Jinx

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Super Mario RPG Enemy
Jinx (first battle)
Jinx SMRPG.png
Location(s) Monstro Town
HP 600
Attack 140
Magic Attack 0
Defense 100
Magic Defense 80
Speed 30
Moves Triple Kick, Valor Up, Jinxed
Items None
Coins 0
              Misc. stats
FP 100
Evade 30%
Magic Evade 25%
Strong Poison, Ice, Sleep, Fear, Thunder, Mute, Fire
Weak None
Exp. points 0
Bonus Flower None
Yoshi Cookie Yoshi Cookie
Psychopath
"You're just a beginner!"

“I guess I underestimated you. You pack quite a punch! But don't let it get to your head, because I let you HAVE that round. Let's have a rematch.”
Jinx, Super Mario RPG: Legend of the Seven Stars

Jinx is a martial arts master who operated a dojo in Monstro Town during Super Mario RPG: Legend of the Seven Stars. Although he is extremely small, he is also enormously powerful. Visiting the dojo is not necessary to completing the game, and is an optional sidequest. If Mario walks inside the dojo, Jinx's student Jagger will notice Bowser and kindly offer a challenge against the party. After beating Jagger, his Sensei Jinx reveals himself and can be fought. Jinx can be defeated up to three times, getting exponentially stronger with each fight, with higher attack, defense, and HP stats. He also introduces Quicksilver in the second fight and Bombs Away (which has extremely high attack power) in the third fight. After winning the third fight, Jinx rewards Mario and his allies with the Jinx Belt, the symbol of his power which is to be worn by the highest-ranking member. Jinx also quickly declares Mario the new Sensei of the dojo, calling it "Mario Style Dojo" and giving up his title. Jagger and Jinx immediately train in Mario's apparent style of martial arts, beginning their training regimen of jumping one thousand times. In spite of this, they continue to do this tirelessly for the rest of the game, and Mario is never directly seen instructing his dojo.

Jinx paved the way for the Master in Paper Mario; both Jinx and the Master are optional martial arts-themed bosses in their respective games that are fought in three progressively more challenging battles. Both also have a student (or two) who are fought before them: Jagger for Jinx and Chan and Lee for the Master.

The lead Magikoopa brainwashed by the Smithy Gang created Jinx Clones to stop Mario and his party's advance through Bowser's Keep.

Additional profiles and statistics[edit]

Super Mario RPG: Legend of the Seven Stars Enemy
Jinx (second battle)
Jinx.png HP 800 FP 100 Speed 32 Yoshi Cookie Yoshi Cookie
Attack 160 Magic Attack 0 Location(s) Monstro Town Bonus Flower None
Defense 120 Magic Defense 90 Weak None Items None
Evade 30% Magic Evade 25% Strong Poison, Ice, Sleep, Fear, Thunder, Mute, Fire Psychopath
"Sympathy!? Not from me!"
Coins 0 Exp. points 0 Moves Silver Bullet, Quicksilver
Super Mario RPG: Legend of the Seven Stars Enemy
Jinx (third battle)
Jinx.png HP 1000 FP 100 Speed 35 Yoshi Cookie Yoshi Cookie
Attack 180 Magic Attack 0 Location(s) Monstro Town Bonus Flower None
Defense 140 Magic Defense 100 Weak None Items Jinx Belt
Evade 30% Magic Evade 25% Strong Poison, Ice, Sleep, Fear, Thunder, Mute, Fire Psychopath
"Ooh! I'm gonna hurt ya!"
Coins 0 Exp. points 0 Moves Vigor Up, Bombs Away

Names in other languages[edit]

Language Name Meaning
Japanese ジャッキー[1]
Jakkī
Jackie (may be a reference to famous actor and martial artist, Jackie Chan)

References[edit]

  1. ^ Super Mario RPG: Legend of the Seven Stars: From Japanese to English. The Mushroom Kingdom. Retrieved on June 10, 2008.