New Super Mario Bros. 2
New Super Mario Bros. 2 is a side-scrolling 2.5D platform game for the Nintendo 3DS. It was released in Japan on July 28, 2012, in Europe on August 17th, in Australia on August 18, in North America on August 19, and in Hong Kong on June 21, 2013, while in Italy the game was separately released on August 24, 2012, for the retail cartridge. It is the thirteenth title in the main Super Mario series, the third in the New Super Mario Bros. line after New Super Mario Bros. for the Nintendo DS, and New Super Mario Bros. Wii for the Wii, and the sequel to New Super Mario Bros..
Like Super Mario 3D Land, the game seems to be partly based on Super Mario Bros. 3, as it features Raccoon Mario, the P-Meter, and the Koopalings, all of which were introduced in said game. This game is so far the first of the New Super Mario Bros. sub-series to not include Bowser Jr. The game introduces a new power-up, the Gold Flower (which turns Mario into Gold Mario). Also, the Invincibility Leaf from Super Mario 3D Land returns, but this time, it turns Mario into the new White Raccoon form, instead of White Tanooki Mario.
According to Nintendo, New Super Mario Bros. 2 is the first Nintendo game (and specifically the first Mario title) to be available for purchase in both packaged (retail) and digital (downloadable via the Nintendo eShop) versions. The game can be stored onto an SD card, along with multiple other games, and be played on the Nintendo 3DS, but they cannot be shared with other Nintendo 3DS handhelds. This game is based around coins, and the game's overall goal is to collect one million of them.
Standing on the balcony of Princess Peach's Castle, Mario and Luigi wave goodbye to Princess Peach to go on a coin hunt as Raccoon Mario and Fox Luigi. However, as soon as they return, the Koopalings suddenly appear, crashing their Koopa Clown Car onto the ground, as well as damaging the brothers, making them revert to Super Mario and Super Luigi. Roy Koopa reveals Princess Peach from his back. They soon fly away in their Koopa Clown Car, and Mario and Luigi chase after them.
When Mario and Luigi arrive at Bowser's Castle, they find Bowser and Peach, who is locked up in a cage. One of the duo has to step on the ! Switch behind Bowser, making the bridge collapse and sending Bowser to his doom. Just before the bros. can celebrate their victory, Peach's cage gets pulled off screen. After riding some bony platforms, Mario and Luigi find the Koopalings in their Koopa Clown Car. They power Bowser up and Bowser transforms into a gigantic size. He attempts to use his massive hands to destroy the path, but the bros. still manage to climb up and press a giant ! Switch. The giant Bowser then falls through the floor, and the princess is released from her cage, and rewards each Bro. with a kiss on the nose. Then, everyone returns home, with Mario holding Peach in his arms and Luigi following closely behind, collecting coins along the way.
During the credits, the Koopalings can be seen in the background carrying the now regular-sized Bowser with the Koopa Clown Car. Bowser's immense weight exceeds its capacity, and the Koopa Clown Car crash-lands, scattering everyone throughout the ground.
The basic gameplay is very similar to the previous New Super Mario Bros. games. However, New Super Mario Bros. 2 focuses on collecting coins, with many and varied ways to collect plenty of coins at once, such as golden items that award the player with them. The game's overall objective is to collect one million coins, and coins collected in levels are added to a total that is shared between the game's three save files and Coin Rush. The reward for collecting one million coins is a new title screen featuring a Gold Mario statue. The reward for maxing out the coin counter at 9,999,999 coins is a Gold Raccoon Mario Statue.
Like New Super Mario Bros., the bottom screen displays a kind of map, showing the length of the level and where the player is, as showing the Star Coins collected, points total, number of extra lives, well as providing an item storage. It also shows the total number of collected coins, with the record number displayed next to it. There are nine worlds: six main worlds and three special worlds. Each world contains a different number of levels, including Ghost Houses, Fortresses and Castles. Reznors and Koopalings are found at the end of each fortress and castle, respectively.
Other details in gameplay were added in New Super Mario Bros. 2. Among these details is the game's music that slightly changes depending on the situation; for example, when playing as Raccoon Mario or Fox Luigi, a drumbeat is added, similar to how a drumbeat is added while riding Yoshi in other Mario games. Once a Gold Ring is activated, twinkling noises appear. Another example is that if Mario goes to the very top of the screen and out of sight, the music gets quieter.
A two-player co-op mode is also available, in which the second player plays as Luigi accompanying Mario in the single-player game; both players can select which character they would like to be, though. This mode can only be played with two Nintendo 3DS consoles and two game cards. The gameplay is not much different from the single player, although the camera only focuses on one player at a time (denoted by a colored arrow above their character; red for Mario and green for Luigi), and can be changed during the level by ground-pounding the player currently being focused on, if the other player enters a bonus area first, or if that player loses a life or enters a bubble. Additionally, like New Super Mario Bros. Wii, players are given two items when a block containing them is hit. The bubble mechanic from the Wii game is also retained for this installment. Each player also has their own item storage, and also like New Super Mario Bros. Wii coins and lives are shared, with each collected coin or extra life earned (though not collected) counting as two.
