Super Smash Bros. Brawl

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Super Smash Bros. Brawl
SSBB Cover.jpeg
Developer(s) Game Arts[1]
Publisher(s) Nintendo
Platform(s) Wii
Release date Japan January 31, 2008
USA March 9, 2008
Australia June 26, 2008
Europe June 27, 2008
South Korea April 29, 2010

Wii (Nintendo Selects)
Europe October 18, 2013
Australia November 7, 2013
Genre Fighting
Rating(s)
ESRB:ESRB T.svg - Teen
PEGI:PEGI 12.svg - Twelve years and older
CERO:CERO A.png - All ages
ACB:ACB PG.svg - Parental guidance
USK:USK 12.svg - Twelve years and older
Mode(s) Single player, 1-4 players simultaneous, multiplayer online
Media
Wii:
Media CD icon.png Dual-layer optical disc
[2]
Input
Wii:
Wiimote Sideways.png Wii Remote (Sideways)

Super Smash Bros. Brawl is a fighting game for the Wii, and the third game in the Super Smash Bros. series. It was designed by Masahiro Sakurai, who also made the preceding Super Smash Bros. games, and developed by a team that was specifically created for it. The game uses a game engine called Havok that mainly focuses on the game physics, which was provided by an Irish company of the same name.[3] After a planned release date of December 3, 2007 in North America, all regions had their release dates pushed back. It was then slated for release on February 10, 2008 in North America, and January 24, 2008 for Japan. However on January 15, 2008, it was then delayed to January 31, 2008 for Japan[4] and March 9, 2008 for North America.[5] It was released in Australia on June 26, 2008 and in Europe on June 27, 2008[6].

Nintendo announced on February 26, 2014 that online play will cease on May 20th, 2014.[7]

Gameplay[edit]

Super Smash Bros. Brawl shares the same basic controls as its predecessors. Players attack their opponent to increase the opponent's percentage. The higher the percentage, the faster players will be sent flying. The objective is to knock opponents off the blast line to score a KO. Again, this game employs simple button inputs to perform various moves. A button performs basic moves in the ground or midair while B button has the character perform special moves. Players can do several moves depending on where Control stick is tilted. If players are knocked from the stage, they can use their mid air jump and special moves, typically B button and tilting up on Control stick to recover.

Another basic, yet vital move players can do is to shield, which blocks most attacks. The shield shrinks the longer the player holds the button or if the shield blocks attacks. If the shield is too small, the player is vulnerable to attacks. If the shield breaks, the player is momentarily stunned. Grabs can also circumvent the shield. Once the player has grabbed an opponent he or she can either pummel the opponent with the attack button or throw the opponent with Control stick. Opponents can break free of grabs by moving the control stick and mashing buttons, but the higher the percentage, the longer it takes for opponents to be released.

A new battle mechanic is the Final Smash that was originally supposed to be featured in the first game of the series, but scrapped for technical reasons, which can be used only by collecting a Smash Ball. Players are now able to walk and jump while using projectile-shooting items, like the Super Scope, where in Melee wasn't possible.

As a new feature in the game, certain characters can crawl. Such characters are Bowser, Diddy Kong, Ivysaur, Lucario, Luigi, Pikachu, Sheik, Solid Snake, Squirtle, Wario, Yoshi, and Zero Suit Samus.

A new technique called the Footstool Jump is introduced. It allows players to jump on an another player's head up to five times and spring up by pressing the jump button at the right time. Players are be able to perform Meteor Smashes by doing this as well. The Tether Recovery is a returning tactic in the game. It allows players to grab onto ledges using chain-like items, such as a Plasma Whip or a Link's Hookshot. Gliding is also a technique in this game, available only to winged characters. When gliding is used, players are able to glide across the stage and be able to control the way they fly. They can direct themselves upwards or downwards, depending on the direction the Control stick or the Control pad is pointed in.

Another feature not present in the past two games is slipping. Any character can slip. The feature has no upside for the players that slip other than the invincibility frames that are granted to the players when they get up. Players can slip when trying to run suddenly, go down slopes, turn around or walking on a Banana Peel.

The game also features three different Taunts for each character, while the past games only feature one taunt. Snake is the only character that has all identical taunts.

The game can be controlled with one of the four controlling methods:

DefaultWiiRemote.jpg DefaultNunchuk.jpg
Wii Remote (Sideways) Wii Remote + Nunchuk Attachment
DefaultClassic.jpg DefaultGameCube.jpg
Wii Classic Controller Nintendo GameCube Controller

There are a few differences between the controller methods. The Wii Remote and the Nunchuk Attachment has a special feature, the Shake Smash, allowing the players to execute Smash Attacks in the direction they shake the controller to. The Classic Controller, Wii Remote + Nunchuk Attachment, and the GameCube controller also have a function which disables the jump by tapping the control stick upwards.

The execution of standard combos has been made simpler; for many characters, the attack button no longer has to be hit repeatedly, but it is enough to hold it down for the character to start a combo attack. The effects, however, usually differ.

Players are able to set their own button configuration rather than have to play with the default configuration. The configuration can be saved on the Wii Remote's internal memory, allowing to take it to a friend's and play with one's own button configuration there. The Players are able to insert names with up to five letters, as in Super Smash Bros. Melee. In the previous game, names are only a gimmick. In this game, they now also save the players' controlling options to avoid having to select the control method each time.

Playable characters[edit]

The character select screen, with all characters unlocked.
The character select screen, with all characters unlocked.
The entire cast, as it appears in the opening.
The entire cast, as it appears in the opening.


With thirty-five playable characters (thirty-nine, if Sheik, Zero Suit Samus, and the Pokémon Trainer's three Pokémon without including Pokémon Trainer are counted), Super Smash Bros. Brawl has ten more characters than the previous installment. Twenty-one characters are available directly from the start, while the other fourteen need to be unlocked to become playable. Only five of the characters from the previous game aren't playable in this game, which are Pichu, Dr. Mario, Mewtwo, Young Link, and Roy. Additionally, Super Smash Bros. Brawl is the first game in the series to feature third-party characters as playable characters; Sonic and Solid Snake. The Special Moves and Final Smash for each character are listed on the right-side column.

Default characters[edit]

Name Description Special Moves
BrawlMario.png Mario Mario Emblem.png Mario is a balanced character. His strength is mid-tier, and he has medium weight and speed. Unlike Luigi, he can wall jump. As balanced character, he is armed with a projectile, a fireball, a cape that reflects opposing projectiles and flips opponents, and even a meteor smash. His F.L.U.D.D., which can be charged up and aimed, pushes opponents and items away (it replaces his Mario Tornado, although he uses the Mario Tornado for his down aerial attack) while his Super Jump Punch provides a small midair jump, mainly for recovery.

For his Final Smash, Mario blasts a giant fireball that moves slowly and horizontally. Opponents that are trapped in this fire ball may be damaged and even pushed to get KO'd.

Standard Fireball
Side Cape
Up Super Jump Punch
Down F.L.U.D.D.
Final Smash Mario Finale
SSBBLink.jpg Link Zelda Emblem.png Link has moderate strength, but is slightly sluggish. Link uses numerous types of weapons while fighting, such as bombs and boomerangs. His bombs affect both himself, teammates, and opponents. His boomerang not only damages and pushes foes, but can also move items. His bow, which can be charged, is another projectile. His spin attack, which can be charged if Link is on the ground, provides an additional jump necessary for recovery. Link also uses a Claw Shot for his grab, giving him extended reach, and he can use it even to grab ledges. Link also has a functional shield that can block projectiles.

If Link initiates his Final Smash close enough to an opponent, he slashes the opponent several times before a final hit that knocks away the opponent.

Standard Hero's Bow
Side Gale Boomerang
Up Spin Attack
Down Bomb
Final Smash Triforce Slash
BrawlKirby.jpg Kirby Kirby Emblem.png Kirby is one of the lightest characters in the game. Added with that is his many jumps, making recovery for him easier than most characters. Since he is light, however, he can be knocked away easily. Kirby can copy his opponents' standard special move with Inhale or spit them out. His Hammer, a strong move, behaves differently depending if Kirby is mid air or on the ground. Kirby's Stone slams on opponents from above while giving Kirby temporary protection from most attacks. Finally, his Final Cutter sends him up while he slashes down. Not only this is a recovery move, but if Kirby lands, it can create a fast shockwave that is a projectile.

Once Kirby uses his Final Smash, any nearby opponents may be drawn inside Kirby's pot, take some damage, and be knocked out.

Standard Inhale
Side Hammer
Up Final Cutter
Down Stone
Final Smash Cook Kirby
BrawlPikachu.png Pikachu Pokemon Emblem.png Pikachu is one of the lighter characters. Although it can be knocked away, it has strong attacks, and it is also one of the faster characters in the game. It has Thunder Jolt as a projectile that moves along the surface of the stage. Pikachu's Skull Bash can be charged to ram into opponents or be used as another jump. Its Thunder attacks opponents directly above it. Its Up Special, Quick Attack, is a quick, two-jump move used for recovery.

Pikachu's Final Smash, Volt Tackle, is fast and powerful, but difficult to control.

Standard Thunder Jolt
Side Skull Bash
Up Quick Attack
Down Thunder
Final Smash Volt Tackle
BrawlFox.jpg Fox StarFox Emblem.png Fox is a very fast character in regards to both attack speed and running speed, though he has average strength. He has high falling speed, although he is slightly lighter than average. Fox's Blaster is a quick laser that inflicts damage, but no flinching. The Fox Illusion, which strikes horizontally, can surprise opponents. His Reflector reflects most projectiles, and if it is used close enough to opponents, it knocks them away. His Fire Fox, an additional jump, can be aimed at any direction.

Fox enters his Landmaster when he uses his Final Smash. The Landmaster can move, flip, shoot, and fly, all that can damage and K.O. opponents.

Standard Blaster
Side Fox Illusion
Up Fire Fox
Down Reflector
Final Smash Landmaster
BrawlSamus.jpg Samus Metroid Emblem.png Samus has a relatively slow pace, and she is also very floaty. She has great projectiles and heavy weight, but she is also unusually weak. After using her Zero Laser, she loses her suit and becomes Zero Suit Samus. Standard Charge Shot
Side Missile
Up Screw Attack
Down Bomb
Final Smash Zero Laser
SSBBZeroSuitSamus.png Zero Suit Samus Metroid Emblem.png After Samus uses her Zero Laser, her suit is removed and she becomes Zero Suit Samus. She is lighter and faster than with her Power Suit, but has weaker attacks. Her Final Smash transforms her back into Samus. Standard Paralyzer
Side Plasma Whip
Up Plasma Wire
Down Flip Jump
Final Smash Power Suit Samus
BrawlZelda.jpg Zelda Zelda Emblem.png Zelda is a light-weight, though is fairly slow. Zelda uses magical attacks that are hard to control but are powerful if they hit. If these attacks aren't used properly, she will be very weak Standard Nayru's Love
Side Din's Fire
Up Farore's Wind
Down Transform
Final Smash Light Arrow
BrawlSheik.jpg Sheik Zelda Emblem.png Sheik returns as Zelda's transformation after she uses Transform. While Zelda predominantly focuses on strength, Sheik utilizes speed. Standard Needle Storm
Side Chain
Up Vanish
Down Transform
Final Smash Light Arrow
BrawlBowser.jpg Bowser Mario Emblem.png Bowser is the heaviest and largest character. He also has very powerful, though rather slow, attacks. However, he moves at a faster speed in this game compared to his speed in Melee. Standard Fire Breath
Side Flying Slam
Up Whirling Fortress
Down Bowser Bomb
Final Smash Giga Bowser
BrawlDK.jpg Donkey Kong DK Emblem.png Much like Bowser, Donkey Kong is heavy and strong. He has a unique ability which allows him to grab enemies and then carry them. He has surprisingly good speed for a heavyweight. Standard Giant Punch
Side Headbutt
Up Spinning Kong
Down Hand Slap
Final Smash Konga Beat
BrawlYoshi.png Yoshi Yoshi Emblem.png Yoshi is a fast and unusually heavy character. However, he is rather weak, and has an average attack speed. His Egg Throw can be used as a third jump. Standard Egg Lay
Side Egg Roll
Up Egg Throw
Down Yoshi Bomb
Final Smash Super Dragon
BrawlPeach.jpg Peach Mario Emblem.png Peach returns with a new outfit design based on her more recent appearances. She has excellent aerial techniques, a good horizontal recovery, and high priority attacks, though she is light and one of the weaker characters. Standard Toad
Side Peach Bomber
Up Peach Parasol
Down Vegetable
Final Smash Peach Blossom
BrawlIceClimbers.jpg Ice Climbers IceClimbers Emblem.png The Ice Climbers, Popo and Nana, return from Super Smash Bros. Melee, with an updated appearance. Like always, the player controls Popo, while a CPU controls Nana. They have a good attack range, but their normal attacks are weak, and they are rather light. Standard Ice Shot
Side Squall Hammer
Up Belay
Down Blizzard
Final Smash Iceberg
BrawlPit.jpg Pit KidIcarus Emblem.png Pit can multi-jump in the air. He uses a bow in battle, which he can break into two blades for close-range battles. He attacks with very fast slash moves in the air and on the ground. He has a good projectile and good weight, though he is somewhat weak. Standard Palutena Arrow
Side Angel Ring
Up Wings of Icarus
Down Mirror Shield
Final Smash Palutena's Army
BrawlWario.jpg Wario Wario Emblem.png He is a small heavyweight with great aerial game and recovery, but he has poor range and somewhat slow attacks. Both his outfit from the WarioWare series and the standard Wario series are available, each with their own set of colors. Though he is a heavyweight, he has average strength. His Chomp snares any opponent into his mouth. His Wario Waft, depending on when the last time it is used, can be a potent attack and even an additional jump. Wario can also use his Wario Bike to ram into opponents or as an additional jump, but he cannot have more than one bike at a time.

Wario-Man, Wario's Final Smash, is essentially an upgraded form of Wario. Wario-Man has greater movement and much stronger attacks.

Standard Chomp
Side Wario Bike
Up Corkscrew
Down Wario Waft
Final Smash Wario-Man
BrawlIke.jpg Ike FireEmblem Emblem.png Ike uses his two-handed blade, Ragnell, in battle. His attacks are some of the strongest and longest-ranged in the game, but they are also very slow. Ike himself has a rather slow running speed as well. Standard Eruption
Side Quick Draw
Up Aether
Down Counter
Final Smash Great Aether
BrawlPokemonTrainer.jpg Pokémon Trainer Pokemon Emblem.png The Pokémon Trainer uses Squirtle, Ivysaur, and Charizard to fight for him, rather than actually fight himself. He mainly stands on the stage, but he occasionally stands on a floating platform in the background on stages with little solid ground. While the Down move is shared, the other special moves are unique to each of the Pokémon, which gives the opportunity for eleven different moves (including the Final Smash). Down Pokémon Trainer#Pokémon Change
Final Smash Triple Finish
Squirtle
Standard Water Gun
Side Withdraw
Up Waterfall
Ivysaur
Standard Bullet Seed
Side Razor Leaf
Up Vine Whip
Charizard
Standard Flamethrower
Side Rock Smash
Up Fly
BrawlDiddyKong.jpg Diddy Kong DK Emblem.png Diddy Kong is mobile, light, and has a variety of attacks, such as the Peanut Popgun from Donkey Kong 64. He can use the Monkey Flip to latch on opponents, an attack, or as another jump. Diddy Kong can also spawn a banana peel, which can be used as any other item. Diddy Kong's Rocketbarrel Boost is another jump, but can be charged to provide additional height.

