Mario & Sonic at the Rio 2016 Olympic Games (Nintendo 3DS)

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This article is about the Nintendo 3DS game. For the Wii U game of the same title, see Mario & Sonic at the Rio 2016 Olympic Games (Wii U). For the arcade game of the same title, see Mario & Sonic at the Rio 2016 Olympic Games Arcade Edition.
Mario & Sonic at the Rio 2016 Olympic Games
Transparent version of the Mario & Sonic at the Rio 2016 Olympic Games boxart.
Developer SEGA
Arzest
Spike Chunsoft
Nintendo
Publisher Nintendo
Platform(s) Nintendo 3DS
Release date Japan February 18, 2016
HK February 18, 2016
ROC February 18, 2016
USA March 18, 2016
Brazil March 18, 2016[1]
Europe April 8, 2016
Australia April 9, 2016
South Korea June 23, 2016
Genre Sports
Rating(s)
ESRB:E10+ - Everyone 10+
PEGI:7 - Seven years and older
CERO:A - All ages
ACB:G - General
USK:0 - All ages
DEJUS:L - General audience
Mode(s) Single-player, multiplayer
Media
Nintendo 3DS:
Game Card
Digital download
Input
Nintendo 3DS:

Mario & Sonic at the Rio 2016 Olympic Games is a sports title for the Nintendo 3DS, which is the fifth installment on the Mario & Sonic series, along with the Wii U version. Like the other games, it takes place in the host city of the Olympics of the corresponding year, being Rio de Janeiro. It also features amiibo compatibility. This is the first game in the series where the handheld version was released before the home console version.

Characters[edit]

Playable[edit]

This section is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

All 21 playable characters from previous games in the series return. Additionally, 20 new playable characters (10 new Super Mario characters and 10 new Sonic characters) are added, for a total of 41 playable characters. Among the new playable characters, many of them were Rivals from prior games in the Mario & Sonic series. Similarly to the Nintendo 3DS version of Mario & Sonic at the London 2012 Olympic Games, characters are only playable in certain events, with the exceptions of Mario, Sonic, and Mii characters (who are playable in all events). All the other returning characters are exclusive to both the Olympic and Plus versions of two events each, while the new characters are only available for both the Olympic and Plus versions of one. There are 7 playable characters in each event: 3 from Team Mario, 3 from Team Sonic, and Mii.

This is the first game in the series to feature unlockable playable characters (indicated by an *).[2] Characters are unlocked by beating them in Road to Rio on the Plus version of the main event of that day after winning at the preliminaries. Each of the unlockable characters are playable in one event (both its Olympic and Plus versions) exclusive to that character with no overlaps and no events skipped.

The Road to Rio mode features almost all the playable characters, with the exception of Ludwig and Dry Bones, and some unlockable characters, namely Jet, Diddy, Rosalina, and Roy, have additional roles besides that of being challenged to be unlocked.

Team Mario[edit]

