it'll totally zap you with lightning. Beat it as fast as you can.
Ruff Puff
PMTTYD Tattle Log - Ruff Puff.png Max HP 7 Attack 4 Defense 0 Location(s) Riverside Station
Sleep? 75% Dizzy? 100% Confuse? 70% Tiny? 90%
Stop? 75% Soft? 90% Burn? 100% Freeze? 100%
Fright? 70% Gale Force? 95% KO? 95% Moves Slam (4), Shocking Charge (Electric), Thunder Attack (4 to Mario and Partner, Piercing), Fly to Hover (Moves closer to ground, does not count as turn), Hover to Fly (moves higher in the air, does not count as turn)
Level 23 Exp. points 0 Coins 2 - 3 Items Thunder Rage, Mr. Softener, Super Shroom
68 Log A relative of the Dark Puff... or perhaps just a different-colored one. It charges up and shocks you with lightning.
Tattle This is a Ruff Puff. Don't confuse them with Dark Puffs... Although I don't think the world would end if you DID confuse them, but anyway... Max HP is 7, Attack is 4, and Defense is 0. They swoop at you or charge themselves with electricity before unleashing lightning. Oh, and if you touch them while they're charged, you'll get a shock!
Ice Puff
PMTTYD Tattle Log - Ice Puff.png Max HP 9 Attack 4 Defense 0 Location(s) Fahr Outpost, Pit of 100 Trials (Levels 51-59)
Sleep? 65% Dizzy? 95% Confuse? 60% Tiny? 75%
Stop? 65% Soft? 90% Burn? 100% Freeze? 0%
Fright? 70% Gale Force? 85% KO? 95% Moves Slam (4), Freezing Charge (causes Ice Puff to be immune to direct attacks; they will cause 1 counter damage), Frost Attack (5 to Mario and Partner, Frozen, Piercing), Fly to Hover (Moves closer to ground, does not count as turn), Hover to Fly (moves higher in the air, does not count as turn)
Level 25 Exp. points 0 Coins 0 - 4 Items Dizzy Dial, Ice Storm, Ruin Powder
69 Log Ruff Puff's chilly brother, it will sometimes freeze you with its cold breath.
Tattle That's an Ice Puff. It's a mean snow cloud that appears in cold areas. Max HP is 9, Attack is 4 and Defense is 0. It swoops down and uses cold breath to attack. Trust me, it's NOT refreshing. That cold breath can freeze us, so try to avoid it. Also, if we touch it when it's storing cold energy, we'll get hurt. Isn't that super-weak? They're vulnerable to fire, so let's try that, maybe.
Poison Puff
PMTTYD Tattle Log - Poison Puff.png Max HP 15 Attack 8 Defense 0 Location(s) Pit of 100 Trials (Levels 91-99)
Sleep? 65% Dizzy? 90% Confuse? 60% Tiny? 80%
Stop? 65% Soft? 80% Burn? 100% Freeze? 100%
Fright? 60% Gale Force? 85% KO? 20% Moves Slam (8), Poison Charge (they will do Payback damage and poison the attacker), Poison Blast (10 to Mario and Partner, Poison, Piercing), Fly to Hover (Moves closer to ground, does not count as turn), Hover to Fly (moves higher in the air, does not count as turn)
Level 34 Exp. points 2 Coins 2 - 4 Items Super Shroom, Thunder Rage
70 Log A poisonous cloud creature. It'll charge you or try to poison you, and if you touch it while it's storing poison, you'll get hurt.
Tattle That's a Poison Puff. Basically just a puff of poisonous air. Max HP is 15, Attack is 8 and Defense is 0. Its poison-gas attack is 10! These things charge you, but they also save up toxins and poison you with them. Scum! Plus, you can't touch them when they're saving up toxins or you'll get hurt. Lame!
Boo
PMTTYD Tattle Log - Boo.png Max HP 7 Attack 3 Defense 0 Location(s) Creepy Steeple, Pit of 100 Trials (Levels 31-40)
Sleep? 50% Dizzy? 105% Confuse? 50% Tiny? 90%
Stop? 50% Soft? 95% Burn? 100% Freeze? 50%
Fright? 50% Gale Force? 90% KO? 10% Moves Scare (3), Hide (Invisible), Power Transfer (makes an ally Invisible), Float (causes some of the Boos in battle to move high in the air)
Level 17 Exp. points 0 Coins 1 - 3 Items Mini Mr. Mini, Fire Flower, Dizzy Dial, Slow Shroom
71 Log A somewhat shy ghost that can make itself or its allies invisible. It may be a ghost, but it's pretty cute.
Tattle That's a Boo. It's everyone's favorite ghost. ...Well, most everyone... It's nothing to write home about on the Attack side, but it can turn invisible. If it turns invisible, we won't be able to hit it, so beat it while you can see it. Boos are kinda cute, but I sure wouldn't want to meet one in a dark alley. If I ran into one in the bathroom in the middle of the night, I'd... Well, never you mind what I'd do.
Atomic Boo
PMTTYD Tattle Log - Atomic Boo.png Max HP 40 Attack 4 Defense 0 Location(s) Creepy Steeple
Sleep? 40% Dizzy? 40% Confuse? 40% Tiny? 0%
Stop? 40% Soft? 80% Burn? 100% Freeze? 30%
Fright? 0% Gale Force? 10% KO? 5% Moves Heavy Drop (4), Hide (N/A), Summon (4, Stop, Piercing), Spook (4 to the character in front, 3 to the character in back, Confusion, Piercing), Boo Swarm (3, 2, 1)
Level 52 Exp. points 0 Coins 1 Items Lucky Start
72 Log A massive creature made up of countless Boos. It attacks by breaking apart and sending out hundreds of Boos.
Tattle That's an Atomic Boo. It's a giant Boo made up of a ton of smaller Boos. This thing will try to smoosh us. It can also split up and send hundreds of Boos at us. And, when he attacks, we might get so scared that we get confused or can't move. I sure wouldn't want to see this thing standing behind me in the middle of the night... Creeeeeepy...
Dark Boo
PMTTYD Tattle Log - Dark Boo.png Max HP 8 Attack 5 Defense 0 Location(s) Poshley Sanctum, Pit of 100 Trials
Sleep? 40% Dizzy? 100% Confuse? 40% Tiny? 85%
Stop? 40% Soft? 90% Burn? 100% Freeze? 40%
Fright? 40% Gale Force? 85% KO? 10% Moves Scare (5), Outta Sight (makes user or ally invisible for one turn), Float (makes user and all allies invulnerable to ground attacks)
Level 24 Exp. points 0 Coins 0 - 4 Items Dizzy Dial, Slow Shroom, Thunder Rage, Power Punch
73 Log A creepy-looking Boo with high HP and Attack. Get it before it turns invisible!
Tattle That's a Dark Boo. Purple just looks... so wrong. These Boos are SO creepy. Its HP and Attack are high, but they're just like ordinary Boos otherwise. So, just attack it like a normal Boo. Get it before it turns invisible!
Ember
PMTTYD Tattle Log - Ember.png Max HP 8 Attack 3 Defense 0 Location(s) Keelhaul Key, Pirate's Grotto
Sleep? 50% Dizzy? 105% Confuse? 75% Tiny? 90%
Stop? 90% Soft? 95% Burn? 0% Freeze? 50%
Fright? 50% Gale Force? 90% KO? 95% Moves Jump (3), Traveling Flame (2 to Mario and Partner, Burn, Piercing), Fireball (2, Burn, Piercing)
Level 20 Exp. points 0 Coins 1 - 4 Items Power Punch
74 Log These blue flame spirits are susceptible to ice and explosive attacks. They're said to be vengeful spirits of the recent dead.
Tattle That's an Ember. Sort of a pale-blue flame spirit. Kind of spooky. Max HP is 8, Attack is 3, and Defense is 0. Of course, since this thing is a flame, touching it will hurt. Didn't Mama teach you that? Looks like it's susceptible to ice or explosive attacks, though, so that's something. If you get hit by a flame attack, you'll catch fire, so try to guard well.
