Mario Kart 64

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Mario Kart 64
MK64 Cover.png
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Platform(s) Nintendo 64
Release date Nintendo 64:
Japan December 14, 1996
USA February 10, 1997
Europe June 24, 1997
Australia June 24, 1997
China December 25, 2003 (iQue Player)

Virtual Console:
Europe January 26, 2007
Australia January 26, 2007
USA January 29, 2007
Japan January 30, 2007
South Korea April 26, 2008
Genre Racing
Rating(s)
ESRB:ESRB E.svg - Everyone
USK:USK 0.svg - All ages
Mode(s) 1-4 players simultaneous
Media 96 Mbit (12 MiB) cartridge
Input
Nintendo 64:
Wii:

Mario Kart 64 is the second installment of the Mario Kart series, as well as the first in the series to use three-dimensional graphics. It was released for the Nintendo 64, and later became available for the Wii's Virtual Console. It featured changes in playable characters, new courses, and was placed 4th in the 100th issue of Nintendo Power's "100 best Nintendo games of all time" in 1997.[1] Mario Kart 64 has set many trends which have continued on in the Mario Kart series and introduced courses such as Sherbet Land and Wario Stadium that were used again in future Mario Kart installments.

Contents

[edit] Gameplay

The game's title screen.
Luigi racing in Toad's Turnpike, after obtaining a Star.

Players must steer with the Nintendo 64's controller's control stick, holding the A button-button down to accelerate. The B button button is used for braking, and also allows the player to reverse by pointing the control stick downward. Items can be used by simply pressing the Z button trigger. When the player presses the R button trigger, they will jump, allowing the kart to turn around tight corners. Turning too much or quickly, or turning side to side, will result in the player sliding and spinning around, making their Kart stop for several seconds. If a Banana is hit while the player is driving straight, the character will skid for a while before spinning out. If the player presses the B button button, a music note will appear over the character's head and they will not spin out but continue going straight, nullifying the effect of the item (this effect is also included in Mario Kart: Super Circuit).

As opposed to the previous game in the series, Super Mario Kart, a standard race now has three laps rather than five due to the much-longer raceways compared to those found in Super Mario Kart. Additionally, the race tracks are not flat in this game and feature different forms of terrain. To get items, the character must get an Item Box. Once the character gets an Item Box, an item-roulette will appear with medium sound, and, when stopping, will sound four "dings".

There are four cups, designated as Mushroom Cup, Flower Cup, Star Cup, and Special Cup. These cups are further divided into three different difficulty settings of 50cc, 100cc, or 150cc. An unlockable Extra, known as Mirror Mode, allows the player to race courses in the opposite direction usually raced, which sometimes increases difficulty. In order to unlock this feature, the player must win the Gold Cup on all the cups in 150cc. When the title screen changes, it means that the player has unlocked Extra. A Time Trial mode and a Battle Mode are also available, which pit the player in different Kart scenarios that don't necessarily require racing.

In the Time Trial mode, the players must race against their own previous times, represented by a ghostly form of their player-of-choice.

Mario and Luigi battling each other in Battle Mode.

In Battle Mode, each player starts with three balloons, and loses a balloon when hit by any item. It is also possible to lose a Balloon if a heavier player such as Bowser hits a lighter player like Toad or Yoshi with great enough speed (more details here). When a player has lost all of their Balloons, they will lose, while the other player simply "wins" that round.

The rival system in this game is the more common 2 Rival system seen in most similar games, whereupon two randomly selected rivals will fight with the player, and will use the "Handicap" feature to situate themselves on level with the player. They will always stay on the same, no matter what the championship standings are.

On a side note, when the player plays the 150cc and Extra mode, two random CPU racers may receive a huge handicap, and even when hit with an item such as a Red Shell, they will recover rapidly. Sometimes there is also one player that receives an even larger handicap and when ahead, it is almost impossible to stop them without cheating.

[edit] Button Controls

[edit] Nintendo 64

  • A button - Accelerate, Rocket Start
  • B button - Brake
  • Camera up button - Zoom In/Out
  • Camera right button - Switch screen positions
  • Camera down button - Use items, stop Item Roulette
  • START button - Select option during the Menus/Pause or resume during gameplay
  • Z button - Use items, stop Item Roulette
  • R button - Drift
  • L button - Lower music volume
  • Control stick - Steer
  • Control pad - change option during the Menus

