Mario Golf: Toadstool Tour

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Mario Golf: Toadstool Tour
ToadstoolTour.PNG
American box art
Developer(s) Camelot Software Planning
Publisher(s) Nintendo
Platform(s) Nintendo GameCube
Release date Original Release
USA July 29, 2003
Japan September 5, 2003
Australia February 11, 2004
Europe June 18, 2004[1]
Player's Choice Release
USA 2004
Genre Golf
Rating(s)
ESRB:ESRB E.svg - Everyone
PEGI:PEGI 3.svg - Three years and older
CERO:CERO A.png - All ages
ACB:ACB G.svg - General
Mode(s) 1-4 players
Media
Gamecube:
Media CD icon.png Optical disc
Input
GameCube:

Mario Golf: Toadstool Tour is the third game in the Mario Golf series (developed by Camelot Software Planning), the second home console installment and was released for the Nintendo GameCube. It also earned the Player's Choice rating.

Opening[edit]

Daisy, Peach, Luigi, and Mario celebrating results of excellent tee shots.

The game's opening starts with Mario and Luigi looking upon a shiny trophy and commenting on how nice it looks. Peach and Daisy call on them saying it's tee time on the planned golf course. As all four are shown making excellent tee shots, Wario and Waluigi are shown from behind, extremely jealous of how well they do. The two hear a noise and turn around to see Yoshi and Koopa Troopa together to start their round of golf. Wario and Waluigi clench their Golf Clubs while laughing, and prepare to join them. They all take turns hitting the ball, and Yoshi hits near a Chain Chomp. When he tries to get it back, the Chain Chomp wakes up and barks at Yoshi, scaring him and making him fall over. Wario attempts to hit the ball out of the bunker, but all he manages to do is hit the sand with the club and make it fly into Waluigi's face. Minutes later, Waluigi attempts to putt the ball into the hole, but fails miserably after a few tries - resulting in Yoshi and Koopa Troopa falling asleep.

Meanwhile, Donkey Kong and Diddy Kong walk past the sleeping Yoshi and Koopa Troopa; Wario and Waluigi attempt to challenge them next. After Donkey Kong shows his golf prowess to Diddy, Wario and Waluigi, Wario then attempts to hit the ball a long way, despite his terrible swing, until it goes out of sight into the forest. Wario and Waluigi start celebrating until they hear a loud roar. The ball suddenly flies back, landing in front of Wario. The two look up and see Bowser coming out of the forest completely enraged because he now has a black eye from the golf ball. Bowser gives chase after Wario and Waluigi in his Koopa Clown Car and starts firing Bob-ombs at the two as they run around Lakitu Valley past Birdo and Boo, who were playing a game of golf on their own. Fortunately for Wario and Waluigi, they find a yellow Warp Pipe that is too small for Bowser and his Koopa Clown Car to fit through. Wario and Waluigi come out the other side of the pipe and stop to catch their breath; however, Bowser and the Koopa Clown Car appear right above them seconds later. Bowser takes out another Bob-omb threatening to drop it, resulting in Wario and Waluigi screaming in fear for their lives.

Mario attempting another shot as Daisy, Luigi, and Peach watch from behind.

Meanwhile, Mario is preparing to take a shot on that same course with Luigi, Peach, and Daisy observing from behind. As Wario and Waluigi still try frantically to escape from Bowser's looming threat by going through an enormous metal door, Mario hits his ball with the golf club. Wario and Waluigi manage to open the door and continue their escape attempt; however, while doing so, that same ball Mario just hit descends and bounces off Wario and Waluigi to Bowser's hand, knocking the Bob-omb off of it -- ultimately resulting in an explosion claiming Wario, Waluigi, and Bowser as its victims. Mario, Luigi, Peach, and Daisy witnessed the explosion from afar, completely baffled as to what caused the explosion that came out of nowhere.

