Mario Party 5

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Mario Party 5
MP5BOX.PNG
Developer(s) Hudson
Publisher(s) Nintendo
Platform(s) Nintendo GameCube
Release date USA November 10, 2003
Japan November 28, 2003
Europe December 5, 2003
Genre Party
Rating(s)
ESRB:ESRB E.svg - Everyone
PEGI:PEGI 3.svg - Three years and older
CERO:CERO A.png - All ages
ACB:ACB PG.svg - Parental guidance
Mode(s) 1-4 players
Media GameCube optical disc
Input
GameCube:

Mario Party 5 is the fifth installment in the Mario Party series and the second for the Nintendo GameCube. The most notable change in this game is that the shopping system was replaced with the new Capsule system.

In the game's Story Mode, a playable character has to face Bowser and the Koopa Kids (known as Mini Bowser in PAL regions) throughout every stage. Eventually, the character will face Bowser one-on-one.

The game is notable for featuring places and characters that appeared in or resembled places and characters from Paper Mario. The most prominent of these is the Star Spirits.

Story[edit]

The game's title screen.

From the Mario Party 5 Instruction booklet:

In the night sky, past the moon and beyond the stars, there's a dream world known as Dream Depot, where everyone's dreams come together. This is the real land of dreams... In this land, there are Star Guards who protect the dreams of everyone.

One dreamy night, the Star Guards thought of something.
"Many dreams arrive here at Dream Depot every day," they said, "so... why don't we offer those with the power of dreaming a chance to visit?"
Eventually, they decided to invite Mario and his closest friends because, when it comes to dreamers, nobody dreams bigger than they do!

The Star Guards prepared for their guests' arrival by creating many fun-filled games for them to play. And that is how this adventure for Mario and his friends both old and new began!

In Story Mode, Bowser and Koopa Kid are planning to ruin everyone's dreams, and players must stop Bowser from taking over said dreams. If players clear the five boards, they must face the Koopa Kids in Bowser Nightmare, and if they beat that board, they fight Bowser in Frightmare.

Playable Characters[edit]

The ten playable characters alongside Eldstar.

Returning Playable Characters

New Playable Characters

New Features[edit]

This installment to the Mario Party series comes with new mini-games, characters, and maps. Toad, Boo, and Koopa Kid are now playable characters, as is Donkey Kong in Super Duel Mode once the player unlocks him. In Party Mode, he is on Donkey Kong spaces and either gives the players coins or stars, or starts a Donkey Kong mini-game which involve collecting bananas for a predetermined amount of coins.

The game is also significant for being the second in the series to introduce 3D game boards. Previous titles, all except for Mario Party 4, utilized pre-rendered backgrounds, which are static and limited in their presentation. As a result, all subsequent Mario Party titles, with the exception of Mario Party Advance on the Game Boy Advance, have employed 3D backgrounds allowing for much more dynamic fields of play.

Mario Party 5 has a few new features. First off, in Story Mode, all the Koopa Kids move at the same time, quickening game play. The point of single player mode is to deplete all of the Koopa Kids' coins by beating them in mini-games.

It also features two whole new modes: Bonus Mode, and Super Duel Mode. In Bonus Mode, players could choose one of three bonus games: Beach Volleyball, Ice Hockey, and Card Party.

Tag teams[edit]

Mario Party 5 brings the ability for players to team up from Mario Party 4 back and extends the concept. In this game, players now share coins and their HUD on the screen. Unique team names are also given out to all combinations. Here is a table containing this game's possible team names, all of which are carried over into Mario Party 6.