Artwork Name Stats Playable Events Challenged in Road to Rio?
Artwork of Mario kicking a soccer ball
Mario
Mario's stats in Rio 2016 3DS.
All Events
X mark.svg
Luigi
Luigi
Luigi's stats in Rio 2016 3DS
  • Table Tennis
  • 110m Hurdles
Sonic's Story Day 2
Princess Peach's artwork from Mario & Sonic at the Rio 2016 Olympic Games.
Peach
Peach's stats in Rio 2016 3DS.
  • Golf
  • 100m Freestyle Swimming
X mark.svg
Princess Daisy
Daisy
Daisy's stats in Rio 2016 3DS
  • Football
  • Rhythmic Gymnastics
Sonic's Story Day 7
Yoshi
Yoshi
Yoshi's stats in Rio 2016 3DS
  • Football
  • 100m
Sonic's Story Day 1
Artwork of Donkey Kong from Mario & Sonic at the Rio 2016 Olympic Games
Donkey Kong
DK's stats in Rio 2016 3DS
  • Boxing
  • Beach Volleyball
Sonic's Story Day 6
Artwork of Bowser in Fortune Street (also used in Mario & Sonic at the Rio 2016 Olympic Games)
Bowser
Bowser's stats in Rio 2016 3DS
  • Golf
  • Boxing
Mario's Story Day 7
Bowser Jr.
Bowser Jr.
Bowser Jr.'s stats in Rio 2016 3DS
  • Long Jump
  • Equestrian
Sonic's Story Day 4
Wario artwork from Mario Party DS
Wario
Wario's stats in Rio 2016 3DS.
  • Javelin Throw
  • Archery
Sonic's Story Day 5
Artwork of Waluigi, from Mario Party DS.
Waluigi
Waluigi's stats in Rio 2016 3DS
  • Long Jump
  • BMX
X mark.svg
Artwork of Birdo in Mario Party 9 (later used in Mario & Sonic at the Rio 2016 Olympic Games, Mario Kart Tour and Mario Party Superstars)
Birdo (New)
Birdo's stats in Rio 2016 3DS
  • Archery
Sonic's Story Day 3
Ludwig von Koopa
Ludwig (New)
Ludwig's stats in Rio 2016 3DS
  • Table Tennis
X mark.svg
Artwork of Dry Bones in Mario Party 7 (also used in Mario Party DS, Mario Kart Wii and Mario & Sonic at the Rio 2016 Olympic Games)
Dry Bones (New)
Dry Bones' stats in Rio 2016 3DS
  • BMX
X mark.svg
Artwork of Diddy Kong from Mario & Sonic at the Rio 2016 Olympic Games
Diddy Kong* (New)
Diddy Kong's stats in Rio 2016 3DS
  • 110m Hurdles
Mario's Story Day 1 (unlock challenge)
Artwork of Dry Bowser.
Dry Bowser* (New)
Dry Bowser's stats in Rio 2016 3DS
  • Javelin Throw
Sonic's Story Day 5 (unlock challenge)
Rosalina
Rosalina* (New)
Rosalina's stats in Rio 2016 3DS
  • Rhythmic Gymnastics
Mario's Story Day 3 (unlock challenge)
NabbitNSMBU.png
Nabbit* (New)
Nabbit's stats in Rio 2016 3DS
  • 100m
Sonic's Story Day 1 (unlock challenge)
Wendy O. Koopa
Wendy* (New)
Wendy's stats in Rio 2016 3DS
  • 100m Freestyle Swimming
Mario's Story Day 6 (unlock challenge)
Larry Koopa
Larry* (New)
Larry's stats in Rio 2016 3DS
  • Equestrian
Sonic's Story Day 4 (unlock challenge)
Roy Koopa
Roy* (New)
Roy's stats in Rio 2016 3DS
  • Beach Volleyball
Mario's Story Day 2 (unlock challenge)
Unlocking criteria[edit]
Character Criteria
Diddy Kong Beat Diddy Kong in 110m Hurdles Plus on Day 1 of Mario's Story
Nabbit Beat Nabbit in 100m Plus on Day 1 of Sonic's Story
Roy Beat Roy in Beach Volleyball Plus on Day 2 of Mario's Story
Rosalina Beat Rosalina in Rhythmic Gymnastics Plus on Day 3 of Mario's Story
Larry Beat Larry in Equestrian Plus on Day 4 of Sonic's Story
Dry Bowser Beat Dry Bowser in Javelin Throw Plus on Day 5 of Sonic's Story
Wendy Beat Wendy in 100m Freestyle Plus on Day 6 of Mario's Story

Team Sonic[edit]