Opening Images[edit]

Gameplay[edit]

Gameplay of Mario Golf: Toadstool Tour

The game differs greatly from that of the previous game in both controls and visuals. The game uses 3D renders for the designs of characters and courses, changing the camera view to be able to view much more of the course in detail. Pressing X Button or Y Button allows the player to view an overview of the course and allows them to study the course or green topography in order to adjust their shot, and can look around using Camera stick. The green also now displays moving topographic lines that follow down the path of the green, increasing in speed the more the green slopes. A new control system has also been added, with a manual and automatic swing. The automatic swing is used by pressing A Button to set the power for the shot and then letting the game decide where the sweet spot marker ends up. A manual swing involves pressing B Button when choosing power, then pressing either A Button or B Button to set the sweet spot impact marker. This allows the use of a new feature, spin, to be used on shots. Either Backspin, Topspin, Super Backspin or Super Topspin can be used, affecting the balls line of movement on the ground. Topspin sends the ball rolling forward while Backspin causes the ball to roll backwards; the super versions of the spin are stronger and travel farther. Different characters spin will be more powerful with higher spin levels. The ability to change where the ball is hit is also present from the two previous games, allowing different types of shots to be taken. Approach shots also appear, used when players approach the hole, as well as the limited number of power shots. Power shots have longer drives than normal shots, though only six can be used at a time. However, if a player does a perfect nice shot (meaning they have aligned the first bar at the far left and perfectly aligned the second bar), they do not use up a power shot.

Controls[edit]

Menu[edit]

  • A Button - Confirm
  • B Button - Back
  • Control Stick - Select
  • L Button - Left-Handed Character
  • R Button - Star Character
  • Z Button - Change Clubs (only available when data is transferred from Mario Golf: Advance Tour)

Golf[edit]

  • A Button - Start Swing/Choose Power (automatic)
  • B Button - Change shot type/Choose Power (manual)
  • A Button + A Button - Topspin
  • B Button + B Button - Backspin
  • A Button + B Button - Super Topspin
  • B Button + A Button - Super Backspin
  • +Control Pad / Control Stick - Change Direction/Change Clubs
  • R Button - Increase Power Bar
  • L Button - Decrease Power Bar
  • X Button / Y Button - Change Camera
  • Camera stick - Move Camera angle
  • +Control Pad / Control Stick - Change ball meet area

Scores[edit]

Depending on how many strokes the player required to take to hit the ball into the hole, players receive a score and a name for the score. The following is a list of them, from best to worst scores:

Name Image Description
Hole-in-One HoleinOneDaisy.PNG The player has sunk the ball in the hole with one stroke. It is the easiest to receive in Par 3 holes, though possible in Par 4 or 5 holes as well.
Albatross PeteyAlbatross.PNG The player has sunk the ball three below par. It is possible to receive only in Par 5 holes.
Eagle MGTT Mario Eagle.png The player has sunk the ball two below par.
Birdie BirdieBoo.png The player has sunk the ball one below par.
Par MGTT Par (Waluigi).png The player has sunk the ball without taking any extra strokes or having less strokes.
Bogey DonkeyKongBogeyToadstoolTour.png The player has sunk the ball one above par.
Double Bogey, Triple Bogey, or more DiddyKongDoubleBogeyToadstoolTour.png The player has sunk the ball the number indicated above par. The highest strokes a player can take is dependent on the Par value of the course, which goes from +6, +8 or +10. Using the "Give Up" option also gives out the highest stroke penalty.

