Donkey Kong Land III
From the Super Mario Wiki
| Donkey Kong Land III | |
| | |
| Developer(s) | Rareware |
| Publisher(s) | Nintendo |
| Platform(s) | Game Boy, Game Boy Color |
| Release date | Game Boy Game Boy Color |
| Genre | Platformer |
| Rating(s) | ESRB: |
| Mode(s) | 1 player |
| Media | 4-megabit cartridge |
Donkey Kong Land III (or Donkey Kong Land 3) is a video game for the Game Boy released by Nintendo in 1997. Loosely based on the Super Nintendo game Donkey Kong Country 3, it was the third and final entry in the Donkey Kong Land series. Like previous games in the series, it featured enhancements for the Super Game Boy and was housed in a yellow cartridge. The original game was never released in Japan, however, it was eventually released in Japan on January 28, 2000 as a Game Boy Color Game, as Donkey Kong GB: Dinky Kong & Dixie Kong.
Contents |
[edit] List of levels in Donkey Kong Land III
[edit] World 1 - Cape Codswallop
- Red Wharf (Boardwalk)
- Seabed Shanty (Coral)
- Ford Knocks (Boardwalk)
- Total Rekoil (Mill)
- Koco Channel (Riverbank)
- Liftshaft Lottery (Mill)
- BOSS: Barbos Bastion
[edit] World 2 - Primate Plains
- Coral Quarrel (Coral)
- Minky Mischief (Trees)
- Jetty Jitters (Boardwalk)
- Black Ice Blitz (Snow)
- Riverbank Riot (Riverbank)
- Miller Instinct (Mill)
- BOSS: Bleak Magic
[edit] World 3 - Blackforest Plateau
- Rocketeer Rally (Waterfall)
- Vertigo Verge (Mountains)
- Polar Pitfalls (Snow)
- Surface Tension (Riverbank)
- Tundra Blunda (Snow)
- Redwood Rampage (Trees)
- BOSS: Arich Attack
[edit] World 4 - Great Ape Lakes
- Jungle Jeopardy (Jungle)
- Footloose Falls (Waterfall)
- Deep Reef Grief (Coral)
- Karbine Kaos (Factory)
- Simian Shimmy (Trees)
- Rockface Chase (Mountains)
- BOSS: Krazy KAOS
[edit] World 5 - Tin Can Valley
- Tropical Tightropes (Jungle)
- Clifftop Critters (Mountains)
- Rickety Rapids (Waterfall)
- Bazuka Bombard (Factory)
- Ugly Ducting (Pipe)
- Stalagmite Frights (Cave)
- BOSS: K. Rool Duel
[edit] World 6 - Lost World
- Whiplash Dash (Pipe)
- Kuchuka Karnage (Factory)
- Haunted Hollows (Cave)
- Rainforest Rumble (Jungle)
- Barrel Boulevard (Factory)
- Ghoulish Grotto (Cave)
- BOSS: K. Rool's Last Stand
[edit] Characters in Donkey Kong Land III
[edit] Goodies
[edit] Kongs
[edit] Animal Buddies
[edit] Other
[edit] Baddies
- Sneek
- Re-Koil
- Buzz
- Knik-Knak
- Krimp
- Skidda
- Kobble
- Koco
- Booty Bird
- Knocka
- Kuchuka
- Bounty Bass
- Lurchin
- Bazza
- Klasp
- Bristles
- Nid
- Krumple
- Lemguin
- Minkey
- Kopter
- Bazuka
- Karbine
[edit] Version Differences
A Japanese Game Boy Color version of the game was released in 2000 as "Donkey Kong GB: Dinky Kong and Dixie Kong" (Dinky Kong being Kiddy Kong's name in Japan). The game was not released outside of Japan. Among the notable features and changes:
- The game is now exclusively for the Game Boy Color, and no longer compatible with the Game Boy or Super Game Boy. It was housed in a transparent Game Boy Color cartridge.
- The game is in full color.
- The game is in Japanese instead of English.
- The splash screen and title screen are slightly redesigned.
- The world maps are no longer animated. Water is now stagnant, Wrinkly Refuge and Sheepy Shop no longer have lights flashing inside, mills don't turn anymore, and smoke stays still.
- When there is text on screen, the it shows up on the screen for one character at a time, like a typewriter, as opposed to the entire text showing up instantly.
- In the Time Attack screen, the player's most recent time is no longer displayed.
- Bear has only one frame of animation now.
- There is less slowdown during gameplay. This eliminates unfair deaths where the screen would lag with many sprites on the screen.
[edit] Beta elements
- Main article: Donkey Kong Land III/Beta elements
[edit] Trivia
- Initially, Donkey Kong Land III had a subtitle called "The Race Against Time", which was later removed.
- Donkey Kong Land III is the only Rare Donkey Kong game in which Donkey Kong does not appear.
- The game's soundtrack consists of 8-bit re-orchestrations of the music from Donkey Kong Country 3. However, the tracks "Frosty Frolics" and "Pokey Pipes" do not appear; the snow and pipe levels use "Cascade Capers" and "Cavern Caprice" instead, respectively. In addition, "Rocket Run" is programmed into the game; however, it is unused and can only be accessed by ROM hacking [1].
- Several elements from Donkey Kong Land III were later used for the Game Boy Advance port of Donkey Kong Country 3, such as the DK coin automatically being collected when defeating Koin.
- In Wrinkly Kong's speech, "Kremlings" was misspelled as "Kremlins".
| Donkey Kong series | |
|---|---|
| Mario Games | Donkey Kong • Donkey Kong Jr. • Donkey Kong II • Donkey Kong Circus • Donkey Kong (Game Boy) • Mario vs. Donkey Kong • March of the Minis • Minis March Again! |
| Donkey Kong Games | Donkey Kong 3 • Donkey Kong Country • Donkey Kong Land • Donkey Kong Country 2 • Donkey Kong Land 2 • Donkey Kong Country 3 • Donkey Kong Land III • Donkey Kong 64 • King of Swing • Jungle Climber |
| Spin-offs | Donkey Kong Hockey • Donkey Kong Jr. Math • Diddy Kong Racing • Donkey Konga • Konga 2 • Konga 3 • Jungle Beat • Jungle Fever • Barrel Blast • Banana Kingdom |
| Remakes/Ports | Donkey Kong Classics • Donkey Kong Jr. + Jr. Math Lesson • Classic NES Series: Donkey Kong • Diddy Kong Racing DS |