When Diddy Kong uses his Final Smash, he rides in his Rocketbarrel and shoots peanuts rapidly.

Standard Peanut Popgun
Side Monkey Flip
Up Rocketbarrel Boost
Down Banana Peel
Final Smash Rocketbarrel Barrage
BrawlMetaKnight.jpg Meta Knight Kirby Emblem.png Meta Knight can multi-jump in the air and glide for a short time. He has a very fast combo attack. His standard A button attack can render foes helpless for a short while. However, he is light and lacking in power. Standard Mach Tornado
Side Drill Rush
Up Shuttle Loop
Down Dimensional Cape
Final Smash Galaxia Darkness
BrawlLucas.jpg Lucas EarthBound Emblem.png Lucas has a special movesett similar to that of Ness, and a unique normal moveset. For instance, his up smash is slow, but powerful. Lucas uses PK Freeze, which moves quickly, to freeze opponents temporarily. His PK Fire explodes on contact. Lucas's PSI Magnet, which Lucas deploys in front of him, absorbs projectiles and heal him. Lucas's PK Thunder is an electric projectile that can be controlled, and if it touches Lucas, Lucas is propelled for some distance. This can be used as another jump.

When Lucas uses his PK Starstorm, several fireballs rain in a fan formation, hurting players that touch them.

Standard PK Freeze
Side PK Fire
Up PK Thunder
Down PSI Magnet
Final Smash PK Starstorm
BrawlKingDedede.jpg King Dedede Kirby Emblem.png King Dedede is a heavy character, similar to Bowser and Donkey Kong. He often uses his hammer in attacks, and relies on Waddle Dees, Waddle Doos or Gordos to damage his opponents from afar. He can inhale his foes like Kirby, though he does not gain their abilities. Like most heavyweights, Dedede is very strong and very big. Additionally, he has a long reach, which makes his grab very practical to use. Standard Inhale
Side Waddle Dee Toss
Up Super Dedede Jump
Down Jet Hammer
Final Smash Waddle Dee Army
BrawlOlimar.jpg Olimar Pikmin Emblem.png Captain Olimar from the Pikmin series relies largely on using the Pikmin for combat. Pikmin must be plucked from the ground (using his standard special move) in order for Olimar to use them. If Olimar doesn't have Pikmin, he will only be able to use a certain range of attacks. When he attacks with the Pikmin, they each have different effects:
  • Blue: strength and resistance to water
  • Red: fire
  • Yellow: electricity
  • Purple: high strength
  • White: dark
Standard Pikmin Pluck
Side Pikmin Throw
Up Pikmin Chain
Down Pikmin Order
Final Smash End of Day

Unlockable characters[edit]

In addition to the characters listed above, the following characters can be unlocked when certain requirements are met.

Name Description Special Moves
BrawlNess.jpg Ness EarthBound Emblem.png Ness appears in Super Smash Bros. Brawl as an unlockable character. His moveset is similar to Lucas, but differs slightly. Despite being slightly light, he has adequate strength. He can be unlocked by:
  • Playing 5 VS. Matches
  • Reflecting 10 projectiles
  • Completing Subspace Part 1 (Stage 29) in Subspace Emissary
Standard PK Flash
Side PK Fire
Up PK Thunder
Down PSI Magnet
Final Smash PK Starstorm
BrawlMarth.jpg Marth FireEmblem Emblem.png Marth is a quick, but slightly weak, character, and relies on strategic offensive and defensive play. Like in Melee, his sword does more damage at the tip of the blade, but his grab range is much shorter. Marth can be unlocked by:
  • Playing 10 VS. Matches
  • Completing Classic Mode
  • Completing The Battlefield Fortress (Stage 8) in Subspace Emissary
Standard Shield Breaker
Side Dancing Blade
Up Dolphin Slash
Down Counter
Final Smash Critical Hit
BrawlLuigi.png Luigi Mario Emblem.png Luigi returns with a somewhat similar moveset to Mario. Luigi can jump higher than Mario, and is slightly slower, but his attack strength is unusually high. Luigi can be unlocked by:
  • Playing 22 VS. Matches
  • Completing Classic Mode with no continues
  • Completing Subspace Part 1 (Stage 29) in Subspace Emissary
Standard Fireball
Side Green Missile
Up Super Jump Punch
Down Luigi Cyclone
Final Smash Negative Zone
BrawlFalco.jpg Falco StarFox Emblem.png Falco Lombardi returns in Super Smash Bros. Brawl with a similar move set of Fox such as the Final Smash, but several differences. He has the highest initial jump of any character, and is very good at aerial combat. However, he is very light. Falco is unlocked by:
  • Playing 50 VS. matches
  • Completing the 100-Man Brawl
  • Completing The Swamp (Stage 18) in Subspace Emissary
Standard Blaster
Side Falco Phantasm
Up Fire Bird
Down Reflector
Final Smash Landmaster
BrawlCaptainFalcon.jpg Captain Falcon F-Zero Emblem.png Captain Falcon returns as the second fastest runner in the game. His attacks are strong in terms of knockback and damage, but they are also slow and short-ranged. Captain Falcon can be unlocked by:
  • Playing 70 VS. Matches
  • Beat Classic Mode in less than 12 minutes on Normal difficulty or higher
  • Complete Outside the Ancient Ruins (Stage 20) in Subspace Emissary
Standard Falcon Punch
Side Raptor Boost
Up Falcon Dive
Down Falcon Kick
Final Smash Blue Falcon
BrawlLucario.jpg Lucario Pokemon Emblem.png Lucario has average speed and good range, but normally doesn't have much power. However, his power increases as he takes damage, maxing out at 182%. He uses his aura for most attacks. Lucario can be unlocked by:
  • Playing 100 VS. Matches
  • Beating all difficulty levels on Target Smash!! (1 or 2 player mode)
  • Complete The Glacial Peak (Stage 21) in Subspace Emissary
Standard Aura Sphere
Side Force Palm
Up ExtremeSpeed
Down Double Team
Final Smash Aura Storm
BrawlROB.jpg R.O.B. ROB Emblem.png R.O.B. is a heavyweight, and, despite being heavy, it is also rather weak and a bit fast. R.O.B. can be unlocked by:
  • Playing 160 VS. Matches
  • Gathering at least 250 trophies
  • Complete The Subspace Bomb Factory (Stage 28) in Subspace Emissary
Standard Robo Beam
Side Arm Rotor
Up Robo Burner
Down Gyro
Final Smash Diffusion Beam
BrawlGanondorf.jpg Ganondorf Zelda Emblem.png Ganondorf returns with extremely powerful, yet extremely slow attacks. He is also very heavy and large. However, his movement is very sluggish, making him one of the slowest characters. Ganondorf can be unlocked by:
  • Beating Classic Mode with Link or Zelda on Hard difficulty or higher
  • Playing 200 matches
  • Complete Subspace Part 2 (Stage 30) in Subspace Emissary
Standard Warlock Punch
Side Flame Choke
Up Dark Dive
Down Wizard's Foot
Final Smash Beast Ganon
GameandWatch.jpg Mr. Game & Watch Game&Watch Emblem.png Mr. Game & Watch has a completely 2-D physical appearance, with his moves being references to the Game & Watch titles. He has good offense, due his fast and powerful attacks, but poor defense, due his light weight. Mr. Game & Watch can be unlocked by:
  • Playing 250 VS. Matches
  • Clearing Target Smash with 30 characters on any difficulty level
  • Complete Battleship Halberd Bridge (Stage 25) in Subspace Emissary
Standard Chef
Side Judge
Up Fire
Down Oil Panic
Final Smash Octopus
BrawlJigglypuff.jpg Jigglypuff Pokemon Emblem.png Jigglypuff has the slowest falling speed, the second-fastest air speed, the slowest dash speed, and the lightest weight. Despite being light, it also has quite good strength. It has a moveset that is quite similar to Kirby's, with the exception of the special moves. Jigglypuff can be unlocked by:
  • Beat 20 or more events after completing the Subspace Emissary
  • Play 350 VS. Matches
  • Complete the Story in Subspace Emissary, go to The Swamp (Stage 18) and enter a hidden door. Then defeat her in a 1 by 1 Brawl Match on Pokémon Stadium 2
Standard Rollout
Side Pound
Up Sing
Down Rest
Final Smash Puff Up
BrawlToonLink.jpg Toon Link Zelda Emblem.png Toon Link is almost exactly like Link, but is quicker and floatier. Toon Link can be unlocked by:
  • After completing the Story in Subspace Emissary, go to The Forest (Stage 9) and enter the hidden door. Then defeat him in a 1 by 1 Brawl Match on Pirate Ship
  • After clearing the Subspace Emissary, clear Classic mode with any character
  • Playing 400 VS. matches
Standard Hero's Bow
Side Boomerang
Up Spin Attack
Down Bomb
Final Smash Triforce Slash
BrawlWolf.jpg Wolf StarFox Emblem.png Wolf O'Donnell is one of the heavier character, and he has both an average speed and an average attack power. However, due to their poor accuracy, Wolf's recovery moves are rather poor. Wolf can be unlocked by:
  • After completing the Story in Subspace Emissary, go to The Ruins (Stage 14) and enter the hidden door. Then defeat him in a 1 by 1 Brawl Match on Lylat Cruise
  • Play 450 VS matches
  • With Boss Battles unlocked, finish Boss Battles as Fox or Falco
Standard Claw Blaster
Side Wolf Flash
Up Fire Wolf
Down Reflector
Final Smash Landmaster
BrawlSolidSnake.jpg Snake MetalGear Emblem.png Snake uses a variety of explosives and weapons in battle, as well as a rifle. He is a heavyweight character and has powerful attacks. Snake can be unlocked by:
  • Playing 15 VS. Matches on Shadow Moses Island
  • Playing 130 VS. Matches
  • Complete Battleship Halberd Interior (Stage 23) in Subspace Emissary
Standard Hand Grenade
Side Remote Controlled Missile
Up Cypher
Down C4
Final Smash Grenade Launcher
BrawlSonic.jpg Sonic Sonic Emblem.png Sonic is the fastest character in the game, outspeeding everyone else. He also has decent strength, and is a middle-weight. Sonic can be unlocked by:
  • Complete the Story in Subspace Emissary/Defeat Tabuu/Complete The Great Maze (Stage 31) in Subspace Emissary
  • Complete Classic Mode with 10 characters
  • Play VS. Matches for 10 hours
  • Play 300 VS. Matches
Standard Homing Attack
Side Spin Dash
Up Spring Jump
Down Spin Charge
Final Smash Super Sonic

Additionally, as new characters are unlocked, they are added to the group of fighters at the beginning intro of the game.

Stages[edit]

There are forty-one total stages in Super Smash Bros. Brawl. Ten of those stages are returning stages from Super Smash Bros. Melee.

Default stages[edit]

