This article is about the game. For information about the microgame, see here
Wario Land: Super Mario Land 3 (known in Japan as Super Mario Land 3: Wario Land, スーパーマリオランド3 ワリオランド), is a game released for the Game Boy in 1994. It is set apart from the first two Super Mario Land games in that it does not star Mario but instead features Wario, sending him into his own Wario Land series against his own nemesis, Captain Syrup. Mario does make a cameo at the end of this game by stealing a statue of Princess Toadstool from Wario.
Desiring to replace or restore the castle he lost to Mario in Super Mario Land 2, Wario sets out to steal a golden statue of Princess Toadstool from the Brown Sugar Pirates and Captain Syrup, which he then intends to ransom for the money to buy his own castle. Along the way, he collects or steals any other coins and treasures he finds or knocks out of enemies. The game is spent by navigating a number of levels to reclaim his lost treasures, and has a significant level of re-playability due to the branched path that many of the levels take. In the end, Captain Syrup (revealed to be female, which was hidden in the instruction manual) is defeated while Wario ultimately gets anything from a birdhouse to an actual planet or moon for himself based on the amount of treasure collected.
The title screen of the game.
Wario jumps in and out of a body of water while avoiding some common enemies: a Watch
and a Pinwheel
Wario Land: Super Mario Land 3 is a 2D platforming game. It is divided into seven worlds, which each are divided into multiple courses. In most courses Wario has to trade in 10 of his coins for 1 big coin to open the door to the next course. Once the player completes a course, the next course will become available, and so on. In Wario Land II, the game allows players to revisit levels that have already been completed.
It has several mechanics that are similar to the Super Mario games such as the transformation system. Wario can also touch enemies as long as they don't have any hazards equipped, so he can stun or defeat them by performing a body slam, ground pound, touching soft-spots, or tossing at others.
Wario starts out on Rice Beach, a small area of Kitchen Island. On the map screen, the player will notice that Kitchen Island is shaped like a skull, and a skull theme is present throughout the game. The save points are skulls, as are the level exits, secret doors, etc.
One of the main features in Wario Land is the various transformations that Wario can go through by collecting Pots. These special powers can at times help Wario overcome obstacles and defeat tough enemies; However, if Wario takes damage when in any of the first three transformations, he will transform into Small Wario, who dies instantly upon taking damage.
||Bull Wario - Wario can transform into Bull Wario by obtaining a Bull Pot or a Garlic Pot (in normal form). In this form, Wario can destroy his enemies and blocks much easier. Wario can also create a shock wave by crashing into the ground with his weight, and stick to the ceiling.
||Dragon Wario - Wario transforms into Dragon Wario by obtaining a Dragon Pot. Upon obtaining the power-up, he wears a dragon-like helmet on his head, which allows him to momentarily spew fire from it. The fire works underwater as well, though instead of fire, the helmet shoots arrow-like projectiles. Unlike other forms, Wario cannot perform a body slam when wearing the hat.
||Jet Wario - By obtaining a Jet Pot, Wario wears a plane-like helmet on his head, which allows him to glide for a while. He gradually descends until touching the ground, in which he can start walking again. Wario also walks more quickly and jumps higher with this item.
||Small Wario - Wario transforms into Small Wario if damaged. He is then not able to body slam, and taking more damage results in loss of a life. Small Wario can transform back into regular Wario by finding any of the four pots.
An overview of the Island
Each world has a boss that Wario must defeat at the end. Here is a listing of the bosses in order, and which world they correspond to.
|| Toge Bro. is a Bro. armed with spiky armor. In his fight with Wario, he employs a three-pronged attack of striking from land, air, and underground. His shell makes him invulnerable to ground pounds and fire. However, he can be rammed into, exposing his soft belly. After three hits to his vulnerable underside, he is defeated.
|| Hinyari is a large and bulky penguin that wields two vicious spiked boxing gloves, which he uses to punch Wario. He is immune to ground pounds, fire, and head stomps, but Wario can hurt him by hitting his head. He then dons a spiked helmet, but Wario can simply knock it off with a slam and then attack the penguin.
|| Beefne is immune to head stomps and ground pounds, due to his horns and thick hide. He attempts to destroy Wario by picking him up and throwing him into the lava below their battleground. To defeat him, Wario has to throw him into the lava instead.
|| Funfun is a giant stone head whose fighting style revolves around breaking blocks with his tongue, trying to get Wario to fall into a chasm, and spitting rocks. Funfun is immune to fire, coins, and ground pounds, but the rubble his attacks leave behind are picked up by Wario and thrown at him to defeat him.