[edit] Wii Virtual Console

[edit] Classic Controller
  • Classic Controller a button - Accelerate, Rocket Start
  • Classic Controller b button - Brake
  • Classic Controller y button - Use items, stop Item Roulette
  • Classic Controller x button - Use items, stop Item Roulette
  • Control pad - change options during the Menus
  • Classic Controller Left Control stick - Steer
  • Classic Controller Right Control stick up - Zoom In/Out
  • Classic Controller Right Control stick right - switch screen positions
  • Classic Controller Right Control stick down - Use items, stop Item Roulette
  • Classic Controller L button - Use items, stop Item Roulette
  • Classic Controller R button - Drift
  • Plus button - Pause/Resume during gameplay
  • Classic Controller ZL button - Lower music volume
[edit] GameCube Controller
  • A button - Accelerate, Rocket Start
  • B button - Brake
  • Camera stick up - Zoom In/Out
  • Camera stick right - Switch screen positions
  • Camera stick down - Use items, stop Item Roulette
  • START/PAUSE button - Pause/Resume during game play
  • X button - Use items, stop Item Roulette
  • Y button - Use items, stop Item Roulette
  • Z button - Lower music volume
  • R button - Drift
  • L button - Use items, stop Item Roulette
  • Control stick - Steer
  • Control pad - Change options during the Menus.

[edit] Technical

The original release of this game on the Nintendo 64 used 123 pages of the Controller Pak to record Ghost Data, which would occupy all the space in the Controller Pak. However, later versions of the game used 121 pages on the Controller Pak, leaving only 2 pages free.

Because of the available controllers without a Controller Pak Slot, it is impossible to record Ghost Data on the Virtual Console version of the game.

[edit] Drivers

[edit] Lightweights

The Lightweight drivers have the highest Top Speed and the best acceleration, but tend to slide out more than most of the drivers. If a Heavyweight player rams into a Lightweight player, the Lightweight player will lose a small amount of speed and acceleration and sometimes slip out, giving Heavyweights an advantage over them in Battle Mode. Lightweights, with their faster speed and acceleration, have the advantage in Grand Prix mode, however.

MK64Peach.PNG
Peach first appeared in Super Mario Bros. as that game's damsel in distress and has subsequently appeared as the damsel in distress in many games since then. She appeared in the first Mario Kart game Super Mario Kart.
MK64Toad.PNG
Toad is the helper of Princess Peach. He made his debut in Super Mario Bros but appeared as a hero in Super Mario Bros. 2. Toad also appeared in the first game Super Mario Kart.
MK64Yoshi.PNG
Yoshi made his first appearance in Super Mario World as Mario's friend and, just like Peach and Toad, made his racing premiere in Super Mario Kart.

[edit] Middleweights

Middleweight drivers are about even with everything, making them suitable for beginners. They feature moderate Acceleration and Top Speed. They can make lighter drivers spin out by ramming into them, but if they attempt to ram into heavier drivers, they may spin out.

MK64Mario.PNG
Mario has been the hero of every game in the series since his first appearance in Donkey Kong. Now, he will demonstrate that he can be the hero of the road in the Mario Kart series.
MK64Luigi.PNG
Luigi is Mario's younger brother, debuting as a palette swap in the game Mario Bros.. Just as his brother, Luigi got the wheel for first time in Super Mario Kart.

[edit] Heavyweights

The Heavyweights are rather clunky, and they have the lowest speed of all the racers in the game. Heavyweights also show low steering and Acceleration. They can make lighter drivers spin out by ramming into them.

MK64Wario.png
Wario first appeared in Super Mario Land 2: 6 Golden Coins as that game's main antagonist. Wario joins this racing game series for the first time.
MK64D.K..png
Donkey Kong debuted in the game named after him as the main antagonist, despite being a hero nowadays. This is his first speedway adventure, though Donkey Kong Jr. appeared in Super Mario Kart.
MK64Bowser.png
Bowser debuted in Super Mario Bros. as the game's main villain, as well as in the series itself. He first raced in Super Mario Kart.
  • Additionally, players can drive a Mini Bomb Kart when all of their balloons disappear in battle mode. The Mini Bomb Kart can drive around and explode on other players, but it only has one use for exploding before completely disappearing.

[edit] Enemies

[edit] Non-Playable

[edit] Obstacles

[edit] Courses

[edit] Race Courses

Mushroom Cup
LuigiRaceway.png
Luigi Raceway
717 m MooMooFarm.png
Moo Moo Farm
527 m KoopaTroopaBeach.png
Koopa Troopa Beach
691 m KalimariDesert.png
Kalimari Desert
753 m
Flower Cup
ToadsTurnpike.png
Toad's Turnpike
1036 m FrappeSnowland.png
Frappe Snowland
734 m ChocoMountain.png
Choco Mountain
678 m MarioRaceway.png
Mario Raceway
567 m
Star Cup
WarioStadium.png
Wario Stadium
1591 m SherbetLand.png
Sherbet Land
756 m RoyalRaceway.png
Royal Raceway
1025 m Bowser'sCastle.png
Bowser's Castle
777 m
Special Cup
DK'sJungleParkway.png
D.K.'s Jungle Parkway
893 m YoshiValley.png
Yoshi Valley
772 m BansheeBoardwalk.png
Banshee Boardwalk
747 m RainbowRoadMK64.png
Rainbow Road
2000 m