Stage Description Songs
SSBB Battlefield Stage.png Super Smash Bros. Brawl: Battlefield SmashBros Emblem.png Returning from Super Smash Bros. Melee, the stage is now set in a green landscape and features different times of day. A valley can be seen in the background of the stage. A basic stage, it contains no stage hazards.
SSBB Final Destination Stage.png Super Smash Bros. Brawl: Final Destination SmashBros Emblem.png A wide, flat stage, with no gimmicks. Master Hand and Crazy Hand are also fought at Final Destination.
  • Final Destination
  • Credits (Super Smash Bros.)
  • Opening (Super Smash Bros. Melee)
  • Final Destination (Melee)
  • Giga Bowser
SSBB Delfino Plaza Stage.png Super Mario Sunshine: Delfino Plaza Mario Emblem.png A moving stage, comparable to Mute City from Super Smash Bros. Melee. It features a flying moving platform that takes the characters to various locations in Delfino Plaza. The platforms change according to where the moving stage lands. The stage has also water where fighters can float on.
SSBB Mushroomy Kingdom Stage.png Super Mario Bros.: Mushroomy Kingdom Mario Emblem.png Based from the original Super Mario Bros.. The stage has blocks arranged in the same formation as level 1-1 from the said game. Occasionally, World 1-2 will load instead of World 1-1. It is also similarly arranged. It is a moving stage. Despite this, the screen is fairly small, making it easy to Star KO. Players can attack or jump under blocks to destroy them or spawn items, much as in the game. There are several pits that lead to being KO'd and several pipes that serve simply as obstacles. Ground:
SSBB Mushroomy Kingdom Stage 2.png Underground:
  • Underground Theme (Super Mario Bros.)
  • Underwater Theme (Super Mario Bros.)
  • Underground Theme (Super Mario Land)
SSBB Mario Circuit Stage.png Mario Kart: Mario Circuit Mario Emblem.png The stage takes place on a figure-8 circuit's intersection, with Shy Guys driving in from behind (hits the lower level) or the sides (hits the upper level). These Shy Guys can be KO'd temporarily if the player attacks at the right time.
SSBB Rumble Falls Stage.png Donkey Kong Jungle Beat: Rumble Falls DK Emblem.png A Donkey Kong stage similar to Icicle Mountain. It has numerous obstacles, switches and ladders on the way up. It scrolls automatically up. Some obstacles include thorns that inflict high knockback. Occasionally, the stage can also speed up, making it more difficult for fighters to keep up. The stage eventually loops to the beginning.
SSBB Bridge of Eldin Stage.png The Legend of Zelda: Twilight Princess: Bridge of Eldin Zelda Emblem.png A flat stage with walk-off blast lines. King Bulblin and Lord Bullbo, occasionally destroy the bridge, forcing the battle to not be fought in the middle of the stage. Several Bulbins, which can be defeated, accompany King Bulbin and Lord Bullbo. After some time, however, a portal restores the bridge to normal.
  • Main Theme (The Legend of Zelda)
  • Ocarina of Time Medley
  • The Dark World
  • Hyrule Field Theme
  • Main Theme (Twilight Princess)
  • Title (The Legend of Zelda)
  • Hidden Mountain & Forest
  • Hidden Village
  • Midna's Lament
SSBB Norfair Stage.png Metroid: Norfair Metroid Emblem.png A stage that takes place inside Planet Zebes, similar to Brinstar Depths from Super Smash Bros. Melee. Lava occasionally rises from the bottom of the stage, but lava falls can creep into the sides of stage. Lava spurts can also affect some parts of the stage. When a giant lava wave approaches the stage, players must enter a capsule or be high enough to dodge it.
  • Main Theme (Metroid)
  • Ending (Metroid)
  • Battle Scene / Final Boss (Golden Sun)
  • Theme of Samus Aran, Space Warrior
  • Marionation Gear
  • Ending (Metroid)
  • Norfair
SSBB Frigate Orpheon Stage.png Metroid Prime: Frigate Orpheon Metroid Emblem.png From the game, Metroid Prime, Frigate Orpheon occasionally flips around, switching between two groups of platforms to fight on. There are temporary, moving platforms on the sides of the stage that can assist the player. Occasionally, the stage has a power shortage, making it dark, but this is purely aesthetics.
  • Vs. Ridley
  • Opening / Menu (Metroid Prime)
  • Sector 1
  • Vs. Meta Ridley
  • Multiplayer (Metroid Prime 2)
  • Vs. Parasite Queen
SSBB Yoshi's Island Stage.png Yoshi's Island: Yoshi's Island Yoshi Emblem.png Yoshi's Island is based on its appearance in Yoshi's Island DS. It changes seasons as the fight progresses. Several Fly Guys, which can be knocked away, hold items that can help the player. A Support Ghost appears occasionally to assist knocked-off players.
SSBB Halberd Stage.png Kirby: Halberd Kirby Emblem.png
Meta Knight's ship. Takes place on a Battlefield-like platform, then lands on the Halberd itself. On the Halberd, a laser cannon can target one player and then shoot. A giant arm can also attempt to attack one player; it warns of its attack by swinging several times. Then, the main platform rises and leaves the Halberd, restarting the loop.
  • Meta Knight’s Revenge
  • Gourmet Race
  • Butter Building
  • Boss Theme Medley
  • Checker Knights
  • Forest / Nature Area
  • Squeak Squad Theme
  • The Legendary Air Ride Machine
  • King Dedede's Theme
  • Frozen Hillside
  • Vs. Marx
  • O² Battle
SSBB Lylat Cruise Stage.png Star Fox: Lylat Cruise StarFox Emblem.png A stage that moves through the Lylat System. Very similar to Corneria and Venom. The stage goes through various settings, including a laser battle, although the stage has no gimmicks that can affect gameplay directly.
  • Space Armada
  • Main Theme (Star Fox)
  • Corneria
  • Main Theme (Star Fox 64)
  • Area 6
  • Area 6 Ver. 2
  • Star Wolf
  • Star Wolf (Star Fox: Assault)
  • Space Battleground
  • Tunnel Scene (X)
SSBB Pokémon Stadium 2 Stage.png Pokémon: Pokémon Stadium 2 Pokemon Emblem.png
An exact copy of the Pokémon Stadium from Super Smash Bros. Melee (which has fall through platforms). This stage is now upgraded to look like Pokémon Stadium 2, the game. It changes temporarily into one of four terrains as time passes: Ice, Electric, Ground, and Flying. Ice makes the ground slippery, electric has conveyor belts, ground is basic, while flying makes players floaty. All terrains have different layout.
  • Pokémon Main Theme (Red/Blue/Yellow)
  • Pokémon Gym / Evolution
  • Pokémon Center
  • Wild Pokémon Battle! (Ruby / Sapphire)
  • Road to Viridian City (From Pallet Town / Pewter City)
SSBB Port Town Aero Dive Stage.png F-Zero: Port Town Aero Dive F-Zero Emblem.png Similar to Mute City from Super Smash Bros. Melee, the stage takes place on a group of platforms that hover along a race track, stopping on occasion. Fast-moving F-Zero racers may enter into the scene, depending on where the platform has landed, and plow into characters for high knockback. Unlike in Mute City, these racers cannot be destroyed.
  • Mute City
  • Fire Field
  • Car Select
  • Dream Chaser
  • White Land
  • Planet Colors
  • Devil's Call in Your Heart
  • Climb Up! And Get The Last Chance!
  • Golden Forest (1080°Snowboarding)
  • Brain Cleaner
  • Mach Rider (Melee)
  • Shotgun Kiss
SSBB Castle Siege Stage.png Fire Emblem: Castle Siege FireEmblem Emblem.png Taking place on an unidentified castle, the stage changes layout eventually. The stage goes through three different layouts before restarting. In the second layout, there are destructible statues that hold platforms. Otherwise, the stage has no hazards.
  • Fire Emblem Theme
  • With Mila's Divine Protection (Celica Map 1)
  • Attack
  • Preparing to Advance
  • Against the Dark Knight
  • Crimean Army Sortie
  • Fire Emblem (Melee)
  • Ike's Theme
  • Power-Hungry Fool
  • Winning Road - Roy's Hope
  • Shadow Dragon Medley
  • Victory Is Near
SSBB WarioWare, Inc. Stage.png WarioWare: WarioWare, Inc.Wario Emblem.png The players are sent through random Microgames. If players complete a certain task (such as hitting all party poppers), they are rewarded with invincibility, health regeneration, or a Super Mushroom effect. There is no penalty for failing. Players start on a simplistic stage, with a few platforms, although the platforms disappear. All stage hazards are found in the Microgames.
SSBB Distant Planet Stage.png Pikmin: Distant Planet Pikmin Emblem.png A stage set on branches and vines, the stage is mostly neutral. A Bulborb can enter and leave in the right part of the stage, serving as a platform. It can, however, open its mouth and KO any fighter that comes close. Rain can also fall, making the left slope slippery and hardly useable. Finally, red, yellow, and blue Pellet Posies grow in the stage. Attacking these flowers release Pellets, making them able to be picked up and thrown. Throwing these pellets at a corresponding Onion can make the Onion release items, depending on the number shown on the pellet.
  • Main Theme (Pikmin)
  • World Map (Pikmin 2)
  • Stage Clear / Title (Pikmin)
  • Forest of Hope
  • Ai no Uta
  • Ai no Uta (French Version)
  • Environmental Noises
  • Tane no Uta
  • Title (Big Brain Academy)
SSBB Smashville Stage.png Animal Crossing: Wild World: Smashville AnimalCrossing Emblem.png This is a mostly neutral stage with a low moving platform on the top. Balloons appear occasionally holding food that can heal the player. The stage's date time is based on the Wii's internal clock. K.K. Slider makes live performances Saturdays on 8 P.M.
  • Title (Animal Crossing)
  • Go K.K. Rider!
  • Town Hall and Tom Nook's Store
  • The Roost
  • 2:00 am.
SSBB New Pork City Stage.png EarthBound: New Pork City EarthBound Emblem.png A stage comparable to and based roughly on Temple from Super Smash Bros. Melee, New Pork City is a very large and spacy stage, with mostly stationary platforms. One platform swings while the other, a hovering car, moves throughout the stage. The Ultimate Chimera may appear and inflict extremely high knockback on players it damages.
  • Porky's Theme
  • Unfounded Revenge / Smashing Song of Praise
  • Humoresque of a Little Dog
  • You Call This a Utopia?!
  • Mother 3 Love Theme
  • Snowman
SSBB Summit Stage.png Ice Climber: Summit IceClimbers Emblem.png A stage that takes place on a glacier. Initially, the only hazard is a single falling icicle on the bottom. Platforms can also collapse or realign themselves. Once the glacier detaches, however, characters become floaty. Once the glacier stops on the water, the water levels rise. A fish, meanwhile, can eat fighters or damage them with its body. Eventually, the glacier rises and restarts the loop.
SSBB Skyworld Stage.png Kid Icarus: Skyworld KidIcarus Emblem.png Skyworld consists of several breakable platforms overlapping cloud platforms. These breakable platforms serve merely as ceilings and impassable platforms. Once they are broken, players can jump through the cloud platforms. Occasionally, in the low part of the stage a small platform hovers, assisting any players.
  • Underworld
  • Skyworld
  • Kid Icarus Original Medley
  • Title (Kid Icarus)
SSBB PictoChat Stage.png Nintendo DS: PictoChat NintendoDS Emblem.png Comparable to Flat Zone from Super Smash Bros. Melee; as it is done in a typical black and white setting. Several sketches can appear and disappear. These sketches can be platforms, hazards, ladders, or obstacles.
  • PictoChat
  • Mii Channel
  • Wii Shop Channel
  • Brain Age: Train Your Brain in Minutes a Day!
  • Opening Theme (Wii Sports)
  • Charge! (Wii Play)
  • Dr. Mario (Melee)
  • Lip's Theme (Panel de Pon)
  • Shaberu! DS Cooking Navi
SSBB Shadow Moses Island Stage.png Metal Gear Solid: Shadow Moses Island MetalGear Emblem.png A stage that takes place just outside a helipad. The walls on the sides can be broken (they eventually respawn), and sometimes, near the end of a match, a Metal Gear will appear in the background.
  • MGS4 [Theme of Love Smash Bros. Brawl Version]
  • Encounter
  • Theme of Tara
  • Battle in the Base
  • Yell "Dead Cell"
  • Cavern
  • Snake Eater (Instrumental)
  • Theme of Solid Snake
  • Calling to the Night
SSBB Temple Stage.png The Legend of Zelda: Hyrule Temple Zelda Emblem.png Return from Super Smash Bros. Melee, the Temple is same as it was in the previous game, with a cover of the old background music plus additional ones, including the original track.
SSBB Yoshi's Island Melee Stage.png Super Mario World: Yoshi's Island Yoshi Emblem.png A replica of the stage from Super Smash Bros. Melee. Stage gimmicks such as the Turning Blocks are still present.
  • Yoshi's Island (Melee)
  • Super Mario Bros. 3 (Melee)
SSBB Onett Stage.png EarthBound: Onett EarthBound Emblem.png A replica of the stage from Super Smash Bros. Melee. Cars serve as stage hazards while the middle building has collapsible platforms.
  • Mother (Melee)
  • Mother 2 (Melee)
SSBB Corneria Stage.png Star Fox: Corneria StarFox Emblem.png A replica of the stage from Super Smash Bros. Melee. The Arwings and Wolfens are stage hazards and platforms while the Great Fox's laser canons can damage characters.
  • Corneria (Melee)
  • Venom (Melee)
SSBB Rainbow Ride Stage.png Super Mario 64: Rainbow Cruise Mario Emblem.png A replica of the stage from Super Smash Bros. Melee. It is a scrolling stage, with carpets, falling blocks, and various other platforms.
  • Rainbow Cruise (Melee)
  • Princess Peach's Castle (Melee)
SSBB Brinstar Stage.png Metroid: Brinstar Metroid Emblem.png A replica of the stage from Super Smash Bros. Melee. Harmful lava rises in a set pattern while parts of the stage are breakable.
  • Brinstar (Melee)
  • Brinstar Depths (Melee)

Unlockable stages[edit]

In addition to the above stages, there are several stages that must be unlocked to play on.

Stage Description Songs
SSBB Luigi's Mansion Stage.png Luigi's Mansion: Luigi's Mansion Mario Emblem.png A stage based on the game Luigi's Mansion. If players attack the four poles suspending the roof, the mansion will collapse. After a certain time, it will rebuild itself, however. This stage can be unlocked by playing 3 matches as Luigi.
  • Luigi's Mansion Theme
  • Tetris: Type A
  • Tetris: Type B
  • Airship Theme (Super Mario Bros. 3)
  • Castle / Boss Fortress (Super Mario World / SMB 3)
SSBB Pirate Ship Stage.png The Legend of Zelda: The Wind Waker: Pirate Ship Zelda Emblem.png A ship on the ocean of The Legend of Zelda: The Wind Waker, Toon Link's Stage. Various events can occur. Cannons can fire at the ship, harming nearby fighters. The ships can also hit a rock and stop temporarily, having the rock serve as a platform. Finally, the ship can run into a whirlwind, sending it flying. The constant stage hazard is the ship itself; if the ship runs into a swimming player, the player may get K.O.'d. Also, a catapult-like lever on the ship can send players flying. Occasionally, King Red, a platform, follows the ship. The stage is unlocked once Toon Link has been unlocked.
  • Great Sea
  • Dragon Roost Island
  • Molgera Battle
  • Gerudo Valley
  • Tal Tal Heights
  • Song of Storms
  • Termina Field
  • Link's Awakening / Oracles Overworld
  • Village of the Blue Maiden
SSBB Spear Pillar Stage.png Pokémon: Spear Pillar Pokemon Emblem.png The stage takes place at the top of Spear Pillar, located on Mt. Coronet in Pokémon Diamond and Pearl. Palkia can also reverse the screen and tilt the screen upside-down. Dialga appears as well, changing the speed of each fight or entering the fight and damaging nearby fighters with its body. Both Palkia and Dialga can create damaging beams and remove certain parts of the stage. Cresselia, when it appears, hurls a spinning light beam, damaging any fighters. It is unlocked by beating event #25.
  • Dialga / Palkia Battle at Spear Pillar!
  • Victory Road
  • Team Galactic Battle!
  • Wild Pokémon Battle! (Diamond / Pearl)
  • Route 209
SSBB 75m Stage.png Donkey Kong: 75m DK Emblem.png
A stage based on the third stage of Donkey Kong. Constant stage hazards are the fire, and ladders can be climbed. An audio cue alerts when Donkey Kong will be active. Once he is active, Donkey Kong himself can harm players while he can send bouncing springs to harm the player. Objects can be collected for points, although they serve no other purpose. This stage is unlocked by playing 20 VS. Matches as Donkey Kong.
SSBB Mario Bros. Stage.png Mario Bros.: Mario Bros. Mario Emblem.png A stage resembling the Mario Bros.: Mario Bros. game. Shellcreepers and Sidesteppers appear as hazards in this stage. If they temporarily immobilized by attacks or when a fighter hits them by jumping underneath, they can be picked up and thrown as weapons. If the enemies are left immobilized for a while, they eventually get up and move faster than normal, changing colors. This stage is unlocked by beating Event Match #19.
  • Mario Bros.
  • Famicom Medley
  • Gyromite
  • Power-Up Music
  • Douchuumen (Nazo no Murasamejo)
SSBB Flat Zone 2 Stage.png Game & Watch: Flat Zone 2 Game&Watch Emblem.png An enhanced version of Flat Zone, with references to Game & Watch games, which are Fire, Chef, Oil Panic and Lion. Each scene from Chef, Oil Panic, and Lion has its own stage hazards (such as the people from Oil Panic damaging fighters if they are attacked) and platforms while Fire has various objects including a figure that removes items and a trampoline. A figure with a bell signifies a change of scene. It is unlocked by unlocking Mr. Game and Watch.
SSBB Hanenbow Stage.png Electroplankton: Hanenbow Electroplankton Emblem.png A leafy stage, with water at the bottom. There are Hanenbows (species of Electroplankton) that fly around the stage and can knock players. Leaves, when they are attacked, tilt and change from green to red depending on how much they are attacked. The stage is unlocked after completing the event match #28, "Flowers Bloom in The Echoes".

