It has been requested that this article should be rewritten and expanded to include more information.
This article is about the game Wrecking Crew
. For information about the microgame Wrecking Crew from the WarioWare
series, see here
. For the stage in Super Smash Bros. for Wii U
, see here
North American box art
Spain box art
||Nintendo R&D 1
||Famicom/NES, Famicom Disk System, Game Boy Advance, Virtual Console (Wii, 3DS, Wii U)
June 18, 1985
October 15, 1987
Famicom Disk System
February 3, 1989
Game Boy Advance
May 21, 2004
Virtual Console (Wii)
August 24, 2007
August 24, 2007
November 19, 2007
February 5, 2008
Virtual Console (3DS) Ambassador Program Release)
August 31, 2011
August 31, 2011
September 1, 2011
September 1, 2011
Virtual Console (3DS) (Full Release)
September 19, 2012
March 7, 2013
May 9, 2013
May 10, 2013
Virtual Console (Wii U)
June 19, 2013
June 20, 2013
June 20, 2013
June 20, 2013
|ESRB:|| - Everyone|
|PEGI:|| - Three years and older|
|CERO:|| - All ages|
||Singe player, 1-2 players alternating
Game Boy Advance:
Game Boy Advance:
Wrecking Crew is one of the first Mario games, originally released for the arcade in 1984 as Vs. Wrecking Crew, then released in 1985 for the Famicom in Japan and later that year for the Nintendo Entertainment System in North America, eventually making it to Europe in 1987. Wrecking Crew was released on the Wii's, Nintendo 3DS's, and Wii U's Virtual Console. In the game, the player controls Mario (Player 2 as Luigi) working on a demolition site. The goal is to break down all of the stone walls on each stage. The game also features a custom level maker, where players can make their own Wrecking Crew levels.
A screenshot from Wrecking Crew
As the player tries to break all the blocks with his hammer, he is attacked by various enemies. Defeating the enemies is not easy, as the regular hammer deals them no damage. If an enemy wanders underneath a drum, the player can trap it by causing the drum to fall. Sometimes Foreman Spike appears in the background and smashes blocks himself. He can also try to push the player off the platforms, but if he can hit Foreman Spike with his hammer, Foreman Spike will fall down instead.
If the player breaks down the walls in a particular order, he may find the letters "M-A-R-I-O" (or "L-U-I-G-I" for player two). Finding all of these will give the player a 1-Up. In any level with three or more bombs, hitting three bombs in a specific order will make a Golden Hammer appear. Much more powerful than his regular hammer, the Golden Hammer allows the player to knock down walls much faster, and, if he times it right, he can knock enemies down to the bottom floor.
As well as brick walls, there are also girder stands that can be knocked out, stone ladders that can be used until they are destroyed (Foreman Spike can also destroy these), and bombs that will damage any bricks lined up with it (as well as knocking whoever is nearby off the platform if they do not move away fast enough).
Each level has various enemies that will attempt to stop Mario:
- Gotcha Wrench - a dinosaur wrench that chases Mario around the stage.
- Eggplant Man - a masked eggplant that sprints around, getting in Mario's way.
- Foreman Spike - the bearded foreman of the construction site. He will constantly try to stop Mario from completing his job by hitting the hero off the beams.
- Fireball - Spend too long in a particular area and a fireball will appear.
Wrecking Crew was Yoshio Sakamoto's first job as a game designer following a brief stint as a pixel artist. The idea was to create a "puzzle action game" centered around breaking walls.
The game originally had no tie to the Mario series, the protagonist being an unnamed overalls-wearing man with no mustache. During development, Shigeru Miyamoto was shown the game and suggested Mario to be the player character as "he’s really easy to draw, and people recognize him."
References to other games
- Mario Bros.: The fireball appears in levels if the player takes too long to complete the level.
References in later games
- Kid Icarus: Graphics designer Toru Osawa created the Eggplant Wizard in part as a tribute to Wrecking Crew's Eggplant Men, as well as his own love of eggplants.
- Mobile Golf: Foreman Spike reappears.
- Wrecking Crew '98: This game is a sequel to Wrecking Crew. All characters from the previous game are back.
- Super Smash Bros.: Mario's third color palette, with brown overalls and a white shirt, is said to be a reference to Foreman Spike. This color option for Mario would return in Melee and Brawl before being removed in Super Smash Bros. for Wii U and 3DS. Also, Luigi's third color palette, with red overalls and a pink shirt is based on his sprite from the game.
- Super Smash Bros. Melee: The Eggplant Man reappears as a collectible trophy. Mario's Foreman Spike-inspired color palette returns and Luigi's pink color palette returns.
- Chibi-Robo!: The Eggplant Man reappears again, this time under the name "Kid Eggplant."
- WarioWare: Twisted!: 9-Volt has a microgame based off Wrecking Crew simply titled Wrecking Crew.
- Super Smash Bros. Brawl: The Golden Hammer and its theme are included in the game. Mario's Foreman Spike-inspired color palette returns and Luigi's pink color palette returns.
- Super Smash Bros. for Wii U: A Wrecking Crew stage appears in the Wii U version of Super Smash Bros. Mario's Foreman Spike-inspired color palette returns and Luigi's pink color palette returns.
A screenshot from Vs. Wrecking Crew
, an arcade adaption of Wrecking Crew
that pits two players against each other.
Vs. Wrecking Crew is an arcade game for the Nintendo Vs. System. Similar to Wrecking Crew, the game contained two notable differences; the addition of a simultaneous two-player mode and the removal of the level editor. Unlike the original, Vs. Wrecking Crew was less puzzle oriented. In 1998, Wrecking Crew '98 was released as a Japan-only game for the Super Famicom. Wrecking Crew '98 was more competitive than the first, giving each player their own side to clean up.
- Game Designer
- Original Music
- Sound Department
- Programed by
- Toshihiko Nakago
- Y. Sobajima
- ^ a b Q&A: Metroid Creator’s Early 8-Bit Days at Nintendo (accessed July 15th 2014)
- ^ Making of a Myth: The Grueling Development of the Original Kid Icarus. Nintendo World Report. Retrieved April 4, 2015.
- ^ Japanese Super Smash Bros. website lists Mario's 3P palette as "Blackie - FC Wrecking Crew. Retrieved April 4, 2015
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