Castle Crush
From the Super Mario Wiki
| Platformer Level | |
| Castle Crush | |
| | |
| Code | 6 - 3 |
| Game | Donkey Kong Country 2: Diddy's Kong Quest |
| Notes | The floor of Castle Crush continues to move upward, and can crush a Kong against a ceiling. |
| << List of Levels >> | |
Castle Crush is the thirtieth level of Donkey Kong Country 2: Diddy's Kong Quest, and the third area of K. Rool's Keep.
This is the first castle level that the Kongs will venture through, and it's far from easy. The rising floor will force the Kongs to avoid all ceilings, and the many enemies throughout the level will only make things worse. Rambi, who is needed to access a bonus area, can be found, but he's well hidden. Krunchas, Kutlass, Klampons, Krooks, Neeks, Spinys, Zingers and Mini-Neckys are all found here.
[edit] Trivia
In the Game Boy Advance remake of Donkey Kong Country 2, this level and the previous level, Windy Well, have switched positions.
| Levels of K. Rool's Keep |
|---|
| Arctic Abyss | Windy Well | Castle Crush | Clapper's Cavern | Chain Link Chamber | Toxic Tower |
| Crocodile Isle |
|---|
| Gangplank Galleon | Crocodile Cauldron | Krem Quay | Krazy Kremland | Gloomy Gulch | K. Rool's Keep | Flying Krock | Krem Cauldron | Lost World |

