Mini-Mario

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This article is about the toy in the Mario vs. Donkey Kong series. For the form taken after collecting a Mini Mushroom, see Mini Mario. For the form in the Mario & Luigi series, see Mini-Mario (form).
Mini-Mario
A Mini Mario in Mario vs. Donkey Kong on Nintendo Switch.
Artwork from Mario vs. Donkey Kong (Nintendo Switch)
First appearance Mario vs. Donkey Kong (2004)
Latest appearance Mario vs. Donkey Kong (Nintendo Switch) (2024)
Portrayed by Charles Martinet (2004–2016, 2024)
Variant of Mini
Variants
Comparable
“Mini-Mario toy! It walks! It talks! It says, "Mama mia!" Each one comes in its own crystal ball! Collect one, collect them all! Be the first one on your block to own the amazing new Mini-Mario toy! Hurry, before they're all sold out!”
Commercial voiceover, Mario vs. Donkey Kong

Mini-Marios (alternatively styled as Mini Marios) are energetic Mario toys sold by the Mario Toy Company. They first appear in Mario vs. Donkey Kong, and they have appeared in all of the other installments of the Mario vs. Donkey Kong series. Mini-Marios are voiced by Charles Martinet in all games; they sound similar to Mario but higher-pitched similar to Baby Mario and with a robotic filter. The hands of Mini-Marios resemble, and are likely designed after, those of LEGO minifigures.

History[edit]

Mario vs. Donkey Kong series[edit]

Mario vs. Donkey Kong[edit]

Donkey Kong stealing Mini-Marios in Mario vs. Donkey Kong.
Donkey Kong stealing Mini-Marios

In Mario vs. Donkey Kong and its remake, when Donkey Kong is watching his television set, he sees a commercial for the toys, which persuades him to immediately buy some Mini-Marios. Arriving at a toy store, DK is dismayed upon learning they are sold out of Mini-Mario toys. Put to great chagrin, Donkey Kong invades the Mario Toy Company, kidnaps its Toad employees, and steals the remaining toys for himself. Mario arrives to find Donkey Kong fleeing with a bag full of Mini-Marios. Mario chases Donkey Kong around various levels, trying to get the toys back. In the end, he retrieves all the toys and scolds Donkey Kong for his actions. When Donkey Kong cries over the incident, however, Mario cheers him up by letting him have his own Mini-Mario that actually likes him.

In the second half of the first six levels of the main worlds, there is a Mini-Mario in a crystal ball that Mario must reach in order to beat the level. In the seventh level of the main worlds, Mario has to guide the rescued Mini-Marios to a toy box. They follow behind Mario and can only jump one block high. For every Mini-Mario successfully put into the toy box, 1000 points are rewarded. The sixth Mini-Mario awards 5000 points. The number of Mini-Marios put into the toy box is equal to Mario's HP in the fights against Donkey Kong. In the plus worlds, Mario has to reach a Mini-Mario and lead it to a locked door so that it can unlock it. Unlike the main worlds, the plus worlds do not have levels involving the toy box.

Mario vs. Donkey Kong 2: March of the Minis[edit]

Mini Mario in the game Mario vs. Donkey Kong 2: March of the Minis.
Artwork of Mini Marios marching in Mario vs. Donkey Kong 2: March of the Minis (later reused in Mario vs. Donkey Kong: Mini-Land Mayhem!)
The walk cycles of a Mini Mario

Mini Marios (styled with a space instead of a hyphen for the first time) reappear in Mario vs. Donkey Kong 2: March of the Minis. In the game, Mario brings Pauline as his special guest for the grand opening of Super Mini Mario World, an attraction park based on the Mini Marios. Donkey Kong sees Pauline and falls in love with her, attempting to give her a Mini Donkey Kong toy out of affection. At the same time, Mario gives her a Mini Mario toy. When Pauline chooses Mario's Mini Mario over the Mini Donkey Kong, Donkey Kong becomes angry and kidnaps Pauline. The Mini Marios must traverse Super Mini Mario World in order to rescue Pauline.

