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This article is about the Game Boy Advance remake of Super Mario Bros. 2
. For information about the Super Mario Advance
series as a whole, see here
"SMA" redirects here. For information about Super Mario Adventures
, see here
Super Mario Advance is the port remake of Super Mario Bros. 2 made for the handheld Game Boy Advance and released in 2001. Like the Super Mario All-Stars port for the SNES, Super Mario Advance had updated graphics, as well as many other changes from the original NES game, listed below. Of the four Super Mario Advance series ports, this game experienced the most changes from the original. A remake of the original Mario Bros. game was included with every Super Mario Advance game, including this first installment. Super Mario Advance was re-released on the Wii U's Virtual Console in Japan on July 16, 2014, and in North America on November 6, 2014.
List of changes from previous versions
Mario finding the first hidden Yoshi Egg, as part of the "Yoshi's Challenge."
- Starting the level, the player starts out with two hearts in the original and the SNES versions, while in Super Mario Advance, they start with only 1 heart filled out of 2 in the heart meter.
- The player can save their game and continue or quit at any point during a level by selecting the option on the pause menu.
- A "Try Again" feature has been added to the pause menu; this allows the player to restart the level from the beginning, also resetting their score and any collectibles that they obtained before restarting, as well as reverting the character to their small size.
- Hearts appear much more frequently than in the original. Whenever three or more vegetables or enemies are involved in a collision, a heart appears. Items called Heart Radishes can also be pulled from the ground.
- A point system has been added. Players get more points for making one thrown object hit lots of enemies. If enough enemies are hit, an extra life is awarded.
- Roulettes have been added. These balls give the player a bomb, heart, or Starman after being thrown.
- A new Spark Chaser item can be found in some vases. It can be used to clear Sparks on the walls, ground, and ceiling.
- In each level, there are five red Ace Coins. If all are collected, the player receives an extra life, and the level gets a star on it on the map screen.
- Enemies no longer reappear after they are defeated unless characters leave and reenter the area (even if they were previously in the Subspace).
- After the game is beaten, a new "Yoshi's Challenge" mode appears. In this mode, there are two eggs hidden in Subspace in each level, in the locations of two Super Mushrooms, and the player must find and collect them all. Additionally, the player is free to select any level to play in this mode.
- Large carrots spring from under hills to help the heroes get to higher places.
- Some vases have a large blue spike that is harmful when touched. While animated, it doesn't move from its location.
- Red Shells are larger, and now bounce off walls and yield hearts whenever they collide with enemies. They also now take longer to pick up, and appear in a few more levels. However, they can hurt players like in Super Mario games.
- It is possible to remove the green and red Birdo's ribbon by jumping on them and picking it up; the player can either throw it away or put it back on Birdo by throwing it back at them. None of this has any effect on the Birdo aside from altering her appearance.
- Giant Vegetables, enemies, and POW Blocks have been added.
- The giant vegetables take a longer time to pull out of the ground, but function normally otherwise (apart from having a larger area to hit enemies with).
- The giant enemies take a longer time to pick up, and whenever they are thrown or hit, they yield a heart.
- The giant POW Blocks bounce several times, each time having the effect of a normal POW Block.
- More bosses were added in the game.
- Robirdo, a new boss, replaces Mouser as the boss of World 3.
- Mouser replaces Tryclyde as the boss of World 6. As a result, Tryclyde only appears once in the game.
- An extra Super Mushroom is added to each level.
- Some 1-up mushrooms have been moved, and some are sitting on the surface, but not in the ground. The surface ones are usually contained within bubbles, which the player can pop by hitting it three times with an item.
Level design changes
- The beginning area in World 1-1, where the player starts before entering a door, has been redesigned, now featuring cloud platforms, a giant Shy Guy and a strange hill that catapults when stood on. The door leading to the next part of the level has also been moved up, onto a hill.
- The jar interiors have new music, and most of them have been redesigned, some featuring Shy Guys riding Ferris Wheel platforms.
- Some things in the game, such as the Subspaces, were completely changed in art, with both the graphics and music being heavily changed for the areas within vases.
- A circular character select screen is shown, instead of Mario, Luigi, Peach, and Toad having to line up in a row.
- Mario and Luigi's overalls are now the official blue.
- Toad's waistcoat is recolored purple, like his artworks from the hand-drawn era.
