WarioWare: Twisted!

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This article is about the game. For information about the microgame featured in WarioWare: Smooth Moves, see here.
WarioWare: Twisted!
Developer(s) Nintendo SPD Group No.1
Intelligent Systems
Publisher(s) Nintendo
Platform(s) Game Boy Advance
Release date Japan October 14, 2004
Australia May 19, 2005
USA May 23, 2005
Genre Action
ESRB:ESRB E.svg - Everyone
CERO:CERO A.png - All ages
ACB:ACB G.svg - General
Mode(s) Single player
Game Boy Advance:
Media GBA icon.png Cartridge
Game Boy Advance:

WarioWare: Twisted!, known as Mawaru Made in Wario (まわるメイド イン ワリオ Mawaru Meido in Wario, lit. "Turning Made in Wario") in Japan, is the third game in the WarioWare series. It was released for the Game Boy Advance in Japan on October 14, 2004 and in North America on May 23, 2005 (it was not released in Europe even though announcements had been made). Unlike the other WarioWare games, it uses a tilt sensor for the bulk of its gameplay, so most of the game involves moving the console rather than pressing any buttons. This leads to a wide variety of microgames in-game, where the player character moves through tilting rather than the standard Control-Pad.


While Wario is playing Avoid-A-Roid on his Game Boy Advance, he loses and, in frustration, tosses the system, heavily damaging it. He is immediately horrified when he sees the damage, but gets the idea to see if Dr. Crygor can fix it. At his lab, Dr. Crygor tosses the Game Boy Advance into his new invention, The Gravitator, which creates new handheld systems with no buttons. He explains that the system is controlled through rotation, and Wario starts to play it. Soon, Mona and 9-Volt enter the lab and start to play with the systems, quickly enjoying it. This gives Wario the idea to market the handheld system, dreaming of making a fortune from it.

