WarioWare, Inc.: Mega Party Game$!

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WarioWare, Inc.: Mega Party Game$!
WarioWare, Inc.: Mega Party Game$! box art
Developer(s) Nintendo R&D 1
Intelligent Systems
Publisher(s) Nintendo
Platform(s) GameCube
Release date Japan October 17, 2003
USA April 5, 2004
Europe September 3, 2004
Australia September 3, 2004[1]
Genre Action, Party
Rating(s)
ESRB:ESRB E.svg - Everyone
PEGI:PEGI 3.svg - Three years and older
CERO:CERO A.png - All ages
ACB:ACB G.svg - General
Mode(s) Single player, Multiplayer
Media
Gamecube:
Media CD icon.png Optical disc
Input
GameCube:

WarioWare, Inc. Mega Party Game$!, known as Atsumare!! Made in Wario (あつまれ!!メイド イン ワリオ Atsumare!! Meido in Wario, lit. "Gather!! Made in Wario") in Japan, is a game for the Nintendo GameCube and the second installment of the WarioWare series. It reuses all the microgames from the original game WarioWare, Inc.: Mega Microgame$!, but Mega Party Game$! focuses on multiplayer in particular. It comes with eight special multiplayer modes for up to four players that all involve the known microgames in some way. While it includes a few new modes, the single player mode is heavily reduced and doesn't feature the unlockable mini-games from the predecessor. Mega Party Game$ and the later release, WarioWare: Snapped! are the only WarioWare games without plots and story-themed stages.

Microgame Genres[edit]

Single Player[edit]

Games[edit]

  • Stage Clear - Clear the selections of microgame genres. Each genre is given to a different WarioWare character (see Microgame genres above). After a while, microgames will be played at higher speed or difficulty. The player has four hearts. When the player lost a microgame, they will lose a heart. When all hearts are gone, the game will end. When the player beaten the last microgame, the Boss Stage, the stage is cleared and a extra heart will be awarded. When one stage is cleared, the next stage will be played until all stages are cleared.
  • All Mixed Up - All the microgames of the different stages are all mixed together. Speed and difficulty will get higher when the player makes progress. The player has 4 hearts and it's possible to earn new hearts. When the player has won 30 games, Time Attack is unlocked in Games.
  • Hard - All the microgames are at top speed but at the lowest difficulty. The player has 4 hearts, but can't earn new hearts.
  • Thrilling - All the microgames are at a low speed, but at the highest difficulty. On top of that, the player has only 1 heart and can't earn new hearts.
  • Time Attack - Play through 20, 40 or 60 games. When winning a game, speed will get higher. When losing a game, speed will get lower. The player must try to get the smallest time at the end of the microgame row.
  • Master Mode - Play all the microgames in the game.
  • Character Intros - Information about the WarioWare charcters can be found here.
  • Movie Matters - View movies. These videos contain two music videos and all the other are stories.
  • Staff Roll - View the game credits. The player can shoot on question marks to transform them into letters.

Album[edit]

In album mode, the player can play single microgames. They first need to select a genre of microgames before they can play a microgame. When selected a microgame, the player can select if it will be played in Record or Practice mode. In Practice mode, the player can set up the speed of the microgames to practice them. In Record mode, the player tries to win the microgame as much as possible. When the player won enough microgames, they will be awarded with a flower. When all flowers of the microgames are won, Master Mode is unlocked in Games.

Multiplayer[edit]