Artwork Name Stats Playable Events Challenged in Road to Rio?
Sonic the Hedgehog
Sonic
Sonic's stats in Rio 2016 3DS
All Events
X mark.svg
Miles "Tails" Prower
Tails
Tails' stats in Rio 2016 3DS
  • 100m Freestyle Swimming
  • Beach Volleyball
Mario's Story Day 2 (with Cream)
Amy Rose
Amy
Amy's stats in Rio 2016 3DS
  • 100m Freestyle Swimming
  • Rhythmic Gymnastics
Mario's Story Day 6
Knuckles' artwork, from Mario & Sonic at the Rio 2016 Olympic Games.
Knuckles
Knuckles' stats in Rio 2016 3DS
  • Javelin Throw
  • Boxing
Sonic's Story Day 6 (Semifinals)
Dr. Eggman's Artwork from Mario & Sonic at the Rio 2016 Olympic Games
Dr. Eggman
Eggman's stats in Rio 2016 3DS
  • 110m Hurdles
  • Equestrian
X mark.svg
Shadow Rio2016.png
Shadow
Shadow's stats in Rio 2016 3DS
  • Football
  • 100m
X mark.svg
Silver's artwork, from Mario & Sonic at the Rio 2016 Olympic Games.
Silver
Silver's stats in Rio 2016 3DS
  • 110m Hurdles
  • Archery
Mario's Story Day 1
Blaze the Cat
Blaze
Blaze's stats in Rio 2016 3DS
  • Equestrian
  • Rhythmic Gymnastics
Mario's Story Day 3
Metal Sonic from Mario & Sonic at the Rio 2016 Olympic Games
Metal Sonic
Metal Sonic's stats in Rio 2016 3DS
  • 100m
  • BMX
Mario's Story Day 5
Vector Rio2016.png
Vector
Vector's stats in Rio 2016 3DS
  • Golf
  • Table Tennis
X mark.svg
Espio's artwork, from Mario & Sonic at the Rio 2016 Olympic Games.
Espio (New)
Espio's stats in Rio 3DS
  • Long Jump
Mario's Story Day 4
Cream's artwork, from Mario & Sonic at the Rio 2016 Olympic Games.
Cream (New)
Cream's stats in Rio 2016 3DS
  • Beach Volleyball
Mario's Story Day 2 (with Tails)
E-123 Omega's artwork from Mario & Sonic at the Rio 2016 Olympic Games
Omega (New)
Omega's stats in Rio 2016 3DS
  • Javelin Throw
X mark.svg
EggmanNega Rio2016.png
Eggman Nega* (New)
Eggman Nega's stats in Rio 2016 3DS
  • Long Jump
Mario's Story Day 4 (unlock challenge)
Sticks the Badger' artwork from Mario & Sonic at the Rio 2016 Olympic Games
Sticks* (New)
Sticks' stats in Rio 2016 3DS
  • Archery
Sonic's Story Day 3 (unlock challenge)
Jet Rio2016.png
Jet* (New)
Jet's stats in Rio 2016 3DS
  • Football
Sonic's Story Day 7 (unlock challenge)
Wave's artwork, from Mario & Sonic at the Rio 2016 Olympic Games.
Wave* (New)
Wave's stats in Rio 2016 3DS
  • BMX
Mario's Story Day 5 (unlock challenge)
Rio2016 Zazz.png
Zazz* (New)
Zazz's stats in Rio 2016 3DS
  • Table Tennis
Sonic's Story Day 2 (unlock challenge)
Zavok Rio2016.png
Zavok* (New)
Zavok's stats in Rio 2016 3DS
  • Boxing
Sonic's Story Day 6 (unlock challenge)
Rouge Rio2016.png
Rouge* (New)
Rouge's stats in Rio 2016 3DS
  • Golf
Mario's Story Day 7 (unlock challenge)
Unlocking criteria[edit]
Character Criteria
Zazz Beat Zazz in Table Tennis Plus on Day 2 of Sonic's Story
Sticks Beat Sticks in Archery Plus on Day 3 of Sonic's Story
Eggman Nega Beat Eggman Nega in Long Jump Plus on Day 4 of Mario's Story
Wave Beat Wave in BMX Plus on Day 5 of Mario's Story
Zavok Beat Zavok in Boxing Plus on Day 6 of Sonic's Story
Jet Beat Jet in Football Plus on Day 7 of Sonic's Story
Rouge Beat Rouge in Golf Plus on Day 7 of Mario's Story

Other[edit]

Mii
Miis in Mario & Sonic at the Rio 2016 Olympic GamesMiis in Mario & Sonic at the Rio 2016 Olympic Games
Available in all events.
Unlocking criteria[edit]
Character Criteria
Mii Complete Day 1 of Road to Rio (either story)

Supporting characters[edit]

Teammates[edit]

In the Football event, the characters have set types of team mates that help them in the game.

Goalies[edit]

Goalies for Football depend on the team order and are not locked for each character.

  • Pom Pom (1st team)
  • Silver Egg Pawn (2nd team)

Non-playable characters[edit]

Multiplayer[edit]

This mode is known as Versus Mode as players cannot team up in any event in this game.

Local Play and Download Play are both offered for 2 to 4 players.

Ways to connect[edit]

Like Mario & Sonic at the London 2012 Olympic Games, there are two ways to connect to Versus Mode.

Local Play[edit]

This requires that each player has a 3DS and a copy of the game, and up to 4 players can play. There is only one restriction in Local Play: The Golf event is always 3 random holes with one Par 3, one Par 4 and one Par 5 hole from a mixture of the front 9 and back 9 holes. As a result, records cannot be stored in the Golf event. A player can select an unlockable character provided that they unlocked him/her in Road to Rio. Records, Medals and Achievements earned by each player during Local Play are saved.

Download Play[edit]

If there are not enough copies of the game as there are 3DSes, then Download Play can be selected, provided that at least one player owns the game. Here, there are some limitations to Download Play. In Download Play, the top screen is fully white when selecting an event or character, and the Award Ceremony screen does not show at the end of an event - because of that, advice are not shown. In addition, the announcer and characters don't talk on systems playing via Download Play, and players playing via Download Play cannot save their progress or use unlockable characters. Also, Golf matches are only 1 hole long in Download Play, and a hole is randomly selected from the 18 holes. Most of the time, it will not be a Par 3 hole, hence actual ties on Golf are more likely to occur here on such holes (a tie on score is determined by NTP average, which is only recorded on Par 3s).

Modes of play[edit]

There are two methods of play to Versus Mode.

Single Match[edit]

Like Rio 2016 Quick Play, but with 2 to 4 players. Players select an Olympic or Plus event and play a Single Match.

In case of Football, Boxing, Table Tennis and Beach Volleyball, the 4 players will split into 2 pairs and compete 1-on-1. Like Mario & Sonic at the London 2012 Olympic Games, players cannot select who to duel as the game determines each player's opponent randomly, though unlike that game, it is not actually a tournament-based match; each player earns a Gold Medal if they win and a Silver Medal if they lose. The other pair's players are treated as COM players that take 3rd and 4th, which is actually based off the other pair's character choice and results.

Random Medley[edit]

Exclusive to Versus Mode, players can play a 2, 4, 6 or 10 round Medley that lasts 5-100 minutes depending on how many rounds they want to play. Players earn points based off the medals they earn in each event (Gold = 3 pts, Silver = 2 pts, Bronze = 1 pt), and the player with the highest point total wins the Medley. Hence the name, the Olympic and Plus events are chosen at random. However, the players will still choose which character to use before each event. Much like Single Match, in case of events that require players to split into pairs for an event, a player will earn 3 points for a win and 2 points for a loss. Players can also set records and earn medals and achievements during Random Medley.

Events[edit]

There are a total of fourteen events in the game, each with two variants; an "Olympic" version in which the events behave similarly to their real-life counterparts, and a "Plus" version where Mario and Sonic elements are incorporated into the event. The best finish of each event in each difficulty level is recorded, and finishing an event in 1st place on the Hard level will unlock a star next to the event.

Every event has seven playable characters, three of which are always Mario, Sonic, and Miis, and one of which has to be unlocked, marked by an asterisk (*).