None

SSBB Green Hill Zone Stage.png Sonic the Hedgehog: Green Hill Zone Sonic Emblem.png Inspired by Sonic the Hedgehog's first level, this course features a gentle, sloping dip. As the dip takes damage from fighter attacks, parts of it fall away, creating holes in the course until the stage regenerates. A checkpoint also spawns. If it is hit, it spins, hitting other players. The stage is automatically unlocked once Sonic is unlocked.
  • Angel Island Zone
  • Sonic Boom
  • Live & Learn
  • Sonic Heroes
  • Seven Rings in Hand
  • Green Hill Zone
  • Super Sonic Racing
  • Scrap Brain Zone
  • Emerald Hill Zone
  • Open Your Heart
  • Right There, Ride On
  • HIS WORLD (Instrumental)
SSBB Jungle Japes Stage.png Donkey Kong Country: Jungle Japes DK Emblem.png A replica of the stage from Super Smash Bros. Melee. Fast moving water and Klaptraps are stage hazards. The stage is unlocked by playing in Melee stages 10 times.
  • Jungle Japes (Melee)
  • Kongo Jungle (Melee)
SSBB Green Greens Stage.png Kirby's Dream Land: Green Greens Kirby Emblem.png A replica from Super Smash Bros. Melee. Whispy Woods blows in one direction, pushing fighters, while destructible blocks serve as platforms and obstacles. Bomb blocks can damage players and destroy items. The stage is unlocked by playing 20 matches as Kirby.
  • Green Greens (Melee)
  • Fountain of Dreams (Melee)
SSBB Big Blue Stage.png F-Zero: Big Blue F-Zero Emblem.png A replica of the stage from Super Smash Bros. Melee. The ground, to give the illusion that the platforms are fast-moving, can send players off-screen quickly. F-Zero racers, including the Falcon Flyer, and various floating platforms enter and exit the scene. It is unlocked by playing 10 matches as Captain Falcon.
  • Big Blue (Melee)
  • Mute City (Melee)
SSBB Pokémon Stadium Stage.png Pokémon: Pokémon Stadium Pokemon Emblem.png
A replica of the stage from Super Smash Bros. Melee. As in Pokémon Stadium 2, the stage changes temporarily to four different layouts: Grass, Fire, Water, and Rock. It is unlocked by playing 10 matches on Pokémon Stadium 2.
  • Pokémon Stadium (Melee)
  • Battle Theme (Melee)
  • Poké Floats (Melee)

Items[edit]

Items randomly appear on any stage in the game, and in standard Brawl mode, the player can choose to ban certain items from appearing or increase/decrease the frequency of items appearing. In Classic and All Star mode, these options cannot be modified. Certain items from particular game series appear more frequently than they would on other stages, such as Banana Peels on Donkey Kong stages, Poké Balls on Pokémon stages, etc.

Item Name Description
Assist Trophy.jpg Assist Trophy SmashBros Emblem.png Comparable to a Poké Ball, this summons a random character to help the character who used it.
Banana Peel.jpg Banana Peel Mario Emblem.png Can be dropped on the stage. If other characters touch it, the character will trip over it and fall.
BrawlBarrels.jpg Barrel SmashBros Emblem.png These bear a resemblance to crates but can tip over and roll. If hit by a rolling one, the player will receive damage.
BrawlBeamSword.jpg Beam Sword SmashBros Emblem.png An item to be held, allowing the user to perform long-distance sideways attacks with the Sword. The more a Smash Attack is charged, the longer the beam of the sword extends.
Brawl Attacks - Wario - Wario Chopper.jpg Bike Pieces Wario Emblem.png If Wario's bike is dismantled, the pieces can be thrown at others.
BrawlBob-Omb.jpg Bob-omb Mario Emblem.png A simple and powerful bomb. If it is left untouched for a little while, it will get up and walk around on its own. If one is thrown directly at an opponent, it explodes and causes a huge amount of knockback. Once enough time has passed in Sudden Death, Bob-ombs start to fall from the sky in droves.
BrawlBumper.jpg Bumper SmashBros Emblem.png When thrown, it lies on the ground or floats in the air and hits back all characters touching it. Relatively powerful, and players can be K.O.'d.
BrawlBunnyHoodArtwork.jpg Bunny Hood Zelda Emblem.png The Bunny Hood provides a substantial boost to the user's running speed and jumping height.
BrawlCapsule.jpg Capsule SmashBros Emblem.png Break open these little capsules to find items. They are also effective as a throwing item. Capsules will explode on occasion.
BrawlCDArtwork.jpg CD SmashBros Emblem.png CDs add a single, random song to the player's collection when picked up. CDs will stop appearing once the player has unlocked every song in the game.
Cracker Launcher.jpg Cracker Launcher SmashBros Emblem.png Shoots out fireworks. Players can adjust the aim.
BrawlCrates.jpg Crate and Rolling Crate SmashBros Emblem.png Attack or throw a crate to break it open and gain access to the items inside. There are three designs for crates. Additionally, some crates have dollies underneath them. Attacking these crates sends them rolling away.
BrawlDekuNut.jpg Deku Nut Zelda Emblem.png Throwing one of these near an enemy with creates a flash that stuns foes temporarily. When the Deku Nut makes contact with an opponent in midair, it can send them quite a distance.
BrawlDragoonArtwork.jpg Dragoon Kirby Emblem.png When a player manages to collect all three parts of it, he or she can ram into the stage, knocking out all players within the crosshair.
Item15 080305 08-l.jpg Blast Box SmashBros Emblem.png If hit with a strong attack or fire-based attack, the Blast Box will explode, causing anything in the area to be blown away.
BrawlFan.jpg Fan SmashBros Emblem.png This item doesn’t pack much of a punch but is easy to score rapid multiple combos; it can also be used to break shields. The Fan has deceptive strength when thrown straight up in the air in modes like Multi-Man Brawl.
BrawlFireFlowerArtwork.jpg Fire Flower Mario Emblem.png The Fire Flower is a shooting item that spouts a torrent of fire over a short distance, eventually running out of flames.
BrawlFood.jpg Food SmashBros Emblem.png Food items restore the consumer's damage. There are essentially 28 different types of food. Each item restores a different amount of health.
Franklin Badge.jpg Franklin Badge EarthBound Emblem.png Deflects any energy-based projectile back at the opponent with double power.
BrawlFreezieArtwork.jpg Freezie Mario Emblem.png This icy item slides slowly along the ground. Throwing it at the enemy makes them freeze them in a block of ice, trapping them.
BrawlGoldenHammerArtwork.jpg Golden Hammer Mario Emblem.png Acts like the Hammer, only is much stronger, and allows the player to float in mid-air, if the button is tapped rapidly. Sometimes, the Golden Hammer will be nothing but a Golden Squeaky Hammer, which cannot damage opponents. The Golden Squeaky Hammer is similar to the Hammer losing its head.
Gooey Bomb.jpg Gooey Bomb SmashBros Emblem.png Can be attached to the ground or a character and explodes after a few seconds.
BrawlGreenShell.jpg Green Shell Mario Emblem.png Throw, hit, or jump on this shell to send it sliding along the ground. Green Shells can suddenly reverse the direction they are traveling if they bump into a wall or are hit by an attack, so keep an eye out for returning shells.
BrawlHammer.jpg Hammer DK Emblem.png Seizing this item makes the user unleash a barrage of hammer swings on a opponent. The attack itself is quite powerful but the user will lose the ability to perform midair jumps and special moves while attacking with it. Sometimes the head of the hammer will fall right off.
BrawlHeartContainer.jpg Heart Container Zelda Emblem.png Picking up one of these reduce the damage by 100 percentage points. Heart Containers float slowly to the ground once they appear.
BrawlHome-RunBat.jpg Home-Run Bat SmashBros Emblem.png Performing a Side Smash while holding this item to make a home-run-sized swing at the opponent that sends them soaring. It’s strong when thrown too.
BrawlHothead.jpg Hothead Mario Emblem.png Hotheads slide across the ground releasing bursts of sparks and damaging the user opponents. When they are hit with fire or electricity-based attacks, they grow even bigger.
SSBB - Key Artwork.png Key SmashBros Emblem.png This item will open locked doors the players encounter within The Subspace Emissary. If the player loses a key he or she is were holding on the way to the door, the player must return to where it was originally found.
BrawlLip'sStick.jpg Lip's Stick SmashBros Emblem.png Hitting an enemy with this or throwing it caused a flower to bloom on the opponent’s head. While the flower is on his or her head, the opponent will slowly accumulate damage. The more the user beats the foe with Lip’s Stick, the bigger the flower on his or her head will grow. The flower can be removed from the player's head by shaking the control stick back and forth.
BrawlLightning.jpg Lightning Mario Emblem.png Touching one of these makes all of the user's opponents shrink. The effect is more dramatic and dangerous than the one brought on by a Poison Mushroom. Sometimes the Lightning will backfire and only the user will shrink.
BrawlMaximTomato.jpg Maxim Tomato Kirby Emblem.png These tomatoes are emblazoned with a striking letter "M." Eating one of these reduces the consumer's damage by 50 percentage points.
BrawlMetalBoxArtwork.jpg Metal Box Mario Emblem.png Turns the user into metal form, giving complete resistance to flinching from lighter attacks. The user falls faster after jumping.
BrawlMotion-SensorBomb.jpg Motion-Sensor Bomb SmashBros Emblem.png Set one of these on a floor or wall, and it will react to the next moving object in its proximity by detonating. They are small and inconspicuous, so they can catch opponents by surprise.
BrawlMr.Saturn.jpg Mr. Saturn EarthBound Emblem.png A relatively weak item that can be thrown at opponents multiple times. Also a good shield breaker.
Orangecube.jpg Orange Cube SmashBros Emblem.png This item gives valuable items and will not reappear once the player gets them. It also helps by increasing the clear percentage. They only appear in The Subspace Emissary.
BrawlPartyBallArtwork.jpg Party Ball SmashBros Emblem.png When hit, Party Balls float up into the air and split open, raining down a torrent of items. These items are known to drop nothing but Bob-ombs on occasion.
BrawlPellet.jpg Pellet Pikmin Emblem.png A throwing item found only on the Distant Planet stage. Throwing one at an Onion will release some items.
PitfallArt.jpg Pitfall AnimalCrossing Emblem.png Can be set on the ground. Other characters fall straight into a pit when walking over it, or if hit directly with it.
BrawlPoisonMushroom.jpg Poison Mushroom Mario Emblem.png Touching one makes the consumer shrink in size; the user's blows will do less damage, and the user flies further when hit.
SSBBPokeball.jpg Poké Ball Pokemon Emblem.png Throw a Poké Ball to summon a randomly selected Pokémon that will assist the user.
Zero Suit Samus.jpg Power Suit Pieces Metroid Emblem.png After Samus sheds her armour during her Final Smash, Zero Laser, the pieces can picked up and thrown at opponents.
BrawlRayGun.jpg Ray Gun SmashBros Emblem.png The Ray Gun is a beam gun that lets the user fire fast-moving blasts. It comes loaded with 16 shots. When the user has exhausted the ammo, it can still be useful since the user can throw the gun at the opponent to score a Smash attack.
BrawlSandbagArtwork.jpg Sandbag SmashBros Emblem.png Beating Sandbag up make it drop items and food. As Sandbag accumulates damage, it gradually becomes easier to hit far distances. Of course, beat Sandbag too much and its pool of items will run dry.
BrawlScrewAttack.jpg Screw Attack Metroid Emblem.png While wearing it, the Screw Attack ability is added to the user's standard and midair jumps. The user is still able to attack as normal when capable of using the Screw Attack.
Smash Ball.jpg Smash Ball SmashBros Emblem.png Attacking one of these until it breaks gives the ability to use a Final Smash.
Smoke Ball.jpg Smoke Ball SmashBros Emblem.png Emits a large cloud of colorful smoke. Doesn't do any damage, but sticks to anyone it hits.
Smart Bomb Artwork.jpg Smart Bomb StarFox Emblem.png A bomb that explodes with a large blast radius when thrown, destroying anything in its reach. May occasionally fail.
BrawlSoccerBall.jpg Soccer Ball SmashBros Emblem.png No one can pick up this item, but when a player hits the ball with a strong attack, it bursts into flames and flies off into the air, depending on how strong the attack is. The angle of the attack determines the direction the Soccer Ball will fly off in.
BrawlSpring.jpg Spring DK Emblem.png Hoping on a Spring makes the user perform an extra high jump. Every so often a Spring will topple over sideways. When it does so, anyone who makes contact with the fallen Spring will be knocked sideways.
BrawlStockBall.jpg Stock Ball SmashBros Emblem.png In The Subspace Emissary, Stock Balls increase the number of lives the player have left.
BrawlSuperMushroomArtwork.jpg Super Mushroom Mario Emblem.png Touch one of these to grow huge. In this enhanced form, the user won’t fly as far when hit and is capable of dealing harder-hitting blows than usual. However, they become easier to strike.
BrawlSuperScope.jpg Super Scope SmashBros Emblem.png This beam gun lets the user choose between attacking with rapid-fire or charged shots. The Super Scope holds enough energy for 48 rapid-fire shots, or about three fully charged blasts.
Superspicy Curry.jpg Superspicy Curry Kirby Emblem.png Eat one of these and the player starts spewing flames from his or her mouth. The user can, however, continue to attack as normal. This item also has the side effect of making the user run, even if they try to walk.
BrawlStarman.jpg Starman Mario Emblem.png Just touching one of these gives the user temporary invincibility. The effect lasts 10 seconds.
BrawlStarRod.jpg Star Rod Kirby Emblem.png Perform a strong side attack or side Smash attack while holding the Star Rod to swing the rod and simultaneously fire off a star-shaped projectile. When the user throw a Star Rod at the opponent, it sends them rocketing off sideways.
Team Healer Artwork.jpg Team Healer SmashBros Emblem.png Only usable in Team battles, can recover a teammate's health if tossed at them. If thrown at opponents, it may hurt or heal them.
BrawlTimer.jpg Timer SmashBros Emblem.png Picking up this item slows down the flow of time for all other players. Occasionally the Timer will have a different effect and only slow the user down, or it may slow down time for the entire stage and everyone.
TrophyBase.jpg Trophy Stand SmashBros Emblem.png This item turns enemies into trophies in The Subspace Emissary. Stronger enemies must be sufficiently weakened to be successfully turned into a trophy.
BrawlUnira.jpg Unira SmashBros Emblem.png Throwing a Unira into the ground or attacking it causes its spikes to extend, damaging opponents who bump into it. Attacking the Unira again make its spikes retract.
The Summit.jpg Vegetables IceClimbers Emblem.png Heals the player. Appears only on the Summit stage.
BrawlWarpStar.jpg Warp Star Kirby Emblem.png The user takes a ride on a Warp Star to launch a vicious attack from above on the opponent. It can be controlled where the Warp Star falls by using the Control Stick.

Assist Trophy characters[edit]

The Assist Trophy Samurai Goroh.

Poké Ball Pokémon[edit]

The Poké Ball Pokémon Groudon.

Game modes[edit]

Solo[edit]

Subspace Emissary[edit]

The World Map of the Subspace Emissary.