||SS Tea Cup
|| Bobo is a giant bird which sends out two Watches to attack Wario. He must jump on top of the watch and toss them at Bobo three times before Bobo is defeated.
|| Zenisukii can paralyze Wario by touching him, and is immune to head stomps, coins, and fire. Zenisukii also turns invisible and drops coins that transform into Yarikuri Obake to attack Wario. Wario can defeat Zenisukii by tossing his Yarikuri Obake minions at him.
|| Denpū produces fireballs that chase Wario around. However, Wario can toss Denpū's magic lamp so that it lands upright, producing a small cloud. Wario can ride this cloud and leap from it to pounce on Denpū's head. The cloud then turns into a miniature version of Denpū that blasts lightning bolts, but the mini-Denpū is easily destroyed. After enough hits to the head, Denpū is defeated.
There are a total of 15 Treasures to be found on Kitchen Island which are all required to get the best ending in the game as they are worth thousands of coins each. Collecting all the Treasures equals out to 90,000 Coins.
Wario Land: Super Mario Land 3 introduces a new mechanic where the ending is determined by the amount of coins that Wario has collected in the game. The more coins and Treasures he collects, the better his new home will be.
- 6 Money Bags: Planetoid (Requirements: 9,999 Total Coins, all 15 Treasures and 40 Courses cleared)
- 5 Money Bags: Castle
- 4 Money Bags: Pagoda
- 3 Money Bags: Log Cabin
- 2 Money Bags: Tree Trunk
- 1 Money Bag: Birdhouse
Reception and Legacy
Although it didn't sell as well as its Mario Land predecessors, the game received mostly favorable reviews. The game placed 71st in the 100th issue of Nintendo Power's "100 best Nintendo games of all time" in 1997.
The game spawned five sequels, Virtual Boy Wario Land, Wario Land II, Wario Land 3, Wario Land 4 and Wario Land: Shake It!. The Wario Land series also received Wario World and Wario: Master of Disguise which were similar games. A spin-off series was also made, the popular WarioWare series of games.
References in Later Games
- Main article: List of Wario Land: Super Mario Land 3 staff
- For this subject's image gallery, see Gallery:Wario Land: Super Mario Land 3.
- The game was tentatively titled Super Mario Land 3: Kairiki Wario (スーパーマリオランド3 怪力ワリオ). Kairiki Wario roughly means "Super Strength Wario." The name was used on a Japanese promotional flyer from 1993. The logo depicted on the flyer differs drastically from any of the Wario Land logos.
- This game borrows some sound effects used in Metroid II: Return of Samus, another Nintendo game, also for the Game Boy. One example is when a boss is hit; the noise is the same one made when a Metroid gets hit. Other borrowed sound effects are when the player pauses the game and the sound of triggering mines which is the same as Samus going into morph ball.
- The player can enter a cheat mode by pressing select sixteen times on the pause screen. Holding down the and button simultaneously will allow them to alter the numbers on the status bar as well as power up Wario. The manual states that the Select button is "Not used."
- ^ http://www.gamekult.com/communaute/forum/voirmessage.html?foid=13000909
- ^ Promotional flyer for Super Mario Land 3: Kairiki Wario, from a collection of promotional flyers for Japanese video games of the 1980s and 1990s (some of which were also released internationally) on Yahoo Japan Blog.
| Wario series
|Wario Land series
|| Wario Land: Super Mario Land 3 (1994, GB) • Virtual Boy Wario Land (1995, VB) • Wario Land II (1998, GB/GBC) • Wario Land 3 (2000, GBC) • Wario Land 4 (2001, GBA) • Wario Land: Shake It! (2008, Wii)
|| WarioWare, Inc.: Mega Microgame$! (2003, GBA) (Bird & Beans [2008, DSiWare] • Paper Airplane Chase [2008, DSiWare]) • WarioWare, Inc.: Mega Party Game$! (2003, GCN) • WarioWare: Twisted! (2004, GBA) • WarioWare: Touched (2004, DS) • WarioWare: Smooth Moves (2006, Wii) • WarioWare: Snapped! (2008, DSiWare) • WarioWare: D.I.Y. (2009, DS) • WarioWare: D.I.Y. Showcase (2009, WiiWare) • Game & Wario (2013, Wii U)
|| Wario's Woods (1994, NES/SNES) • Wario Blast: Featuring Bomberman! (1994, GB) • Wario World (2003, GCN) • Wario: Master of Disguise (2007, DS)