Image Event Olympic event description Plus event description Playable characters
100m Players will charge up at the start, and pressing the button when "Go!" appears will result in a burst of speed. They then need to keep tapping the A button to run and can use a Super Dash at any time. Before starting, players will spin a roulette with four different items on it (a ring, Super Star, boost pad, or a Golden Mushroom. After landing on an item, that item will appear on their track during that race, and touching it will give the player an extra burst of speed.
110m Hurdles A race similar to the 100m, but players must jump over hurdles as they go. Jumping over hurdles with better timing will result in speed boosts upon landing. The Super Dash can also be used to bypass a hurdle. An Egg Pawn will operate special hurdles that rise and lower. The player has to press the right button to jump depending on how high the hurdle is, B for low hurdles and Y for high hurdles. Pressing the wrong button will result in slowing down.
Long Jump Players will tap the A button to run up to a sand pit, then must jump at the foul line. While in the air, if the player presses the X button while going through a hoop, they will do a Super Move and go slightly farther. Jumping past the foul line will result in a foul. After jumping on the foul line, the character will jump onto a spring. The player must then release the character when the spring is angled just right to ensure the maximum distance.
Javelin Throw Before throwing, the player will be given an ideal angle to throw based on the wind. The player then uses the touch screen to run up to the foul line. Once the speed is locked, the player must draw a line at an angle on the touch screen to throw the javelin. The closer to the ideal angle it is drawn, the farther it will go. Throwing too late will result in a foul. The characters throw a special glowing javelin that can split into multiple. When throwing, the player must rapidly create as many diagonal lines as close to the ideal angle as possible to throw the many javelins. The combined distance of all of the javelins will be the player's score.
100m Freestyle Swimming After using the touch screen to charge and get a boost start, players must draw circles on the touch screen to swim, though doing it too fast will result in slowing down. After turning around, the player will have to draw in the opposite direction. Each character also has a Super Swim they can use once per match. A Thwomp will occasionally stomp into the water creating big waves. The player needs to push a button on the touch screen at the right time to dive underneath the wave without slowing down. While turning back, they will instead ride atop the wave.
Archery Players try to shoot as close to the center of a target as they can. First, there is a test fire so the player can test how their arrows will go with the wind, afterwards, the set of three shots will begin. There are three sets of three shots, and in each set, the target will go farther away. Instead of a target, the players shoot at Boos holding starred balloons. Boos with green balloons with one star are worth one point, Boos with orange balloons with three stars are three points, and Boos with smaller rainbow colored balloons are worth five points. Players should shoot when multiple Boos are aligned with each other to get maximum points.
Boxing Players fight using boxing gloves. When a player's health is depleted, they must rapidly tap the A button to get back up before the count of 10. After getting up, a little bit of health will be regained. Players also have a Super Punch gauge that can be filled for a move that will deal more damage. Failure to get back up after 10 seconds will result in a KO, while getting KO'd three times in one round declares a TKO, both of which result in victory for the opponent. Item boxes will occasionally appear at opposite ends of the ring and will give various items, including a Chaos Emerald (which automatically fills up the Super Punch gauge), a POW Block (which stuns the opponent), a Bullet Bill (which flies upwards and releases the opponent's guard if it hits), a Super Star (which makes the player invincible for a short time), a Fire Shield (which increases attack power), and a Power Sneaker (which increases move speed).
Table Tennis Players rally a ball back and forth with paddles on a table. If a player misses the return, the other player gets a point. The first character that gets the set amount of point wins a set, and whoever wins majority of the sets wins. Players play on a gridded table with numbers on them. Every time the ball bounces on a grind, the number will go up. When a player misses, the number of points granted to the other player is based on the number on the grid the ball bounced off of.
Beach Volleyball Two teams of two rally a volleyball on opposite sides of the court. The player does not get to choose their teammate. When the ball is on a team's side, the two members must bump, set, and spike it to the other side to try to get points. The team that wins the most sets wins the game. Each side has a 3x3 bingo board, with the center being a free space. Players must try to spike the ball onto different grids to get a bingo. Depending on how many stars are on the spaces when a bingo is created will determine how many points the team get.
Equestrian Players control a horse through a course while jumping over hurdles and water obstacles. Jumping with proper timing will create a speed boost and fill up a Super gauge, which can be used to activate a Super Move and get a burst of speed for a few seconds. Scoring is based on the shortest amount of time, but failing to clear a hurdle will result in time being added. In addition to the normal obstacles, the player also has to jump over Thwomps and large Motobugs. The player will not know where the Thwomps are until they land and they cannot jump over stacks of Thwomps.
BMX Players ride cycles across a descending course. Tapping the A button will allow the bike to go faster, timing jumps off of ramps will result in speed boosts. The player can also use Super Dash energy to speed up even more. Players can collect Rings to increase their speed, and obstacles like crates with Dr. Eggman's face on them, Piranha Plants, and Goomba Towers will be present. There are also large jumps that can only be made by gaining enough speed from boost panels.
Rhythmic Gymnastics Players wield a hoop and dance to one of three songs (Farandole, the main theme of Super Mario Bros., or Wonder World from Sonic Lost World). During the song, when a circle overlaps a button, the player must press that button to get points, with better timing earning better points. The player can also select between "Normal and "Expert" difficulty, with the latter having more buttons to press. A Golden Gauge appears on the top, and when enough button presses are made, the environment changes, with changes to the floor and button tracks depending on the song. In the Super Mario-themed song, the floor will turn gold and Green Shells and Bullet Bills will occasionally fly along the track. In the Sonic-themed song, the floor will become checkered and the buttons will sometimes resemble rings, while the track resembles the loops from the classic Sonic games. Farandole cannot be selected in the Plus version of this event.
Football Two teams of six face off (with one captain, five generic teammates, and a goalie). The team must work together to get the ball into the other team's goal, while the goalies try to defend it.
Golf

Training events[edit]

In the Road to Rio mode, the player can train by playing thirty events from the 3DS version of Mario & Sonic at the London 2012 Olympic Games[3]. These events are:

amiibo[edit]

The game features amiibo functionality, but only with the Mario and Sonic amiibo. Using them will turn the Mario costume into the Gold Mario costume and the Sonic costume into the Super Sonic costume respectively for 24 hours.

