Super Mario 64 DS
Super Mario 64 DS (known as Super Mario 64 × 4 in development) is a game from the Super Mario series made for the handheld game system Nintendo DS. It was the first Mario game to be released on the Nintendo DS and is also the first 3D Mario game for a handheld console. The game is a remake of Super Mario 64 for the Nintendo 64, bearing some new features on its storyline, gameplay and graphics. Unlike Super Mario 64, Mario is not the only playable character (nor is he even available at the start); Yoshi, Luigi, and Wario become playable characters and also join the adventure in order to rescue Princess Peach from Bowser. Other new features within the game include a multi-player mode, in which up to four players can play simultaneously on each Nintendo DS connected together locally; minigames to play with each character, and new additions to the story mode such as new missions and levels.
Princess Peach writes a letter to Mario, telling him to come to her castle because she baked a cake for him. This letter is assumed to be a clever forgery from Bowser, who guesses that Mario and his friends would come looking and so employs his minions to capture them beforehand after he had captured Princess Peach.
Apparently, Luigi and Wario somehow read the letter themselves and catch up behind Mario. The three race into the castle, when Bowser ambushes them.
Yoshi is asleep, only to be awakened by one of the Lakitu Bros who instructs Yoshi to locate Mario, Luigi, and Wario.
Yoshi tries to enter the castle, but the doors are locked. The Lakitu Bro. says that he saw a rabbit with the key. After grabbing the rabbit, the rabbit gives up the key to Yoshi. Inside, Toad tells him Bowser has kidnapped Princess Peach and stolen the Power Stars. He also says the last time he saw the heroes is when they jumped into the Bob-omb painting. Yoshi decides to investigate.
Yoshi starts collecting Power Stars, rescuing Mario, Luigi, and Wario in the process. As the heroes continue to collect the rest of the stars, they encounter Bowser twice. After collecting at least 80 stars, Mario finally battles Bowser for the final time at the top of the castle.
Bowser ends up defeated, gives up, and hands Mario the Giant Power Star before he explodes. When Mario grabs the final Power Star, wings suddenly appear on his cap allowing him to fly.
Finally, he lands in front of the castle where Luigi, Wario, and Yoshi are waiting for him. As his wings fade away, Mario uses the power of the Power Stars to make Peach appear in front of the castle. All four rush up to her as she wakes up. Peach thanks them, and kisses Mario and says they will make a cake for her heroes. Peach and the heroes walk into the castle, the credits roll and after the credits, the cake, with Princess Peach, Mario, Luigi, Wario, and Yoshi figures, is shown at the very end.
From the instruction booklet
At the invitation of Princess Peach, Mario, accompanied by party crashers Luigi and Wario, enter the Mushroom Castle.
As in Super Mario 64, the courses are accessed by the different paintings on the castle's walls, but in the DS game, the player can collect 150 power stars; 30 more than the original game.
Making use of the Nintendo DS's features, the player is offered three different ways to control the character. All three modes are always accessible by pressing the Select button.
On the Nintendo 3DS, however, the makes for a more authentic feel of using the Control Stick, making for better and easier controls. However, the player will still need to press to run and can still only move in eight different directions.
To switch between characters, there are three doors each symbolizing the character's first letter of their name. To use them, the player must go through the door, and the corresponding character will come out of the door. Switching to Yoshi will mean reentering the door that complements the same character once more. There are four doors in total. The white door contains a secret power star which can be unlocked if player catches the 8 glowing rabbits. Once the power star is obtained, the player can re-enter the door, but there will be no effect, and the player will simply exit it.
To complete the game, the player needs to find the three heroes who where locked behind doors by Bowser:
In the painting worlds, caps of Mario, Luigi, and Wario can be found and are visible on the touch screen. When a cap is put on, the player's character turns into the corresponding character who owns the cap. He gets all moves of the character who owns the cap including the Power Flower power-ups, but keep his original voice. The caps are usually found on the heads of Goombas, on land, or underwater.
When hit by an enemy, the cap topples off and the character needs to retrieve it in limited time. When the cap disappears, it reappears on a different, set, random location in the course.
With Yoshi, a player can select the cap when selecting a star right after jumping into a painting. If a cap is selected, Yoshi will put it on after entering the course.
Coins can be accepted and collected by each character. In each course there are a little over 100 coins and collecting 100 gives the player 15 extra stars for the 15 courses. They can be found on land, in the sea, or in enemies.
Power Flower Powers
Each of the four characters has a special power from the Power Flower found inside a ? Block. Only Mario can get something other than a Power Flower from the ? Block, which is the feather that transforms him into Wing Mario. Once he has taken the flower, a hero uses his new powers in a short time, that may last about 20 seconds. Notwithstanding, Mario's wing form can last a bit longer, about one minute. Additionally, Luigi's and Wario's powers last shorter compared to Mario's equivalent forms in Super Mario 64.
Each character has seven colour coded rabbits to catch. Yoshi's rabbits are yellow, Mario's rabbits are pink, Luigi's rabbits are green, and Wario's rabbits are orange. The rabbits will give up keys to minigames drawers in the Rec Room. Since Yoshi has to open up the castle, there are eight yellow rabbits, instead of the regular seven.