The Subspace Emissary is the equivalent to Adventure Mode of Super Smash Bros. Melee, but with a much more complex plot and more gameplay time. Subspace Emissary is set in the World of Trophies. There are five difficulties to choose from: Easy, Medium, Hard, Very Hard, and Intense. The player has a choice to save game process after completing each level.

The Subspace Emissary uses a team system. Two players can play in the Subspace Emissary at one time, with second player being an optional supporting character. Due to the camera following the main character, if the second character cannot follow the scroll and becomes off-screen, he or she is automatically warped. If Player 1 is defeated, and Player 2 is not, the game will still be over. Also, by pressing the Start or Plus Button, Player 2 can always warp to wherever Player 1 is. This, however, does not work during boss battles in the Emissary. The main screen shows where to go next, and the character selection screen allows the player to choose his or her team. In single player, teams are still available. However, the second character is akin to an extra life, and if the main character is defeated, the player takes control of the second character, until it, too, is defeated.

The player is able to use Sticker power-ups for the mode. The stickers are arranging on the character's Trophy Stand and give bonuses on Launch Power, Launch Resistance, and powers and resistances to several attacks like Arm, Weapon, Slash, Electric and Flame. The effects vary from sticker to sticker. When the player loses all of their lives, they can be asked to continue but stickers and enemy turned trophies will be cut in half, if they decide to quit, they will get a Game Over and lose half of their stickers but they may keep the trophies.

All unlockable characters can be unlocked by playing Subspace Emissary mode, but three of them can only be unlocked after the mode has been completed, and which then they must be beaten.

Levels[edit]
Level Characters
1. Midair Stadium Mario, Kirby, Peach, Zelda (Characters Who Join: Kirby, Peach/Zelda)
2. Skyworld Mario, Pit (Characters Who Join: Mario, Pit)
3. Sea of Clouds Kirby and Peach/Zelda
4. The Jungle Diddy Kong, Donkey Kong (Characters Who Join: Diddy Kong)
5. The Plain Mario, Pit
6. The Lake Diddy Kong, Fox (Characters Who Join: Fox)
7. The Ruined Zoo Lucas, Ness, Pokémon Trainer (Characters Who Join: Lucas, Pokémon Trainer)
8. The Battlefield Fortress Marth, Meta Knight, Ike (Characters Who Join: Marth, Meta Knight, Ike)
9. The Forest Link, Yoshi (Characters Who Join: Link, Yoshi)
10. The Research Facility Part 1 Zero Suit Samus, Pikachu (Characters Who Join: Zero Suit Samus, Pikachu)
11. The Lake Shore Mario, Pit, Link, Yoshi, Kirby (Peach/Zelda Leaves)
12. The Path to the Ruins Lucas, Pokémon Trainer
13. The Cave Mario, Pit, Link, Yoshi, Kirby
14. The Ruins Lucas, Pokémon Trainer
15. The Wilds Part 1 Marth, Meta Knight, Ike
16. The Ruined Hall Lucas, Pokémon Trainer
17. The Wilds Part 2 Mario, Pit, Link, Yoshi, Kirby
18. The Swamp Diddy Kong, Fox, Falco (Characters Who Join: Falco)
19. The Research Facility Part 2 Zero Suit Samus, Samus, Pikachu (Charcters Who Join: Samus) (Zero Suit Samus Leaves)
20. Outside the Ancient Ruins Donkey Kong, Diddy Kong, Olimar, Captain Falcon (Characters Who Join: Donkey Kong, Olimar, Captain Falcon) (Fox and Falco Leave)
21. The Glacial Peak Meta Knight, Ice Climbers, Lucario (Characters Who Join: Ice Climbers, Lucario)
22. The Canyon Mario, Pit, Link, Yoshi, Kirby
23. Battleship Halberd Interior Snake, Meta Knight, Lucario (Characters Who Join: Snake)
24. Battleship Halberd Exterior Peach, Zelda/Sheik (Characters Who Join: Peach, Zelda/Shiek)
25. Battleship Halberd Bridge Fox, Falco, Lucario, Peach, Zelda/Sheik, Snake (Characters Who Join: Mr. Game & Watch)
26. The Subspace Bomb Factory Part 1 Samus, Pikachu
27. The Subspace Bomb Factory Part 2 Donkey Kong, Diddy Kong, Captain Falcon, Olimar, R.O.B., Samus, Pikachu (Characters Who Join: R.O.B.)
28. Entrance to Subspace All previously used (Except Ness and Zero Suit Samus), Mr. Game & Watch (Everyone Leaves)
29. Subspace Part 1 Luigi, Ness, King Dedede (Characters Who Join: Anyone Saved from Subspace, Luigi, Ness, Bowser, King Dedede)
30. Subspace Part 2 Kirby (Characters Who Join: Anyone Saved from Supspace, Ganondorf if Link and Zelda are Saved, Wario if trophy is saved)
31. The Great Maze Anyone Saved from Subspace, Luigi, Ness, Bowser, King Dedede, Kirby, Sonic (Characters Who Join: Sonic)
Plot[edit]
Brawl Adventure Logo.jpg
Zelda 1.jpg

The "Subspace Emissary" is the adventure and story mode of Super Smash Bros. Brawl. The main antagonists are the Subspace Army, which is led by the Ancient Minister. The story begins with a fight between Mario and Kirby while Peach and Zelda are watching. The Subspace Army, riding in the Halberd, interrupts the fight by setting a Subspace Bomb and several Primids. The four fight off the Primids. Mario then attempts to intercept the Subspace Bomb, but Petey Piranha captures both Peach and Zelda while a cannonball knocks Mario to the clouds. Kirby then defeats Petey Piranha and escapes with one princess while Wario captures the other. In the sky, Mario joins Pit to fight the Subspace Army, pursuing the Ancient Minister.

Meanwhile, the Koopa Troop has invaded Donkey Kong and Diddy Kong's banana horde. Once they meet Bowser, Bowser attempts to fire his cannon at Diddy Kong, but Donkey Kong, at the cost of himself, knocks Diddy Kong away. During Kirby and the princess's escape, the Halberd destroys Kirby's warpstar, so the two land on it. They then notice an Arwing fighting the Halberd, but the Halberd shoots it down. The Arwing lands in a lake in the jungle, near Diddy Kong. Before Diddy Kong can realize what is happening, a Rayquaza emerges from the lake, destroys the Arwing, and snatches Diddy Kong. Fox, however, emerges from the Arwing and rescues Diddy Kong. Then, the two fight and eventually defeat Rayquaza. They adventure together and soon confront Bowser, but they eventually retreat.

In the Ruined Zoo, Ness saves Lucas from several Primids. Once they destroy a Porky Statue, they fight Porky in his spider mech. After the match, however, Wario ambushes and transforms Ness into a statue. Lucas then flees, but joins the Pokémon Trainer. Marth, notices a nearby Subspace Bombs detonating. He approaches it, fighting several Primids along the way. Meta Knight intervenes, but the two eventually ally once they realize that they are both fighting the Subspace Army. They also pursue the Ancient Minister, with Ike joining the two. The Ancient Minister escapes, however.

Luigi attempts to fight several harmless Waddle Dees, but King Dedede arrives and transforms Luigi into a trophy. Wario tries to take the trophy, but King Dedede steal Wario's trophy carriers, taking trophies of the princess, Ness, and Luigi. In a forest, Link notices the Halberd and its emitting shadow bug and chases it. Yoshi accompanies him shortly after. Inside the Halberd, Zero Suit Samus breaks in the floating island base. Zero Suit Samus then discovers Pikachu having its electricity harnessed. She frees Pikachu, but an alarm is triggered, so they must fend off R.O.B.s. Eventually, the two enter a room where Zero Suit Samus looks for her Power Suit.

SubspaceBombEscape.png

King Dedede passes Kirby and the rescued princess. Kirby, abandoning the princess, chases King Dedede. Bowser attacks the princess, transforming her into a trophy. Then, Bowser creates a clone of the princess, and the princess attempts to transform Mario and Pit (if the princess is Zelda) or Link and Yoshi (if the princess is Peach), but it fails, and the princess clone is destroyed. Link (if the clone is Zelda) or Mario (if the clone is Peach) sees his princess be defeated by the opponent pair. He and his partner then attack the two. The losing team is transformed into trophies. King Dedede tries to nab these trophies, but Kirby intervenes and saves the losing team. Then, Mario, Pit, Link, Yoshi, and Kirby chase King Dedede. Ganondorf, under Master Hand's allegiance, orders Bowser to follow King Dedede. In King Dedede's castle, after King Dedede places badges on top of his trophy captives, Bowser finds him. Mario, Pit, Link, Yoshi, and Kirby also enter King Dedede's castle and attempt to attack Bowser, but Bowser retreats to the Halberd in his Koopa Clown Car. The Ancient Minister plants and detonates a Subspace Bomb in King Dedede's castle. Mario, Pit, Link, Yoshi, and Kirby try to attack the Ancient Minister once more, but during the fight, a nearby Subspace Bomb detonates, so the group leave hastily.

While Lucas and the Pokémon Trainer approach a mountain, they notice a Charizard and follow it. Wario interrupts them, but he loses the rematch. Then, the two enter the temple, catching Ivysaur and eventually Charizard. Marth, Ike, and Meta Knight fight and beat Galleom, and Galleom collapses where Lucas and the Pokémon Trainer is. They land the finishing blow on Galleom, but Galleom reveals to have a Subspace Bomb encased in itself. It grabs Lucas and the Pokémon Trainer, attempting to self-detonate midair. Lucas severs one of its arms, and Meta Knight rescues them. The resulting Subspace from the explosion then engulfs the defeated Wario.

When Fox and Diddy are adventuring, Bowser shoots Diddy Kong. Falco enters, however, and destroys Bowser's gun. Bowser retreats once more while Fox and Falco fight a giant false Diddy Kong. Once Diddy Kong is restored, the three find the ship that has Donkey Kong hostage. The three then pursue it by boarding the Great Fox.

SamusPikachuRidley.png

After some fights with Samus clones, Zero Suit Samus and Pikachu find Samus's Power Suit. Shortly after, the two engage in a fight against Ridley and defeat him.

Captain Falcon assists Olimar and his Pikmin against a giant R.O.B.. The two eventually find a ship that carries Donkey Kong. While Fox, Falco, and Diddy Kong are trying to rescue Donkey Kong, Captain Falcon and Olimar help them, and they rescue Donkey Kong.

While being with Marth, Ike Lucas, and the Pokémon Trainer, Meta Knight notices the Halberd dueling with the Great Fox near a mountain. He leaves his group behind, joining the Ice Climbers. During the climb, Lucario challenges Meta Knight to a fight, but once the fight is over, the two ally. The fight with the two ships cause an avalanche, however, making the Ice Climbers tumble. Lucario and Meta Knight then enter the ship. Primids attempt to fight the Ice Climbers, but Marth, Ike, Lucas, and Pokémon Trainer join to fend off the Primids. Mario, Pit, Link, Yoshi, and Kirby also join and form a large group.

On the Halberd, Lucario and Meta Knight recruit Snake. The three proceed to rescue the princesses after a fight with their clones. While the three tell the princesses to stay, after they leave Zelda transforms into Sheik, and Peach and Sheik enter the deck of the Halberd. Fox, ejected from his Arwing, and Sheik almost fight, but Peach helps them ally. Meanwhile, Meta Knight, Lucario, and Snake discover Mr. Game & Watches piloting the Halberd. The Mr. Game & Watches transform into Duon, engaging in a fight with Sheik, Peach, Fox, Snake, Meta Knight, and Lucario, while Falco joins. Once Duon is defeated, Mr. Game & Watch joins the team. Meanwhile, Meta Knight takes control of the Halberd.

MinisterDepressed.png

In the island base, Samus and Pikachu find a room filled with R.O.B.s, Subspace Bombs. They also encounter the Ancient Minister. Donkey Kong, Diddy Kong, Captain Olimar, and Captain Falcon also enter the room. Ganondorf orders the R.O.B.s to deploy the bombs, but the Ancient Minister, reluctant to sacrifice more of his R.O.B.s, refuses. Ganondorf forces the R.O.B.s to active the bombs while telling the R.O.B.s to attack the Ancient Minister to prevent him from intervening. This makes the Ancient Minister's clothes burn. During an attack with Auroros, the fire burns off the Ancient Minister's clothes, revealing the Ancient Minister to be an R.O.B. himself. The group then take R.O.B. and escape from the island base in the Falcon Flyer. Meta Ridley attacks them along the way, but he is defeated. The group at the mountain notice the Halberd and the Falcon Flyer fly toward a giant subspace, so they board the ships.

During the flight, a gigantic battleship aims a huge subspace cannon and fires at the Halberd, destroying it. Smaller ships, however, emerge from the explosion, saving the protagonists. During the gun fight, Kirby in his Dragoon flies and destroys the cannon in one hit. Bowser and Ganondorf, disappointed, retreat into the Subspace. Ganondorf, however, shoots Bowser and transforms Bowser into a trophy. Ganondorf realizes, however, that Master Hand is manipulated by Tabuu. Ganondorf attempts to free Master Hand, but Tabuu is too strong and transforms Ganondorf into a trophy. Then, Master Hand tries and fails to defeat Tabuu. When the protagonists emerge, Tabuu transforms all into trophies.

GanondorfBowserGunship.png

Back in King Dedede's castle, King Dedede's badge revives Luigi and Ness. Luigi and Ness proceed to revive King Dedede, and the three rescue the trophies of their allies. Once they revive Bowser, Bowser attempts to fight King Dedede, but fails. King Dedede then convinces Bowser to join while Link and Zelda revive Ganondorf. Kirby, also revived from a King Dedede badge he had swallowed earlier, also retrieves the rest of the trophies. Once Kirby reunites with King Dedede, Wario also attacks, but Wario sees the team and agrees to help defeat Tabuu.

The group, revived, then head through The Great Maze, defeating all bosses and dark versions of themselves. Once they reach Tabuu, Sonic interrupts and destroys Tabuu's wings so Tabuu cannot transform the group back into trophies. A final fight ensues, with the group being victorious. This causes the entire Smash World to return to normal, and the group is seen in a horizon at sunset.

