Mario Chase

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The minigame logo.

Mario Chase is a minigame or attraction featured in the Wii U title, Nintendo Land. The game is a refined version of the Wii U demo Chase Mii.

Gameplay[edit]

Character artwork for Mario Chase.
Mario Chase

During gameplay, up to four players use a Wii Remote in order to track and chase down the player using the GamePad. The characters in Mario Chase are the players' Miis dressed up in popular Mario themed outfits.

The Miis representing the Wii Remote are each provided with different colored Toad outfits; player 1, player 2, player 3, and player 4 being Blue Toad, Purple Toad, Green Toad and Yellow Toad respectively. The player wielding the GamePad, however, has its Mii dressed up like Mario. When there is only one Toad, they are provided the assistance of two Yoshi carts from another Nintendo Land minigame, Yoshi's Fruit Cart. The Yoshi carts, computer controlled, are given the ability to stun Mario with their tongue, which provides the single Toad a much better chance to win. Each arena is divided into four different colored sections, blue (Star), red (Mushroom), yellow (Super Leaf), and green (Fire Flower). The Yoshi carts can also sense what section Mario is in. After the first 30 seconds of the match, a Starman will appear at the center of the arena, that is only available of use to Mario. If Mario is succesful in gaining the Starman, he is granted invincibility for a short period of time. The music will speed up twice during the match, at sixty seconds and thirty seconds.

Controls[edit]

  • +Control Pad/Control Stick: Run
  • Two Button: Tackle (Toads only)

Stages[edit]

Chase Arena[edit]

Left: Map of the stage used in 2 or 3 player mode. Right: Map of the stage used in 4 or 5 player mode.

A relatively simple octagonal shaped arena with many colored blocks scattered throughout, where the placement of these blocks are mirrored on the east and west sides. As all terrain is mainly identical save for very gentle slopes, this arena makes for a good practice arena for beginners. The music played here is a remix of the athletic theme from Super Mario Bros. 3.

When played with 2 or 3 players, the arena goes under drastic changes compared to the other arenas. The stage is overall much smaller, it is now rounded instead of octagonal. There are much less blocks around the stage, which are now slightly curved and the platforms that link to the corners of the starting point can now be jumped off onto the regular part of the stage, as such they can no longer be used to trap Mario. This arena mainly gives the Toads the upper hand.

Mud River Run[edit]

Left: Map of the stage used in 2 or 3 player mode. Right: Map of the stage used in 4 or 5 player mode.

This is a unique arena in the game, being much less blocky compared to the other arenas and having an odd shape. The most significant feature of this arena is the mud that fills some of the stage, being poured out onto the arena by four Warp Pipes in the background. The mud makes both the Toads and Mario slow down if they come in contact with it. Bridges connect the four sections preventing the player from slowing down, which disappear permanently if Mario runs across one. The Toads, however, can run across them an infinite number of times if Mario hasn't yet walked across them. This can be used to slow the Toads down if they are chasing closely behind Mario. Mario will also be immune to the mud if he is using a Starman. In 2 or 3 player mode, the basic layout of the stage is identical, the only major differences are the size and the curves on the edge of the arena are not as sharp. The background music for this arena is a remix of the athletic theme from Super Mario World. This arena mainly gives Mario the upper hand.

Slide Hill[edit]

Left: Map of the stage used in 2 or 3 player mode. Right: Map of the stage used in 4 or 5 player mode.

This course's main feature are the many slides found throughout, a total of fourteen (six in the 2 and 3 player version) which make the players move significantly faster while losing all control until they reach the bottom, which allows the Toads to sneak attack on Mario by surprise if done with the right timing. While the Miis will usually sit down while sliding, the Toads can slide down headfirst if they tackle and land on a slide. Mario can also do this; though it is only possible if a Yoshi cart were to stun him in the right location. The slides prohibit players from running back up them once they reach the bottom, as both Mario and the Toads will slip and fall if they attempt to run up it while the Yoshi carts will spin around stunned. The music played on this arena is fittingly a remix of the slide theme from Super Mario 64. This arena is generously giving both Mario and the Toads the upper hand if the forme or the latter play their cards right.

Names in other languages[edit]

Language Name Meaning
Spanish Mario a la fuga Escaping Mario
French Mario en fuite Mario on the run
Dutch Mario op de vlucht Mario on the run
German Jagd auf Mario Hunt for Mario
Italian Sulle orme di Mario On Mario's trail
Portuguese Mario em Fuga Mario on the Run
Russian Поймайте Марио! Catch Mario!

Trivia[edit]

  • Interestingly, the title is "Mario Chase: Hot Pursuit" in America, while it is changed to "Mario Chase: The Great Getaway" in Europe.