In this game, Mini Marios replace Mario as the main playable characters, and can be controlled directly using the Stylus stylus. The objective of each standard level in the game is to direct at least one Mini Mario to the exit to complete the level. This game also introduces Gold Mini Marios. A single Gold Mini Mario appears in several levels in the game and is worth bonus points if it is the last Mini Mario to enter the exit.

Mini Marios can use hammers by touching them, causing them to wildly swing the hammers around for a short time, allowing them to destroy or temporarily stun any enemies in their paths. When a Mini Mario touches a Fire Flower, it temporarily transforms into Fire Mini Mario and can shoot fireballs at enemies to a similar effect.

Super Mini Mario World introduces other Mini toys, such as Mini Toads, Mini Peaches, and the aforementioned Mini Donkey Kongs. However, these Minis can only be used in the Construction Zone in Special Kit 1, Special Kit 2, and Special Kit 3 respectively.

On the Game Over screen, a Mini Mario can be heard mumbling about its dreams.

Mario vs. Donkey Kong: Minis March Again![edit]

In Mario vs. Donkey Kong: Minis March Again!, the Minis play a similar role as in their previous appearance. Like in Mario vs Donkey Kong 2: March of the Minis, the game is about guiding Mini Marios to a goal instead of Mario. In this game, however, the player cannot directly control the Mini Marios aside from starting them up; instead, the player must manipulate Pink Blocks and other objects in each level, to ensure all of the Mini Marios safely reach the door.

The game introduces a type of Mini Mario with a key, known as Key Mini Mario. They appear on the Key level of each floor, with one Key Mini Mario per level. Unlike Gold Mini Marios, which go at the end of a chain to get bonus points, a Key Mini Mario must be the first Mini in a level to enter the locked door, in order to unlock the door with the key.

Mini Marios also appear in each boss fight against Donkey Kong, where they must be fired from a cannon, allowing them to either damage Donkey Kong directly or cause an object to damage him.

Mario vs. Donkey Kong: Mini-Land Mayhem![edit]

Mini Marios reappear in Mario vs. Donkey Kong: Mini-Land Mayhem!. They once again have to rescue Pauline from Donkey Kong, just like they did in the previous two games. Mini Toad, Mini Peach (known as Mini Princess in game), and Mini DK reappear alongside the Mini Marios, and a new toy, Mini Pauline, is introduced. Donkey Kong was too late to get in Mario's new park and get a free, new Mini Pauline toy, prompting him to kidnap her yet again.

Mario and Donkey Kong: Minis on the Move[edit]

The Mini Marios once again appear in Mario and Donkey Kong: Minis on the Move. They are the default playable toy in the main game and are available on display from the start in the Toy Collection. Mini Marios are also the only playable characters in the minigames.

Mario vs. Donkey Kong: Tipping Stars[edit]

Mini Marios appear again in Mario vs. Donkey Kong: Tipping Stars, as well as their gold counterpart introduced in Mario vs. Donkey Kong 2: March of the Minis. There is also a possessed Mini Mario at the start of certain levels, which the other minis must attack to make it free.

Mini Mario & Friends: amiibo Challenge[edit]

Mini Mario is one of the Mini Toys available in Mini Mario & Friends: amiibo Challenge, accessible by scanning any amiibo depicting Mario (including Dr. Mario). Mini Mario's special ability is Wall Jump, which allows it to jump off of any wall it walks up to.

Super Mario-kun[edit]

The Mini Marios make an appearance in a Mario vs. Donkey Kong segment in volume 33 of Super Mario-kun. The story follows closely with the games with a few differences. For instance, while Donkey Kong is searching for Mini Marios in vain, a sales Toad offers a bootleg-like variant of Mini Mario, called Mimi Mario (ミミマリオ), to Donkey Kong, who he remarks as cute, but rejects. While Mario and Toad find Mario's company ransacked by Donkey Kong, Mario finds a remaining Mini Mario, who is damaged and malfunctions, frequently hitting Mario in the face. This Mini Mario, who talks, accompanies Mario and Toad and helps them defeat Donkey Kong. This Mini Mario is distinguished from other Mini Marios by its eyes, which resemble Mario's eyes.