- Water gets a new design.
- Touching a Spark will make the screen flash for a brief second.
- When entering a door, the character is actually seen going through. In earlier versions, the character was caught in their current pose.
- When the player throws the key down or loses a life, the pursuing Phantos exit the screen while moving forward, making them appear considerably larger than usual.
- Slight changes were made to the game's storyline.
- Fryguy and Clawgrip's origins are seen before the heroes battle them. Fryguy was a pair of eyes, while Clawgrip was a normal Sidestepper. A pair of four bubbles are transforming them before their fights.
- During the ending sequence, where Mario, Luigi, Peach, and Toad are standing before the crowd of Subcon people, the number of times each character was used by the player only appears after Wart is passed across the screen. Also, the character used the most is declared the "MVP" instead of "Contributor" as in the NES and SNES versions.
- Unlike the NES version, SNES version, and subsequent Super Mario Advance installments, the Super Mario Bros. 2 title screen is not displayed when the game is selected, instead immediately displaying the file selection, followed by the character selection screen.
- Errors present in the original credits were corrected for Super Mario Advance.
- Clawgrip is now spelled correctly in the cast list; in previous versions, it was misspelled as "Clawglip." The Japanese release of this game, however, does not have the error corrected.
- Birdo and Ostro's names are now placed underneath the correct profile art during the credits, unlike the original or the Super Mario All-Stars version.
- Voices for Mario, Luigi, Princess Peach, and Toad were added, and an announcer shouts "Choose a player!" at the appearance of the character select screen.
- Each time the character collects a cherry, he or she would say, "Lucky!" and the fifth one has an additional sound effect to indicate the Starman.
- Phantos now make noises when they move around the screen. Noises that, previously, would be made only by larger phantos in some rooms.
- Before battling a boss, he or she will say something:
- Pink Birdo: "This is as far as you go!" and "Well, hello there."
- Mouser: "Here! Have some bombs!"
- Red Birdo: "I'm going to finish you off!" and "You've come a long way!"
- Tryclyde: "Step right up, if you're ready to get toasted!"
- Robirdo: "You've come a long way!"
- Fryguy: "I'm too hot to touch!"
- Green Birdo: "I'm ready for you this time!" and "You've got a lot of nerve!"
- Clawgrip: "Arrr! You'll make a tasty treat!"
- Wart: "I am the Great Wart! Ha ha ha!"
American logo of Super Mario Advance
Chinese logo of Super Mario Advance
The Japanese game cover for Super Mario Advance
Super Mario Advance was developed due to the success of Super Mario Bros. Deluxe in America in late 1999. Despite the use of most graphical and audio assets from the All-Stars version, the game was coded from scratch; new sprites and audio cues were created because their existing counterparts were "not good enough". The development team purposefully decided to add "large" versions of enemies and increase the number of enemies on-screen as a means of highlighting the Game Boy Advance's processing power.
The Mario Bros. remake was initially a separate project designed to experiment with the Game Boy Advance's link cable feature, but it was eventually decided to include it as an extra.
Super Mario Advance received generally positive reviews, gaining a score of 84% on Metacritic.
References to other games
For references also present in the original game, see here.
References in later games
For references also present in the original game, see here.
- Main article: List of Super Mario Advance staff
The directors for this game were Satoru Iwata and Masayuki Uemura, with Hiroaki Sakagami as the assistant director and Hiroshi Yamauchi as the executive director.
- Main article: List of glitches in Super Mario Advance
In Fryguy's boss fight area, if the player slides underneath one of the Flying Mushroom Blocks and releases the down button the character's body will be stuck inside the block. The player can get out of it by sliding again.