Image Host/Microgame Set Name Host Greeting
Wario Title.png Wario
Smorgasbord Sampler
"You want the Wario, so here I am! This is my smorgasbord sampler! I got rid of the time limit to make things easier on you lazy crumb buns!"
Wario's Story:
Wario is exercising in his house when a mouse trips him. Angered, he chases after it with a broom and, in the process, knocks a giant watch up his chimney. He catches the mouse, but the watch then lands on him, transporting him into the watch and giving it Wario's mustache. After a while, four small Warios exit the watch, and the mouse chases them. The Warios are chased back into the watch and exit as one normal-sized Wario, and the angry Wario kicks away the watch. It bounces around and lands on the mouse, giving the watch mouse ears and a tail.
Mona Title.png Mona
Mini Spin
"Ciao! Mona here! My games require perfect precision and petite spins! The controls are simple, but you'll need just the right touch if you want to win!"
Mona's Story:
Mona Pizza and Pizza Dinosaur, two rival pizza restaurants, get a call to deliver some pizza. However, Pizza Dinosaur's caller has intended to order from Mona Pizza, which angers Pizza Dinosaur's employees. Mona drives off on her scooter to deliver her customer's pizza, but The Dinosaurs chase her. With the help of Mona's elephant, pig, and monkey, she removes one of her chasers, but the other then jumps into a giant mechanical dinosaur. Mona's pig and elephant cannot defeat it, but her monkey throws a banana peel, slipping it. With her pursuers gone, Mona successfully delivers her pizza to the customers.
Jimmy Title.png Jimmy
Big Tipper
"Aw, yeah... This here is Jimmy T.'s stage. My games are larger than life, and you'll need to spin big to win big! Hold on tight to your Game Boy Advance!"
Jimmy's Story:
At Club Sugar, Jimmy is the highlight of the night. Various people are dancing on the dance floor when Jimmy, alongside his parents, enter center-stage. The spotlight shines between them before they proceed to dance and show off their cell phones. While they are on their cell phones, dinner starts to be served. They are so focused on taking pictures, however, they ignore their food. After a while, their food gets cold, and the bartender expels them at closing time.
Kat and Ana Title.png Kat and Ana
Tap Out
"Hi! It's me, Kat, the cutest ninja in kindergarten! Our games use just A Button! But don't think that makes 'em easy! You'll have to be fast on your fingers to beat 'em!"
Kat and Ana's Story:
Kat and Ana's class take a field trip to the Diamond Knoll, and they begin exploring with their pets, Shadow the Dog and Shuriken the Falcon. While Ana is distracted by some flowers, Kat pokes a beehive with a stick, provoking the bees inside and causing them to chase Kat and Ana. The two escape into a cabin where they are confronted by the Diamond Troll. They start to fight each other, and eventually, Kat and Ana start to charge their blades. Before they can unleash their power, Shadow and Shuriken crash through the roof and land on the Troll, defeating it. The group then goes to leave the cabin, but the bees are still there, chasing as Kat and Ana flee.
Dribble and Spitz Title.png Dribble and Spitz
Steer Clear
"Howdy! Dribble here. Me an' Spitz gots loads of games all about spinning and pressing A Button. We listen to three stations on my cab's radio. You should check 'em out."
Dribble and Spitz's Story:
While Dribble and Spitz are driving down Interstate 310 with their taxi, Spitz starts to mess with the radio, constantly cycling between various radio channels. Suddenly, their taxi malfunctions in the middle of the road, prompting Dribble and Spitz to look under their car hood to find the problem. After repairing their taxi, they continue driving, during which Dribble decides to "mix up" his route and sets his car to be rocket-powered, blasting them into space. They pick up an alien customer who asks to go to Club Sugar, and they speed toward their destination.
Dr. Crygor Title.png Dr. Crygor
"Hello. Crygor here. DOCTOR Crygor. In my games, I've found a way to manipulate the very power of GRAVITY ITSELF!!! It...sounds more complicated than it is. Just try it, and you'll see. Oh, yes... You'll ALL see... Moohahaha!!!"
Dr. Crygor's Story:
While Dr. Crygor is working in his lab, he completes a new invention he calls The Gravitator. He celebrates by performing a dance and activating it. The Gravitator, shaped as a washing machine, releases a bunch of bubbles into the room, capturing Dr. Crygor and a slew of other items. The machine also causes the room's gravity to be distorted. Soon, the bubbles pop, and Dr. Crygor, ecstatic, tosses more items into The Gravitator. A while after activating it, The Gravitator creates a giant mecha, which Dr. Crygor proceeds to fly around. He then crashes into Shuriken, destroying the entire mecha, but Shuriken saves him.
Orbulon Title.png Orbulon
Time Warp
"Greetings. I am Orbulon. My stage demands patience. I've given you more time to think about your actions. My games are a break from the hectic hurly-burly of your modern human existences."
Orbulon's Story:
While floating through space on his Oinker, Orbulon has fatigue from commandeering the ship and decides to take a nap. Shortly afterwards, his Alien Bunny crew fall asleep alongside him. A few hours later, an alarm wakes them, and they realize that they are enterng a black hole. Orbulon tries to initiate the warp drive, but the system prompts a password. He soon remembers the password and the ship flies away. A living planet, however, eats and spits it toward Diamond City, with the Alien Bunnies ditching the ship before it got launched.
9-Volt Title.png 9-Volt
Spintendo Classics
"Heya! 9-Volt here! You know me... I'm a huge fan of Nintendo games, so that's what my stage is all about! I've mixed all my favorite games to give 'em a new spin! Even games you thought you know are gonna look totally twisted!"
9-Volt's Story:
In 9-Volt's class at Diamond City Elementary, a new student, 18-Volt, is introduced. He starts to play some of his music, but the teacher advises him to shut off his music off. 18-Volt leaves the class dejected, but 9-Volt, who likes his music, invites him to his house, and soon, 9-Volt and 18-Volt are hanging out. While checking out 9-Volt's games, 18-Volt finds a Nintendo Entertainment System, and he enthusiastically asks if they can play with it, and 9-Volt agrees. They play until late at night, at which point 5-Volt storms in and scolds them that it is time for 9-Volt to be asleep.
Wario-Man Title.png Wario-Man
Spandex Challenge
"My new look is pretty super, huh! It's only a matter of time before Bollywood comes knocking down my door! I'd better get an agent! But if he thinks he's getting 10%, he's... Oh, you wanted an explanation of my stage? Tough luck!"
Wario-Man's Story:
At Dr. Crygor's lab, Dr. Crygor is continuing to create Wario's new game using The Gravitator. Wario is on the conveyor belt being used to transport objects, however, and he gets chucked into the Gravitator. He exits it as Wario-Man and feels an immense surge of power. He promptly jumps back into the Gravitator to gain more power, which launches him into space. The Gravitator transforms into a giant robot with Wario-Man as the pilot, and he waves excitedly to a passing Oinker piloted by Orbulon and carrying some of his friends. The Oinker detects Wario's robot as foreign, though, and blasts him back to Diamond City. He lands in the water outside Dr. Crygor's lab and shouts that he is going to fire everyone working for him.