In the segment, it has been shown that Donkey Kong controls the Mini Marios he has stolen using an embedded chip (which the Mini Mario that Mario has found removes). Additionally, the Mini Marios can combine and transform into weapons. One weapon shown is a gun that shoots Mini Mario heads while the other is a cannon that also shoots Mini Mario heads. At a last effort, Donkey Kong rides a mech to attack Mario, but the Mini Marios transform into a Mini Mario mech, which Mario uses to defeat Donkey Kong.

Super Smash Bros. series[edit]

In the Super Smash Bros. series, there are a few items of a Mini Mario. In Super Smash Bros. Brawl, there is a Mini Mario sticker that, when used on any fighter in The Subspace Emissary, boosts their shield's recharge rate by three points. In Super Smash Bros. Ultimate, there is an Advanced-class Neutral-type primary spirit of Mini Mario, which can only be obtained by purchasing it from Timmy & Tommy's location in World of Light for 1,000 points at regular price. Once it reaches level 99, it can be enhanced into an Ace-class spirit which, when used, increases the duration of the Hammer item in battles. In its initial form, the spirit depicts one of the solo artworks of Mini Mario used for Mario vs. Donkey Kong. In its enhanced form, the spirit depicts the toy's Mario vs. Donkey Kong 2: March of the Minis solo artwork, where it wields two Hammers.

Profiles[edit]

Super Smash Bros. Brawl[edit]

Sticker
Mini Mario
Mini Mario Sticker.png
Artwork from: Mario vs. Donkey Kong 2: March of the Minis
Effects in The Subspace Emissary: Shield Recovery +3
Usable by: Anyone

Super Smash Bros. Ultimate spirits[edit]

Name Image Series / game Type Class Strength / effect(s) How to obtain Spirit battle
Opponent(s) Battle conditions Stage Song
Mini Mario Artwork of Mini Mario walking in Mario vs. Donkey Kong (later reused in Mario vs. Donkey Kong: Mini-Land Mayhem!) Mario vs. Donkey Kong Series Primary (3) Advanced Neutral
Can be enhanced to Mini Mario & Hammers at Lv. 99
Timmy and Tommy's N/A N/A N/A N/A
Mini Mario & Hammers A Mini Mario holds up a pair of hammers. Mario vs. Donkey Kong Series Primary (3) Ace Neutral
Hammer Duration ↑
Enhanced from Mini Mario N/A N/A N/A N/A

Gallery[edit]

For this subject's image gallery, see Gallery:Mini-Mario.

Names in other languages[edit]

Language Name Meaning
Japanese ミニマリオ
Mini Mario
Mini Mario

Chinese (simplified) 迷你马力欧
Mínǐ Mǎlì'ōu
Mini Mario

Chinese (traditional) 小型瑪利歐[1] (Mario vs. Donkey Kong 2: March of the Minis)
Xiǎoxíng Mǎlì'ōu
玩偶瑪利歐[2] (Mario vs. Donkey Kong: Mini-Land Mayhem!)
Wán'ǒu Mǎlì'ōu
迷你瑪利歐 (since Super Smash Bros. Ultimate)
Mínǐ Mǎlì'ōu
Small Mario

Doll Mario

Mini Mario

Dutch Mini-Mario
-
French Mini-Mario[3]
-
German Mini-Mario[4]
-
Italian Minimario[5]
Mini Mario
Minimario
-
Korean 미니 마리오
Mini Malio
Mini Mario

Portuguese (NOA) Mini Mario[6]
-
Portuguese (NOE) Mini-Mario[7]
Mini Mario[8]
-
Russian Мини-игрушка Марио
Mini-igrushka Mario
Заводной Марио (Super Smash Bros. Ultimate)
Zavodnoy Mario
Mini toy Mario

Wind-up Mario

Spanish (NOA) Mini Mario
-
Spanish (NOE) Mini Mario[9]
Juguete de Mini-Mario[10]
Minimario
-
Mini-Mario Toy
Minimario

References[edit]