Mario Kart: Super Circuit
Mario Kart: Super Circuit is the third installment in the Mario Kart series and is for the Game Boy Advance. The game is known under the name Mario Kart Advance in Japan. This game combines the elements from the previous Mario Kart games and contains all the courses from Super Mario Kart. This game was released on July 21, 2001 in Japan, August 27, 2001 in North America, and September 14, 2001 in Europe. Mario Kart: Super Circuit is also the first handheld Mario Kart game. The game was re-released exclusively to Nintendo 3DS Ambassadors in all regions in December 2011. This is the only Mario Kart game where the international and Japanese titles differ. Mario Kart: Super Circuit is the international title while Mario Kart Advance is the Japanese title. Mario Kart: Super Circuit is the only Mario Kart to be developed by Intelligent Systems, the others (excluding the Mario Kart Arcade GP series which have been developed by Namco) have been developed by Nintendo EAD.
The objective in this game is to place first in the races, as with most racing games. Each race has eight contestants, all trying to win. The player can pick up Item Boxes which contain items. Using these items are very helpful, but computer-controlled characters can also use items. On the course, coins are collected to increase a player's top speed. If the player has zero coins, they spin out if they come in contact with another racer. Fifty-five coins are found on each course.
This game has five cups, and each has four new race courses. These cups are the Mushroom Cup, the Flower Cup, the all new Lightning Cup, the Star Cup, and the Special Cup. If players collects 100 coins in a certain cup, they unlock the Extra Cup version. These cups contain all of the courses from Super Mario Kart making this game have more courses than any other Mario Kart game in the series. If the player manages to collect a gold trophy on all of the Super Circuit cups, the background for the title screen changes to a sunset. If the player manages to obtain a triple star ranking for all cups, the title screen's background changes to a night time setting. In addition to the aesthetic changes, the intro's theme will also change.
 Menu Controls
 Game Controls
 Game Modes
Mario Kart: Super Circuit has four different game modes. All are accessed by the single player except battle mode. Up to four players can participate using the Game Boy Advance Link cable with even a single game cartridge. However, all players using single cartridge mode are limited to selecting Extra Mushroom Cup using only Yoshi and different colors of him.
 Grand Prix
In this mode, one or two players race against the CPU. The player chooses a cup and plays the four courses it contains. The player earns points by placing within the first four positions. When finished in fifth place or lower, the player must restart the race. The player is able restart a race three times representing three race flags as lives. When the flags run out, the player is unable to restart the race. When playing with two players, if one racer finishes in the Top 4 and the other does not, they both move on to the next race. At the end of the cup, the player with the most points wins. There are 3 different speeds to choose from, each with varying difficulty.
Depending on a player's performance in GP, which is determined by the amount of coins picked up and the time finished, the player can achieve one of the following eight ranks:
 Time Trial
One player can race against the best times on each course with no CPU opponents. After beating a best time, players can save ghost data onto each time trial course. Whenever the player races on that course again, the player's ghost mirrors movements of the saved data. Ghost data can also be downloaded from other players using the Game Boy Link Cable. Players are given 3 Mushrooms for use during Time Trials. Players also have the option to view their ghost data using the Records option. Players can either turn their ghost on or off during Time Trials using the Select Button before selecting the mode.
 Quick Run
Quick Run is a one player mode, unique to Mario Kart: Super Circuit, that enables players to race on any tracks they unlocked with no restrictions or regulations. Players can choose what engine size they want to race on, with the difficulty level alongside with the speed. Players can alter the number of laps, appearance of coins, and item boxes by pressing Select before accessing this mode.
VS mode is basically a Quick Run mode with two to four players. This mode cannot be accessed by only one player. CPU players are turned off in this mode. The game counts how many times the player won or lost against other players. Players can play with multiple game cartridges or just a single cartridge via Game Boy Link Cable. When using a single cartridge however, players are limited to their choices. