Donkey Kong Land III

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Donkey Kong Land III
Donkey Kong Land 3 Box Art.jpg
Developer(s) Rareware
Publisher(s) Nintendo
Platform(s) Game Boy, Game Boy Color
Release date Game Boy
USA October 1, 1997
Europe October 30, 1997

Game Boy Color
Japan January 28, 2000
Genre Platformer
Rating(s)
ESRB:ESRB K-A.png - Kids to Adults
Mode(s) 1 player
Media 4-megabit cartridge
Input
Game Boy:
Game Boy Color:

Donkey Kong Land III (or Donkey Kong Land 3) is a video game for the Game Boy released by Nintendo in 1997. Loosely based on the Super Nintendo game, Donkey Kong Country 3: Dixie Kong's Double Trouble!, it is the third and final entry in the Donkey Kong Land series. Like previous games in the series, it features enhancements for the Super Game Boy and is housed in a yellow cartridge. The original Game Boy game was never released in Japan; however, it was eventually ported to the Game Boy Color and released in Japan on January 28, 2000, as Donkey Kong GB: Dinky Kong & Dixie Kong (ドンキーコングGB・ディンキーコング&ディクシーコング).

Story[edit]

The title screen

The game's story takes place after the events of Donkey Kong Land 2, where it is said that the laid-back place, Donkey Kong Country, has had a hive of activity in the recent days. During the story, announcements of a contest to find the fabled Lost World, which was said to have dominated legends for centuries, attracted "would-be" explorers all over the world to seize the long awaited chance of fame and fortune. Of these explorers were Donkey Kong and Diddy Kong, who had left Dixie Kong holding the toddler, Kiddy. Wanting to become part of the competition herself, she and Kiddy decided to show the other competitors that they were just as good as they are. The story's description ends with Kiddy, not knowing much about what was going on, following Dixie into the jungle.

Levels[edit]

The overworld map of the Northern Kremisphere in Donkey Kong Land III.

The game features over thirty levels, each with a similar theme to the levels in Donkey Kong Country 3: Dixie Kong's Double Trouble. Each level also contains two Bonus Levels, which must all be completed to unlock Time Attack mode.

Levels and Bonus Areas
Cape Codswallop
# Level Bonus Areas Type of Level Music Theme
1 Red Wharf 2 Stilt Stilt Village
2 Seabed Shanty 2 Coral Water World
3 Ford Knocks 2 Stilt Stilt Village
4 Total Rekoil 2 Mill Mill Fever
5 Koco Channel 2 River Enchanted Riverbank
6 Liftshaft Lottery 2 Mill Mill Fever
7 BOSS LEVEL: Barbos Bastion 0 Coral Big Boss Blues
Primate Plains
# Level Bonus Areas Type of Level Music Theme
8 Coral Quarrel 2 Coral Water World
9 Minky Mischief 2 Tree Treetop Tumble
10 Jetty Jitters 2 Stilt Stilt Village
11 Black Ice Blitz 2 Snow Hot Pursuit
12 Riverbank Riot 2 River Enchanted Riverbank
13 Miller Instinct 2 Mill Mill Fever
14 BOSS LEVEL: Bleak Magic 0 Snow Big Boss Blues
Blackforest Plateau
# Level Bonus Areas Type of Level Music Theme
15 Rocketeer Rally 2 Falls Cascade Capers
16 Vertigo Verge 2 Cliff Rockface Rumble
17 Polar Pitfalls 2 Snow Cascade Capers
18 Surface Tension 2 River Enchanted Riverbank
19 Tundra Blunda 2 Snow Cascade Capers
20 Redwood Rampage 2 Tree Treetop Tumble
21 BOSS LEVEL: Arich Attack 0 Tree Big Boss Blues
Great Ape Lakes
# Level Bonus Areas Type of Level Music Theme
22 Jungle Jeopardy 2 Jungle Jungle Jitter
23 Footloose Falls 2 Falls Cascade Capers
24 Deep Reef Grief 2 Coral Water World
25 Karbine Kaos 2 Machine Nuts and Bolts
26 Simian Shimmy 2 Tree Treetop Tumble
27 Rockface Chase 2 Cliff Rockface Rumble
28 BOSS LEVEL: Krazy KAOS 0 Machine Big Boss Blues
Tin Can Valley
# Level Bonus Areas Type of Level Music Theme
29 Tropical Tightropes 2 Jungle Jungle Jitter
30 Clifftop Critters 2 Cliff Rockface Rumble
31 Rickety Rapids 2 Falls Cascade Capers
32 Bazuka Bombard 2 Machine Nuts and Bolts
33 Ugly Ducting 2 Tube Cavern Caprice
34 Stalagmite Frights 2 Cave Cavern Caprice
35 BOSS LEVEL: K. Rool Duel 0 Tube Big Boss Blues
The Lost World
# Level Bonus Areas Type of Level Music Theme
36 Whiplash Dash 2 Tube Hot Pursuit
37 Kuchuka Karnage 2 Machine Nuts and Bolts
38 Haunted Hollows 2 Cave Cavern Caprice
39 Rainforest Rumble 2 Jungle Junglle Jitter
40 Barrel Boulevard 2 Machine Nuts and Bolts
41 Ghoulish Grotto 2 Cave Cavern Caprice
42 BOSS LEVEL: K. Rool's Last Stand 0 Cave Big Boss Blues

Characters[edit]

Playable characters[edit]

Image Name Description
Dixie Kong DKL2.PNG Dixie Kong Dixie Kong makes her final appearance in the Donkey Kong Land series. Her long ponytail can help her use the Helicopter Twirl to hover above pits and other obstacles; this ability can also be used to defeat various enemies. She, along with Kiddy, is searching for the mysterious Lost World.
Kiddy Kong DKLIII.PNG Kiddy Kong The younger but strangely stronger cousin of Dixie returns to help her discover the Lost World and defeat the greedy reptile Baron K. Roolenstein. He can stomp baddies by jumping on them; he can also defeat those bad guys by rolling over them.

Supporting characters[edit]

Image Name Description
Wrinkly Kong DKLIII.PNG Wrinkly Kong Donkey Kong Land III is the last game in the Donkey Kong franchise in which Wrinkly Kong is depicted alive, not counting any remakes. She appears in the Wrinkly Refuge levels, where she saves the player's game. She is always shown playing video games, possibly on a Nintendo 64.
Bear DKLIII.PNG Bear Bear is a Brothers Bear that owns the Sheepy Shop in every world of the game. He is offering the Kongs to play a memory game for a certain amount of Bonus Coins. He also provides hints pertaining to other levels and offers the Kongs to test his teleport, which can warp them to any location in the Northern Kremisphere.

Animal Buddies[edit]

Image Name Description First Level Appearance Last Level Appearance
Ellie the Elephant DKLIII.PNG Ellie the Elephant The pachyderm animal buddy returns in Donkey Kong Land III. She can spray unlimited water from her trunk. Unfortunately, she can no longer carry barrels; happily, she seems to have got over the fear of rats! Footloose Falls Rainforest Rumble
Enguarde the Swordfish DKL2.PNG Enguarde the Swordfish Enguarde helps the Kongs swim easier and faster. Plus, his sharp pointed bill can snap the enemies in one shot! Seabed Shanty Deep Reef Grief
Squawks the Parrot DKL2.PNG Squawks the Parrot Squawks is a very important animal buddy. He is absolutely necessary for the Kongs to reach very tall and inaccessible areas. Minky Mischief Ghoulish Grotto
Squitter the Spider DKL2.PNG Squitter the Spider Squitter's webs can defeat the most of the enemies. They can also be used as platforms. Donkey Kong Land III is the only game in which Squitter can bounce on enemies and defeat them. Koco Channel Haunted Hollows

Enemies[edit]

Normal enemies[edit]

Kremlings[edit]

Image Name Description First Level Appearance Last Level Appearance
Bazuka DKLIII.PNG Bazuka Bazukas are dragon-like Kremlings that hold large bazookas. With these, they can shoot barrels that could harm the Kongs. These enemies are indestructible; the game lacks TNT Barrels which are needed in order to defeat them, as seen in Donkey Kong Country 3. Jungle Jeopardy Barrel Boulevard
Klasp DKLIII.PNG Klasp These enemies hang from rope and move side to side in a fixed pattern. They are explosive, and once touched, the Kong gets hurt. Jetty Jitters Barrel Boulevard
Knocka (NOT KRUSHA) DKLIII.PNG Knocka Knockas are Kremlings hidden in barrels. When one Kong approaches them, they start running into him. They are no real danger, as they only try to ram the player, and can simply get grounded by jumping on them, knocking the enemies back into their barrel; after this, the barrel they hide in can be picked up and thrown to their doom. Liftshaft Lottery Barrel Boulevard
Kobble DKLIII.PNG Kobble Kobbles are the basic wandering Kremlings. They can be defeated by any attack method, but they are dangerous if they get touched by the Kongs. Red Wharf Ghoulish Grotto
Koin DKLIII.PNG Koin Koins are Kremlings that wear buckets on their heads and use DK Coins to protect them against the Kongs. The monkeys must find a Steel Keg and throw it over the Koin, then it will rebound off the wall; while the Kremling is distracted, the keg will hit it from behind. Thus, the Koin is defeated, dropping the DK Coin to the Kongs. Red Wharf Ghoulish Grotto
Kopter DKLIII.PNG Kopter These Kremlings wear helicopter blades that, by spinning, mantain them in the air. They can be defeated by simply jumping on them, unlike in Donkey Kong Country 3. Footloose Falls Ghoulish Grotto
Krimp DKLIII.PNG Krimp These Kremlings are agressive small creatures. They are only wandering on the level map, just like Kobbles; they can also be defeated using any attack method, but if one Kong tries to roll into their front, he will get hurt. However, the Krimp's top and back side are vulnerable. Koco Channel Rainforest Rumble
Krumple DKLIII.PNG Krumple A very powerful Kremling that is almost invulnerable, as only Kiddy's jump attack can put an end to its simple lifestyle. Jetty Jitters Ghoulish Grotto
Kuchuka DKLIII.PNG Kuchuka Kuchukas are stationary Kremlings that cannot directly harm the Kongs, but can throw small bombs at them, which are dangerous. Although they hide in barrels just like Knockas, they can't be picked up; thus, they're indestructible. Stalagmite Frights Ghoulish Grotto
Rekoil DKLIII.PNG Rekoil Kremlings that are vulnerable to every attack pattern. However, they keep bouncing on their spring-shaped tails, making them a bit hard for the player to defeat them. Total Rekoil Ghoulish Grotto
Skidda DKLIII.PNG Skidda These Kremlings are only found in the snow levels of the game. They keep sliding out of control on the slippery icy ground, and the Kongs can defeat them by using any attack pattern. Black Ice Blitz Tundra Blunda

Other enemies[edit]

Image Name Description First Level Appearance Last Level Appearance
Bazza DKLIII.PNG Bazza Bazzas are barracuda-like fish that swim in a straight line, appearing and disappearing in underwater holes. Like every fish enemy in the game, they cannot be defeated directly by the Kongs. Therefore, Enguarde is necessary to destroy them. Seabed Shanty Deep Reef Grief
Booty Bird DKLIII.PNG Booty Bird These are fat bird enemies that hold various items in their belly. To get these items, the Booty Bird must be defeated by the Kongs. Every attack pattern is acceptable to defeat the bird enemy. Ford Knocks Bazuka Bombard
Bounty Bass DKLIII.PNG Bounty Bass The aquatic enemies, Bounty Basses, are a fish species that carry collectible items in them, just like Booty Birds. However, only Enguarde could smash them. Seabed Shanty Haunted Hollows
Bristles DKLIII.PNG Bristles These hedgehog-like creatures are defended by their set of quills on the top and on the back side of them. However, their front side is vulnerable and not prickly. The Kongs may attack them on the face. Liftshaft Lottery Ghoulish Grotto
Buzz DKLIII.PNG Buzz Buzzes are mechanical wasps found very often in the game. They seem to not get bothered by any of the Kongs attacks, so the barrels and the animal buddies' attack patterns are the only ways to doom those insects. Ford Knocks Ghoulish Grotto
Karbine DKLIII.PNG Karbine These are owl-like robotic enemies that wield large carbines (hence their name). They cannot hurt the Kongs directly; however, using their weapons, Karbines can shoot fireballs, dangerous to the apes. They are invulnerable. Karbine Kaos Barrel Boulevard
Koco DKLIII.PNG Koco Kocos appear to be robotic fish that swim aimlessly underwater. They are vulnerable to Enguarde's stabbing bill. Seabed Shanty Haunted Hollows
Lemguin DKLIII.PNG Lemguin Lemguins jump out of underground holes and slide on the icy ground, just like penguins do. Their beak and even their back side are the parts of their body that harm the Kongs. They can be defeated by stomping them on the top. Polar Pitfalls Tundra Blunda
Lurchin DKLIII.PNG Lurchin These urchin-like enemies stay underwater. They have spiky shells that proctect them even by Enguarde's bill. However, the animal buddy may stab the Lurchins whenever they open up their shells, thus revealing their body. Seabed Shanty Haunted Hollows
Minky DKLIII.PNG Minky Minkies are monkeys that throw acorns at the Kongs; these acorns can only be dodged. Minkies appear to be invulnerable to any attack pattern. Minky Mischief Simian Shimmy
Nid DKLIII.PNG Nid Nids are spider creatures that wear planks of wood on their back; they constantly jump. They aren't really enemies, as they cannot hurt the Kongs anyway and neither be defeated. Also, their planks can be used as platforms for the Kongs. This way, the apes can reach higher places. Minky Mischief Simian Shimmy
Niknak DKLIII.PNG Niknak These insect-like enemies appear to be flying beetles. They can be defeated by any attack pattern of the Kongs, and can also be used as temporary platforms to reach higher areas by jumping on their tops. Ford Knocks Rainforest Rumble
Sneek DKLIII.PNG Sneek Sneeks are rat-like enemies and also the weakest enemies in the game. They walk aimlessly on the ground and can be defeated by any attack. Red Wharf Ghoulish Grotto

Bosses[edit]

Image Name Description
Barbos DKLIII.PNG Barbos Barbos is the first boss of Donkey Kong Land III. He is encountered in Barbos Bastion from the world Cape Codswallop. Only the left side of Barbos can be seen, the rest remaining hidden off the camera. He shoots three Lurchins each time he is hit, and can only be defeated with these using Enguarde the Swordfish.

Note: In this level, when hit by Enguarde, Lurchins act differently. Once they get pulled by the animal buddy's bill, the Lurchins bounce off the walls, ending up in Barbos, hitting him.

Bleak DKLIII.PNG Bleak Bleak is the second boss of the game, found in Bleak Magic, a level in the second world of the game, Primate Plains. He just stands still shooting large snowballs from his hat at the Kongs. He can be defeated by throwing barrels at him four times.
Arich DKLIII.PNG Arich Arich, the third boss of the game encountered in the level Arich Attack from Blackforest Plateau, is a large spider that attacks either by descending at the Kongs or by spitting small balls of venom at them. He can be grounded with four stomps.
KAOS DKLIII.PNG KAOS KAOS fights the two Kongs in the stage Krazy KAOS from the world Great Ape Lakes. He is also the fourth boss in the game. He is a robot programmed by K. Rool to destroy the duo, as he tries to roast them two with his flames. The Kongs can only walk under him, but occasionally KAOS will stop in the middle of the screen and will begin spin blade-like platforms, which are necessary for Dixie and Kiddy to reach his vulnerable point, the head. When these platforms come out of him, KAOS will also extend punching gloves that will push the Kongs off, so they must hurry up to his top.
Baron K Roolenstein DKLIII.PNG Baron K. Roolenstein King K. Rool is the fifth and final boss of the game, fought two times: first in the level K Rool Duel of Tin Can Valley, where he shoots electric beams at the Kongs (he will also fly through the level map trying to get the Kongs, and will start bouncing if hit by a barrel - four of these are needed to beat him), and second in the level K Rool's Last Stand in the Lost World, where he will additionally throw bombs, his attack pattern remaining unchanged. If beaten the second time, the player wins the game.