Mario Mugshot Party 5.png
Mario
Mario
Luigi Mario Bros.
Peach Cutest Couple
Daisy Nice Couple
Yoshi Famous Combo
Wario Alter Egos
Waluigi Pseudo Bros.
Toad Best Buds
Boo Old Acquaintances
Koopa Kid Uneasy Allies
MP5Luigi.png
Luigi
Mario Mario Bros.
Luigi
Peach Green Escort
Daisy Steady Sweeties
Yoshi Green Bros.
Wario Unloving Bros.
Waluigi Unlikely Bros.
Toad Good Pals
Boo Scare Pair
Koopa Kid Friendly Enemies
Peachishots Party 5.png
Peach
Mario Cutest Couple
Luigi Green Escort
Peach
Daisy Lordly Ladies
Yoshi Regal Friends
Wario Royal Pain
Waluigi Anti-Couple
Toad Royal Family
Boo Royally Spooky
Koopa Kid Trouble Brewing
Daisy mugshots Party 5.png
Daisy
Mario Nice Couple
Luigi Steady Sweeties
Peach Lordly Ladies
Daisy
Yoshi Royal Ride
Wario Mismatched Pair
Waluigi Awkward Date
Toad Royal Pals
Boo Haunted Flower
Koopa Kid Grudging Allies
MP5Yoshi.PNG
Yoshi
Mario Famous Combo
Luigi Green Bros.
Peach Regal Friends
Daisy Royal Ride
Yoshi
Wario Food Fanatics
Waluigi Unhappy Dino
Toad Cute Buddies
Boo Scary Dino
Koopa Kid Dino Cousins
MP5Wario.png
Wario
Mario Alter Egos
Luigi Unloving Bros.
Peach Royal Pain
Daisy Mismatched Pair
Yoshi Food Fanatics
Wario
Waluigi Wicked Bros.
Toad Mushroom Stinkers
Boo Spooky Spoilsports
Koopa Kid Bad Baddies
WallyShot Party 5.png
Waluigi
Mario Pseudo Bros.
Luigi Unlikely Bros.
Peach Anti-Couple
Daisy Awkward Date
Yoshi Unhappy Dino
Wario Wicked Bros.
Waluigi
Toad Tall 'n' Small
Boo Scary Screechers
Koopa Kid Cheap Chaps
MP5Toad.png
Toad
Mario Best Buds
Luigi Good Pals
Peach Royal Family
Daisy Royal Pals
Yoshi Cute Buddies
Wario Mushroom Stinkers
Waluigi Tall 'n' Small
Toad
Boo Scaredy Toad
Koopa Kid Little Guys
BOO Shot Party 5.png
Boo
Mario Old Acquaintances
Luigi Scare Pair
Peach Royally Spooky
Daisy Haunted Flower
Yoshi Scary Dino
Wario Spooky Spoilsports
Waluigi Scary Screechers
Toad Scaredy Toad
Boo
Koopa Kid Pure Evil
Koopa Kidshot Party 5.png
Koopa Kid
Mario Uneasy Allies
Luigi Friendly Enemies
Peach Trouble Brewing
Daisy Grudging Allies
Yoshi Dino Cousins
Wario Bad Baddies
Waluigi Cheap Chaps
Toad Little Guys
Boo Pure Evil
Koopa Kid


Super Duel Mode[edit]

Main article: Super Duel Mode
The stats for an assembled vehicle.

Super Duel Mode is a mode where players buy and assemble vehicles using points earned by playing minigames. It is hosted by Skolar. The vehicles come with a body, tire, engine, and weapon, and are used to pit against opponent machines in a battle arena. Players can either battle, capture flags, or shoot Robo-Rabbits in order to win. Players can either play in tournaments or against each other. Up to 2 players can participate in this mode.

Story Mode[edit]

In Story Mode, the player will go on five boards facing the three Koopa Kids. The boards are much smaller boards then in Party Mode. When a player passes/lands on a Koopa Kid, they will duel them; losing costs them 5 coins while winning costs the Koopa Kid 15 coins. When the Koopa Kid passes/lands on the player, they will duel them; losing costs them 5 coins while winning costs the player 10 coins.

There is a VS Space; if there are three Koopa Kids, then this will cause a 1 vs. 3 game. Two will cause a 2 vs. 2 game (with Toad as the player's partner). One causes a duel.

When a player loses all their Coins, they are eliminated from the board. The main objective is to eliminate all three of the Koopa Kid's before they eliminate the player. After all five boards, the player faces Bowser in Frightmare.

Boards[edit]

Capsules[edit]

The items in Mario Party 5 are called capsules. They are procured by passing by Capsule Dispensers. For players to utilise a capsule, it may be thrown at a space on the board. The space can be up to ten spaces in front of the space the player currently is standing on. Another way for players to use their capsules is by directly using them on themselves. If players chose to do so, they must pay a fee. The fee depends on the capsule the player wants to use. Below is a list of all twenty-eight capsules found in Mario Party 5, and a description describing their effects.

