Mario Pinball Land
Mario Pinball Land (known as Super Mario Ball in Japan and Europe) is a pinball video game that was developed by Fuse Games and published by Nintendo for the Game Boy Advance and released in 2004. It was re-released on the Wii U's Virtual Console in Europe and Australia on September 11, 2014, Japan on September 17, 2014, and in North America on November 27, 2014.
The story takes place in an amusement park called the Fun Fair. Mario, some Toads and Princess Peach are waiting in line to try a ride called the Air Cannon. To ride it, the rider must be turned into a ball first via the Spherasizer, after which they are shot out of the cannon. The Toad who tries it first has fun. As Peach is about to take her turn, two Goombas appear and change the direction the cannon is aiming toward Bowser's Castle. Mario then uses the Spherasizer to turn into a ball himself to go save Peach.
At the end of the game, Mario confronts Bowser inside his castle. When Bowser is defeated, he is launched out of the castle. Mario and Peach, after returning to normal, are riding the roller coaster on the final screen.
From the instruction booklet
After Adrian Barritt and Richard Horrocks founded Fuse Games, they wanted to pitch a pinball game to Nintendo. Figuring that they needed to make an impact before Nintendo would speak to them, Barritt and Horrocks made a demo consisting of what they figured would be the first and last areas of the game. Afterward, they went to Seattle to pitch the game to Nintendo of America and were approved. The game was developed for the Game Boy Advance rather than the Nintendo GameCube due to Fuse Games' limited resources and due to the system's similarities to the Super Nintendo Entertainment System.
Mario Pinball Land was developed over the course of eighteen months, from September of 2002 when the company was founded to its completion in June 2004, and by a team of five people total. At an earlier point in development the game was simply titled "Mario Pinball" before the name was changed.
Mario Pinball Land received mixed reviews at launch. While most reviewers praised the game's graphics at release, the game was mostly criticized for its difficulty and overall gameplay. It was also criticized for its short length and relative lack of replay value.
Mario Pinball Land was developed by Fuse Games, who would later go on to develop more pinball-based games for Nintendo. The entirety of the game was developed by a team of five people: Adrian Barritt, Richard Horrokcs, Cai Remrod, Keith Ainslie, and Kevin Ayre. Shigeru Miyamoto was the game's main producer.
Names in other languages