Terrain, hazards, and other features[edit]

Terrain
Name Image Description
Fairway MGTT Fairway.png A large and common terrain that is the easiest to hit the ball from. It has no effect on the golf ball.
Fast Fairway Fast Fairway.png Similar to fairway, except there is less friction between it and a regular fairway, meaning balls bounce farther and higher and rolls more.
Green MGTT Green.png The terrain where the pin, hole, and flag are located. They are surrounded by a Fringe, and golfers need to use putters if they are on the green.
Tournament Green Similar to regular greens, but, as with fast fairways, there is less friction in the ball, meaning it rolls farther.
Bunker MGTT-Bunker.png The most common negatively affecting terrain, bunkers affect the ball's lie and the ability to hit the ball accurately. Sand wedges are typically used to get balls out of bunkers.
Beach Bunker Found only in Blooper Bay, these act similar to regular bunkers, except they aren't has negatively affecting as them. They are found next to the ocean.
Grass Bunker Found only in Bowser Badlands, these bunkers are heavier than the heaviest rough and greatly affect a ball's lie.
Semi-rough MGTT SemiRough.png Semi-roughs are found in the fringe area between fairways and roughs. They slightly affect the ball's lie.
Rough MGTT Rough.png Roughs are deeper than the semi-rough. They affect the ball's lie more than semi-roughs, but less than bunkers.
Heavy Rough MGTT Heavy Rough.png The heaviest rough, these heavily affect the ball's lie, moreso than the bunker and beach bunkers. They are located on the deepest areas of the rough, usually before an O.B.
Flower Patch FlowerPatch.jpg Uncommon terrain that affects a ball's lie, however not as much as bunkers and the rough.
Rock Terrain that does not have much friction and causes balls to bounce out of it. When a ball lands on it, it hurts the ball's lie, though not as much as grass bunkers and heavy rough.
Wood MGTT Wood.png Similar to Rock where the ball frequently bounces out of it. It also hurts the ball's lie like Rock.
Waste Area Waste areas have high friction and prevent a ball from bouncing. They affect the ball's lie, though not as much as rock.
Heath Found only in Bowser Badlands, this terrain heavily affects a ball's lie, moreso than the deep rough.
Hazards
Name Image Description
Water Hazard MGTT Water Hazard.png If a ball lands in water, it is considered an O.B. and players need to reshoot the ball with a stroke penalty. The hazard is signified by a Lakitu.
Out of Bounds These are designated areas of the course that players cannot land their balls in. These includes endless pits, being too far off course, water, lava, and areas with Chain Chomps occupied in. When players receive an O.B., they need to redo their shot with a cost of a stroke penalty. The hazard is signified by a Koopa Paratroopa.
Tree Hazard If a ball gets stuck in a tree, players need to reshoot the ball with a stroke penalty.
Warp Pipe Warp Pipes warp balls to another location in the golf course.
Bouncing Mushroom Bouncing Mushrooms causes balls to bounce off of the mushroom.
Boo Located only in Bowser Badlands, these enemies act as walls to flying balls, slowing or stopping a ball's progress through the air.
Thwomp MGTT Thwomp.png Located only in Bowser Badlands, if a ball rolls underneath a Thwomp, the Thwomp smashes the ball, which heavily hurts its lie. Thwomps also act as walls to block balls.
Bob-omb MGTT Bob-omb.png Located only in Bowser Badlands, if a ball hits a Bob-omb, it explodes, sending the ball backward. It affects flying balls more than grounded balls. When the Bob-omb explodes, it leaves behind a bunker.
Piranha Plant These enemies eat balls that roll into their Warp Pipes, and they spit them out to a spot. Some Piranha Plants spit balls out to O.B. zones.
Chain Chomp These enemies occupy certain O.B. zones. If a ball rolls into an area with Chain Chomps, the Chain Chomps wake up and an O.B. is called.
Weather
Name Image Description
Wind Wind causes the ball to travel in the direction it is blown at. Higher wind means the ball is more affected by the wind. Crosswinds (ie winds that blow from the left or right of the direction of the player's aim) affect the ball more than winds that blow from front or behind. In addition, balls with a higher trajectory are more affected by the wind than balls hit with lower trajectories.
Rain Rain lowers drive distance of the ball, as well increase ball friction that the ball rolls less, especially while putting.

Game Modes[edit]

The title screen to the game.

There are a wide variety of game modes offered in Mario Golf: Toadstool Tour, from challenging tournaments to training sessions to collecting coins to shooting the ball through rings. All of the game modes are explained briefly below. Note that multi-player game modes not marked with an asterisk (*) can also be played with 1 player and AI opponents.

Single-Player Game Modes[edit]

  • Tournament - The player competes against others for first place in an 18-hole round of golf and to earn best badges on specific holes. The lowest score at the end of the tournament is the winner.
  • Character Match - Compete in a one-on-one challenge against a computer character on a course of your choice using match play rules.
  • Ring Shot - Compete by hitting your shots through various rings on a course while still finishing at or under par.
    • Challenge - Complete Ring Shot holes to earn stars which unlock even more holes! Complete them all to unlock a special surprise.
  • Speed Golf - Complete a round of golf in the fastest time possible.
  • Training - Practice golfing on a hole of your choice. You can also customize the weather conditions.

Multi-Player Game Modes[edit]

  • Doubles - A 2-on-2 game of golf. For 1-4 players.
  • Club Slots - Play using a limited amount of clubs. When playing with four slots, there is an added gimmick for the fourth slot (i.e. no wind, double points, extra mulligan, etc.).
  • Ring Shot
    • Face-Off - Play six holes against opponents to see who can complete the most holes successfully.*
  • Coin Shoot - Hit the ball near coins to collect them. Earn the highest coin total to win. The coins make up various pattens, such as the Triforce from the Legend of Zelda series, while another looks like the Nintendo GameCube.
    • Quick Cash - Collect as many coins as possible in 2 shots under par (for example, on a par 5 hole, you would have 3 shots to collect coins). The player does not have to finish the hole.
    • Cash Cup - Collect as many coins as possible and finish the hole with par or better. Failure to do so will result in 0 coins for the hole.
  • Stroke Play - Get the fewest total strokes on a course to win. Beat courses in tournament mode to unlock them here.
  • Side Games - Fun challenges that test and improve your golfing skills.
    • Birdie Challenge - Compete on Congo Canopy to see how many consecutive birdies you can earn.
    • Practice Games - Hone your approaching and putting skills by playing these unique challenges. There are novice, intermediate and expert difficulties.
  • Match Play - Standard golfing with a different scoring system. Winning a hole earns you a medal; earn the highest amount of medals or mathematically eliminate the opponent to win. For 2 players only.
  • Skins Match - Similar to Match Play, but for 2-4 players. The player who finishes with the lowest score on a hole earns a point. Whoever has the most amount of points at the end wins.
  • Near-Pin - Compete in Congo Canopy to get the shortest total distance from the pin in one stroke. If your ball is not on the green in one stroke, it will count as being 100 feet away.

Unlockable Game Modes[edit]

  • Star Tournament - Unlocked once the tournament mode on Bowser Badlands is beaten and a star version of a character is obtained. Same as tournament mode, except the player will compete against tougher star characters while using the back tees and tournament greens. Beat these to be able to use the tournament greens in other game modes. For 1 player.
  • Side Games
    • Birdie Challenge
      • One-On One-Putt - Unlocked by beating birdie challenge on all 18 holes (which will also unlock Bowser Jr.). Similar to birdie challenge, except the first shot must land on the green and the second must go in the hole (resulting in a birdie). If the first shot is not on the green, the player will lose. Beat this with 1 player to unlock the tournament greens for Congo Canopy. For 1-4 players.
  • Special Tournament - Unlocked by holding Z Button on the title screen and pressing the A Button button.
    • Hole-in-One Contest - Like the Near-Pin Contest, except the game is played on the Par-3 holes of a selected course. For 1 player.
    • Password Tournament - Compete in special tournaments with preset rules by entering certain passwords. For 1 player.(*
  • Ace Computer Difficulty Mode - Different unlocking criteria dependent on version.
    • PAL Version - Complete (in first place) the Bowser Star Championship once.
    • NTSC Version - Complete (in first place) all Star Tournaments with all Non-Star Characters. 102 Tournaments in total (six Normal Tournaments needed to unlock Star Tournament).