Road to Rio[edit]

The game features a Road to Rio mode that is similar to the Adventure Tours in the DS version of Mario & Sonic at the Olympic Winter Games and the Castle Club in Mario Golf: World Tour and is divided in two stories, Mario's Story and Sonic's Story, with the Mii joining either Mario's Gym or Sonic's Gym and participating each of the 7 days to the preliminaries and the finals of a main event, the latter of which are against a trainer of the opposing gym. The player can freely explore the areas, where the venue of the main event or the bus stop to reach the area where the main event is held, Training Gyms, shops, non playable characters, unlockable characters, treasure chests and ? crates can be found. Training Gyms are used to train for the main events, by playing an event from the 3DS version of Mario & Sonic at the London 2012 Olympic Games. After training, the players gains Apples and Training Points. The former are used to buy outfits at the Light-Blue Yoshi Outfit Shop that increase the Mii's stats, the latter are used to level up and gain stars that are needed to wear outfits. Treasure chests contain costumes or musical instruments, while ? crates contain melons that can be used to buy gear at the Yellow Yoshi Gear Shop that slightly alter the gameplay of the main events. Both of them can be hidden and appear only when the player is nearby. The unlockable characters can be unlocked by beating them at a Plus version of the main event after the preliminaries of said event have been passed. Finally, there is an optional subplot involving the contrast between Mario's gym and Sonic's gym and the disappearance of Mario, Sonic, and the medals from the Hall of Medals, that the player can follow to reach the true ending of each story, where it's revealed that Bowser and Dr. Eggman hypnotized two boys in Mario and Sonic costumes to steal the medals and spread rumors that one of the two gyms did it. Mario and Sonic go into hiding to foil the villains' plans, and together with the player, they defeat the two and reclaim the medals. Afterwards, the Super Mario and Sonic characters and Miis participate in the Rio Carnival.

Mario's Gym[edit]

Day Event Opponent Location Gym(s) Secret Character
Day 1 110m Hurdles Silver Copacabana Pole Vault Diddy Kong
Maracanã 100m Backstroke
Badminton (Singles)
Day 2 Beach Volleyball
(Teammate: Donkey Kong)
Tails & Cream Copacabana Trampoline Roy
Shot Put
1000m Kayak
1500m
Day 3 Rhythmic Gymnastics Blaze Barra 100m Breaststroke Rosalina
Handball
Double Trap
Day 4 Long Jump Espio Copacabana Platform Diving (Synchronized) Eggman Nega
Rings
10km Marathon Swim
25m Rapid Fire Pistol
Maracana Triple Jump
Hockey
Basketball
3000m Steeplechase
Day 5 BMX Metal Sonic Deodoro 100m Backstroke Wave
4x100m Relay
Water Polo
Badminton (Doubles)
Day 6 100m Freestyle Swimming Amy Barra Synchronized Swimming (Team) Wendy
Canoe Slalom (Doubles)
Taekwondo
Basketball
Day 7 Golf Bowser Copacabana Rowing - Quadruple Sculls Rouge
Synchronized Swimming (Duet)
Hammer Throw
Fencing
Barra

Sonic's Gym[edit]

Day Event Opponent Location Gym(s) Secret Character
Day 1 100m Yoshi Copacabana Keirin Nabbit
Maracanã Field Hockey
Triple Jump
Day 2 Table Tennis Luigi Barra 4x100m Relay Zazz
Synchronized Swimming (Duet)
Synchronized Swimming (Team)
Day 3 Archery Birdo Maracanã Badminton (Doubles) Sticks
Water Polo
Canoe Slalom (Pair)
Rowing - Quadruple Sculls
Day 4 Equestrian Bowser Jr. Deodoro Sailing - 470 (Pair) Larry
Fencing - Epée
Badminton (Singles)
Taekwondo
Day 5 Javelin Throw Wario Maracanã 1500m Dry Bowser
Hammer Throw
Keirin
Trampoline
Day 6 Boxing Knuckles (Semfinals)
Donkey Kong (Finals)
Barra 100m Breaststroke Zavok
Double Trap
Pole Vault
1000m Kayak (Singles)
Day 7 Football Daisy Copacabana Handball Jet
10km Marathon Swim
Maracanã

Challenge Mode[edit]

The game includes a challenge mode similar to the Super Smash Bros. games and Kid Icarus: Uprising[2]. Each challenge has three steps to complete the challenge fully with progressing difficulty.