Time Attack mode[edit]

Dixie Kong runs in Polar Pitfalls of Time Attack mode in Donkey Kong Land III.

A Time Attack mode can be accessed once the game is fully completed with all seventy-seven Bonus Coins and every DK Coin. Once this is done, the Kongs must defeat Baron K. Roolenstein to earn the mode from him.

During Time Attack Mode, the player is shown a list of several levels, one of each of the twelve level types. Each level is listed with a time to beat. These times must be beat in order for the player to finish Donkey Kong Land III 103%. As soon as the level is chosen on the list, the players must quickly begin the level. A timer is displayed as they run to keep track of how long they have been traveling. When the level is complete, the player's time is recorded, unless a higher score was made before. If the game's time has been beaten, an exclamation point will appear next to the level's name. Noticeably, the levels in this mode are not under their normal names, but instead under the name of their theme, such as "Machine" or "Tube".

Time Attack mode is accessed as soon as the player chooses their file. After the "Re-Enter Game" icon is hit, the mode can only by played again once the game is reset.

In the Game Boy version of the game, the most recent time is displayed on the bottom of the screen (unless the player exits a level with Start button+Select button or loses a life). For reasons unknown, this was removed in the Game Boy Color version.

Time Attack times[edit]

Below shows the times needed to beat certain Time Attack levels.

Theme Level Time
Stilt Ford Knocks 0:48.00
Mill Liftshaft Lottery 1:30.00
Snow Polar Pitfalls 0:53.00
River Riverbank Riot 0:55.00
Coral Seabed Shanty 1:20.00
Tree Simian Shimmy 1:22.00
Cliff Clifftop Critters 1:20.00
Machine Bazuka Bombard 1:40.00
Falls Rickety Rapids 2:00.00
Cave Stalagmite Frights 1:45.00
Jungle Tropical Tightropes 0:58.00
Tube Whiplash Dash 0:46.00

Version differences[edit]

A Japanese Game Boy Color version of the game was released in 2000 as "Donkey Kong GB: Dinky Kong and Dixie Kong" (Dinky Kong being Kiddy Kong's name in Japan). The game was not released outside of Japan. Among the notable features and changes:

  • The game is now exclusively for the Game Boy Color, and no longer compatible with the Game Boy or Super Game Boy. It was housed in a transparent Game Boy Color cartridge.
  • The game is in full color.
  • The splash screen and title screen are slightly redesigned.
  • The world maps are no longer animated. Water is now stagnant, Wrinkly Refuge and Sheepy Shop no longer have lights flashing inside, mills don't turn anymore, and smoke stays still.
  • When there is text on screen, it appears one character at a time, like a typewriter, as opposed to the entire text showing up instantly.
  • In the Time Attack screen, the player's most recent time is no longer displayed.
  • Bear has only one frame of animation now.
  • There is less slowdown during gameplay. This eliminates unfair deaths where the screen would lag with many sprites on the screen.

Staff[edit]

Main article: List of Donkey Kong Land III staff

Glitches[edit]

Main article: List of glitches in Donkey Kong Land III

Beta elements[edit]

Main article: List of Donkey Kong Land III beta elements

Gallery[edit]

For this subject's image gallery, see Gallery:Donkey Kong Land III.

Reception[edit]

Donkey Kong Land III received an 81% at GameRankings.

Trivia[edit]

  • Initially, Donkey Kong Land III had a subtitle called "The Race Against Time", which was later removed.
  • Donkey Kong Land III is the only Rare Donkey Kong game in which Donkey Kong does not appear.
  • The game's soundtrack consists of 8-bit re-orchestrations of the music from Donkey Kong Country 3. However, the tracks "Frosty Frolics" and "Pokey Pipes" do not appear; the snow and pipe levels use "Cascade Capers" and "Cavern Caprice" instead, respectively. In addition, "Rocket Run" is programmed into the game; however, it is unused and can only be accessed by ROM hacking.
  • Several elements from Donkey Kong Land III were later used for the Game Boy Advance port of Donkey Kong Country 3, such as the DK coin automatically being collected when defeating Koin.
  • In Wrinkly Kong's speech, "Kremlings" is misspelled as "Kremlins".