Lava Bubble
PMTTYD Tattle Log - Lava Bubble.png Max HP 6 Attack 4 Defense 0 Location(s) Pirate's Grotto, Pit of 100 Trials
Sleep? 50% Dizzy? 105% Confuse? 75% Tiny? 90%
Stop? 90% Soft? 95% Burn? 0% Freeze? 50%
Fright? 50% Gale Force? 90% KO? 95% Moves Jump (4), Fireball (3, Burn, Piercing)
Level 21 Exp. points 0 Coins 1 - 3 Items Power Punch, HP Drain, Super Shroom
75 Log This flame spirit is vulnerable to explosions and ice attacks. If you stomp on it, you'll take damage.
Tattle That's a Lava Bubble. It's a flame spirit. Max HP is 6, Attack is 4, and Defense is 0. Its HP and Attack power may be different from an Ember's, but otherwise it's the same. Since it is made of fire, try not to touch it, 'cause it'll burn you. Apparently it's vulnerable to explosions and ice attacks. Oh, and if you get hit by a flame attack, you might catch fire, so guard well.
Phantom Ember
PMTTYD Tattle Log - Phantom Ember.png Max HP 10 Attack 5 Defense 0 Location(s) Palace of Shadow, Pit of 100 Trials (Floors 71-79)
Sleep? 40% Dizzy? 100% Confuse? 65% Tiny? 80%
Stop? 80% Soft? 90% Burn? 0% Freeze? 40%
Fright? 40% Gale Force? 80% KO? 90% Moves Jump (5), Fireball (5, Burn, Piercing)
Level 30 Exp. points 0 Coins 2 - 4 Items Ruin Powder, Power Punch, Super Shroom
76 Log An angry spirit from beyond. Its flame attack will set you on fire.
Tattle That's a Phantom Ember. It's an angry spirit born of hatred and confusion. So, um... I'm not too cool with this thing! B-B-B-B-Bleck... Max HP is 10, Attack is 5, and Defense is 0. If it attacks you with spirit flames, you'll catch on fire. Let's send this ghoul back to the grave, OK? P-P-P-P-Please...
Bald Cleft
PMTTYD Tattle Log - Bald Cleft.png Max HP 2 Attack 1 Defense 2 Location(s) Shhwonk Fortress
Sleep? 50% Dizzy? 50% Confuse? 50% Tiny? 70%
Stop? 100% Soft? 100% Burn? 0% Freeze? 70%
Fright? 50% Gale Force? 40% KO? 95% Moves Charge (1)
Level 12 Exp. points 0 Coins 5 Items None
77 Log Basically a rock monster with a swarthy-looking face. It attacks by charging and is impervious to fire.
Tattle That's a Bald Cleft. Basically, a rock monster with a swarthy-looking face. Uh... this is kind of mean, but bald guys... really just don't do it for me. Yeah. This guy is rock solid. Fire doesn't even hurt it. It might be best to attack with, say... a POW Block.
Hyper Bald Cleft
PMTTYD Tattle Log - Hyper Bald Cleft.png Max HP 3 Attack 2 Defense 2 Location(s) Glitz Pit
Sleep? 40% Dizzy? 40% Confuse? 40% Tiny? 65%
Stop? 90% Soft? 100% Burn? 0% Freeze? 60%
Fright? 40% Gale Force? 30% KO? 95% Moves Charge (2), Charge Up (ATK+6), Missilecharge (8)
Level 12 Exp. points 0 Coins 1 - 3 Items None
78 Log A hyperactive Bald Cleft that can charge up energy, boosting its Attack to eight.
Tattle That's a Hyper Bald Cleft. Like Clefts and Bald Clefts, this is also a rock monster. This hyper version can build up its energy, boosting its Attack to 8 on the next turn. It has low HP, but its body is rock-hard and impervious to fire, making it super-tough. It says here that item attacks are pretty effective. Beat it before it goes hyper!
Cleft
PMTTYD Tattle Log - Cleft.png Max HP 2 Attack 2 Defense 2 Location(s) Shhwonk Fortress, Boggly Woods, Pit of 100 Trials
Sleep? 50% Dizzy? 50% Confuse? 50% Tiny? 70%
Stop? 100% Soft? 100% Burn? 0% Freeze? 70%
Fright? 50% Gale Force? 70% KO? 95% Moves Cleft Charge (2)
Level 12 Exp. points 0 Coins 1 - 3 Items Mushroom, Thunder Bolt, Earth Quake, Mini Mr. Mini, Dizzy Dial
79 Log A spiky, rock-headed jerk that's impervious to fire attacks and has a solid body.
Tattle That's a Cleft. A rock-head jerk with spikes on his noggin. What a rocker! That hard head is a major pain. Fire doesn't hurt it, but other types of items are pretty effective, usually. If nothing seems to work on it, you can always just run.
Iron Cleft (Red)
PMTTYD Tattle Log - Iron Cleft Red.png Max HP 6 Attack 4 Defense Special; immune to all attacks except Gulp Location(s) Glitz Pit
Sleep? 0% Dizzy? 0% Confuse? 0% Tiny? 0%
Stop? 0% Soft? 0% Burn? 0% Freeze? 0%
Fright? 0% Gale Force? 0% KO? 0% Moves Charge (4, resists counter, Piercing)
Level 18 Exp. points 0 Coins 3 Items None
80 Log No attacks can pierce the Defense of this hard, metallic Cleft. Are they impossible to defeat???
Tattle That's an Iron Cleft. That guy is SCARY. Period! What's WITH this book? It says no attack will work against Iron Clefts! It says nothing in the world is as hard as an Iron Cleft, so its Defense is impenetrable. If that's true, the only way to beat one is to whack it with the other one... Running away may not be a bad idea at this point.
Iron Cleft (Green)
PMTTYD Tattle Log - Iron Cleft Green.png Max HP 6 Attack 4 Defense Special; immune to all attacks except Gulp Location(s) Glitz Pit
Sleep? 0% Dizzy? 0% Confuse? 0% Tiny? 0%
Stop? 0% Soft? 0% Burn? 0% Freeze? 0%
Fright? 0% Gale Force? 0% KO? 0% Moves Charge (4, resists counter, Piercing)
Level 18 Exp. points 0 Coins 3 Items None
81 Log No attacks can pierce the Defense of this hard, metallic Cleft. Are they impossible to defeat??? Since this one is wearing green shoes, it must be the younger brother.
Tattle That's an Iron Cleft. That guy is SCARY. Period! What's WITH this book? It says no attack will work against Iron Clefts! It says nothing in the world is as hard as an Iron Cleft, so its Defense is impenetrable. If that's true, the only way to beat one is to whack it with the other one... Running away may not be a bad idea at this point.
Hyper Cleft
PMTTYD Tattle Log - Hyper Cleft.png Max HP 4 Attack 3 Defense 3 Location(s) Twilight Trail
Sleep? 40% Dizzy? 40% Confuse? 40% Tiny? 65%
Stop? 90% Soft? 100% Burn? 0% Freeze? 60%
Fright? 40% Gale Force? 30% KO? 95% Moves Charge (3), Charge Up (ATK+6), Missilecharge (9)
Level 17 Exp. points 0 Coins 1 - 4 Items Earth Quake, Super Shroom, Repel Cape, Mini Mr. Mini
82 Log A hyperactive Cleft that uses charge moves to boost its Attack power to 9.
Tattle That's a Hyper Cleft. It's basically a Cleft that uses charged-up moves. When it charges up, its attack power rises to 9. Couple its rock-hardness with its ability to charge up... and things get scary. If you're confident, you may wanna try doing Superguards to send its attacks back... If you can't, you'd better use some items, or you'd better hightail it out of here.
Moon Cleft
PMTTYD Tattle Log - Moon Cleft.png Max HP 6 Attack 5 Defense 5 Location(s) Moon, Pit of 100 Trials
Sleep? 30% Dizzy? 30% Confuse? 30% Tiny? 60%
Stop? 80% Soft? 100% Burn? 0% Freeze? 50%
Fright? 30% Gale Force? 20% KO? 95% Moves Charge (5)
Level 26 Exp. points 0 Coins 1 - 4 Items Super Shroom, Stopwatch, Earth Quake, Mini Mr. Mini
83 Log A Cleft living on the moon. Its Defense is high, but if you turn it over with an explosion, its Defense goes down to 0.
Tattle It's your basic Cleft living on the moon. Defense is high, as usual... and fire attacks don't work against it. If you can turn it over with an explosion, though, its Defense goes down to 0.
Bristle
PMTTYD Tattle Log - Bristle.png Max HP 2 Attack 1 Defense 4 Location(s) Shhwonk Fortress, Glitzville
Sleep? 40% Dizzy? 40% Confuse? 40% Tiny? 60%
Stop? 100% Soft? 100% Burn? 0% Freeze? 60%
Fright? 50% Gale Force? 40% KO? 95% Moves Destruction (1)
Level 16 Exp. points 0 Coins 5 Items None
84 Log A petrified, spine-covered monster that attacks by charging at you and is impervious to fire. If you approach, its spikes will pop out and poke you.