Item Description Fee
Bubble Capsule.JPG Bubble Capsule When a player is affected by this capsule, the effected player will be forced to move ten spaces forward. During this, the player will lose all of their capsules. Ten Coins.
Cursed Mushroom Capsule.JPG Cursed Mushroom Capsule When a player is effected by this capsule, the effected player will only be able to roll numbers one to three on the Dice Block. Five Coins.
Klepto Capsule.JPG Klepto Capsule When a player is affected by this capsule, the effected player will be taken to another player's space. The space is chosen at random. Ten Coins.
Mushroom Capsule.JPG Mushroom Capsule When a player is affected by this capsule, the effected player will be able to roll two Dice Blocks. The sum of the two digits rolled will be added up, resulting in the amount of steps that player may move. If the digits match (e.g., two threes), the player will receive ten Coins. Five Coins.
Super Mushroom Capsule.JPG Super Mushroom Capsule When a player is affected by this capsule, the effected player will be able to Roll three Dice Blocks. The sum of the three digits rolled will be added up, which results in the amount of steps that the player may move. Should the digits match (e.g., three nines), then the player will obtain thirty Coins. Ten Coins.
Warp Pipe Capsule.JPG Warp Pipe Capsule When a player is affected by this capsule, the effected player will warp with another player. The player to be warped will be chosen randomly. Ten Coins.
Wiggler Capsule.JPG Wiggler Capsule When a player is affected by this capsule, the effected player will be taken directly to the Star Space; however, the player still has to pay the normal price of twenty Coins to purchase the Power Star. Twenty Coins.
Bob-omb Capsule.JPG Bob-omb Capsule When a player is affected by this capsule, the effected player will lose twenty Coins. For this capsule's effect to be initiated, the space it is tossed onto must be passed or landed on three times. Free.
Bullet Bill Capsule.JPG Bullet Bill Capsule When a player is affected by this capsule, the effected player will be able to steal thirty Coins from any opponent the player passes on their next roll. Five Coins.
Coin Block Capsule.JPG Coin Block Capsule When a player initiates this capsule, the player will receive ten Coins from a Coin Block. Five Coins.
Goomba Capsule.JPG Goomba Capsule When a player initiates this capsule, the player will switch Coins with another player. The other player is chosen at random. Five Coins.
Hammer Bro. Capsule.JPG Hammer Bro. Capsule When a player initiates this capsule, the player will lose ten Coins. Five Coins.
Koopa Bank Capsule.JPG Koopa Bank Capsule When a player throws this capsule at a space, that space will become a Bank Space. If the player uses it on themselves, they will acquire all previously deposited Coins in the bank. Ten Coins.
Paratroopa Capsule.JPG Paratroopa Capsule Whenever a player initiates this capsule, the player will have to roll a Dice Block. The opponents will then lose the same amount of Coins as the number which the dice shows. Ten Coins.
Piranhaplantcapsule.jpg Piranha Plant Capsule Whenever a player initiates this capsule, the player will lose half of their Coins (this also includes any eventual remainder). Five Coins.
Spiny Capsule.JPG Spiny Capsule When a player initiates this capsule, the player gets to steal ten Coins from another player. The other player is chosen at random. Five Coins.
Kamek Capsule.JPG Kamek Capsule When a player initiates this capsule, all players' capsules are shuffled around by Kamek. Ten Coins.
Lakitucapsule.jpg Lakitu Capsule When a player initiates this capsule, the player gets to chose an opponent. The chosen opponent will then have one of their capsules stolen, and the stolen capsule will be given to the player who initiated the capsule. Ten Coins.
Magikoopa Capsule.JPG Magikoopa Capsule Whenever a player initiates this capsule, the player will swap their capsules with another player's capsules. The other player is chosen at random. Ten Coins.
Mr. Blizzard Capsule.JPG Mr. Blizzard Capsule Whenever a player initiates this capsule, the player will lose all of their capsules. Ten Coins.
Ukiki Capsule.JPG Ukiki Capsule Whenever a player initiates this capsule, the player will chose another player at random. The chosen player will then lose all of their capsules. The lost capsules will then be thrown at random spaces on the board. Ten Coins.
Bone Capsule.JPG Bone Capsule When a player is attacked by a Chain-Chomp, this capsule will activate automatically. When it is active, it will protect the player possessing it from Chain-Chomp. This capsule cannot be used on a player; it will only be discarded. N/A
Chain Chomp Capsule.JPG Chain Chomp Capsule Whenever a player initiates the effects of this capsule, the effected player will be able to steal Power Stars or Coins from a selected player for a fee. The fee depends on the service. Fifteen Coins.
Chance Capsule.JPG Chance Capsule When tossed on a space, a Chance Time Space will appear. If used on a player, Chance Time will occur. Twenty Coins.
Duel Capsule.JPG Duel Capsule When tossed on a space, a Duel Space will appear. If used on a player, a duel will occur. Ten Coins.
Miracle Capsule.JPG Miracle Capsule Unlike all other capsules, this capsule can neither be used directly on a player, nor be tossed on a space (although it can be discarded if a player wants to). When a player carries three Miracle Capsules, the three capsules will be activated automatically. When it is activated, all Power Stars that the player in first has goes to the player in last. N/A
Tweester Capsule.JPG Tweester Capsule Whenever a player initiates this capsule, the Star Space will be moved to another location. Fifteen Coins.
Bowsercapsule.jpg Bowser Capsule Whenever a player procures this capsule, Bowser will appear. He will then throw it at a random space. That space will then become a Bowser Space. N/A

Minigames[edit]

Main article: List of minigames in Mario Party 5

Music[edit]

The music in Mario Party 5 was composed by Aya Tanaka. It is different from the other games in that the music sounds sophisticated and (despite being synthesized as in all Mario Party games) has the illusion of being played by a professional symphony orchestra. This may be caused by the use of sounds that sound like true instruments, especially the harpsichord. This apparently didn't catch on, however, as Aya Tanaka has not composed any other Mario Party game, and Mario Party 6 and Mario Party 7 returned to the style of its predecessor, Mario Party 4.

Staff[edit]

Main article: List of Mario Party 5 staff

Gallery[edit]

For this subject's image gallery, see Gallery:Mario Party 5.

References to Other Games[edit]

References in Later Games[edit]

Trivia[edit]

  • The capsule depicting a Toady is incorrectly labeled as "Magikoopa Capsule". Later Mario Party games correctly labeled it as "Toady Orb".
  • Daisy's voice in this game is actually a higher pitched version of her voice in the previous game, similar to how her voice in Mario Party 3 was.

External Links[edit]