A Rope is a relatively rare object in Super Mario World. Usually, Ropes are linked to a mechanism moving constantly left and right (or up and down), allowing Mario and Luigi to grab onto the Rope and thus to cross abysses, for example. When riding Yoshi, however, the player cannot grab the Rope.
Ropes make several other appearances in the Mario series. They are mainly found in Minigames of the Mario Party series. In Hot Rope Jump, located in Mario Party, the players are supposed to jump over a rope made of Podoboos. In Get a Rope in Mario Party 5, the Player's task is to choose one out of three Ropes. Chump Rope in Mario Party 8 has a similar objective compared to Hot Rope Jump. However, it is a 1-vs.-3 player minigame opposed to the 4-player minigame. It once again appears in Skipping Class of Mario Party 9.
Ropes also appear in the Donkey Kong series. There is an object called Ghost Rope, resembling a Rope. The level Konveyor Rope Klash in Donkey Kong Country 3: Dixie Kong's Double Trouble! heavily features Ropes. Ropes also appear in Super Mario Bros. and Super Mario Bros.: The Lost Levels as a support for the bridge that the false and real Bowser stand on. Also, in Super Mario Bros. 2, they are used as a support for the drawbridge of the entrance to Wart's Castle.
A Tightrope is a type of rope in Super Mario Sunshine, New Super Mario Bros., and Super Mario 3D Land. In the former two, it acts as a normal platform, although Mario moves slower on it. However, he can jump higher. In Super Mario Sunshine, Mario has to watch out for Wire Traps that try to damage him.
In New Super Mario Bros., tightropes only appear in the World-1 Castle. Sometimes as Shell Mario/Luigi, if they do a shell dash on it to reach the end point, it will continue rolling after they let go from running or jump up high. In Super Mario 3D Land, it acts the same, but if Mario stands still too long, he will fall off it. Fuzzies appear on tightropes in this game, acting in a way comparable to Spiky Rings.
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