Tattle That's a Bristle. ...Totally covered in spikes. They're so prickly! AND they're impervious to fire! Even trying to get close enough to whack it with a hammer is dangerous! Seriously, its spikes will totally pop out! So, since you can't Jump on it or use your Hammer... you'd better use an item!
Dark Bristle
PMTTYD Tattle Log - Dark Bristle.png Max HP 8 Attack 8 Defense 4 Location(s) Pit of 100 Trials (Floors 81-89)
Sleep? 20% Dizzy? 20% Confuse? 20% Tiny? 50%
Stop? 80% Soft? 100% Burn? 0% Freeze? 40%
Fright? 30% Gale Force? 20% KO? 30% Moves Destruction (8)
Level 34 Exp. points 1 Coins 2 - 4 Items Super Shroom
85 Log An ancient creature made of rock. Its Defense is high. You can't jump on it because of its spikes, and you can't get close to it because of its spears.
Tattle That's a Dark Bristle. It's an ancient creature made of rock. You can't Jump on it because of its spikes, and you can't approach due to its spears. AND its Defense is high. You'd better take it out with special attacks or items.
Bob-omb
PMTTYD Tattle Log - Bob-omb.png Max HP 4 Attack 2 Defense 1 Location(s) Glitz Pit, Pit of 100 Trials
Sleep? 70% Dizzy? 70% Confuse? 70% Tiny? 90%
Stop? 100% Soft? 95% Burn? 100% Freeze? 100%
Fright? 90% Gale Force? 80% KO? 95% Moves Ram (2), Explosion (5)
Level 12 Exp. points 0 Coins 1 - 2 Items Super Shroom, Repel Cape, Stopwatch, Ice Storm
86 Log A round bomb soldier that gets furious when damaged and attacks by charging and then exploding.
Tattle That's a Bob-omb. It attacks by blowing itself up. Yeah. Reeeeeeeal smart. A Bob-omb will get totally mad if you damage it. They have like, super-short fuses. When it gets mad, it'll charge and explode on its next turn. THAT attack... really hurts. Oh, and if it's mad, it'll blow up at the slightest contact. So don't attack directly! Attack it from a step away with a hammer or hit it with something hard, like a shell.
Bulky Bob-omb
PMTTYD Tattle Log - Bulky Bob-omb.png Max HP 6 Attack 2 Defense 1 Location(s) Pirate's Grotto, Pit of 100 Trials (Levels 41-49)
Sleep? 90% Dizzy? 70% Confuse? 70% Tiny? 80%
Stop? 75% Soft? 95% Burn? 100% Freeze? 100%
Fright? 80% Gale Force? 20% KO? 95% Moves Light Fuse (no effect), Defense Up (Defense Boost +3), Power Up (Attack Boost +3), Charge Up (ATK+3), Explosion (2)
Level 22 Exp. points 0 Coins 0 - 4 Items None
87 Log A big pink Bob-omb that explodes after 4 turns. That explosion is big, so take it out before then.
Tattle That's a Bulky Bob-omb. I think it's like other Bob-ombs... but it's huge! Max HP is 6, Attack is 2, Defense is 1. It's weird... It never attacks, but once its fuse is lit, it'll blow up on its own eventually. I don't mind it taking itself out of the battle, but that explosion hurts us, too! Oh, and when it powers up, that Attack power is 8, so watch out! Fire and explosions light its fuse, so I guess setting it off early is one strategy... You can run, too, but if you're gonna fight, beat it before it goes off!
Bob-ulk
PMTTYD Tattle Log - Bob-ulk.png Max HP 10 Attack 4 Defense 2 Location(s) Pit of 100 Trials (Levels 91-99)
Sleep? 70% Dizzy? 50% Confuse? 50% Tiny? 70%
Stop? 55% Soft? 85% Burn? 100% Freeze? 90%
Fright? 60% Gale Force? 10% KO? 20% Moves Power up (no effect), Defense Up (Defense Boost +3), Power Up (Power Boost +3), Charge Up (ATK+9), Explosion (4, 7, or 16)
Level 34 Exp. points 2 Coins 0 - 5 Items None
88 Log A really, really big Bob-omb that explodes after 4 turns. Take it out before then or you'll be peeling your lips off the ceiling!
Tattle That's a Bob-ulk. That's... easily the biggest Bob-omb I've ever seen! It won't attack, but once its fuse is lit, it'll explode after a while. So the problem is... how to beat it before it goes off. I mean, its bomb attack has a power of 16! That's no joke. Seriously, watch out for that. Just go all out to beat it. Pull out all the stops. Or you could just set it off early with fire or explosions. Your call.
Chain Chomp
PMTTYD Tattle Log - Chain Chomp.png Max HP 7 Attack 6 Defense 5 Location(s) Palace of Shadow, Pit of 100 Trials
Sleep? 0% Dizzy? 65% Confuse? 65% Tiny? 90%
Stop? 70% Soft? 95% Burn? 0% Freeze? 70%
Fright? 45% Gale Force? 30% KO? 90% Moves Chomp (6)
Level 32 Exp. points 0 Coins 2 - 4 Items Power Punch, Defend Plus
89 Log It's tough to damage this creature, but it has somewhat low HP, so it's possible to take it out with one decisive blow.
Tattle That's a Chain-Chomp. I'd hate to get chomped by those teeth. They look nasty. Max HP is 7, Attack is 6, and Defense is 5. Its body is hard, so most attacks won't do much. Plus, you can't damage it with fire and ice attacks. You can freeze it, though. Luckily, it has low HP, so you could take it down with a special move or an item. Chomp-Chomps are like, so super-pumped all the time. Don't they ever get tired?
Red Chomp
PMTTYD Tattle Log - Red Chomp.png Max HP 6 Attack 5 Defense 3 Location(s) Glitzville, Pit of 100 Trials
Sleep? 0% Dizzy? 65% Confuse? 65% Tiny? 90%
Stop? 70% Soft? 95% Burn? 0% Freeze? 70%
Fright? 45% Gale Force? 30% KO? 95% Moves Chomp (5)
Level 24 Exp. points 0 Coins 3 - 4 Items Power Punch
90 Log A red, brutal Chain-Chomp. Attack and Defense are high. Rumor has it that it's so angry because someone painted it red while it was sleeping...
Tattle That's a Red Chomp. It's a rabid, red, biting, chewing, chomping fool! Max HP is 6, Attack is 5, and Defense is 3. Its attacks are so powerful, we could be in a world of hurt if we don't beat it fast! ...Which is why it's really, REALLY lame that its Defense is so high. Its HP is pretty low, though, so items and special moves might just work... Just look at that color! Think someone painted it after it fell asleep at a party?
Bill Blaster
PMTTYD Tattle Log - Bill Blaster.png Max HP 5 Attack 0 Defense 2 Location(s) Pirate's Grotto
Sleep? 0% Dizzy? 0% Confuse? 0% Tiny? 90%
Stop? 0% Soft? 95% Burn? 100% Freeze? 100%
Fright? 0% Gale Force? 15% KO? 95% Moves Bullet Blast (summons Bullet Bill), Bullet Double (summons two Bullet Bills)
Level 22 Exp. points 0 Coins 3 - 6 Items Mushroom (drop only), Honey Syrup (drop only), Money Money (drop only)
91 Log A large black cannon that shoots Bullet Bills. Unknown whether it is alive or not.
Tattle That's a Bill Blaster. It's the cannon that shoots Bullet Bills. Max HP is 5, Defense is 2. It doesn't attack directly, but shoots Bullet Bills at you. I know the Bullet Bills are annoying, but take out the Bill Blaster first, trust me. Arrgh! How many of those things will it shoot at us?!? YOU'RE SO ANNOYING!
Bullet Bill
PMTTYD Tattle Log - Bullet Bill.png Max HP 2 Attack 4 Defense 1 Location(s) Pirate's Grotto
Sleep? 0% Dizzy? 105% Confuse? 50% Tiny? 95%
Stop? 0% Soft? 95% Burn? 100% Freeze? 70%
Fright? 0% Gale Force? 100% KO? 95% Moves Body Slam (4)
Level 1 Exp. points 0 Coins N/A Items None
92 Log A projectile that attacks after being shot from a Bill Blaster. Take it out before it slams into you.
Tattle That's a Bullet Bill. It attacks after being shot from a Bill Blaster. Max HP is 2, Attack is 4, Defense is 1. Take care of it quickly, or it'll totally whale into you, mosh-pit style! Use those Action Commands and take it out!