The following table displays information pertaining to the whereabouts of each rabbit, which minigame its related key unlocks, and the amount of Power Stars required to make the rabbit appear. For more information regarding the minigames unlocked, view the section about the Rec Room.
After 50 Power Stars are collected, there will be eight shiny rabbits that will be randomly placed where a regular rabbit that has been caught used to be within the castle grounds and inside the castle.
Keys are used to unlock Mario, Luigi, or Wario. They are obtained after boss battles. Mario's key is obtained once Goomboss is defeated, Luigi's key is obtained once King Boo is defeated, and Wario's key is obtained after Chief Chilly is defeated.
Upon catching all of the 8 shiny rabbits, the player receives a key that opens the white room in the character switch room. The first time to open it and enter, a character finds a Power Star. However, if the character comes back after taking it, Boo laughs can be heard, and the hero comes out from the door, startled.
The following table displays information regarding each course, the Power Stars found within each course, and what character is required to obtain the Power Star. As stated above, when the player's coin meter reaches 100 for the first time in a particular course, a bonus Power Star appears, making a total of 8 Power Stars available in each course.
Secret Stars throughout the castle. All are necessary for a perfect completion.
Bowser Boss Battles
Bowser has kidnapped Peach, and holds the keys to the next floors as in the original. Mario is required to open the Star Doors so he and the other three playable characters can battle him, unless it is the final stage. However, a glitch can be used to fight Bowser with another character, with Yoshi using hats to fight Bowser. He can be beaten by swinging him into the spike balls once (three times for Bowser's final battle) to get a key and, in the last battle, the final star.
Super Mario 64 DS includes a multiplayer VS mode, which can be played with up to four players. When DS systems are connected, the host player will select a stage. Once the stage has been select, each player will compete to get the most Power Stars and Coins within the time limit. After the round is finished, the results will shown the ranks of player with the most stars and coins. All players in this mode play as a Yoshi; the first player (the host) plays as the default green Yoshi, the second player plays as Red Yoshi, the third player plays as Blue Yoshi, and the fourth player plays as Yellow Yoshi. Despite the color differences, each Yoshi has identical abilities, and all are able to pick up the caps of Mario, Luigi, and Wario to use the abilities of those characters.
Once keys are gained, they can open shelves to unlock minigames. Mario's and Wario's minigames are action packed, Luigi's are casino (or luck based) games, and Yoshi's are puzzle.
The following is a complete listing of all minigames, which includes also the unlockables, throughout the game. They are followed by the in-game instructions. These minigames are reused in New Super Mario Bros., along with some new ones. For information regarding how to unlock the minigames, view the section about Rabbit locations.
List of changes from the original
Though Super Mario 64 DS is a clear remake of the Nintendo 64 game Super Mario 64, there are some components added in the game that the original did not have, as well as elements only seen in the first rendition which were taken out in its remake.
Notable mistakes and errors
References to other games
References in later games
Pre-release and unused content
The game was initially announced as Super Mario 64×4. This iteration featured co-op multiplayer, different graphics and slightly different level layout among other things.
A fully functional Red Koopa Troopa enemy is present in the game's code and can be accessed with an Action Replay code.
Super Mario 64 DS received many positive reviews from critics. Following its release in Japan, it sold over 241,000 copies in December 2004. Super Mario 64 DS is the 10th best selling game for the Nintendo DS, and as of March 31, 2014, the game has sold 11.03 million copies worldwide.
The game was produced by Shigeru Miyamoto, who also served as the supervising director, and directed by Shinichi Ikematsu. The main system programmer was Toshio Iwawaki, the other system programmers were Kenzo Hayakawa, Yuichi Yamamoto, Kenji Matsutani and Hiroshi Umemiya.
Falling Pillar glitch
Sometimes, when the player long jumps under a falling pillar in Jolly Roger Bay, the pillar will be destroyed, and the player stay squished until the player loses a life. Note that this only works in version 2 of the game.
Hatless Power Flower Abilities
The player should enter Tall Tall Mountain as Mario, Luigi, or Wario. Mario, Luigi, or Wario should obtain the Power Flower (or the Wing Cap in Mario's case) atop the mountain, and then grab Ukiki, while the Power Flower is still in effect. He should wait for it to wear off and, while he is flashing back to normal, he should hop into the water, but should be back to normal by the time he hits it. When in the water, Mario, Luigi, or Wario should head back on land via the waterfall (if he goes on land normally, Ukiki will give his speech, causing Mario, Luigi, or Wario to return to normal). When he has climbed the waterfall slightly, then he can get on land. Mario, Luigi, or Wario can then go to the top of the mountain via the owl and obtain the Power Flower. Depending on which cap he has, the following effects will happen:
Clipping Glitch on Bob-Omb Battlefield
This glitch can be performed with any character (although Mario should not have a wing cap). First, to perform this glitch, the character would have to go to Bob-Omb Battlefield. Once he is on the mountain trail, he should enter the cannon by a Goomba, a Brick Block, and a tree. Then, the character should aim so that the tip of the bottom arrow aligns with the tip of the bottom of the floating island. Then once the character fires, he makes a glitchy movement going back and forth and then passes through the fence at an certain angle.