Mario Party 10
Mario Party 10 is a game for the Wii U. It is the tenth home console installment in the Mario Party series, and features many reused gameplay elements from its predecessor. The game features a standard Party Mode (similar in gameplay to the Party Mode from Mario Party 9), and a new mode called Bowser Party, in which one player controls Bowser using the GamePad, and exclusive minigames can be played. Mini Stars return in normal party, as well as vehicles in all modes. The game is also compatible with amiibo.
Mario Party 10 offers three basic modes of play: Mario Party, Bowser Party, and amiibo Party each with their own unique styles of play.
This mode is similar to Mario Party 9, where the characters have to get to the end of the path with the most Mini Stars. Characters move around in vehicles taking turns being the captain and rolling the dice. The Mini Stars are thus returning from Mario Party 9. A brand new feature is that Bowser is locked in the Gamepad with dice numbers. Each time the die is rolled, the corresponding lock will be unlocked (there are six locks, one for each number on the die). The player who unlocks the last lock loses half of their mini stars and Bowser will add a lot of Bowser spaces on the board. If Bowser isn't free until the "Almost There" event, he will remain stuck there and his son will add Bowser Jr. Spaces instead. Also, item shops return, this time in the form of Toad Houses, where a dice block is given to all players. All players are required to use Wii Remotes, as the Wii U GamePad is incompatible with this game mode.
A mode to play minigames freely, without worrying about the competition. This mode appears in both Mario Party and Bowser Party.
Four characters play minigames and win coins according to their ranking in the minigames. After three, five, or seven minigames, the character with the most coins is declared the winner.
Bowser Party is a new mode of gameplay featuring Bowser. There will be five players instead of four. One player controls Bowser using the GamePad, and up to four others use Wii Remotes to play against him as Mario and his friends. Mini Stars are replaced by Hearts. The goal of Bowser is to deplete all the other players' hearts, while the goal of the other players is to make it to the end of the course with at least one heart between them. Bowser rolls multiple dice, corresponding to the number of other players available. If Bowser catches up to the other players, he forces them to play a randomly selected "Bowser Battle" minigame, where hearts are lost if the players are hit by his attacks. If all of the hearts from all four players should be completely depleted, Bowser wins. There is some obstacles on the path, like a Whomp blocking it, like in Perilous Palace Path from Mario Party: Island Tour.
Another new mode is the amiibo Party; players can scan in any amiibo base on a playable character and play on small boards designed for that character with up to three other amiibo figurines. Computer or guest human players are represented by cardboard cutouts instead of amiibo. It is similar to the Mario Party playstyle prior to Mario Party 9.
The player gets surprises once a day when using an amiibo including bases and bonus Mario Party Points with a Scratch Card.
The player can play a variety of Bonus Games here, with five in all:
Player(s) compete against the opposing player(s) to rebound the ball to their opposing court, aiming to get 21 points before their rival(s). This game can be in singles or doubles. In doubles, it is always "P1 and P2" vs "P3 and P4".
Players try to remove jewels from their case, while trying to prevent one jewel from going outside of their case. This game can be played in Solo or Duel mode. In Solo mode, the player tries to set the highest score they can. In Duel mode, players compete to see who can win two rounds first.
Bowser Jr. minigames
The player can play the two Bowser Jr. minigames: Bowser Jr.'s Clobber Cage and Bowser Jr.'s Bonk Battle. In amiibo Party, they can also be played when a player lands on a Bowser Jr. Space, where winning the minigame awards them 10 coins (sometimes the player wins a Star instead), while losing docks 10 coins from the player.
A tournament by rounds where eight characters participate. Each round is a minigame, and characters who remain 1st and 2nd in the minigames make it to the next round. The final round is a head-to-head battle and the winner of the round claims tournament victory.
Play all ten Bowser minigames as Bowser, trying to take the highest quantity of hearts, including making as much knockouts as possible. After all the minigames are done, Bowser Jr. assesses Bowser.
Toad's Room is an extra mode, featuring a shop, a photo booth and a challenges mode.
Players can take photos with the models of characters and backgrounds bought on the shop. They can also send their photos to Miiverse, a Nintendo Network ID is required.
Players can listen to the songs bought on the shop.
Players can view the Staff Credits here.
This setting can only determine if Miiverse posts should be shown before starting a board game. When on, three posts will be shown on the loading screen.
There are a total of thirteen playable characters in Mario Party 10. Of these characters, three (Rosalina, Bowser, and Spike) are fully playable for the first time in the series (although Bowser appears as an NPC in Mario Party mode), and two (Toadette and Spike) are unlockable through the Shop in Toad's Room. Also, Donkey Kong makes his first full playable appearance in the series since Mario Party 4.
Bowser Party only
In amiibo Party, Tokens can be used. The player can save them to their amiibo to use at the start of another party. Tokens spawn on the board after a star is collected, and disappear after a few turns. You can only hold one, they can be used once each turn, and each one will have a different effect. There is a total of 34 Tokens:
Samuel Claiborn of IGN gave the game a 6.5. 
Mark Walton of GameSpot gave the game a 6 "Fair" score, praising for "its visuals and wide range of minigames", but criticizing for the "amiibo boards, winning is largely based on luck, as well as GamePad implementation not being very essential". 
However, Kirk McKeand of the Digital Spy was even more critical and gave it two out of five stars. 
It is the tenth best selling game for the Wii U with 1.65 million copies sold worldwide as of December 31, 2015.
Pre-release and unused content
During the Nintendo Treehouse Event at E3 2014, it was claimed that Nabbit would appear to give Bowser extra dice blocks during Bowser Party. However, this was likely an early idea, as only Bowser Jr. gives Bowser extra dice, and Nabbit appears to take Dice Blocks away from Bowser. Also in the E3 demo of Mario Party 10, the characters used Mario Party 9 winning and losing animations.
The fireballs in Bowser's Bad Breath had a different appearance, also in Bowser's High Dive it was originally made to have to the Wii U Gamepad tilt left and right, when the game was released it used the Gamepads touch screen to move left and right. Additionally in an early gameplay of Bowser Party, the meter that showed the amount of spaces Bowser was from catching up with the Mario Team, and the bar that showed Team Mario's health both had a different appearance.
References to other games