Bombshell Bill Blaster
PMTTYD Tattle Log - Bombshell Bill Blaster.png Max HP 10 Attack 0 Defense 4 Location(s) Palace of Shadow
Sleep? 0% Dizzy? 0% Confuse? 0% Tiny? 80%
Stop? 0% Soft? 95% Burn? 100% Freeze? 90%
Fright? 0% Gale Force? 5% KO? 90% Moves Bombshell Blast (summons Bombshell Bill), Bombshell Double (summons two Bombshell Bills)
Level 31 Exp. points 0 Coins 3 - 4 Items None
93 Log A much tougher Bill Blaster. It's really strong, but if you don't beat it, it'll keep shooting Bombshell Bills.
Tattle That's a B. Bill Blaster. It fires Bombshell Bills. Sorry about the abbreviation. Max HP is 10, Defense is 4. It's really, really tough. Yeah, hard to hurt this guy. Thing is, if you don't take it out, it'll keep shooting Bombshell Bills at you. So, you gotta figure out a way to beat it, and fast!
Bombshell Bill
PMTTYD Tattle Log - Bombshell Bill.png Max HP 3 Attack 6 Defense 2 Location(s) Palace of Shadow
Sleep? 0% Dizzy? 100% Confuse? 40% Tiny? 85%
Stop? 0% Soft? 95% Burn? 100% Freeze? 60%
Fright? 0% Gale Force? 90% KO? 90% Moves Body Slam (6)
Level 1 Exp. points 0 Coins N/A Items None
94 Log A souped-up Bullet Bill. It'll hit you hard if you don't take it out first. Its HP is low, so do it quickly!
Tattle That's a Bombshell Bill. B. Bill Blasters shoot these things repeatedly. Max HP is 3, Attack is 6, and Defense is 2. Its Attack is high, but its HP is low, so take it out before it takes YOU out! Then again, if you focus on these guys, you'll never win. Smack that B. Bill Blaster!
Dark Wizzerd
PMTTYD Tattle Log - Dark Wizzerd.png Max HP 10 Attack 5 Defense 2 Location(s) Palace of Shadow, Pit of 100 Trials
Sleep? 10% Dizzy? 90% Confuse? 40% Tiny? 85%
Stop? 50% Soft? 90% Burn? 100% Freeze? 50%
Fright? 30% Gale Force? 85% KO? 90% Moves Tickle (5), Laser Beam (5, Piercing), Lightning Storm (5), Power Up (Raises Stats), Recover (Heals 10 HP), Clone (creates illusions when alone)
Level 33 Exp. points 0 Coins 2 - 4 Items Life Shroom, Power Plus, Power Plus P, Thunder Rage, Stopwatch
95 Log A part-machine, part-organic, magic-using entity. It'll multiply itself to confuse you.
Tattle That's a Dark Wizzerd. It's a part-machine, part-organic, centuries-old thing. It uses magic to attack and to alter your condition, so stay on guard. If there's only one left, it'll multiple itself to confuse you. I know they look totally goofy, but they're actually pretty tough enemies.
  • Copy's Tattle: That's a Dark Wizzerd illusion. There's no point in attacking it, so don't bother. If you attack the real one, the illusions will vanish. So find the real one!
Wizzerd
PMTTYD Tattle Log - Wizzerd.png Max HP 10 Attack 6 Defense 3 Location(s) Pit of 100 Trials (Floors 71-79)
Sleep? 10% Dizzy? 90% Confuse? 40% Tiny? 85%
Stop? 50% Soft? 90% Burn? 100% Freeze? 50%
Fright? 30% Gale Force? 85% KO? 40% Moves Tickle (6), Laser Beam (6, Piercing), Confusion Beam (Confusion will happen if attack doesn't hurt Mario), Lightning Storm (6), Power Up (Raises Stats), Recover (Heals 6 HP)
Level 30 Exp. points 1 Coins 0 - 4 Items Stopwatch, Thunder Rage, Super Shroom
96 Log A part-machine, part-organic creature who uses different kinds of magic. It looks to be the best tickler of all time.
Tattle Tattle: That's a Wizzerd. It's a part-machine, part-organic, centuries-old thing. It uses magic to attack, heal, and alter your condition, so stay on guard. Its Defense is high, but we can totally take this thing!
Elite Wizzerd
PMTTYD Tattle Log - Elite Wizzerd.png Max HP 12 Attack 8 Defense 5 Location(s) Pit of 100 Trials (Floors 91-99)
Sleep? 0% Dizzy? 80% Confuse? 20% Tiny? 75%
Stop? 30% Soft? 80% Burn? 100% Freeze? 40%
Fright? 10% Gale Force? 75% KO? 20% Moves Tickle (8), Laser Beam (8, Piercing), Lightning Storm (8), Power Up (Raises Stats), Recover (Heals 10 HP), Clone (creates illusions when alone)
Level 36 Exp. points 2 Coins 2 - 5 Items Shooting Star, Stop Watch, Ultra Shroom, Jammin' Jelly (dropped after battle only)
97 Log The top of the heap for half-machine organisms. It uses various magic moves, and if it's alone, it'll create illusions of itself.
Tattle That's an Elite Wizzerd. This is the top of the heap for half-machine organisms. You can probably guess this, but it uses various magic moves in battle. And, if it's alone, it'll create illusions of itself. It has no real weakness. So just use whatever you've got to beat it, OK? Let's go, Mario!!
  • Copy's Tattle: That's an Elite Wizzerd illusion. There's no point in attacking it. The real Elite Wizzerd has a Max HP of 12, an Attack of 8, and a Defense of 5. If you attack the real one, the illusions will vanish. So find the real one!
Blooper
PMTTYD Tattle Log - Blooper.png Max HP 12 Attack 1 Defense 0 Location(s) Rogueport Sewers
Sleep? 100% Dizzy? 100% Confuse? 100% Tiny? 100%
Stop? 100% Soft? 100% Burn? 100% Freeze? 100%
Fright? 0% Gale Force? 0% KO? 0% Moves Ink Blast (1)
Level 41 Exp. points 0 Coins N/A Items None
98 Log A giant, squid like thing that attacks with its ink and tentacles. Based on its dialect, it may come from the western sea.
Tattle That's a Blooper... and a really super-humongous one, too! EWWWW! It's all slimy!!! I just can't STAND slimy, nasty, icky things. G-R-O-S-S, gross! It attacks with tentacles and ink. Once you damage both its tentacles it'll fall down... And then it's attack time! By the way, the tentacles each have 3 HP. Now relax and house on that slimy, nasty Blooper.
Blooper's tentacles
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Max HP 3 Attack 1 Defense 0 Location(s) Rogueport Sewers
Sleep? 0% Dizzy? 0% Confuse? 0% Tiny? 0%
Stop? 0% Soft? 0% Burn? 100% Freeze? 0%
Fright? 0% Gale Force? 0% KO? 0% Moves Slap (1)
Level 0 Exp. points 0 Coins N/A Items None
98 Log N/A
Tattle
Hooktail
PMTTYD Tattle Log - Hooktail.png Max HP 20 (+10 upon revival) Attack 5 Defense 1 Location(s) Hooktail Castle
Sleep? 20% Dizzy? 50% Confuse? 50% Tiny? 0%
Stop? 0% Soft? 0% Burn? 100% Freeze? 0%
Fright? 0% Gale Force? 0% KO? 0% Moves Fire Breath (4, Piercing), Stomp (5), Chomp (5)
Level 65 Exp. points 0 Coins N/A Items None
99 Log This giant dragon attacks by munching, stomping and breathing stinky, fiery breath. She hates things that make chirping noises, especially creatures that start with "cr-" and end with "-icket".
Tattle That's Hooktail! It'll stomp and munch on you, and it has a more dragonish attack: stinky, fiery breath! It's tricky, especially when it's losing, and it'll try to fool you into being merciful. Oh, yeah, and one more thing. It hates things that start with "cr" and end with "icket". Supposedly, there's something related to that somewhere in this castle. Did we find it?