- ^ http://www.youtube.com/watch?v=_sQacWhoHkE
- ^ a b c Interview on Nintendo's Japanese website, Nintendo. Retrieved March 30 2015 (partial translation available here)
||Super Mario series
||Super Mario Bros. (1985, NES) • Super Mario Bros.: The Lost Levels (1986, FCD) • Super Mario Bros. 2 (1988, NES) • Super Mario Bros. 3 (1988, NES) • Super Mario World (1990, SNES) • Super Mario 64 (1996, N64) • Super Mario Sunshine (2002, GCN) • New Super Mario Bros. (2006, NDS) • Super Mario Galaxy (2007, Wii) • New Super Mario Bros. Wii (2009, Wii) • Super Mario Galaxy 2 (2010, Wii) • Super Mario 3D Land (2011, 3DS) • New Super Mario Bros. 2 (2012, 3DS) • New Super Mario Bros. U (2012, Wii U) • Super Mario 3D World (2013, Wii U)
|Mario vs. Donkey Kong series
||Mario vs. Donkey Kong (2004, GBA) • Mario vs. Donkey Kong 2: March of the Minis (2006, DS) • Mario vs. Donkey Kong: Minis March Again! (2009, DSiWare) • Mario vs. Donkey Kong: Mini-Land Mayhem! (2010, DS) • Mario and Donkey Kong: Minis on the Move (2013, 3DS) • Mario vs. Donkey Kong: Tipping Stars (2015, 3DS/Wii U)
||Donkey Kong (1981) • Mario Bros. (1983) • Mario's Cement Factory (1983, G&W) • Mario's Bombs Away (1983, G&W) • Mario Bros. Special (1984, PC88) • Punch Ball Mario Bros. (1984, PC88) • Wrecking Crew (1985, NES) • Super Mario Bros. Special (1986, PC88) • Super Mario Land (1989, GB) • Super Mario Land 2: 6 Golden Coins (1992, GB) • Hotel Mario (1994, Philips CD-i) • Donkey Kong (1994, Game Boy) • Mario Clash (1995, VB) • Wrecking Crew '98 (1998, SFC)
|Ports and remakes
||Donkey Kong (1982, G&W) • Mario Bros. (1983, G&W) • Vs. Super Mario Bros. (1986, Arcade) • All Night Nippon Super Mario Bros. (1986, FCD) • Super Mario Bros. (1987, G&W) • Super Mario All-Stars (1993, SNES) • Super Mario All-Stars + Super Mario World (1994, SNES) • BS Super Mario USA (1997, SNES) • Super Mario Bros. Deluxe (1999, GBC) • Super Mario Advance (2001, GBA) • Super Mario World: Super Mario Advance 2 (2002, GBA) • Super Mario Advance 4: Super Mario Bros. 3 (2003, GBA) • Famicom Mini Series (2004, GBA) • Classic NES Series (2004-2005, GBA) • Super Mario 64 DS (2004, NDS) • Virtual Console (2006-current, Wii) • Super Mario All-Stars Limited Edition (2010, Wii) • Virtual Console (2011-current, 3DS) • New Super Luigi U (2013, Wii U) • Luigi Bros. (2013, Wii U)
||Super Mario RPG: Legend of the Seven Stars (1996, SNES) • Paper Mario (2000, N64) • Mario & Luigi: Superstar Saga (2003, GBA) • Paper Mario: The Thousand-Year Door (2004, GCN) • Mario & Luigi: Partners in Time (2005, NDS) • Super Paper Mario (2007, Wii) • Mario & Luigi: Bowser's Inside Story (2009, NDS) • Paper Mario: Sticker Star (2012, 3DS) • Mario & Luigi: Dream Team (2013, 3DS) • Mario & Luigi: Paper Jam (2016, 3DS)
| Mario Kart series
||Super Mario Kart (1992, SNES) • Mario Kart 64 (1996, N64) • Mario Kart 64 (slot machine) (1997, Arcade) • Mario Kart: Super Circuit (2001, GBA) • Mario Kart: Double Dash!! (2003, GCN) • Mario Kart Arcade GP (2005, Arcade) • Mario Kart DS (2005, NDS) • Mario Kart Arcade GP 2 (2007, Arcade) • Mario Kart Wii (2008, Wii) • Mario Kart 7 (2011, 3DS) • Mario Kart Arcade GP DX (2013, Arcade) • Mario Kart 8 (2014, Wii U)
| Mario Party series
