Sleepy Time

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Super Mario RPG Move
Image:RPG_Sleepy_Time.png
Sleepy Time
Mastered By Peach
Type Magic
Magic Power N/A
Effect Sleep
Element Neutral
Range All enemies
Damage Reduced N/A

Sleepy Time is a status-changing attack used by Princess Toadstool in Super Mario RPG: Legend of the Seven Stars. When used, Toadstool lets a sheep fall on an enemy in order to lull it to sleep. The player must rotate the control pad to make the move more effective, sometimes putting all of the cluster of enemies to sleep instead of merely one enemy. Sleeping enemies won't attack and they're disabled at attacking Mario's party through the battle. Toadstool learns this move at the level eleven, and needs four FP to use it.

[edit] Foreign Names

Language Name Meaning
Japaneseねむれよいこよ
Namureyoikoyo
Namureyoikoyo




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