Microgames sets[edit]

Image Name Description
Jimmy's Folks Title.png Jimmy's Folks Mama T. and Papa T., Jimmy T.'s parents, host a collection of microgames from Mona, Jimmy T., and Kat and Ana. All of the microgames are at the second level of difficulty. Beating the boss microgame (which is always Mona's) unlocks Dribble and Spitz's stage.
WarioWatch Title.png WarioWatch WarioWatch includes its own collection of microgames, along with its own rules; the WarioWatch ticks down during microgames, and the normal timer only shows up after fourteen seconds have passed. Completing a microgame increases the time, while letting it reach zero means losing. Getting at least fifty points unlocks the WarioWatch 2 stage.
WarioWatch 2 Title.png WarioWatch 2 WarioWatch 2 has the same rules as the first WarioWatch, but the timer is restricted to a maximum of three seconds per microgame. In addition to this, all of the microgames are on the highest level of difficulty.
WWT Skyscraper.png Skyscraper Represented by a blue monkey, Skyskraper hosts a collection of microgames from everyone else, excluding WarioWatch and boss microgames. The microgames' speed gradually increase as they're completed, and it continues until all four lives are lost. Scoring at least twenty-five points unlocks the Tower stage.
WWT Tower.png Tower Represented by a red monkey, Tower uses the same set of rules from Skyscraper, except that the microgames start off much more quickly and they gradually continue to become faster until they reach the maximum speed. Getting at least twenty-five points will unlock the Mansion stage.
WWT Mansion.png Mansion Represented by a green monkey, Mansion uses the same set of rules from Skyscraper, except that only one life is available and the microgames start off on the highest difficulty. However, the speed never increases beyond the minimum.


The core gameplay of Twisted, like its predecessor and its future sequels, revolve around completing small, simple minigames (called "microgames") that increase in speed and difficulty as they are completed. The microgames are sorted by the various hosts of the story's stages, which each host having a recognizable distinction between their microgames. The game uses a gyroscopic sensor built into the cartridge that allows the player to physically move the console to control the game. While the buttons are still frequently used, a lot of emphasis is placed onto the tilt sensor.

It is one of four games to use such a sensor, alongside Yoshi Topsy-Turvy, Kirby Tilt 'n' Tumble, and Koro Koro Puzzle Happy Panechu!. It is also one of only two Game Boy Advance games to use a Rumble Feature, the other being Drill Dozer.


Main article: List of WarioWare: Twisted! microgames

With 223 microgames, Twisted has the most microgames out of the entire WarioWare franchise. Each microgame has three levels of difficulty, with their speed increasing after the third level is complete. The microgames are organized via character and their respective microgames appear in their stages. The exception to this is Fronk, who has nine microgames that can appear at any point.


Main article: List of souvenirs in WarioWare: Twisted!

There are 139 different souvenirs in the American and European releases of Twisted, though the Japanese release has two exclusive souvenirs (Mushroom and Mochitsuki Set). The souvenirs are categorized using seven different sets, with each set hosting different varieties of souvenirs: Records, Instruments, Figurines, Games, Doodads, Toys, and Other. The souvenirs vary in use, with some having minor interactivity with others being full minigames.


For this subject's image gallery, see Gallery:WarioWare: Twisted!.


Main article: List of WarioWare: Twisted! quotes
  • "Easy games for lazy bums like me!"
  • "Give it a spin, baby, and feel the burn, because this is more than a game. It's a workout! Aw, yeah..."
  • "My invention makes me the master of GRAVITY ITSELF!!! And now, I'm sharing this power with you. You'll need to learn how to control gravity if you want to win... YOU HEARD ME!"
  • "Does this suit make me look fat? Tell me the truth. I can take it."
  • "Since I am such a bighearted fellow, I've given you not one, BUT TWO--yes, count 'em, TWO--ways to pause your game. You can replay me later."


Main article: List of WarioWare: Twisted! staff

Twisted was developed as a co-production between Intelligent Systems and Nintendo SPD Group No.1. As with most of the series' games, Yoshio Sakamoto is a producer (alongside Ryoichi Kitanishi) and Goro Abe is the chief director, with Osamu Yamauchi and Teruyuki Hirosawa as other directors.


Development on Twisted started after a Nintendo engineer supervised by Yoshio Sakamoto created a microgame-like demo for the gyrosensor. Sakamoto showed the demo to Satoru Iwata, and he knew he had a success on his hand when Iwata spun around in his chair and called the demo "idiotic"[1][2]. The game was finished in August 2004[3].

Development briefly overlaped with that of WarioWare: Touched![3][2]. As the series' core staff was already busy with Twisted, Touched was primarily developed by people new to the series[2]. Following its completion, Twisted's staff was immediatly moved to Touched to ensure the game was ready for the Nintendo DS's launch[3].