Gloomtail
PMTTYD Tattle Log - Gloomtail.png Max HP 80 Attack 8 Defense 2 Location(s) Palace of Shadow
Sleep? 30% Dizzy? 30% Confuse? 30% Tiny? 0%
Stop? 30% Soft? 70% Burn? 100% Freeze? 0%
Fright? 0% Gale Force? 0% KO? 1% Moves Poison Breath (8, Poison, Piercing), Stomp (8), Chomp (8), Earthquake (10, Piercing; useless against Vivian and Flurrie), Charge +8 (warning for Megabreath), Megabreath (16)
Level 76 Exp. points 0 Coins N/A Items None
100 Log Hooktail's brother. He's a big, dark, poison-spewing baddie. Watch out for his famous Megabreath attack!
Tattle That's Gloomtail. I think he's Hooktail's brother. I see the family resemblance... He'll bite or stomp you, and he may also breathe poison on you. Great. When his HP gets low, he may throw in some other attacks as well. Wouldn't surprise me. Especially watch out for his megabreath move, 'cause the word is, it's GNARLY! He also stores power for some attacks, so use Vivian to hide to avoid those.
Bonetail
PMTTYD Tattle Log - Bonetail.png Max HP 200 Attack 8 Defense 2 Location(s) Pit of 100 Trials
Sleep? 0% Dizzy? 0% Confuse? 0% Tiny? 0%
Stop? 0% Soft? 0% Burn? 100% Freeze? 0%
Fright? 0% Gale Force? 0% KO? 0% Moves Dangerous Breath (8, Piercing; sleep (white), confusion (green), shrunk (purple), frozen (blue)), Recover (20 HP, max twice), Stomp (8), Chomp (8)
Level 0 Exp. points 99 Coins N/A Items None
101 Log The oldest brother of Hooktail. He's just bones now. He's incredibly tough... Maybe even the toughest?
Tattle That's Bonetail. He's the oldest brother of Hooktail. ...So old he's just bones, in fact. Wow. Now THAT'S old. He has various breaths that might confuse us or put us to sleep. When his HP gets low, he'll recover... or reanimate, as the case may be. He's probably stronger than the last boss, seriously! Let's do this right!
Rawk Hawk
PMTTYD Tattle Log - Rawk Hawk.png Max HP 40 Attack 4 Defense 0 Location(s) Glitz Pit
Sleep? 60 Dizzy? 60 Confuse? 60 Tiny? 85
Stop? 50 Soft? 90 Burn? 100 Freeze? 40
Fright? 0 Gale Force? 0 KO? 0 Moves Slide Kick (4), Double Flip (4 to Mario and Partner), Superman Slam (6), Prop Drop (1x10, changes to ceiling), Drop 'Shroom (Heals by five), Drop Stomp (4x3)
Level 34 Exp. points 0 Coins N/A Items None
102 Log A Champion Fighter. Battling him requires a certain level of artistry. "You wanna hate me, but you can't help but love the RAAAAAAAWWWWK!"
Tattle That's Rawk Hawk! He flips, flaps, and slaps! ...That's what the book says. Max HP is 40, Attack is 3, and Defense is 1. He's really good at aerial maneuvers, but other than that, he's pretty... meh. One thing you should know is that Rawk Hawk NEVER fights above the board. Carelessness leads to lifelessness, y'know!
Macho Grubba
PMTTYD Tattle Log - Macho Grubba.png Max HP 60 Attack 4 Defense 0 Location(s) Glitz Pit
Sleep? 50% Dizzy? 50% Confuse? 50% Tiny? 75%
Stop? 40% Soft? 90% Burn? 100% Freeze? 30%
Fright? 0% Gale Force? 0% KO? 0% Moves Body Slam (4), Fast (attacks twice) Defense Boost (boosts defense by 3), Attack Boost (boosts attack power by 3), Punch (4 to Mario and Partner), Charge (charges attack by 4.), Dodgy (some attack will miss.), Backflip (4)
Level 71 Exp. points 0 Coins N/A Items None
103 Log Macho Grubba has the confidence to match his muscles after being powered up by the Crystal Star
Tattle That's Macho Grubba. He's Grubba all souped-up on Crystal Star power. His attack pattern is simple: first he increases the number of times he can attack... Then he powers himself up with all sorts of crazy power-uppy moves. So, it's pretty important to pay close attention to how he's powered himself up. The craziest thing about this meathead is that he used to be that chubby Grubba. I guess the crystal Stars really ARE powerful!
??? (1)
PMTTYD Tattle Log - Doopliss.png Max HP 40 Attack 4 Defense 0 Location(s) Creepy Steeple, Palace of Shadow
Sleep? 60% Dizzy? 70% Confuse? 60% Tiny? 80%
Stop? 60% Soft? 90% Burn? 100% Freeze? 50%
Fright? 0% Gale Force? 0% KO? 0% Moves (As Himself) Head Missile (4), Transform (turns into Shadow Mario/Normal Mario or Partner) (As Shadow Mario/Mario) Jump (2x2), Hammer (4) (As Partner) Ability (Uses Partner's standard ability)
Level 52 Exp. points 0 Coins N/A Items None
104 Log This is the beast that's plunged Twilight Town into the depths of fear and despair. It enjoys turning innocent people into pigs.
Tattle ...??? Wow, how totally bizarre... This thing isn't listed in here. There's a monster in here that looks like this thing... But it doesn't have a name. It's apparently good at transforming itself and other things. Maybe it used that power to turn the villagers into pigs! This thing is a real jerk!
Doopliss (2)
PMTTYD Tattle Log - Doopliss.png Max HP 40 Attack 4 Defense 0 Location(s) Creepy Steeple
Sleep? 50% Dizzy? 70% Confuse? 50% Tiny? 70%
Stop? 50% Soft? 90% Burn? 100% Freeze? 40%
Fright? 0% Gale Force? 0% KO? 3% Moves (As Mario) Jump (2x2), Hammer (4)
Level 54 Exp. points 0 Coins N/A Items None
104 Log N/A
Tattle N/A
Doopliss (3)
PMTTYD Tattle Log - Doopliss.png Max HP 40 Attack 6 Defense 0 Location(s) Palace of Shadow
Sleep? 40% Dizzy? 40% Confuse? 40% Tiny? 60%
Stop? 50% Soft? 80% Burn? 100% Freeze? 30%
Fright? 0% Gale Force? 0% KO? 5% Moves (As Himself) Head Missile (6), Transform (turns into Shadow Mario/Normal Mario or Partner) (As Shadow Mario/Mario) Jump (3x2), Hammer (6) (As Partner) Ability (Uses Partner's standard ability)
Level 57 Exp. points 0 Coins N/A Items None
104 Log A fiend who takes the shapes of Mario and friends, then attacks. Currently a member of the Shadow Sirens.
Tattle That's Doopliss. He's a shapeshifter, and even turned into you once, Mario! He may turn into one of us and attack. When he does, he'll have our abilities! Hey, how do you think he became one of the Shadow Sirens? Isn't that...weird? How do you think he stands Beldam's abuse? You think he's all right in the head?
Cortez
PMTTYD Tattle Log - Cortez.png Max HP 60 (has 20 HP per round) Attack 4 Defense 1 Location(s) Pirate's Grotto
Sleep? 40% Dizzy? 50% Confuse? 50% Tiny? 0%
Stop? 40% Soft? 90% Burn? 100% Freeze? 25%
Fright? 0% Gale Force? 0% KO? 0% Moves 'Stab (4; hits front character), Slash (4; hits rear character), Multi-Stab/Slash (2x4), Bone Throw (4), Headbutt (4), Charge (raises Atk. Power by 4), Bite (4), Recover (devours souls of audience)
Level 77 Exp. points 0 Coins N/A Items None
105 Log A pirate spirit who stayed at Keelhaul Key to guard his treasure.
Tattle That's Cortez! He's the dreaded pirate spirit who haunts the island! His HP may seem low, by he's a spirit so even when his HP hits 0, he'll come back. Plus, he has tons of different attacks. He's as tough and scary as he looks. I'd say just keep damaging him, and sooner or later he'll go down for good! Let's give this tormented spirit some eternal rest!