Playable Characters[edit]

Including transferable characters, a total of 18 playable characters are featured in Mario Golf: Toadstool Tour, consisting of 12 default characters, 4 unlockable characters, and 2 transferable characters. This game marks the first playable appearance of Bowser Jr., Shadow Mario and Petey Piranha, as well as Diddy Kong's first appearance in a Mario game. Note that Impact, Control, and Spin are on a scale of 21.
Drive - How far the ball travels in the air for on a perfect shot with a driver (1W).
Trajectory - What direction the ball travels in when hit. For right-handed players, if the ball curves to the left, it's a draw, to the right, a fade, far to the left, a hook or far to the right, a slice, and vice-versa for left-handed players.
Height - How high or low the ball travels in the air. The higher the ball travels, the more affected by wind it is, the more it bounces high and is affected by spin. The lower it is, it gets less affected by wind, makes the ball bounce further, roll more and get more affected by lie.
Impact - The amount of the sweet-spot marker left for certain shots. Less makes bunker shots match harder to land and often results in mis-hits.
Control - The amount of movement away from the targeted spot when hit off the perfect impact point, The higher the amount, the less the ball moves from the target spot.
Spin - The amount of affect spin has on the ball. Having a higher amount will mean that the ball will roll further with the use of spin.


Starting Characters[edit]

Mario Luigi Peach Daisy
MGMario2.PNG MGLuigi.PNG MGPeach.PNG MGDaisy.PNG
Drive 212 yards Drive 206 yards Drive 203 yards Drive 213 yards
Star Drive 280 yards Star Drive 240 yards Star Drive 235 yards Star Drive 270 yards
Trajectory Straight Trajectory Fade Trajectory Straight Trajectory Draw
Height High Height Low Height Moderate Height High
Impact 11 Impact 13 Impact 14 Impact 11
Star Impact 6 Star Impact 10 Star Impact 11 Star Impact 7
Control 6 Control 12 Control 13 Control 7
Spin 15 Spin 7 Spin 5 Spin 14
Yoshi Koopa Troopa Donkey Kong Diddy Kong
MGYoshi.PNG MGKoopa.PNG MGDK.PNG Diddy Kong MGTT.png
Drive 208 yards Drive 200 yards Drive 215 yards Drive 207 yards
Star Drive 250 yards Star Drive 230 yards Star Drive 285 yards Star Drive 245 yards
Trajectory Straight Trajectory Draw Trajectory Slice Trajectory Draw
Height Moderate Height Moderate Height Low Height High
Impact 13 Impact 14 Impact 11 Impact 13
Star Impact 10 Star Impact 13 Star Impact 5 Star Impact 10
Control 10 Control 14 Control 6 Control 11
Spin 10 Spin 8 Spin 12 Spin 9
Wario Waluigi Birdo Bowser
MGWario.PNG MGWaluigi.PNG Birdo Mario Golf artwork.jpg Bowser MGTT.png
Drive 210 yards Drive 209 yards Drive 209 yards Drive 217 yards
Star Drive 265 yards Star Drive 260 yards Star Drive 255 yards Star Drive 290 yards
Trajectory Slice Trajectory Draw Trajectory Fade Trajectory Hook
Height Very Low Height Moderate Height High Height Moderate
Impact 12 Impact 13 Impact 12 Impact 10
Star Impact 8 Star Impact 8 Star Impact 9 Star Impact 5
Control 8 Control 9 Control 9 Control 5
Spin 10 Spin 12 Spin 13 Spin 16

Unlockable Characters[edit]