  • Jimmy's Survival Fever - Survival Fever is a microgame versus mode where players play microgames, if the player fails a microgame, they lose part of their audience. If all members are gone, that player loses.
  • Wario's Outta My Way - In Outta My Way; one player is playing microgames while the other players grow giant and try to distract them to make them fail. The player with the most microgames completed wins.
  • 9-Volt's Card-e Cards - Players have to pick up e-Reader cards with a screenshot of a microgame on from one of two decks, with these cards going on a pile on the left of the screen. At random, a card containing a Game Boy Advance with an e-Reader will be drawn. At this point, the drawer has to play the microgames on the microgame cards in the pile. If the player wins all the microgames, they win all the cards on the pile. If the player loses one microgame, they lose all the cards in the pile and all the cards they have previously won. All those cards will go to a pile on the right of the screen. If a player has cards, background players could steal cards by pressing A Button repeatedly during a microgame. After all cards have been drawn, the player with the most amount of cards wins.
  • Dr. Crygor's Balloon Bang - In Balloon Bang, one player plays microgames while other players repeatedly press A Button to blow up a balloon. Players rotate by the player at the microgame winning. The game ends when the balloon pops and the person playing the microgames loses.
  • Kat & Ana's Wobbly Bobbly - Wobbly Bobbly is a versus mode where players balance on turtle shells. The players play a multiplayer minigame and the winner plays a microgame. Depending on whether or not they win or lose a shell is added to the player or their friend(s). The game ends when all but one player fall.
  • Dribble & Spitz's Milky Way Delirium - The players have a square of asteroids with numbers on them. The number corresponds to the number of microgames that must be played in order to claim the asteroid. Complete the required number of microgames, and the asteroid is marked as belonging to the player that completed the games. If a player claims an asteroid that is in a vertical, horizontal, or diagonal line ending with another one of the player's asteroids, every asteroid in that line falls under possession of the player as well. When all of the asteroids have been claimed, the player with the most asteroids wins. The winner has to fight a big robot, if the player beats the robot, they will literally win the game. If not, the others win.
  • Mona's Listen to the Doctor - In Listen To The Doctor, players are in a doctor's office. One player goes in and does a microgame as well as to do something outside the game like confess something embarrassing. If the player completes both tasks the other players clap by repeatedly pressing A Button. The player with the most claps wins.
  • Orbulon's All For One - This is the only multiplayer game where the other players help another player instead of battling to each other. The player's character shows a Game Boy Advance, and it's his goal to get a high as possible record. However, the screen's light fell out, so the other players have to help the player who plays microgames, by controlling a spotlight. There are three chances. If all three batteries are gone, the game is over.
  • Jump Forever - A jumping rope game. The players must jump over the rope. If they hit the rope, they're out. The last player standing wins.
  • Paper Plane - A paper airplane race. Who will reach the finish first? If a player crashes against a wall, they will respawn, but lose time.
  • 1 Controller Survival - Up to 16 players can play microgames with only one GameCube Controller. Who will win the most microgames?
  • 1 Controller Jump Forever - Same as Jump Forever, but up to 16 players can play with only one GameCube Controller. If one of the 16 players hit the rope, they are out of the game and cannot rejoin unless the game ends.

Microgames[edit]

Main article: List of microgames in WarioWare, Inc.: Mega Microgame$!

Development[edit]

After seeing the success of WarioWare, Inc.: Mega Microgame$!, Satoru Iwata requested the development team to port the game to the GameCube "as soon as possible"[2]. To help with development, Goro Abe enlisted the help of Taku Sugioka, a talented programmer he knew at Intelligent Systems. The game was developed in six months[3].

Reception[edit]

The game received generally favorable reviews from critics. IGN gave the game a 7.5 out 10 stating it as a "fun multiplayer game that suffers from a bad case of deja joue". GameFAQs gave the game a 7.5 out of 10. Metacritic gave the game a 76 out of 100 based on 46 reviews. Eurogamer's Kristan Reed gave the game a 7 out of 10 saying that "You've got to fight! For your right! To paaaaaaaaaaarty!"

Staff[edit]

Main article: List of WarioWare, Inc.: Mega Party Game$! staff

The game was a coproduction between Nintendo R&D 1 and Intelligent Systems, a collaboration that would continue for most subsequent WarioWare games. A large portion of Mega Party Game$!'s staff had previously worked on WarioWare, Inc.: Mega Microgame$!. Programmer Goro Abe was promoted to Director position, a role which he would continue to assume for most WarioWare sequels.

The game was one of Nintendo R&D 1's last release before its dissolution.

Gallery[edit]

Character Artwork[edit]

Box Covers[edit]

References[edit]

  1. ^ Date info of WarioWare, Inc.: Mega Party Game$! from TMK, retrieved 11/26/2012
  2. ^ Iwata Asks: WarioWare: Snapped
  3. ^ Iwata Asks: WarioWare; D.I.Y