Critical reception[edit]

Twisted received generally positive reception from critics. It was praised heavily for using the tilt controls in a unique and fun fashion[4] as well as its charming and quirky visuals[5], though many wished for increased multiplayer options[6]. 1UP's Jeremy Parish, in his review of Yoshi Topsy-Turvy (which also uses a tilt sensor), commented that Twisted! felt like the tilt sensor was built for it, rather than the other way around, which he said was the case for Topsy-Turvy. IGN editor-in-chief Craig Harris (who gave the game a 9.5 out of 10 in his review) listed it as number 1 on IGN's "Top 25 Game Boy Advance Games of All-Time"[7].

The game won the grand prize in the 8th Japan Media Arts Festival's entertainment division for its aesthetic appeal and its innovative controls[8]. Director Goro Abe was nominated alongside the game and came to pick up the award at the ceremony[9].

Release Reviewer, Publication Score Comment
Game Boy Advance Craig Harris, IGN 9.5/10 "WarioWare Twisted is not only incredibly innovative, it's an insanely successful design that really shows off the potential of the Game Boy Advance platform."
Game Boy Advance Jeff Gerstmann, GameSpot 8.8/10 "The spin sensor feels less like a gimmick and more like a tightly integrated feature that makes the entire game feel inventive and unique. Owners of any of Nintendo's GBA-compatible handheld systems are sure to have a great time with WarioWare: Twisted!."
Game Boy Advance Jeremy Parish, 1UP 8.0/10 "The brilliant minigames and whimsical atmosphere turn the gravity sensor into something more than a gimmick, while the sensor in turn adds a vital touch of originality to a game format in danger of becoming stale."
Game Boy Advance Kristan Reed, EuroGamer 9/10 "It may not be the longest lasting game ever, [...] but it's a game you'll always remember with a smile - and that's all you can ask from a game"
Compiler Platform / Score
Metacritic 88%
GameRankings 88%


In Japan, WarioWare: Twisted sold around 108,000 copies on its opening week and had lifetime sales of 463,938 according to Famitsu sales data[10].


Main article: List of media from WarioWare: Twisted!
Video.svg WarioWare: Twisted! - The game's opening cutscene.
File info
Video.svg WarioWare: Twisted! - The game's ending cutscene (from Wario-Man's epilogue).
File info
Audio.png WarioWare: Twisted! - The game's main theme.
WWTw TitleScreen.ogg
File info
Audio.png WarioWare: Twisted! - A remix of the main theme that is heard outside of Club Sugar.
WWTw ClubSugar.ogg
File info
Having trouble playing?

European Release[edit]

In 2005, when the game was released in Australia and America, Nintendo announced the game for release in Europe. The company later announced that the game's release was delayed because it was still undergoing compulsory LGA testing to ensure its safety. Three years later, in 2008, the Game Boy Advance was discontinued. The page for WarioWare: Twisted! on the Nintendo of Europe Website had been removed as well. In the European version of Super Smash Bros. Brawl, when it is mentioned on the Chronicle, the game is marked as "Not Released", indicating the game was cancelled in Europe, possibly because the game failed its safety testing. Even the game possibly not passing the test, it received good reception.


  • The box art of the game shows Wario holding a Game Boy Advance SP, but in the game they never use an SP. Instead they use the original Game Boy Advance.
  • In the Guinness World Record 2010 Gamer's Edition, WarioWare: Twisted! was listed as having the most minigames in a single video game, 223.


  1. ^ Edge (March 12, 2010), GDC: Sakamoto From Metroid To WarioWare (Retrieved September 3, 2014)
  2. ^ a b c Nintendo, Iwata Asks: Metroid Other M (Retrieved September 3, 2014)
  3. ^ a b c Kikizo: Nintendo R&D1 Interview
  4. ^ Cubed3 review
  5. ^ Nintendojo review
  6. ^ http://www.gamezone.com/reviews/2005/06/23/warioware_twisted_gba_review GameZone review
  7. ^ [ign.com/articles/2007/03/17/top-25-game-boy-advance-games-of-all-time?page=5 IGN: Top 25 GBA Games of All-Time]
  8. ^ 8th Japan Media Arts Festival - Entertainment Grand Prize
  9. ^ 2004 Grand Prize winner WarioWare: Twisted! at Japan Media Arts Plaza
  10. ^ Lemaire, Oscar (January 25, 2014). Ventes des jeux Wario au Japon. GamesCharts. Retrieved September 05, 2014 (WayBack Archive link).