||Mario Party (1998, N64) • Mario Party 2 (1999, N64) • Mario Party 3 (2000, N64) • Mario Party 4 (2002, GCN) • Mario Party-e (2003, GBA) • Mario Party 5 (2003, GCN) • Super Mario Fushigi no Korokoro Party (2004, Arcade) • Mario Party 6 (2004, GCN) • Mario Party Advance (2005, GBA) • Super Mario Fushigi no Korokoro Party 2 (2005, Arcade) • Mario Party 7 (2006, GCN) • Mario Party 8 (2007, Wii) • Mario Party DS (2007, NDS) • Mario Party Fushigi no Korokoro Catcher (2009, Arcade) • Mario Party 9 (2012, Wii) • Mario Party: Island Tour (2013, 3DS) • Mario Party 10 (2015, Wii U)
||Mario Baseball series
||Mario Superstar Baseball (2005, GCN) • Mario Super Sluggers (2008, Wii)
| Mario Golf series
||Golf (1984) • NES Open Tournament Golf (1991, NES) • Mario Golf (1999, N64) • Mario Golf (1999, GBC) • Mobile Golf (2001, GBC) • Mario Golf: Toadstool Tour (2003, GCN) • Mario Golf: Advance Tour (2004, GBA) • Mario Golf: World Tour (2014, 3DS)
|Mario Strikers series
||Super Mario Strikers (2005, GCN) • Mario Strikers Charged (2007, Wii)
|Mario Tennis series
|| Mario's Tennis (1995, VB) • Mario Tennis 64 (2000, N64) • Mario Tennis (2000, GBC) • Mario Power Tennis (2004, GCN) • Mario Tennis: Power Tour (2005, GBA) • Mario Tennis Open (2012, 3DS) • Mario Tennis: Ultra Smash (2015, Wii U)
||NBA Street V3 (2005, GCN) • SSX on Tour (2005, GCN) • Mario Hoops 3-on-3 (2006, NDS) • Mario Sports Mix (2010, Wii)
|| Mario & Sonic series
||Mario & Sonic at the Olympic Games (2007, Wii) • Mario & Sonic at the Olympic Games (2007, NDS) • Mario & Sonic at the Olympic Winter Games (2009, Wii) • Mario & Sonic at the Olympic Winter Games (2009, NDS) • Mario & Sonic at the London 2012 Olympic Games (2011, Wii) • Mario & Sonic at the London 2012 Olympic Games (2012, 3DS) • Mario & Sonic at the Sochi 2014 Olympic Winter Games (2013, Wii U) • Mario & Sonic at the Rio 2016 Olympic Games (2015, Wii U) • Mario & Sonic at the Rio 2016 Olympic Games (2015, 3DS)
| Super Smash Bros. series
|| Super Smash Bros. (1999, N64) • Super Smash Bros. Melee (2001, GCN) • Super Smash Bros. Brawl (2008, Wii) • Super Smash Bros. for Nintendo 3DS (2014, 3DS) • Super Smash Bros. for Wii U (2014, Wii U)
||Mario Teaches Typing (1991, MS-DOS) • Super Mario Bros. & Friends: When I Grow Up (1991, MS-DOS) • Mario is Missing! (1993) • Mario's Time Machine (1993) • Mario's Early Years! Fun with Letters (1993) • Mario's Early Years! Fun with Numbers (1994) • Mario's Early Years! Preschool Fun (1994) • Mario Teaches Typing 2 (1996, MS-DOS)
||Super Mario Bros. Print World (1991, MS-DOS) • Mario Paint (1992, SNES) • Mario no Photopi (1998, N64) • Mario Artist: Paint Studio (1999, N64DD) • Mario Artist: Talent Studio (2000, N64DD) • Mario Artist: Communication Kit (2000, N64DD) • Mario Artist: Polygon Studio (2000, N64DD)
||Mario & Wario (1993, SNES) • Yoshi's Safari (1993, SNES) • Undake30 Same Game (1995, SFC) • Mario's Game Gallery (1995, MS-DOS) • Mario's Picross (1995, GB) • Mario's Super Picross (1995, SFC) • Donkey Kong (slot machine) (1996, Arcade) • Picross 2 (1996, GB) • Excitebike: Bun Bun Mario Battle Stadium (1997, Satellaview) • Mario's FUNdamentals (1998, MS-DOS) • Mario Pinball Land (2004, GBA) • Super Mario Fushigi no Janjan Land (2003, Arcade) • Yakuman DS (2005, NDS) • Dance Dance Revolution: Mario Mix (2005, GCN) • Itadaki Street DS (2007, NDS) • Fortune Street (2011, Wii) • Nintendo Land (2012, Wii U) • Captain Toad: Treasure Tracker (2014, Wii U) • Super Mario Maker (2015, Wii U) • Puzzle & Dragons: Super Mario Bros. Edition (2015, 3DS)