Bosses[edit]
Image Boss Description
SSBB-Petey Piranha Art.png Petey Piranha Mario Emblem.png Petey Piranha captures Peach and Zelda within cages as the Subspace Army assaults the Arena, and the player has to fight him as Kirby, being able to rescue only one of the princesses. Petey actually uses the cages to attack the player. When one of the cages is attacked, its life decreases. When Petey is attacked, the HP for both of the cages' decrease. The princess within the cage to lose all of its health and break first is the one the player ends up saving. After this is accomplished, Petey is defeated and burns to the ground. In his second battle, Petey's cages are empty and the player must break at least one cage to defeat him.
SSBB-Rayquaza Art2.png Rayquaza Pokemon Emblem.png After Fox's Arwing crashes into the Jungle, Rayquaza emerges from a nearby lake and destroys what is left of the ship. Having watched this take place, Diddy Kong is captured by Rayquaza. Fox is ejected from the Arwing at the last second and rescues Diddy. A battle with Rayquaza commences. Rayquaza uses attacks such as Hyper Beam during the battle, often flying on and off the screen during its mad rushes, and falls to the ground in defeat after it has lost all of its health.
SSBB-Porky Statue Art.png Porky Statue EarthBound Emblem.png The Pig King Statue is a gigantic statue from MOTHER 3. It has been described as virtually impossible to hit. Lucas must run from him, dodging his blows, as they can result in one-hit KO's. After running for a certain amount of time, Ness appears, and saves Lucas, only to end up encountering Porky in the Spider Mech.
SSBB-Porky Art.png Porky EarthBound Emblem.png Ness and Lucas fight Porky in his Spider Mech from Mother 3 after Ness defeats a large statue of Porky. During the battle, Porky Minch uses the machine's robotic legs to attack either Lucas or Ness. Other, more powerful attacks he uses include a very accurate laser beam and a wave of his mechanical robots (based on himself). The machine flips upside-down and squirms after Porky's life bar has been completely depleted.
SSBB-Galleom Art.png Galleom SmashBros Emblem.png A large Subspace Army mech, Galleom is fought in two phases. During the first phase, he is fought by Marth, Ike, and Meta Knight. After he is defeated, he falls down into the ruins, crashing through the floor to confront Lucas and the Pokémon Trainer. After being defeated, Galleom activates the Subspace Bomb within its head and attempts to take them with it; however, the two are rescued just in time by Meta Knight after Lucas uses PK Thunder to free themselves and fall.
SSBB-Ridley Art.png Ridley Metroid Emblem.png Samus's nemesis from the Metroid series appears as a boss. Like Rayquaza, Ridley often flies on and off the screen during the battle. He has several attacks, including one in which he scrapes his tail against the ground. Many of his other attacks are similar to Master Hand's. After the player depletes his life bar as either Samus or Pikachu, Ridley falls off the platform.
SSBB-Duon Art.png Duon SmashBros Emblem.png The second of the two Subspace Army mechs. After the Mr. Game & Watches are tossed out of the control room of the Battleship Halberd, they are converted into Shadow Bugs. These Shadow Bugs combine to form Duon, fought as Fox, Peach, Zelda, Lucario, Solid Snake, and Falco. When it is defeated, it reforms into Mr. Game & Watch, who joins the effort to defeat the Subspace Army.
SSBB-Meta Ridley Art.png Meta Ridley Metroid Emblem.png Ridley makes a return appearance in his cybernetically enhanced form from Metroid Prime, this time challenging Samus, Pikachu, Captain Falcon, Captain Olimar, R.O.B., Diddy Kong, and Donkey Kong. He chases after the group as they escape the floating island in Captain Falcon's ship. His attacks include fireballs, rushing at the player, and influencing the ship in various ways, such as forcing it downward and making it rock back and forth.
SSBB-Tabuu Profile.png Tabuu SmashBros Emblem.png Tabuu is the true villain of The Subspace Emissary. He was controlling Master Hand and Crazy Hand and he was the one turning all fighters into trophies, but thanks to a time artifact made by King Dedede, some survive and he is then weakened by Sonic and destroyed by everyone.
Enemies[edit]
Main article: Subspace Army

Classic mode[edit]

The loading screen before each level of Classic mode, with Link acting as the first opponent.

Classic mode returns from Super Smash Bros. Melee, acting the same way. Players pick a character, and then go through a barrage of fights. Each stage appears in a certain order, with a Legend of Zelda stage appearing first, and a Pokémon stage appearing third. Like the last game, certain conditions are set in a few matches. A few examples are the player and two teammates fighting a giant version of an opponent, or the player fighting a metal version of another player. A small heart appears next to a teammate's logo in the matches with allies. When a level is finished, the score is added up, and coins are earned. These can be used in the Coin Launcher. Clearing this mode will give the player a trophy of the character used to complete it. [8]

Classic Mode
Stage 1 Legend of Zelda Series. (Link, Toon Link, Zelda, Sheik or Ganondorf)
Stage 2 Yoshi or Donkey Kong Series. (Yoshi or Donkey Kong & Diddy Kong)
Stage 3 Pokémon Series. (Pokémon Trainer, Pikachu, Jigglypuff or Lucario)
Stage 4 Fire Emblem or Earthbound Series. (Marth & Ike or Ness & Lucas)
Bonus Stage 1 Break the Targets! (The Target Smash!! level of current difficulty)
Stage 5 Kirby Series. (Kirby, Meta Knight or King Dedede)
Stage 6 Metroid or Pikmin Series. (Olimar, Samus or Zero Suit Samus)
Stage 7 Star Fox or F-Zero Series. (Fox, Falco, Wolf or Captain Falcon)
Stage 8 Mario Series. (Mario, Peach, Luigi or Bowser)
Stage 9 Robot, Kid Icarus, Ice Climber or Game & Watch Series. (R.O.B, Pit, Ice Climbers, or Mr. Game & Watch)
Stage 10 WarioWare, Metal Gear Solid or Sonic the Hedgehog Series. (Wario, Snake or Sonic)
Bonus Stage 2 Break the Targets! (Target Smash!! level one difficulty higher than current difficulty)
Stage 11 The player has to fight three random characters.
Final Stage The player has to fight Master Hand. If it is completed on Hard or higher, within nine minutes, and with no continues, Crazy Hand will appear too.


Bosses[edit]
Boss Description
MasterHandBrawl.jpg Master Hand SmashBros Emblem.png The final boss of Classic mode, the right hand, Master Hand is sometimes referred to as the "manifestation of creative spirit" in the Smash Bros. universe. Master Hand's existence is still a shadowed one, therefore little is known of it.
CrazyHandBrawl.jpg Crazy Hand SmashBros Emblem.png While Master Hand is the "manifestation of creative spirit", the left hand, Crazy Hand is the "manifestation of destructive spirit". In Classic mode, Crazy Hand appears only if the player has arrived at the final stage with the difficulty at Hard or above with no continues, and the player must have arrived at the final stage in nine minutes or less. However, if the player loses against the two hands when fighting them, Crazy Hand will not appear to assist Master Hand.

All-Star mode[edit]

All-Star mode returns from Melee, while basically the same it has had some slight modifications. It can now be played with two players and opponents are now sorted by Series rather than in a random order. No more than two foes appear at the time. The Pokémon Level has the most enemies as Pokémon Trainer uses each Pokémon separately. It is unlocked by unlocking all the characters. Beating rewards the player with a a trophy of the current charcter preforming their Final Smash. Also, if All-Star is beaten with Co-op mode, Final Smash Trophies of both characters are rewarded.[9] The order of the fights are also the order the games came out. Also, in Co-Op mode, the players must fight two Olimars in the last level.

All-Star matches[edit]
# Series Characters Stages
AllStarMatch1.jpg Game & Watch Mr. Game & Watch Flat Zone 2
AllStarMatch2.jpg Super Mario Mario, Luigi, Peach, Bowser Mushroomy Kingdom/Delfino Plaza/Mario Circuit/Luigi's Mansion
AllStarMatch3.jpg Donkey Kong Donkey Kong, Diddy Kong 75m/Rumble Falls
AllStarMatch4.jpg Ice Climbers Ice Climbers Summit
AllStarMatch5.jpg R.O.B. R.O.B. Mario Bros.
AllStarMatch6.jpg Legend of Zelda Link, Toon Link, Zelda/Sheik, Ganondorf Bridge of Eldin/Pirate Ship
AllStarMatch7.jpg Metroid Samus Aran/Zero Suit Samus Frigate Orpheon/Norfair
AllStarMatch8.jpg Kid Icarus Pit Skyworld
AllStarMatch9.jpg Metal Gear Solid Solid Snake Shadow Moses Island
AllStarMatch10.jpg EarthBound Ness, Lucas New Pork City
AllStarMatch11.jpg Fire Emblem Marth, Ike Castle Siege
AllStarMatch12.jpg Yoshi's Island Yoshi Yoshi's Island
AllStarMatch13.jpg F-Zero Captain Falcon Port Town Aero Dive
AllStarMatch14.jpg Sonic the Hedgehog Sonic the Hedgehog Green Hill Zone
AllStarMatch15.jpg Kirby Kirby, Meta Knight, King Dedede Halberd
AllStarMatch16.jpg Star Fox Fox, Falco, Wolf Lylat Cruise
AllStarMatch17.jpg WarioWare Wario WarioWare, Inc.
AllStarMatch18.jpg Pokémon Pikachu, Pokémon Trainer, Lucario, Jigglypuff Pokémon Stadium 2/Spear Pillar
AllStarMatch19.jpg Pikmin Olimar Distant Planet

Events[edit]

Events are an updated version of Super Smash Bros. Melee's Event Matches. They are pre-defined missions to be completed by the player; most of them have the objective of defeating certain opponents. Each event is represented by a small preview screenshot on the event list, and a difficulty (Easy - Normal - Hard) can be selected. Several events are also available in the co-op mode, which allows two players at a time to play. In this mode, they cooperate, thus cannot fight each other. The events are:

Single-player mode[edit]
# Preview Event Player's Character In-game Description (Objective) Stage
1 Events01.png Two Trouble Kings Mario Now there are TWO greedy kings? Having a buddy doesn't change their natures. (Mario must defeat Bowser and King Dedede.) Delfino Plaza
2 Events02.png Landmaster Ignition Fox McCloud Slippy! Send me a Landmaster! Show them Star Fox's Final Smash! (Fox must KO Zelda/Sheik and Meta Knight with the Landmaster as many times as possible within a time limit.) Corneria
3 Events03.png Pink Ball Repulsion Meta Knight Kirby must not board the Halberd! Repel him so the plans can succeed! (Meta Knight has to defeat Kirby before he reaches the Battleship Halberd (1:24).) Halberd
4 Events04.png Cleaning House in Skyworld Pit Destroy all the breakable terrain to remodel Skyworld! (Pit has to destroy all platforms in Skyworld, with Wario trying to fight him.) Skyworld
5 Events05.png Become the Champion! Pokémon Trainer The final Pokémon-tournament challenge. Do your Pokémon match up?! (Player must defeat all 3 of the rival Trainer's Pokémon.) Pokémon Stadium 2
6 Events06.png Super Bowser Bros. Bowser Want to see what it's like to be Mario? Survive as you race to the flag! (Race 3 Marios to the end of Mushroomy Kingdom 1-1, without being KO'd.) Mushroomy Kingdom 1-1
7 Events07.png Diddy Kong Panic Donkey Kong So many angry little Diddy Kongs. Did they lose a race or something? (KO the 15 Diddy Kongs.) Mario Circuit
8 Events08.png Go! Triple Finish! Pikachu SQUIRTLE, IVYSAUR and CHARIZARD appear all at once in a Pokémon battle royale! (KO Squirtle, Ivysaur, and Charizard.) Pokémon Stadium 2
9 Events09.png The Monster Beneath the Earth Ike A fearsome beast awaits in the dungeon. Pray you settle things before you see it. (KO two Diddy Kongs; if the player reaches the dungeon below, they will end up having to fight a Giant Donkey Kong.) Castle Siege
10 Events10.png All-Star Battle Regulars Choose The Smash Bros. perfect-attendance crew! Fight the eight regulars in order! (KO the 8 series regulars: Mario, DK, Link, Samus, Yoshi, Kirby, Fox, Pikachu.) Final Destination
11 Events11.png Yoshi's Rainbow Ice Climbers Yoshis everywhere! Beat 'em in order: red, pink, yellow, green, pale blue, blue. (KO the Yoshis in that particular order.) Rainbow Cruise
12 Events12.png Sleeping in the Eggs Yoshi These two can't seem to settle down. Maybe they will if you put them in eggs. (Simultaneously capture Kirby and Pikachu in Yoshi's eggs.) Yoshi's Island
13 Events13.png Dragoon Strike Kirby Reunite the three parts of the Dragoon! Aim well to launch your enemies! (KO three Warios with the Dragoon.) Halberd
14 Events14.png Sproutage of the Flower Pikmin Pikmin & Olimar In time, Pikmin blossom. Guard the six Pikmin until they all bloom into flowers! (Self-explanatory) Distant Planet
15 Events15.png Hammer of the King King Dedede We are the three Dededes! It's King Dedede times three! (With the help of two ally Dededes, KO a Giant Metal Dedede.) Smashville
16 Events16.png Power Suit ON! Zero Suit Samus Quickly! Regain the Power Suit you lost. You'll need a Smash Ball to do it. (Get the Smash Ball and use the Final Smash.) Frigate Orpheon
17 Events17.png Super Waterfall Climb Zelda I want to climb a waterfall at high speed. Why? Because it's there. (Make it to the top of the stage.) Rumble Falls
18 Events18.png Dark Link Duel Link A predestined battle with Dark Link. Nowhere to run, but no one in the way. (KO Dark Link in a match with hitpoints instead of damage percentages.) Bridge of Eldin
19 Events19.png Wario Bros. Wario I came to find the Mario Bros.' roots. What's this giant stage? (KO Mario and Luigi.) Mario Bros.
20 Events20.png All-Star Battle x 1 Choose Challengers approaching! Fight eight Brawl newcomers in all! (KO Wario, Meta Knight, Pit, Zero Suit Samus, Olimar, Lucas, Diddy Kong, and Pokémon Trainer.) Battlefield
21 Events21.png Visit to Onett Lucas In the legendary boy's town, even one as timid as I could become a warrior. (KO Ness.) Onett
22 Events22.png Monkeys Unite Diddy Kong Donkey Kong is under attack! Defeat his opponent! (KO Sheik and Lucario, with Giant Donkey Kong as an ally.) Rumble Falls
23 Events23.png Molten Norfair Samus Get inside the safety capsule before your foes to survive the lava of Norfair. (Enter the capsule when the huge wave of lava approaches.) Norfair
24 Events24.png Come On! Blue Falcon! Captain Falcon Dawdle too much and the race will end! Ride the Blue Falcon to victory! (KO the two R.O.B.s with the Final Smash within one lap.) Port Town Aero Dive
25 Events25.png The Aura is with Me Lucario When pushed to the limit, his power grows! Fight as LUCARIO at lethal damage! (KO Ness and Sheik; Lucario starts with 182% damage.) Spear Pillar
26 Events26.png The Slow and Easy Life Ness You want to enjoy K.K. Slider's show. But those guys keep gettin' in the way... (KO three Tiny Olimars.) Smashville
27 Events27.png Three-Beast Carnage R.O.B. Three beasts are in the tyrant's town! Facing them is a lone figure...R.O.B. (KO Giant Bowser, Giant Donkey Kong, and Giant Charizard.) New Pork City
28 Events28.png Flower Blooms in the Echoes Peach Wrapped in sound waves, flowers of joy bloom. Make all the leaves on the right tree red! (Hit all the leaves on the tree on the right, until they are all red at the same time.) Hanenbow
29 Events29.png All-Star Semifinal Regulars Choose Four hidden characters from the past game! They're secret perfect attendees. (KO Luigi, Captain Falcon, Ness, and Jigglypuff.) Yoshi's Island
30 Events30.png Sonic Boom Sonic Hey, guys! Is this some kind of joke? Isn't one Sonic enough? (KO 15 enemy Sonics.) Green Hill Zone
31 Events31.png The Ultimate Bodyguard Marth Ganondorfs attack Zelda as she focuses! Protect her at all costs! (Protect Zelda from 2 Ganondorfs until she transforms, then finish the battle.) Castle Siege
32 Events32.png Bird in Darkest Night Falco What's happening? It's getting darker! Today's just isn't my lucky day. (KO Mr. Game & Watch in a darker version of Brinstar.) Brinstar
33 Events33.png Advent of the Evil King Ganondorf The king of evil wants the Triforce, but the fated pair have help from above. (KO Link, Zelda, and Pit.) Temple
34 Events34.png All-Star Battle Melee Choose It's the eight challengers from Melee! What's different between then and now? (KO Bowser, Peach, Zelda, Ice Climbers, Marth, Mr. Game & Watch, Falco, and Ganondorf.) Pokémon Stadium
35 Events35.png The Visitor to Flat Zone Mr. Game & Watch Can anyone move well in this flat world? Maybe an ally?! Maybe not... (KO Peach, Jigglypuff, and Toon Link.) Flat Zone 2
36 Events36.png High-Tech Special Forces Solid Snake Colonel: Snake. Intel shows FOXHOUND has hired three bounty hunters to kill you. (KO Samus, Captain Falcon, and Wolf.) Shadow Moses Island
37 Events37.png The Pirate Airship Toon Link Your chance comes when the whirlwind lifts the pirate ship. Finish it in the sky! (KO the two Yoshis when the ship is in the sky.) Pirate Ship
38 Events38.png The Wolf Hunts the Fox Wolf Wolf will be the one to finish you! It's Star Fox's final battle. (KO Fox and Falco.) Lylat Cruise
39 Events39.png All-Star Battle x 2 Choose It's even more new Brawl challengers! There's a total of eight. Defeat them all. (KO King Dedede, Ike, Lucario, R.O.B, Toon Link, Snake, Sonic, and Wolf.) Skyworld
40 Events40.png The Final Battle Choose Bowser, King Dedede, and Ganondorf... A battle with the bossiest of bosses! (KO Bowser, King Dedede, and Ganondorf.) Final Destination
41 Events41.png The FINAL, Final Battle Choose It's the REAL final battle! (KO Snake, Sonic, and Giant Mario.) Final Destination
Co-Op mode[edit]