Cortez's weapons (Hook, Sabre, Rapier and Sword)
PMTTYD Tattle Log - Cortez.png Max HP 4 Attack Hook: 2
Sabre: 2
Rapier: 3
Sword: 2
Defense Hook: 1
Sabre: 0
Rapier: 0
Sword: 0
Location(s) Pirate's Grotto
Sleep? 0% Dizzy? 95% Confuse? 90% Tiny? 0%
Stop? 80% Soft? 90% Burn? 100% Freeze? 85%
Fright? 0% Gale Force? 90% KO? 0% Moves Sword: Slash (2x2)
Hook: Poke (2; Poison)
Sabre: Slash (3)
Rapier: Stab (2, hits both characters, Piercing)
Level 0 Exp. points 0 Coins N/A Items None
105 Log N/A
Tattle N/A
Smorg
PMTTYD Tattle Log - Smorg.png Max HP Smorg: 50
Smorg Miasma: 4
Smorg Miasma (Pincher): 6
Attack Smorg Miasma: 5
Smorg Miasma (Pincher): 10
Defense Smorg Miasma (Both): 1 Location(s) Excess Express
Sleep? 0% Dizzy? 0% Confuse? 0% Tiny? 0%
Stop? 0% Soft? 0% Burn? 0% Freeze? 0%
Fright? 0% Gale Force? 0% KO? 0% Moves Tentacle Slap (5), Pinch (10)
Level 78 Exp. points 0 Coins N/A Items None
106 Log A monster made up of tons of smaller Smorgs. It uses Smorg tentacles to attack.
Tattle That's a Smorg. Lots of Smorgs gathered to create this huge monster. It attacks with weird tentacles. Defeating the tentacles will drop the body's defense to 0, making it easier to attack. The tentacles will regenerate, but use that time to deal a ton of damage, OK? It may also take other forms with higher Attack powers, I don't really know. Let's just hurry and beat this thing so we can save those trapped passengers!
X-Naut
PMTTYD Tattle Log - X-Naut.png Max HP 4 Attack 3 Defense 0 Location(s) The Great Tree
X-Naut Fortress
Sleep? 90% Dizzy? 90% Confuse? 90% Tiny? 95%
Stop? 90% Soft? 95% Burn? 100% Freeze? 80%
Fright? 100% Gale Force? 80% KO? 95% Moves Ground Pound (3), Tackle (3), Potion (Huge)
Level 13 Exp. points 0 Coins 1 - 2 Items Dizzy Dial, Stopwatch, Fire Flower, Super Shroom
107 Log A foot soldier that uses potions and attacks by ramming. This X-Naut is the lowest of Grodus's underlings.
Tattle That's an X-Naut. Says here it's classified as an `enemy combatant'. This description stinks... You think it means they're just low-level foot soldiers? Max HP is 4, Attack is 3 and Defense is 0. They drink these potions that make them all big and burly and they attack! One's easy, but if there's two or more, better watch out! Use special moves and items!
X-Naut Platoon
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Max HP 6 (first round), 10 (second round) Attack 5 (Decreases as HP is lost) Defense 0 Location(s) Keelhaul Key
Sleep? 0% Dizzy? 0% Confuse? 0% Tiny? 0%
Stop? 0% Soft? 0% Burn? 0% Freeze? 0%
Fright? 0% Gale Force? 0% KO? 0% Moves Team Body Slam (5), Individual Fall (1x5), Ceiling Forks (4, both characters), Combined Roll (5, both characters)
Level 0 Exp. points 0 Coins N/A Items None
107 Log N/A
Tattle That's an X-Naut platoon. Crump commands them all. Where'd they come from? Their Max HP depends on their condition, but Attack is 5 and Defense is 0. They're gonna come at us with coordinated group maneuvers, I'm sure. ...But they're pretty wimpy, so we should be able to handle it, don'tcha think?
X-Naut PhD
PMTTYD Tattle Log - X-Naut PhD.png Max HP 9 Attack 4 Defense 0 Location(s) X-Naut Fortress
Sleep? 80% Dizzy? 80% Confuse? 80% Tiny? 90%
Stop? 80% Soft? 90% Burn? 100% Freeze? 70%
Fright? 90% Gale Force? 70% KO? 95% Moves Chemical Throw (Blue (makes self dodgy) Red (4 and burns Mario) Orange (regains 10 HP to self or to partner, or 5 HP to self and one partner) Yellow (4 to Mario and partner) Purple (3 and shrink (attack -2) to Mario and partner))
Level 27 Exp. points 0 Coins 1 - 4 Items Shooting Star, Super Shroom, P-Down, D-Up, P-Down, D-Up P
108 Log An X-Naut that throws chemicals. Research is ongoing about the effects of the chemicals they throw.
Tattle That's an X-Naut PhD. Guys like this invent all the annoying things we fight. Max HP is 9, Attack is 4 and Defense is 0. He likes to throw beakers of chemicals. The chemicals do all kinds of stuff, like making things huge or burning people. He may also use potions to heal himself or make himself impossible to hit. X-Naut PhDs are REALLY annoying, so take them out before they boost themselves.
Elite X-Naut
PMTTYD Tattle Log - Elite X-Naut.png Max HP 10 Attack 5 Defense 1 Location(s) X-Naut Fortress
Sleep? 70% Dizzy? 70% Confuse? 70% Tiny? 85%
Stop? 70% Soft? 85% Burn? 100% Freeze? 60%
Fright? 80% Gale Force? 60% KO? 95% Moves Body Slam (5), Potion (Huge)
Level 28 Exp. points 0 Coins 2 - 4 Items Stopwatch, Boo's Sheet, Thunder Rage, P-Up, D-Down
109 Log The pinnacle of the X-Naut troops, this soldier tackles and throws potions. Elite X-Nauts may be enhanced with nutrients developed by X-Naut PhDs.
Tattle That's an Elite X-Naut. This guy is the creme de la creme of the X-Nauts. Max HP is 10, Attack is 5 and Defense is 1. He'll use regular attacks as well boosting his power or size. Elite X-Nauts are tough, but you just have to smack away until they go down.
Yux
PMTTYD Tattle Log - Yux.png Max HP 3 Attack 2 Defense 0 Location(s) The Great Tree, X-Naut Fortress
Sleep? 30% Dizzy? 100% Confuse? 70% Tiny? 90%
Stop? 80% Soft? 95% Burn? 0% Freeze? 0%
Fright? 0% Gale Force? 90% KO? 95% Moves Ring Toss (2, Piercing)
Level 12 Exp. points 0 Coins 1 - 2 Items None
110 Log These pathetically ugly creatures were created in X-Naut laboratories. With Mini-Yux around them, they're impervious to all attacks.
Tattle That's a Yux. Says here it's a creature created in the X-Naut labs. According to this, attacks and items won't affect it if it has Mini-Yux around it. So if any Mini-Yux appear, take those out first. Duh!
Mini-Yux
PMTTYD Tattle Log - Mini-Yux.png Max HP 1 Attack 0 Defense 0 Location(s) The Great Tree, X-Naut Fortress
Sleep? 80% Dizzy? 100% Confuse? 90% Tiny? 90%
Stop? 100% Soft? 95% Burn? 0% Freeze? 0%
Fright? 0% Gale Force? 100% KO? 100% Moves
Level 0 Exp. points 0 Coins N/A Items None
111 Log Each one can divide into two. As long as you clear these out first, ordinary Yux are nothing to be feared.
Tattle That's a Mini-Yux. A creature made to protect a Yux, it can split into two. These twerps are the reason you sometimes can't do any damage to the main Yux. They're a pain, but you HAVE to beat them before the Yux. Flurrie's pretty effective...
Z-Yux
PMTTYD Tattle Log - Z-Yux.png Max HP 7 Attack 4 Defense 0 Location(s) The Moon, X-Naut Fortress
Sleep? 20% Dizzy? 95% Confuse? 60% Tiny? 85%
Stop? 70% Soft? 90% Burn? 100% Freeze? 0%
Fright? 0% Gale Force? 80% KO? 95% Moves Ring Toss (4, Piercing), Recover (+2 HP)
Level 27 Exp. points 0 Coins 0 - 3 Items None
112 Log A genetic improvement on the original Yux. Mini-Z-Yux often appear to restore HP or protect the main unit from damage.
Tattle That's a Z-Yux. It's a genetic improvement on the original Yux. Multiple Mini-Z-Yux will appear to protect the main unit, as you'd expect. Sometimes they also restore HP to the main unit, which really burns me up! It doesn't have much HP, but those barriers often protect it from attacks.
Mini-Z-Yux
PMTTYD Tattle Log - Mini-Z-Yux.png Max HP 2 Attack 0 Defense 0 Location(s) X-Naut Fortress
Sleep? 70% Dizzy? 95% Confuse? 80% Tiny? 85%
Stop? 90% Soft? 90% Burn? 100% Freeze? 0%
Fright? 0% Gale Force? 95% KO? 100% Moves
Level 0 Exp. points 0 Coins N/A Items None
113 Log A protector of the Z-Yux. There can be as many as 4. They must all be defeated to make the Z-Yux vulnerable.
Tattle That's a Mini-Z-Yux. It lives to protect the Z-Yux. There can be as many as 4. If you don't clear these guys out, you'll never be able to attack the Z-Yux. Using a multiple-strike attack to take them out all at once is a totally good idea. I mean, I respect them for protecting their... whatever, but they get NO mercy!