Clearing the Level 3 challenges for 10, 20, 30, 40 and all 48 of them unlocks content for the player.

Pocket Marathon[edit]

The game has a special mode where based on the number of steps the player's Mii moves, going certain distances unlocks certain milestones. There are three maps each one twice as long as the last. Each 2000m walked a gift is rewarded. In the first course, there are also gifts rewarded at 200m and 700m.

If the player connects to Online Rankings, the top 3 ranked Miis become their Rivals in the Pocket Marathon.

By tagging people via StreetPass, player's Miis can become supporters, in which the player can travel a maximum of 50m farther with each supporting Mii. While up to 32 Miis can be in the queue at once, there is a maximum of 3 Miis that can support the player in each stretch. In case of this, the newer Miis take priority.

Reception[edit]

Reviews
Release Reviewer, Publication Score Comment
Nintendo 3DS Jorge Ba-oh, Cubed3 6/10 "Mario & Sonic at the Rio 2016 Olympic Games ticks the boxes when it comes to sticking true to the formula and delivering an experience that is competitive, fun and easily accessible for newcomers. The new additions like Golf, the playable characters and the Pocket Marathon features are good, as well as the twists to traditional Olympic events. For those of you who already own a Mario & Sonic game on 3DS, this particular instalment might be a difficult purchase to justify on the new content alone, but for newcomers, Mario & Sonic at the Rio 2016 Olympic Games is the most definitive handheld version yet."
Nintendo 3DS Jose Acosta, Nintendo Life 5/10 "Mario & Sonic at the Rio 2016 Olympics for the 3DS is not exactly a bad game - especially if you liked previous entries in the franchise - but it could be so much more. This is the fifth iteration of the series and by this stage the team should have nailed down what makes a game click and what doesn't. Sadly this effort just doesn't come together in the way it should do, and feels just like another sloppy effort to cash-in on a lucrative license. Bring out the pewter medals for this one."
Aggregators
Compiler Platform / Score
Metacritic 60
GameRankings 53.67%

Gallery[edit]

For this subject's image gallery, see Gallery:Mario & Sonic at the Rio 2016 Olympic Games.

Staff[edit]

Main article: List of Mario & Sonic at the Rio 2016 Olympic Games (Nintendo 3DS) staff

References to other games[edit]

Names in other languages[edit]

Language Name Meaning
Japanese マリオ&ソニックATリオオリンピック
Mario ando Sonikku atto Rio Orinpikku
Mario & Sonic at the Rio Olympics

French Mario & Sonic aux Jeux Olympiques de Rio 2016
Mario & Sonic at the Rio 2016 Olympic Games
German Mario & Sonic bei den Olympischen Spielen: Rio 2016
Mario & Sonic at the Olympic Games: Rio 2016
Italian Mario & Sonic ai Giochi Olimpici di Rio 2016
Mario & Sonic at the Rio 2016 Olympic Games
Korean 마리오와 소닉 리우 올림픽
Mario-wa Sonik Riu Olimpik
Mario & Sonic Rio Olympics

Spanish Mario & Sonic en los Juegos Olímpicos - Río 2016
Mario & Sonic at the Olympic Games - Rio 2016

Trivia[edit]

  • This is the first game in which Eggman Nega, Zazz, Zavok, and (though not as a selectable character) Pom Pom are playable, and the first Mario & Sonic game to feature the playable debut of characters.
  • This is the first handheld Mario & Sonic game where Sonic has text-based dialogue, and the first overall game where Nabbit has dialogue.

References[edit]

  1. ^ Bonamin, Kadu (February 23, 2016). Mario & Sonic at the Rio 2016 Olympic Games (3DS/Wii U) tem lançamento oficial confirmado para o Brasil. Reino do Cogumelo. Retrieved February 24, 2016.
  2. ^ a b NintenDaan (February 17, 2016). [Mario & Sonic Rio 2016] 3DS First Look. Youtube. Retrieved February 18, 2016.
  3. ^ GreenKokiri54 (February 21, 2016). Mario and Sonic at the Rio 2016 Olympic Games - All Story Mode Events (3DS). Youtube. Retrieved February 25, 2016.

External links[edit]