This mode requires two human players, and has different events from the single-player mode (excluding one which was also an event in Single-Player Mode).

# Preview Event Player's Characters In-game Description (Objective) Stage
1 Events01.png Two Trouble Kings Mario and Kirby Now there are TWO greedy kings? Having a buddy doesn't change their natures. (KO Bowser and King Dedede.) Delfino Plaza
2 C-02.png Master the Pokémon Tag Battle Pokémon Trainer and Pikachu The Pokémon tournament's final challenge. Your rivals have the same Pokémon! (KO rival Pokémon Trainer and Pikachu.) Pokémon Stadium 2
3 C-03.png Fastest, Shortest, Sudden Death Yoshi and King Dedede Only ten seconds left?! Beat as many foes as you can in Super Sudden Death and live! (Survive 10 seconds at 300% damage.) WarioWare, Inc.
4 C-04.png The DK Tag Calamity Donkey Kong and Diddy Kong DK and Diddy got tiny! Use lightning to help deal the final blow! (Defeat all enemies while many Lightning Bolt items appear.) Mario Circuit
5 C-05.png The Yoshi Team of 50 Meta Knight and Pit It's a mountain of Yoshis! Take care of them all before completing one lap. (KO all 50 Yoshis in under one lap.) Rainbow Cruise
6 Event6.PNG Unwanted Suitors Zelda and Zero Suit Samus What do these guys want, anyway? Chase 'em off, will ya? (KO the invisible enemies.) Port Town Aero Dive
7 Event7.PNG Battle of the Dark Sides Link and Samus A predestined battle with their dark sides. Nowhere to run, but no one in the way. (KO Dark Link and Dark Samus; all players have 200 HP.) Bridge of Eldin
8 Event8.PNG All MINE! Wario and Bowser Money! Money makes the world go 'round! Gather 2,000 coins and eat something good. (Gather 2,000 coins.) Skyworld
9 Event9.PNG Those Who Wait in Onett Lucas and Ness A green combo has descended on Onett. And they don't seem to be leaving. (KO Luigi and Yoshi.) Onett
10 Event10.PNG The R.O.B.'s of Tomorrow Lucario and Ice Climbers It's normally a pretty small robot... Is this even possible? (Take turns KOing the R.O.B.s, which are of varying sizes.) Summit
11 Event11.PNG The Great Remodeling Battle Luigi and Peach Finally time for that remodel! Nab 300 coins without damaging the house. (Get 300 coins without damaging the mansion.) Luigi's Mansion
12 Event12.PNG Come Back, Falcon Flyer! Captain Falcon and Pikmin & Olimar Land the final blow before the Falcon Flyer leaves... in about thirty seconds! (KO two Samuses in 30 seconds.) Big Blue
13 Event13.PNG Blades of the Quick and Mighty Marth and Ike Two blades of vastly different styles. Combine them to grasp their true worth. (KO Link, Meta Knight, and Ganondorf.) Temple
14 Event14.PNG The Dark Guardians Ganondorf and Wolf Two beasts appeared in the tyrant's town! How clever. See if you can't crush them. (KO Giant Charizard and Donkey Kong.) New Pork City
15 Event15.PNG Four Swords Brawl Both play as Toon Link Four chase coins instead of Rupees! The first team to 500 coins wins! (Collect 500 coins before the foes do.) Pirate Ship
16 Co16.png JIGGLYPUFF's Great Comeback Jigglypuff and Mr. Game & Watch JIGGLYPUFF may be feeble at first, but if you can just hand on, then surely... (KO Lucas and Ness. Jigglypuff starts small - the equivalent of being lightning-struck, then grows to normal size when the stage changes once, then becomes big when it changes again.) Castle Siege
17 Co17.png Sonic and Mario Sonic and Mario No problem! It's nothing at all! Only a race can decide the true victors! (KO enemies Sonic and Mario.) Green Hill Zone
18 Co18.png The New Weapon of Shadow Moses Solid Snake and R.O.B. The robotic weapons have been rolled out. Only one of them is an ally... (KO two R.O.B.s.) Shadow Moses Island
19 Co19.png Shadow of Andross Fox and Falco It's a fierce attack by Andross and Wolf. Take them, Team Star Fox! (Avoid the attacks of Andross, while attempting to KO Wolf.) Lylat Cruise
20 Co20.png The Final Battle for Two Choose any Character A fierce battle with nasty rivals! You can't lose now! (KO Wario, King Dedede, Wolf, Meta Knight, Ganondorf, and Bowser.) Final Destination
21 Co21.png The True All-Star Battle Choose any Character Fight everyone without any breaks! It's endless, but a suitable final battle. (KO every playable character.) Battlefield

Stadium[edit]

The Stadium offers several mini-games, as previously in Super Smash Bros. Melee and one new mode.

Mario with Sandbag and a Home-Run Bat
Home-Run Contest[edit]

The Home-Run Contest returns with quite a few differences. A shield surrounds the platform, preventing players from accidentally pushing Sandbag off the platform. However, the shield shatters if it is knocked around by the Sandbag too much. The shield disappears when the ten seconds are up. Two players can work together in cooperative play, with the two having to work together in order to set a good record. Two players can also challenge each other in two player alternating play, which features two characters taking turns to see who can punch Sandbag the farthest. Both of these modes can be played in Wi-Fi Connection mode, under the With Friends mode.

Target Smash!![edit]

Also available in the Stadium mode is Target Smash!!, a slightly altered mode of the Target Test from the previous games. There are five different levels that all characters can play on, and the replays can be sent to other players via the Wi-Fi Connection. It is also possible to play Target Smash!! with two players simultaneously.

Multi-Man Brawl[edit]
The Selection Screen for Multi-Man Brawl.

Another returning feature is the Multi-Man Brawl, known as Multi-Man Melee in the previous game. In this mode, players fight the enormous Fighting Alloy Team. Objectives include defeating a certain number of Alloys, fighting them off for a set period of time, or fighting endlessly for a high score. 10 Man, 100 Man, 3 Minute, 15 minute, Endless and Cruel Settings all return. Various rewards from the challenges section are obtained in this mode.

New additions to the mode include its inclusion in two-player mode, whereas in Melee the mode was strictly single player. The Fighting Wire Frames have been replaced by the Alloys. While there were only two types of Wire Frames, there are four types of Alloys. All alloys resemble and act like a certain character. Red Alloys act like Captain Falcon, Blue Alloys act like Zelda, Yellow Alloys act like Mario, and Green Alloys act like Kirby.

There are a variety of modes in Multi-Man /Brawl:

  • 10-Man Brawl - KO 10 enemies.
  • 100-Man Brawl - KO 100 enemies.
  • 3-Minute Brawl - Fight for 3 minutes.
  • 15-Minute Brawl - Fight for 15 minutes.
  • Endless Brawl - Fight until the player gets KO'd.
  • Cruel Brawl - Fight until the player gets KO'd.

Additionally in Cruel Brawl the Fighting Alloys are stronger, and are capable of making one hit KOs, while no items appear.

Boss Battle Mode[edit]

This mode is similar to All-star mode, except the player must fight all of the bosses that appear in the game. The player is provided only with three Heart Containers that heal all damage, and they only have one life. Unlike All-star, however, enemies are in random order (except for the final boss, Tabuu), and there is no option to continue after being defeated; players are instead taken directly back to the Character Select Screen. If the mode is cleared, the time taken is recorded for the high score. If not, the number of bosses defeated will be. Players can set the difficultly level to the same ones as other modes: Easy, Normal, Hard, Very Hard, or Intense. The difficulty levels will affect how fast the bosses will move, along with how much damage their attacks will inflict.

It is unlocked by clearing Subspace Emissary for the first time, and by defeating Classic Mode at least once. Crazy Hand does not have to be fought to unlock the game mode. Also, like All-Star mode, Boss Battle Mode can be played with two players simultaneously. If done so, there will be five Heart Containers total at the healing area.

Training[edit]

The Training mode returns from Super Smash Bros. Melee. It allows the player to learn to play the game properly, or to experiment with certain functions and items. The player fights one to three characters, which can be controlled by the CPU, the player, or not move at all. The player can create any item to test it, as well as the Smash Ball to practice Final Smashes. The hit damage of the CPU can be predefined, and the game can be put in slow or quick motion.

Group[edit]

Brawl[edit]

Choosing alternate characters for the start of a match.
Four characters (Mario, Snake, Light Blue Yoshi and Zelda) begin their battle in Skyworld.

Very similar to previous games, in which 2-4 players or computers may battle. The players can select their characters, who also have alternate costumes, and choose the stage to play on. As the battle begins, while the announcer is counting down, each character appears with their specific entrance. For example, Samus comes out of a teleporter and Mario out of a Warp Pipe. These entrances were present in the original Super Smash Bros., but not in Super Smash Bros. Melee, for unknown reasons.

As in the last two games, Super Smash Bros. Brawl has Handicaps to help beginners in battles. However, this time, handicaps do not affect the player's attack strength and knockback resistance, but instead, changes a player's starting damage percentage. The handicap can be from 0% to 300%. For example, one player can start at 0% damage, but the other starts at 50%, even after that player has been knocked out. This allows players to test their skills, or just to give them a challenge, as well as helping beginners learn the basics.

For characters with multiple forms, the character selection screen allows the player to choose which character they will start with, by clicking the alternate form (i.e. Sheik). This means characters like Zelda can be used to select Sheik. Depending on the choice, that will be the character the player starts as in the beginning of the match.

Rules[edit]

This feature allows the player to control a wide variety of settings for Group mode. These settings do not affect any other mode. These three settings are the most basic rules players can change:

Default Rules[edit]
  • Time: In these matches, fighters will score a point for each KO and lose a point for each fall or self-destruct. The fighter with the most points when time runs out wins the match. If there is a tie, the game will go into sudden death mode. In this situation, there is no time limit but each fighter has only a single life and starts with 300% damage. The last one standing wins.
  • Stock: Each fighter has a set number of lives. They lose one each time they fall off the stage. When a fighter loses their last life, they obviously do not reappear. The last fighter standing wins.
  • Coin: Fighters collect coins to increase their score, which is displayed above their damage gauge. Bronze coins are worth 1 point, silver coins are worth 3 points, and gold coins are worth 6. There are also bills. Coins are created when a fighter receives damage. The value of the coins corresponds to the strength of the attack. However, these coins are not subtracted from the victim's score. Fighters have unlimited lives, but their score is cut in half when they fall off the stage (100 if they have 200 coins or more). Whoever has the highest score when time runs out wins the match.

Players can also set handicap and damage ratio. With handicap, fighters can start matches and respawn with automatic damage. Damage ratio adjusts the total knockback. It can be set from 0.5 to 2.0 at intervals of 0.1. By default, it is set at 1.0. The higher the number, the higher the knockback. Players can also determine what chooses stages. They can freely choose the stage, for instance, or have the loser of the match pick the stage. Players also have the ability to determine which items appear and how often.

More Rules[edit]

These additional rules can be unlocked by players score 200 KOs in Group mode. Players can sets time limit for a stock match, turn on team attack, turn off pausing, enable score display, or hide percentages. When all stages are unlocked, players can adjust which stage is allowed to be selected at random.

Special Brawl[edit]

The "Bunny Brawl" setting.

A new feature is the Special Brawl. Using this, players are able to customize the battle themselves. This means they can attach items, set stats, and add appearance differences to all the players, right from the start of the battle, without having to collect the items themselves. The Special Brawl, thus, allows players to try a variety of settings such as Invisible Bunny Brawl, instead of the settings given on a certain type of battle, as seen in previous with the Special Melee modes in Super Smash Bros. Melee.

Records involving Special Brawl are not saved. Also, in Stamina Mode, unlike in Super Smash Bros. Melee, players can choose how much HP they'll start with; from 1 HP, all the way up to 300 HP.

Rotation[edit]

The Rotation mode is an enhanced version of the Winner Out/Loser Out Tournament modes of Super Smash Bros. Melee. It allows more than four players to play at the same system, by passing the controllers on after each battle. Up to sixteen players can be put into the queue, with each given the possibility to use their name and their personal controller configuration. However, this is not required. There is still the option between Winner Out and Loser Out, where the winner or the loser of the match pass the controller on to the next player after the match, respectively. Additionally, players have the option to pause, i. e. moving themselves at the end of the queue. The mode is available when two or more controllers are connected to the Wii. Players can change their character in the middle of the Rotation Mode, like in Super Smash Bros. Melee.