Bowser Jr. Boo Shadow Mario Petey Piranha
Bowserjrmgtt.png Boomgtt.png Shadowmariomgtt.png Petey Piranha Sticker.png
Drive 211 yards Drive 208 yards Drive 212 yards Drive 220 yards
Star Drive 268 yards Star Drive 253 yards Star Drive 275 yards Star Drive 300 yards
Trajectory Straight Trajectory Hook Trajectory Fade Trajectory Straight
Height Low Height Moderate Height Low Height Very High
Impact 12 Impact 13 Impact 11 Impact 10
Star Impact 7 Star Impact 9 Star Impact 6 Star Impact 4
Control 8 Control 10 Control 7 Control 5
Spin 11 Spin 8 Spin 7 Spin 10
Unlocking criteria[edit]
Unlock Criteria
Bowser Jr. Complete the 18 hole Birdie Challenge.
Boo Obtain 50 Best Badges in Tournament Mode.
Shadow Mario Complete all Ring Attack holes.
Petey Piranha Complete all side games (except the Birdie Challenge) on beginner, intermediate and expert.


Transferable Characters[edit]

Neil and Ella can be transferred into the game by connecting Mario Golf: Advance Tour for the Game Boy Advance with the Nintendo GameCube.

Golf Courses[edit]

Name Image Description Unlock Condition
Lakitu Valley LakituValley fr.png A basic course surrounded by trees. It is often used for tutorials, due to it being beginner-friendly. Unlocked by Default
Cheep Cheep Falls Cheep Cheep Falls.jpg This course has a conventional nature like Lakitu Valley, but also contains ponds and rivers as water hazards. Trees and subtle traps are also more abundant. Beating the Lakitu Cup.
Shifting Sands Shifting Sands.jpg This course is likely based off Shifting Sand Land and contains many bunkers. There are also waste areas, cacti and rocks that act as hazards. Beating the Cheep Cheep Tournament.
Blooper Bay BlooperBay.jpg This course features some unconventional elements, such as Fast Fairways, where surfaces on which the ball roles further than normal, and is set in a tropical resort area. Many of the bunkers are shaped like recognizable objects, such as Seagulls or Stars. Beating the Sands Classic.
Peach's Castle Grounds Peach Castle Grounds.jpg This course features many elements unique to the Mario franchise, such as Warp Pipes, Chain Chomps, and giant Mushrooms. King Bob-omb also makes a cameo here, as well as Pikmin. Beating the Blooper Open.
Bowser Badlands BChole 12 shot.png This dark, difficult course designed by Bowser contains Bob-ombs, Piranha Plants, and Whomps, as well as elements such as lava. Extra care will need to be taken when playing on this course. Beating the Peach's Invitational.
Congo Canopy Congo Canopy.jpg Set in the Kongo Jungle, this is a special Par 3 course used in pin-shot and birdie challenges. It can be easy to miss the mark and land out of bounds and there are also a few water hazards to be found.

"Target Bullseye Tour" Version[edit]

On July 28, 2003, Nintendo of America released Mario Golf: Toadstool Tour (Target Bullseye Tour Included -- Exclusive Version) through Target stores. This version allowed players to play the Bullseye Tour in the Special Tournament mode. Codes issued from this version of the game could be submitted through the official website. Nintendo prizes were mailed out to the winners. The promotion ended on August 31, 2003.[2]

References in later games[edit]

Staff[edit]

Main article: List of Mario Golf: Toadstool Tour staff

Gallery[edit]

For this subject's image gallery, see Gallery:Mario Golf: Toadstool Tour.

Name in other languages[edit]

Language Name Meaning
Japanese マリオゴルフ ファミリーツアー
Mario Gorufu Famirī Tsuā
Mario Golf Family Tour

Trivia[edit]

External Sites[edit]

References[edit]

  1. ^ Date info of Mario Golf: Toadstool Tour from TMK, retrieved 11/26/2012
  2. ^ Mario Golf: Toadstool Tour (Target Bullseye Tour Included -- Exclusive Version) Game Profile. IGN GameCube. Retrieved on March 29, 2008.