From the Super Mario Wiki
Jump to: navigation, search
75m from DK Arcade.png
75m in the original Arcade version
World-Level Level 3 (arcade)
Stage 0-3 (Game Boy)
Game Donkey Kong (arcade) (1981)
Donkey Kong (Game Boy) (1994)
Notes The third level in the game. In the arcade, it is the only level with elevators.
<< List of Levels >>

75m (or 75 m) is the third stage of the arcade version of Donkey Kong, Donkey Kong for the Game Boy and the second stage for the Nintendo Entertainment System version. It is also an unlockable stage in Super Smash Bros. Brawl.


Donkey Kong[edit]

This level features elevators for the first time. Springs bounce from beyond Donkey Kong's position. Mario starts at the bottom left of the stage. After climbing ladders on the left, he takes the elevators downwards to the center platforms while avoiding the Fire. This is the only level without a hammer which means he is defenseless. After crossing the second gap of elevators, he has to climb upwards to reach Pauline. As soon as he arrives on the top platform, Donkey Kong will grab Pauline and they will proceed to 100m. In the Game Boy version of this level, Donkey Kong throws the springs, and a 1 UP Heart and Pauline's hat are present.

Super Smash Bros. series[edit]

75m is also an unlockable stage in Super Smash Bros. Brawl and is also in Super Smash Bros. for Wii U / 3DS. It is based closely on the Donkey Kong stage. The stage is very large, but it has a lot of gaps and openings between the many platforms on the stage, creating a difficult setting. Players have to be careful while fighting or they will fall through the gaps of the stage and lose a life. Items unique to the stage also appear, such as a jack and Pauline's items. There is also a Donkey Kong sprite at the top of the screen. Fire also appears in the stage. The stage is unlocked by playing 20 VS. Matches as Donkey Kong.

In the masterpiece of Donkey Kong that appears in Super Smash Bros. Brawl and seemingly in Super Smash Bros. for Wii U, the level the player starts on is 75m. However, the game is played slowly, and since the demo is only 30 seconds long, it is hard to get near the end of the level.

Songs in My Music[edit]

Super Smash Bros. Brawl[edit]
Name Source Credits
Donkey Kong Donkey Kong Arrangement: Hirokazu Tanaka. ex
Opening (Donkey Kong) Donkey Kong Arrangement Supervisor: Shota Kageyama
25m BGM Donkey Kong Original
Super Smash Bros. for Wii U[edit]
Name Source Credits Requirements
Donkey Kong Super Smash Bros. Brawl
(Donkey Kong)
Arrangement: Hirokazu Tanaka. ex
Opening (Donkey Kong) Super Smash Bros. Brawl
(Donkey Kong)
Arrangement Supervisor: Shota Kageyama
Mario Bros. Super Smash Bros. Brawl
(Mario Bros.)
Arrangement Supervisor: Shogo Sakai
25m Theme Donkey Kong Original
Chill (Dr. Mario) Ver. 2 Dr. Mario Arrangement: Hirokazu Tanaka. ex
PictoChat[1] Super Smash Bros. Brawl Composer: Shogo Sakai Collect CD



  1. ^ https://www.youtube.com/watch?v=IMxNsTHD7gc