Tourney[edit]

The Tourney Mode from Super Smash Bros. Melee (then "Tournament Mode") is in Brawl, acting the exact same way as it did in Super Smash Bros. Melee. Players are able to brawl in a tourney, that can have up to thirty-two players, and must fight their way to the championship, eventually earning a cup if they win. It is possible to play with friends, or battle CPU characters. Apart from decreasing the total number of players from sixty-four to thirty-two and letting players put in more characters on stage than controllers (such as four characters when there are only 2 controllers connected), nothing has changed compared to Melee.

Nintendo Wi-Fi Connection[edit]

The main Wi-Fi menu.

Nintendo Wi-Fi Connection is a new feature in Super Smash Bros. Brawl. However, similar to what happened with Mario Strikers Charged, the game tends to slow down and fail when the players are playing far away. The further away the players are from each other, the more the problem worsens. So, playing a game from Japan to America will slow the game down, and cause some problems in the battle. Regardless, the game is still capable of connecting overseas. The two modes are With Friends and With Anyone.

When playing with friends, players use friend codes in order to brawl with each other. They choose an emblem to represent themselves. Emblems can be the games' series emblems, the characters' icons, or Miis. In this mode, players are able to send messages to each other in-game, using the Taunt command. Players can send four different kinds of messages, one for each direction: up, down, left, and right. Results are recorded only in this mode. The Home-run Contest and Multi-Man Brawl are also playable in this mode.

The With Friends mode selection screen.

When brawling in the With Anyone setting, players are unable to send messages to each other in-game, and neither can they see the name or details of their opponent. Also, the results of the battle are not recorded in the With Anyone mode. There are several modes in the With Anyone setting. In the Basic Brawl, players play against each other without teams. However, the rules are set to 2-Minute Brawl and cannot be changed. However, players can individually change their item settings. The game will randomly use the item setting of one of the combatants. If there are less than four players, there will be CPU enemies present to make there be four characters. When a player disconnects from the Wi-Fi connection while battling, a CPU takes over their character.

Unlockable characters are also available in this setting for a player who has unlocked them. Because of this, Nintendo recommends players not to use the Basic Brawl setting if one is not wanting to get the unlockable characters spoiled. A different mode in the With Anyone setting is the Team Brawl. While the game is loading, or while the players are waiting for other opponents, they can practice the game by attacking the Sandbag from Super Smash Bros. Melee. Players can choose to be spectators of the battle, and even bet coins on who will win.

Vault[edit]

Here, various content can be found, such as content that is received when players achieve certain tasks.

Trophies & stickers[edit]

Trophies[edit]

Trophies return in Super Smash Bros. Brawl. They act the same way, some being collected the same way, but there are now new trophies, and they are more easily stored, as an image of the trophy will be seen when players select a trophy. They can also be displayed the same way they were in Melee. When a trophy is selected, a description of the character or object portrayed will be displayed. There are a total of 544 different trophies to collect. In the Subspace Emissary if the finds a Trophy Stand and throws it at an enemy it turns it into a trophy. Many trophies can be placed as a part of dioramas. There are also more backgrounds that can add to this new feature.

Stickers[edit]

Throughout the game, players can find Stickers, which show up at random points during Brawls. Unlike trophies, however, the items will be much easier to find and are simply pieces of 2D game artwork rather than 3D models. Stickers are stored in an album. They can be used to power up characters in the Subspace Emissary. Stickers however have one use and once used, the player cannot acquire them back unless they happen to collect the same kind of sticker again.

Similar to the Trophy Hoard, stickers can be used to decorate a screen. Different backgrounds can be selected, and pictures can be taken.

Coin Launcher[edit]
Screen shot of the Coin Launcher in use.

The Coin Launcher is a mini-game available in the Vault, replacing the Lottery mode from Super Smash Bros. Melee. In this game, the player uses the coins which they have won in the Classic Mode, the Subspace Emissary, the Group mode or by betting on the winner in the Wi-Fi connection's Spectator Mode, to get trophies and stickers. The player controls the Coin Launcher, a cannon that shoots the coins the player has collected. Several moving objects appear at regular intervals, of which there are a few different types. Each different type moves in a different formation and direction across the screen. If the player shoots all the enemies in a particular group formation, the player will often gain a sticker as a reward. However, the main aim of this game is to hit the Trophies to win them. These appear quite regularly, and move across the screen in a random path, although these are predetermined. A trophy must be hit with two to four coins to be collected. There are some hazards in this game; mainly the missiles which appear and aim for the Coin Launcher. Each one takes two hits to destroy, but some move much faster than others, and occasionally a large group will appear all at once. If a missile hits the Coin Launcher, the player loses ten coins, and a special green gauge decreases. This gauge, located on the bottom left corner of the screen, if filled up completely, allows the player to rapid-fire coins for a short time when it is filled. It is filled slightly whenever a missile is destroyed, or a certain number of moving objects.

Stage Builder[edit]

The Stage Builder in action.
Mario and Luigi battle on a stage, made by the Stage Builder.

Players create custom stages using this mode. When making the stage, players first pick the size of the stage, and then creating a background pattern, as well as the music from the game that will play on the stage. Once done, the player can start adding pieces to the stage, whether it be simple platforms to ladders to spikes. However, each of the four control types have different ways to move the pieces, however, they are all able to flip, resize, zoom, swap palettes and erase pieces of the stage.

After building a fraction of the stage, it can be tested out before being saved. This can be done several times, if it is necessary. After the stage is finished, the name and comment can be chosen, as well as an option to change the music of the stage. It can be sent to other players via Wi-Fi Connection, but cannot ever be played on using the Wi-Fi connection. At one point, it could have been sent directly to Nintendo using the "Submit" option on the Stage Builder screen. Every day, Nintendo would send a selected stage to every player with Wi-Fi and Super Smash Bros. Brawl, so they could try out the stages that other people have made. The stage was removed after a day had passed, and a new one was brought in the next day. This allowed players to make and try out new stages for themselves every day. However, this ability to send vault data to Nintendo was discontinued.

Challenges[edit]

Main article: Challenges (Super Smash Bros. Brawl)
The Challenges screen.

All three kinds of collectibles in Super Smash Bros. Brawl - trophies, stickers and CDs - can be alternatively won in the Challenges mode. Stages, Masterpieces, and Stage Builder parts can also be unlocked. The Challenge mode has many closed windows which contain the prizes. When the player unlocks an item by winning a challenge, for example playing the Target Smash level 1 with 10 different characters for the Stafy trophy, the collectibles left and right to Stafy's trophy, which are currently not won and invisible, appear in a red silhouette, and their method of unlocking is displayed. The player can also win Golden Hammers, which they can use to automatically get any window of his or her choice open, getting the item inside. However, not all windows can be destroyed with a hammer; objectives related to the Boss Battles mode cannot be opened. There's a total of 128 objectives in the Challenges Mode.

Album[edit]

Throughout the game, the player is able to take screenshots while pausing the game. In contrast to Super Smash Bros. Melee, there is no special camera mode needed. The screenshots can be either saved on the Wii's internal memory or an SD card.

Replays[edit]

A new feature in Super Smash Bros. Brawl is Replays. This can be used on a single Brawl in Group Mode, Target Smash!!, Home-run Contest, and Multi-man Brawl. They can be recorded by pressing Z after the brawl or the challenge has ended. The maximum time for a replay to be recorded is three minutes. They can later be accessed and replayed from the Vault, or be sent to an SD Card. Players could also submit Target Smash!! and Home-run Contest records to Nintendo, via WiiConnect24. However, the service was discontinued after June 30th, 2009.[10]

Masterpieces[edit]

In this mode, the player can play restricted demo versions of classical Nintendo games via the Virtual Console. The player does not have to connect to the Wi-Fi connection for that. The available demos are the following:

  • Super Mario Bros. (1:00)
  • Ice Climber (0:40)
  • The Legend of Zelda (NES) (2:00)
  • Kid Icarus (1:00)
  • Kirby's Adventure (2:00)
  • Fire Emblem[11] (Japanese version only) (3:00)
  • Super Metroid (3:00)
  • EarthBound[11] (Japanese version only) (5:00)
  • Star Fox 64 (3:00)

Some must be unlocked. These games include the following:

  • Donkey Kong (0:30) (Play for 10 hours or more total.)
  • Super Mario World (2:00) (Play on Yoshi's Island (Melee) three times.)
  • Super Mario Bros. 2 (1:30) (Play as Peach and win five matches in VS Mode.)
  • The Legend of Zelda: Ocarina of Time (5:00) (Play as Toon Link ten times in VS Mode.)
  • F-Zero (0:45) (Get Captain Falcon to join the party in The Subspace Emissary.)

All titles have a restricted time they can be played in. However, some, like Super Metroid, come with save data.

Chronicle[edit]

Here, the player can view a list of many video game titles that have been released by Nintendo and when they were released. The titles are sorted and separated by which system they were for (e.g. Game & Watch, Game Boy Advance, Wii). More titles are added as trophies and Stickers from those games are collected.

Options[edit]

Players can toggle with various settings and features. For instance, they can adjust the aspect ratio of their screen, or set the graphics appearance. They can also adjust the rumble feature and set control schemes to save on names. They can also adjust the music and sound effect volume while having quick access to the Sound Test. Finally, players can erase certain records of their data or erase everything.

My Music[edit]

My Music for Delfino Plaza.

Rather than restricting each stage to one music track, as in the previous games stages have a selection of music tracks usually from the game series the stage is from, and players can choose which music track they want to play on the stage using the My Music mode. For example, on the Delfino Plaza stage (image shown on the right), players can choose between the Delfino Plaza theme from Super Mario Sunshine, the title/ending theme of Super Mario World, the main theme to New Super Mario Bros., and many more. Players can set how commonly the track may appear on the stage. To add more music to the collection, the player must collect CDs, which randomly appear across the entire game, in many of the numerous modes of play. They can also be earned by completing challenges and certain game modes. After all music tracks have been collected, the CD will appear no more.

Data[edit]

A variety of content is stored here including records from group matches. This section of Gameplay records has 4 different pages. The first page is a chart showing the total number of KO's each fighter has performed on each fighter. The second page shows the top 5 fighters for each of sevaral stats, such as KO's, falls, self-destructs, victories, losses, peak damage, walking distance, swim time, drownings, etc. The third page lists all the same stats for each individual character. The fourth and final page similarly lists all the same stats for each name; as well as the fighter used most, second-most, and least.

Players can view also various gameplay records of gameplay; including, but not limited to total time playing this game, matches played, total damage, trophy count, and fighter most used. Notices, special messages that congratulate the player and appear when certain accomplishments are done, such as unlocking important things and clearing game modes for the first time, are saved in the order that they appeared.

When cutscenes are viewed in The Subspace Emissary, they can viewed again. There are also five pre-installed videos: a How to Play video, the E3 trailer, another introductory video, and videos that each focus on a new third-party characrer. Songs and sound effects in the game also can be listened to here. Some songs need to be unlocked by completing challenges or picking up CD's. The game that each song originated from is displayed when the song is selected.

Staff[edit]

Group artwork used on the boxart.
Main article: List of Super Smash Bros. Brawl staff

Masahiro Sakurai, the creator of the Kirby and the Super Smash Bros. series, is heavily involved during this production, being the director. Masahiro Sakurai is also a former member of the HAL Laboratory game company, and he is now part of the Sora company. The game also uses the havok game engine, a trait shared by various other nonNintendo games, making it the first Super Smash Bros. game and the only Nintendo game to do so. Other companies have been involved in Super Smash Bros. Brawl's development, especially for its extensive soundtrack, including Camelot Co., Ltd., Namco Bandai Games Inc., and Monolith Software Inc. .

Beta elements[edit]

Main article: List of Super Smash Bros. Brawl beta elements

Early in development, a damage system would have been implemented that would cause characters to shown signs of visible damage and strain during prolonged battles. Among those found included Meta Knight's mask that would develop large cracks, or Captain Falcon's helmet whose visor would crack to reveal a part of his face.

Glitches[edit]

Main article: List of glitches in Super Smash Bros. Brawl

Play as a giant Jigglypuff[edit]

First, the player must select the Bridge of Eldin stage. The player should also have a Final Smash prepared. King Bulbin will eventually come and destroy part of the bridge with a bomb. Soon after, a portal will restore that part of the bridge. When the matter begins to rebuild the bridge, the player has to use the final smash in midair in the gap. Jigglypuff will begin to inflate while the bridge is getting mended. When the bridge is completely fixed, Jigglypuff should bounce up onto the bridge and remain giant. Its attacks are completely the same, only that they have a much longer reach. Its movement seems to have slowed somewhat as well. It also becomes a very easy target and is simple to KO, as the slightest touch of the KO range will take it out. With this glitch activated, having Yoshi perform his Egg Lay attack will make Jigglypuff grow even bigger.

Music[edit]

Main article: List of Songs in Super Smash Bros. Brawl

Mario series[edit]

Gallery[edit]

For this subject's image gallery, see Gallery:Super Smash Bros. Brawl.

Names in other languages[edit]

Language Name Meaning
Japanese 大乱闘スマッシュブラザーズX
Dairantō Sumasshu Burazāzu Ekkusu
Great Melee Smash Brothers X
Spanish Super Smash Bros. Brawl -
French Super Smash Bros. Brawl -
German Super Smash Bros. Brawl -
Italian Super Smash Bros. Brawl -
Korean 대난투 스매시 브라더스 X
Daenantu Seumaesi Beuladeoseu X
Great Melee Smash Brothers X
Chinese 任天堂明星大亂鬥X
Rèntiāntáng Míngxīng Dàluàndòu X
Nintendo' Stars: Great Battle X

References[edit]

  1. ^ Super Smash Bros. Brawl at kotaku, accessed 2008-05-17.
  2. ^ Press Release on the Error Message on the Japanese Official Nintendo Website (in Japanese), published 2008-2-1.
  3. ^ Super Smash Bros. Brawl: Havok engine confirmed - GoNintendo, published 1/28/2008.
  4. ^ Press Release on the Release Date on the Japanese Official Nintendo Website (Japanese), published 1/15/2008.
  5. ^ Smash Bros. DOJO!! - American English Edition, published 1/15/2008.
  6. ^ Super Smash Bros. Brawl - IGN UK
  7. ^ http://www.gamespot.com/articles/nintendo-killing-online-support-for-mario-kart-wii-super-smash-bros-brawl-in-may/1100-6417983/
  8. ^ When finishing it as Zelda or Sheik the player can only get the trophy of her current form, unlike in Melee where they received both. The same applies to Samus and Zero Suit Samus. Classic must be cleared three times with the Pokémon Trainer to obtain all the trophies, clearing it only rewards the player with the trophies of the Trainer and the Pokémon in use when it was cleared.
  9. ^ Finishing it as Zelda or Sheik does not give the player the other's trophy, it must be cleared twice. The same applies to Samus and Zero Suit Samus. All-Star only needs to be cleared once for Pokémon Trainer, unlike Classic.
  10. ^ Smash Bros. DOJO!! notice
  11. ^ a b "Masterpieces" on the Smash Bros. DOJO!! - Japanese Edition, accessed 2008-1-25.

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