 Coin Rush
Also featured in New Super Mario Bros. 2 is Coin Rush mode, a time attack-esque mode that challenges the player to collect as many coins as they can in three randomly selected single-player levels without losing a life. Levels are selected depending on the pack chosen. The Mushroom Pack selects three levels from Worlds 1, 2, and Mushroom; the Flower Pack chooses levels from Worlds 3, 4, and Flower; and the Star Pack chooses levels from Worlds 5, 6, and Star. Ten downloadable course packs are also available for purchase in the in-game store, also accessible in this mode, which allows the player to play three custom-created courses. In Coin Rush, players have the option to either play normally or as White Raccoon Mario.
Coin Rush records can be exchanged via Streetpass and challenged. Beating another player's record results in getting a Crown Coin (worth 1,000 coins). SpotPassing allows the player to put their total into the Worldwide Coin Total on the official website.
 Main Menu
 Nintendo eShop description
The bros are back for an all-new adventure worth its weight in gold!
 Main Bosses
 Supporting characters
 New Power-Ups
 Returning Power-Ups
 Downloadable Content
Downloadable content was first announced in a Nintendo Direct Mini dedicated entirely to the game showcasing the three packs and their price tags along with the release date. The downloadable packs are available for purchase on the in-game shop, available for 200¥ for Japan, €2.50 for Europe, $2.50 for America, HKD$20 for Hong Kong and 60 Nintendo Points for Taiwan. The service started on October 2 for Japan, Europe and Australia and October 4 for North America. Two more packs were released on October 25, two more were released on December 5 and the last two was released on December 20 (North America and Europe) and December 21 (Japan and Australia). In addition, a single pack, which could be downloaded for free until January 31, 2013, was also released on November 27.
New Super Mario Bros. 2 is not only the first Mario game but also the first Nintendo game overall to feature true downloadable content.
The concept of a 2D Super Mario game for the Nintendo 3DS was first hinted at during an earnings breifing in November 2010, with Shigeru Miyamoto speaking about the possibilities of 2D and 3D Super Mario games on the Nintendo 3DS. Later, after the release of Super Mario 3D Land, Saturo Iwata officially announced that a 2D Mario game for the 3DS was in development, which was finally revealed to be New Super Mario Bros. 2 during the April 21, 2012, Nintendo Direct in Japan.
New Super Mario Bros. 2 had a more unique development cycle than other games in the series. Not only was the game developed by the Entertainment Analysis and Development team, but also by members of other development teams, including the Software Planning and Development team, as part of the "Mario Cram School," a program meant to teach other teams about the development of Mario games. Also different is that the game's stages were designed before the mechanics and main focus were thought of.
The focus on coins came about early in development, with Takashi Tezuka and Toshihiko Nakago speaking about coins; at the time, development of Super Mario 3D Land, which features the Coin Box, had recently wrapped up. The coin concept was first implemented with the golden Koopa Troopa, and soon after Tezuka suggested the one million coin goal. The developers then began to fill the stages with coins, and created more ways to collect them, such as the additional golden enemies and Gold Mario.
Implementation of the co-op mode was originally met with conflict; Tezuka suggested adding it, but the staff opposed him due to being unsure on how it could be implemented, and that it couldn't be done within the remainder of the given development timeframe. Earlier in development, a prototype mode featuring both Mario and Luigi in the single-player stages had been developed. Using this, the developers worked on refining it, making it more similar to New Super Mario Bros. Wii. Issues with the Nintendo 3DS' screen kept the camera from expanding to accomodate both players, so instead the camera was made to focus on a single player at a time, with both being able to fight for control over it.
The concept of the Coin Rush mode was thought of before the coin theme of the game was. Yusuke Anamo was thinking about how to make the game more replayable, but also something that could be played even in free time. In addition, after making the stages more coin-oriented, the developers noticed that, no matter how often the game was played, the million-coin goal was very difficult to reach. It was then that they decided to incorporate collecting large amounts of coins into the new mode. The Coin Rush downloadable course packs were originally announced before the game was released; the courses themselves, however, had not been created at the time. The idea of downloadable content had come up during the development of both New Super Mario Bros. 2 and New Super Mario Bros. U, and from both teams; the development team for New Super Mario Bros. 2 had thought of the idea of downloadable Coin Rush courses, and since this game was to be released first it was decided that content would be created for it first.
 References to other games and other media
 References in later games
 Beta elements
New Super Mario Bros. 2 has received generally positive reviews from critics. IGN gave it an 8.5/10 and Nintendolife gave it a 9/10. Most critics considered it a solid Mario game, though they also criticized its unoriginality.
As of August 18, 2012, New Super Mario Bros. 2 has received a 78% average on Metacritic, with 22 positive and 13 mixed reviews. To date, the game has sold over 6.42 million units worldwide.
 External Links