X-Yux
PMTTYD Tattle Log - X-Yux.png Max HP 10 Attack 3 Defense 1 Location(s) X-Naut Fortress
Sleep? 0% Dizzy? 0% Confuse? 0% Tiny? 0%
Stop? 0% Soft? 0% Burn? 0% Freeze? 0%
Fright? 0% Gale Force? 0% KO? 10% Moves Ring Toss (3, Piercing, Stop), Zap (2x5, Piercing, Stop)
Level 32 Exp. points 0 Coins 5 Items None
114 Log A new Yux designed to protect important areas. Its attacks will sometimes immobilize you.
Tattle That's an X-Yux. I hear this is read as "Cross"-Yux, not as "Ex" Yux. Anyway, this is a new Yux designed to protect extra-important areas... They were designed to be unbeatable. They're not. It can produce two Mini-X-Yuxes at once. AND, it has an excellent success rate of immobilizing opponents. We gotta do something about that if we're gonna win.
Mini-X-Yux
PMTTYD Tattle Log - Mini-X-Yux.png Max HP 1 Attack 0 Defense 0 Location(s) X-Naut Fortress
Sleep? 70% Dizzy? 90% Confuse? 10% Tiny? 80%
Stop? 90% Soft? 85% Burn? 100% Freeze? 0%
Fright? 0% Gale Force? 90% KO? 25% Moves
Level 0 Exp. points 0 Coins N/A Items None
115 Log A protector of the X-Yux. You can't attack the main unit until you clear these things out.
Tattle That's a Mini-X-Yux. It lives to protect the X-Yux. Up to 4 can guard the X-Yux. You can't attack the main unit until you clear these annoying pests out. So use multiple-strike attacks to take them out all at once!
Grodus X
PMTTYD Tattle Log - Grodus X.png Max HP 3 Attack 4 Defense 0 Location(s) Palace of Shadow
Sleep? 0% Dizzy? 90% Confuse? 10% Tiny? 75%
Stop? 75% Soft? 95% Burn? 100% Freeze? 75%
Fright? 0% Gale Force? 90% KO? 90% Moves Zap (4)
Level 0 Exp. points 0 Coins N/A Items None
116 Log An annoying magical protector of Grodus. When he has 4 of these, he's invincible!
Tattle That's a Grodus X. It protects Grodus. This guy is no problem on his own, but Grodus's Defense goes up for each of them. When he has four surrounding him, we won't be able to damage him at all. So let's dish out some hurt to them while we pound on Grodus. Got it?
Magnus Von Grapple
PMTTYD Tattle Log - Magnus.png Max HP 30 Attack 2 Defense 1 Location(s) The Great Tree
Sleep? 0% Dizzy? 50% Confuse? 50% Tiny? 0%
Stop? 50% Soft? 90% Burn? 100% Freeze? 30%
Fright? 0% Gale Force? 0% KO? 0% Moves Magnus von Punish (Stomp attack) (2), Earthquake (2, Piercing), Flying X-Fists (4)
Level 68 Exp. points 0 Coins N/A Items None
117 Log A powerful and cutting-edge robot built by X-Naut scientists. It has all the features expected of a robot, including rocket fists.
Tattle That's Magnus Von Grapple. It's a giant robot built by the X-Nauts. Lord Crump drives it. Max HP is 30, Attack is 2, and Defense is 1. Its most effective attack is one that takes advantage of its size: a smothering stomp. It can also shoot out its fists, which do these super-gnarly rocket punches. Its fists have Max HP of 2, an Attack of 4, and Defense of 0. Its fists are super-powerful, so it's best to knock them down fast. The thing about this robot is I can't tell if it looks cool, or really, REALLY stupid...
X-Fist
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Max HP 2 Attack 4 Defense 0 Location(s) The Great Tree
Sleep? 0% Dizzy? 80% Confuse? 80% Tiny? 0%
Stop? 80% Soft? 95% Burn? 100% Freeze? 80%
Fright? 0% Gale Force? 100% KO? 0% Moves Flying X-Fists (4)
Level 0 Exp. points 0 Coins N/A Items None
117 Log N/A
Tattle N/A
Magnus Von Grapple 2.0
PMTTYD Tattle Log - Magnus 2.png Max HP 70 Attack 6 Defense 2 Location(s) X-Naut Fortress
Sleep? 0% Dizzy? 40% Confuse? 40% Tiny? 0%
Stop? 40% Soft? 80% Burn? 100% Freeze? 20%
Fright? 0% Gale Force? 0% KO? 0% Moves Magnus Drill Attack (6), Flying Disk (6), Flying X-Fists (9), Rapid Fire Cannon (3 per hit)
Level 84 Exp. points 0 Coins N/A Items None
118 Log The biggest upgrades seem to be the flying features. Watch out for the improved machine guns!
Tattle Ah! Magnus Von Grapple 2.0. The upgraded version of Magnus Von Grapple. Max HP is 70, Attack is 6 and Defense is 2. Its basic attack is a drill move that drops from above. It also sometimes releases its fists for flying X-Punches. Each X-Punch has a Max HP of 5, and Attack of 9, and a Defense of 0. When those fists are flying, you may get attacked by the fists and body in one turn... Take care of those low-HP fists early on, trust me. When the body's HP gets low, it'll also fire machine guns and who knows what else. It may not look too different from the last version, but it's much stronger, so be careful! I still think the whole design is a little ridiculous, though...
X-Punch
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Max HP 5 Attack 9 Defense 0 Location(s) X-Naut Fortress
Sleep? 0% Dizzy? 70% Confuse? 70% Tiny? 0%
Stop? 70% Soft? 85% Burn? 100% Freeze? 70%
Fright? 0% Gale Force? 100% KO? 0% Moves Flying X-Fists
Level 0 Exp. points 0 Coins N/A Items None
118 Log N/A
Tattle N/A
Lord Crump
PMTTYD Tattle Log - Lord Crump.png Max HP 5 Attack 1 Defense 0 Location(s) Rogueport
Sleep? 100% Dizzy? 100% Confuse? 100% Tiny? 100%
Stop? 100% Soft? 100% Burn? 100% Freeze? 100%
Fright? 0% Gale Force? 100% KO? 0% Moves Body Slam (3), Heal (this occurs after Round 1)
Level 20 Exp. points 0 Coins N/A Items None
119 Log N/A
Tattle N/A
Lord Crump
PMTTYD Tattle Log - Lord Crump.png Max HP 60 (30 per round) Attack 3 Defense 0 Location(s) Keelhaul Key
Sleep? 80% Dizzy? 60% Confuse? 80% Tiny? 85%
Stop? 70% Soft? 90% Burn? 100% Freeze? 60%
Fright? 0% Gale Force? 0% KO? 0% Moves Body Slam (3), Heal (this occurs after Round 1)
Level 57 Exp. points 0 Coins N/A Items None
119 Log The X-Naut leader. He likes to attack with body-slams. Always an interesting foe...
Tattle That's Lord Crump. Not this guy again... Ugh. He just attacks normally, so don't worry much about him... But... those X-Nauts around him are a force to be reckoned with. They're going to attack us with all kinds of weird moves, I can just FEEL it! If we take out their leader, though, they won't have the focus to attack. Get Crump!
Grodus
PMTTYD Tattle Log - Grodus.png Max HP 50 Attack 7 Defense 1 Location(s) X-Naut Fortress (Peach Intermissions), Palace of Shadow
Sleep? 30% Dizzy? 30% Confuse? 30% Tiny? 60%
Stop? 30% Soft? 75% Burn? 100% Freeze? 30%
Fright? 0% Gale Force? 0% KO? 1% Moves Thunderbolt (7, Piercing), Flamethrower (6, Piercing, Burn), Ice Beam (5, Piercing, Freeze), Clock Beam (Stop), Counterattack (Payback), Evade (Dodgy), Dud (indicated by smoke from scepter, 0)
Level 87 Exp. points 0 Coins N/A Items None
120 Log The nasty creature who kidnapped Princess Peach. He's into world domination. Some hobby, huh?
Tattle That's Grodus! He's the head of the X-Nauts who kidnapped Peach. But... when he has Grodus Xs surrounding him, his Defense will go up by that number. He may also use electricity, fire, and time-stopping magic. That doesn't sound good! Still, he's a totally weird guy. Why's he so intense and serious all the time? I guess we don't have time to worry about that. Let's beat him and find Peach!
