Jinx
From the Super Mario Wiki
| Super Mario RPG Enemy | |
| Jinx | |
| Location | Monstro Town |
| HP | 600 / 800 / 1000 |
| Attack | 140 / 160 / 180 |
| Defense | 100 / 120 / 140 |
| Magic Attack | 0 |
| Magic Defense | 80 / 90 / 100 |
| Special Attacks | Triple Kick, Valor Up, Jinxed / Silver Bullet, Quicksilver / Vigor Up, Bombs Away |
| Strengths | Poison, Ice, Sleep, Fear, Thunder, Mute, Fire |
| Weaknesses | None |
| Item Dropped | None |
| Coins Dropped | 0 |
| Flower Dropped | |
| Experience Gained | 0 |
| Yoshi Cookie Item | |
| Related | |
| Psychopath Thought | |
| "You're just a beginner! / Sympathy!? Not from me! / Ooh! I'm gonna hurt ya!" | |
“I guess I underestimated you. You pack quite a punch! But don't let it get to your head, because I let you HAVE that round. Let's have a rematch.”
—Jinx, Super Mario RPG: Legend of the Seven Stars
Jinx is a sensei and operates a dojo in Monstro Town during Super Mario RPG: Legend of the Seven Stars. Although he is extremely small, he is also enormously powerful. When Mario first arrives at the dojo, he challenges Jinx's student Jagger to a fight. After beating Jagger, Mario can fight the martial arts master Jinx. Jinx will fight Mario three times, getting exponentially stronger with each fight. After Mario wins the third fight, Jinx rewards him with the Jinx Belt, the symbol of his power. Jinx also declares Mario the new sensei of the dojo. Jagger and Jinx then begin to train in Mario's style of martial arts. Their first training assignment is to Jump one thousand times.
[edit] Foreign Names
| Language | Name | Meaning |
|---|---|---|
| Japanese | Jackie [1] |
[edit] References
Retrieved on 2008-6-10
| Super Mario RPG: Legend of the Seven Stars Bosses |
|---|
Major Bosses
|
Minor Bosses
Croco | Belome | Grate Guy | Knife Guy | King Calamari | Jonathan Jones | Smilaxes | Megasmilax | Shelly / Birdo | Czar Dragon / Zombone | Boomer | Count Down | Ding-A-Lings | Cloaker | Domino | Earth Link / Mad Adder | Factory Chief | Gunyolk |

