Super Mario World: Super Mario Advance 2
Super Mario World: Super Mario Advance 2 (or Super Mario Advance 2: Super Mario World) is a remake of Super Mario World made for the Game Boy Advance. It is the second title in the Super Mario Advance series and was released in 2001 (2002 outside Japan). There are many differences between the original Super Mario World and Super Mario Advance 2 (listed below). The game was successful, selling over 5,460,000 copies worldwide, with at least 3,290,000 copies in the United States. The Mario Bros. classic game has been included in the game (like the other Super Mario Advance games), with multiplayer. Super Mario World: Super Mario Advance 2 was re-released on the Wii U's Virtual Console in Japan on April 3, 2014, and in North America on December 25, 2014.
Mario, Luigi and Princess Peach decide to take a vacation in Dinosaur Land. They arrive via Hot Air Balloon, and the brothers fly around the Island using the Cape Feather. However, Bowser and the Koopalings trap Yoshi and his friends in enchanted eggs, eliminating their opposition as they take over Dinosaur Land. Shortly upon their arrival, the Mario brothers realize that Princess Peach has been kidnapped. While searching, they find the Koopa Troop army. Upon freeing the friendly Yoshi, he exclaims that the Koopas have invaded, confirming that Peach's persistent captor has indeed returned and taken the opportunity to claim the princess.
As Mario and friends travel through Dinosaur Land, they uncover the Valley of Bowser. After defeating Larry, the Mario Bros. have access to the front door of Bowser's Castle. Bowser is fought on his castle roof in his Koopa Clown Car, holding Peach hostage. Upon his defeat, he drops the princess and retreats. Princess Peach rewards Mario or Luigi with a kiss as fireworks celebrate freedom, signifying that their vacation can resume with their new friends. The team then returns to Yoshi's House where they and three other Yoshis watch the Yoshi eggs hatch into babies.
Like previous Mario games, the aim is to complete the level by jumping over pits, enemies and the like while using items and power-ups to solve puzzles to find different exits. Dragon Coins also serve as an optional task which involves collecting every one of them. Mario and Luigi have different play styles, something that originated in Super Mario Bros.: The Lost Levels. Mario has no flaws or strong points, whereas Luigi jumps higher but suffers from worse traction and runs slower than Mario.
Secret bonus changes
After the opening all 96 exits, the following changes occur:
Unlike the previous game where the worlds are split into different areas, this games map is based around Dinosaur Land, which in itself acts as a continent for the game to take place in. Most worlds also have have a name relating to a food, such as dessert or drink. Towers appear as the area which a Koopaling must be fought. After defeating a Koopaling, a Yoshi egg will be saved and the castle will be destroyed, unable to be played again until the game is beaten. The map has undergone several changes, such as the Top Secret Area now being a smiling bush instead of the usual yellow dot. The idea of areas within the same region and food themed world names was later re-used in New Super Mario Bros. U for the Wii U.
List of changes
Level design changes
Super Mario Advance 2 was produced by Mario creator Shigeru Miyamoto, and directed by Hiroyuki Kimura with supervision from original SNES directors Takashi Tezuka and Toshihiko Nakago. The new graphics were designed by Emi Tomita, and the new audio was composed by Yasushi Ida and Taiju Suzuki. Most roles in the remake are taken by new staff members, with the only returning staff members from the original SNES game being Miyamoto, Tezuka, Nakago, Eiji Noto (one of the programmers), and executive producer Hiroshi Yamauchi. Notable omissions from the GBA version's credits list include original directors Hideki Konno and Katsuya Eguchi, original character/graphic designer Shigefumi Hino, and original composer Koji Kondo. As is the case with most, if not all remakes, the GBA version credits the entirety of the original SNES game staff in one entry under "Special Thanks."
These glitches only occur in Super Mario World: Super Mario Advance 2. For a list of glitches that are exclusive to the original Super Mario World or occur in both versions of the game, see here.
Major Map Glitch
To use this glitch, you must have found all 96 exits. The player must simultaneously press a button and . If done correctly, the status screen is shown. The player now has to choose a level. The character must move in an incorrect way going to an incorrect level. Pressing will result in no response, an endless Bonus Game, an actual level or an inaccessible level like the intro level. Some levels (i.e. #2 Morton's Plains) if beaten will glitch the game drastically if the normal exit is taken or revert back to the original overworld if the secret exit is taken. For some reason, getting more than 96 exits through this glitch reverts the overworld back to the normal overworld and saving is fatal. Through this glitch, you can access a test level and an unused intro. First, go to Star World 3. Then, press right on the and simultaneously. If done correctly the level screen will appear. You must select the second Star Road on the list. Then, Mario/Luigi will move to the right. When they stop moving, press the button, and you will be taken to a flat area with a sign on the right of the screen. After this, you will be taken to another flat area with a glitched background, and yellow blocks that spell the word TEST. One of these blocks has a life in it. If you jump off the side, or you die by other means, you will return to the Star Road in the upper right.
First, the player needs Yoshi and 999 lives. Now he or she must enter a level with possibly at least a 1-Up Mushroom (i.e. Yoshi's Island 2) that was already beaten. The player must stick Yoshi's tongue to the 1-Up Mushroom and rapidly press when Yoshi's mouth is full.
The player now must select "Back" and, the player goes back to the map screen. If done correctly, the player's life counter shows up as Y00 (1000). Although this glitch is temporary; if the player enters another level the counter resets to 999.
Pre-release and unused content
Early screenshots of the game showed that the HUD was originally identical to the SNES version, unlike the final version.
Also, through the map select bug, it is possible to access the TEST level, meaning the game was a mere port of the SNES version and that there can be a chance to find all the other unused levels.