[edit] Battle Courses

BigDonut.png
Big Donut
BlockFort.png
Block Fort
DoubleDecker.png
Double Deck
SkyScraper.png
Skyscraper

[edit] Items

[edit] References to Other Games

  • Super Mario 64 - In the track Royal Raceway, there is a part where the racer can turn off the road and arrive at Princess Peach's Castle exactly as it appeared in this game. It is also where the award ceremony is held.
  • Donkey Kong Country - This is the first appearance of the Donkey Kong Country version of Donkey Kong in the main Mario franchise.

[edit] References in Later Games

[edit] Awards

  • Longest Track in the Mario Kart Series - Rainbow Road - Guinness Book of World Records Gamers Edition 2009 - 2013

[edit] Media

For a complete list of media for this subject see List of media from Mario Kart 64.
Audio.png Luigi Raceway - The music for Luigi Raceway, Mario Raceway, Wario Stadium and Royal Raceway
N64 Luigi Raceway.ogg
2:49
File info
Audio.png Choco Mountain - The music for Choco Mountain, Blockfort and Double Deck
N64 Choco Mountain.ogg
3:12
File info
Audio.png Staff Roll - The music for the credits
Staff Roll Mario Kart 64.ogg
2:47
File info
Having trouble playing?

[edit] Staff

Main article: List of Mario Kart 64 staff

[edit] Executive Producer

[edit] Producer

[edit] Director

  • Hideki Konno

[edit] Music Composer

[edit] Quotes

Main article: List of quotes in the Mario Kart series#Mario Kart 64

[edit] Mario

  • "Welcome to Mario Kart!" (Also in Mario Kart: Double Dash!!)

[edit] Luigi

  • "I'm-a Luigi, number one!"

[edit] Princess Peach

  • "Yeah, Peach has got it!"

[edit] Toad

  • "I'm the best!"

[edit] Wario

  • "I'm-a Wario, I'm-a gonna win!"

[edit] Beta Elements

Main article: List of Mario Kart 64 beta elements

Kamek was originally intended to be one of the playable characters, but ended up being replaced by Donkey Kong. The Character Select screen was also different, the characters faced the player, and Kamek can be seen in Donkey Kong's space. The working title of this game was Super Mario Kart R. Boos from Banshee Boardwalk had also a different look, the HUD was different from the final version, and item boxes were also completely black with colored question marks on them. The Cape Feather, which was in Super Mario Kart, was also intended to be included, as seen in a certain screenshot of Super Mario Kart R. This particular screenshot can been seen on the back of the packaging of the Nintendo 64 system.

[edit] Glitches

Main article: List of glitches in Mario Kart 64

This glitch can be performed in any mode with any character on Rainbow Road. Players must use a Mushroom speed boost just as they cross the finish line. Just before the elevation of the road goes down, they should rocket off the edge of the course and land again on the opposite side of the course, more than halfway through.

[edit] Gallery

For this subject's image gallery, see Gallery:Mario Kart 64.

[edit] Names in Other Languages

Language Name Meaning
Japanese マリオカート 64
Mario Kāto Rokujūyon
Mario Kart 64
German Mario Kart 64 -
Korean 마리오 카트 64
Mario Kateu Yukship-sa
Mario Kart 64
Chinese 马力欧卡丁车
Mǎlìōu Kǎdīngchē
Mario Karting Car

[edit] Trivia

  • The lightning effect was changed in the release on the Virtual Console to a less intense flash, most likely to prevent seizures.
  • In the English version of Mario Kart 64, "Circuits" were renamed "Raceways". The exception is Royal Raceway, which was known as Peach Circuit in Japan instead of Royal Circuit.
  • In the Japanese version, Luigi, Toad, Peach, and Wario have different voice overs than their American counterparts, while other characters do not. The Japanese voice overs were used in the first two Mario Party games and Mario Kart: Super Circuit.
  • If the results screen is left on for 50 minutes (64 loops), a hidden section of the tune starts playing twice, before reverting to the original tune.[2]
  • This is the only Mario Kart game in which Fake Item Boxes can block incoming objects. Additionally, players cannot throw that item forward, which is possible in the later Mario Kart titles.
  • On the Animal Crossing series, there is an unlockable item called "star man" which plays the Mario Kart 64 star theme when placed in a room.

[edit] References

  1. ^ http://www.gamekult.com/communaute/forum/voirmessage.html?foid=13000909, retrieved 6/4/2009
  2. ^ http://www.youtube.com/watch?v=Iqqsewbj5Qw
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