Beldam
PMTTYD Tattle Log - Beldam.png Max HP 9 Attack 1 Defense 0 Location(s) Boggly Woods
Sleep? 70% Dizzy? 70% Confuse? 70% Tiny? 80%
Stop? 80% Soft? 95% Burn? 100% Freeze? 50%
Fright? 0% Gale Force? 0% KO? 0% Moves Ice Punch (1), Blizzard (2 to Mario and Partner, Piercing, can get "Frozen" status.), Grow (An ally gets "Huge" status.), Shrink (Mario or Partner gets "Tiny" status.)
Level 26 Exp. points 0 Coins N/A Items Flurrie's Necklace
121 Log The eldest sister and leader of the Shadow Sirens, she uses magic to attack. Her personality stinks.
Tattle That's Beldam. She's the oldest sister, the leader of the Shadow Sirens. She can make her partners big and make us tiny, and attacks with weird magic. The worst thing about her is that sinister snicker. She sounds so totally evil! I mean, she's just the sort of person you want to avoid like the plague, y'know?
Beldam
PMTTYD Tattle Log - Beldam.png Max HP 30 Attack 5 Defense 0 Location(s) Palace of Shadow
Sleep? 40% Dizzy? 40% Confuse? 40% Tiny? 60%
Stop? 50% Soft? 80% Burn? 100% Freeze? 30%
Fright? 0% Gale Force? 0% KO? 5% Moves Ice Punch (5), Blizzard (6 to Mario and Partner), Grow, Shrink, Slow Time (Mario or Partner gets "Slow" status.), Speedy (An ally gets "Fast" status.), Toxic Magic (Mario or Partner gets "Poison" status.), No Status (Mario or Partner gets "Allergic" status.)
Level 57 Exp. points 0 Coins N/A Items None
121 Log Leader of the three Shadow Sirens. She'll throw all sorts of magic at you and has a very unpleasant disposition.
Tattle That's Beldam. She's the leader of the Shadow Sirens. Her special move is a blizzard blast. If it hits you, you'll totally freeze. She has lots of other tricks up her sleeves, too. I wonder what that plan was that she mentioned? What do you think they're up to?
Marilyn
PMTTYD Tattle Log - Marilyn.png Max HP 12 Attack 2 Defense 0 Location(s) Boggly Woods
Sleep? 80% Dizzy? 80% Confuse? 80% Tiny? 80%
Stop? 80% Soft? 95% Burn? 100% Freeze? 60%
Fright? 0% Gale Force? 0% KO? 0% Moves Clap Attack (2), Charge (ATK+2), Thunder (2, Piercing)
Level 26 Exp. points 0 Coins N/A Items None
122 Log She's one of the Shadow Sirens, which makes her Beldam's younger sister. She has strong Attack power, so it might be best to defeat her first.
Tattle That's Marilyn. She's a Shadow Siren, Beldam's younger sister. She charges up her attacks occasionally. Says here she's the toughest of the sisters, so it might be best to defeat her first, huh? Other than that, she doesn't have any particularly outstanding characteristics.
Marilyn
PMTTYD Tattle Log - Marilyn.png Max HP 12, 40 Attack 2, 7 Defense 0 Location(s) Palace of Shadow
Sleep? 50% Dizzy? 50% Confuse? 50% Tiny? 60%
Stop? 50% Soft? 80% Burn? 100% Freeze? 40%
Fright? 0% Gale Force? 0% KO? 5% Moves Clap Attack (7), Charge (ATK+7), Thunder (7, Piercing)
Level 57 Exp. points 0 Coins N/A Items None
122 Log Beldam's sister, and therefore one of the Shadow Sirens. Her Attack is high, so take her out first.
Tattle That's Marilyn. She's Beldam's sister, another one of the Shadow Sirens. She'll attack you directly or use lightning. She also saves up energy for a big attack sometimes. So long as you avoid the brunt of her attacks, she shouldn't be too tough...
Vivian
PMTTYD Tattle Log - Vivian.png Max HP 10 Attack 1 Defense 0 Location(s) Boggly Woods
Sleep? 70% Dizzy? 70% Confuse? 70% Tiny? 80%
Stop? 80% Soft? 95% Burn? 100% Freeze? 50%
Fright? 0% Gale Force? 0% KO? 0% Moves Shade Fist (1), Fiery Jinx (1 HP to both characters, Piercing)
Level 26 Exp. points 0 Coins N/A Items None
123 Log One of the Shadow Sirens and Beldam's youngest sister. She's so cute, she's able to infatuate anyone.
Tattle That's Vivian. she's the youngest of the three Shadow Sirens. Max HP is 10, Attack is 1, and Defense is 0. She doesn't seem all that noteworthy. Uh... she is kinda cute, I guess... She might even be cuter than I am... I guess... ...Uh... What am I thinking?
Shadow Queen
Shadow Queen tattle.png Max HP 150 Attack 7 Defense 0 Location(s) Palace of Shadow
Sleep? Dizzy? Confuse? Tiny?
Stop? Soft? Burn? Freeze?
Fright? Gale Force? KO? Moves Lightning Blast (7, Piercing), Power Lift (+3 to attack and defense), Charge +7 (warning for Dark/Shadow Wave), Dark Wave (14, Piercing; unleashes attack after charging), Dangerous Breath (4, Piercing; confusion, poisoned or allergic), HP Drain (7, Piercing; steals HP from player), Slap (7), Dead Hand Stampede (3 per hit, Piercing), Shade Hands (3 per hit, Piercing; drags players under stage), Shadow Wave (17, Piercing; unleashed after using Power Lift, and then charging)
Level Exp. points Coins Items none
124 Log The demon who possessed Peach. She tried to cast the world into darkness, but Mario whipped her butt good. And Peach is back to normal, thank goodness!
Tattle Omigosh, what happened? I can't believe Peach just got possessed! That's AWFUL! Now she's...the Shadow Queen. The demon that destroyed this town 1,000 years ago. She'll unleash big lightning attacks. She'll also use magic to raise Attack and Defense, or to absorb HP... She might even try to drag us into darkness... I don't feel good about attacking Peach, but we have to do SOMETHING! Don't think of it as Peach! We just have to fight to the end! C'MON!!!
Shadow Queen
PMTTYD Tattle Log - Shadow Queen.png Max HP 150 Attack 7 Defense 1 Location(s) Palace of Shadow
Sleep? Dizzy? Confuse? Tiny?
Stop? Soft? Burn? Freeze?
Fright? Gale Force? KO? Moves Lightning Blast, Power Lift, Charge +7 (warning for Dark/Shadow Wave), Dark Wave (14, Piercing; unleashes attack after charging), Dangerous Breath, HP Drain, Slap, Dead Hand Stampede, Shade Hands, Shadow Wave (17, Piercing; unleashed after using Power Lift, and then charging)
Level Exp. points Coins Items none
124 Log The demon who possessed Peach. She tried to cast the world into darkness, but Mario whipped her butt good. And Peach is back to normal, thank goodness!
Tattle That's the Shadow Queen! Wow, she's scary... but we gotta hold our ground! She'll use lightning magic and boost her own Attack and Defense power. And, if she uses her breath on us, we could be poisoned, confused, or lose power-ups! But... the worst is when she saves energy for a big attack! That... is... GNARLY! We'd do best to just avoid it by hiding in the shadows with Vivian, I think. Boy, and not only is her body scary, but her hands are pretty mean, as well. She has several attack patterns, so watch closely to see what's coming! Now, Mario! Let's do it! This is it, our final battle! Let's give it all we've got!
Left and Right Hands
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Max HP 5 Attack 7 Defense 0 Location(s) Palace of Shadow
Sleep? Dizzy? Confuse? Tiny?
Stop? Soft? Burn? Freeze?
Fright? Gale Force? KO? Moves HP Drain (7, Piercing; steals HP from player), Slap (7)
Level Exp. points Coins Items none
124 Log N/A
Tattle N/A
Dead Hands
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Max HP 8 Attack 3 Defense 0 Location(s) Palace of Shadow
Sleep? Dizzy? Confuse? Tiny?
Stop? Soft? Burn? Freeze?
Fright? Gale Force? KO? Moves Dark Wave (14, Piercing; unleashes attack after charging), Dead Hand Stampede (3 per hit, Piercing), Shade Hands (3 per hit, Piercing; drags players under stage)
Level Exp. points Coins Items none
124 Log N/A
Tattle N/A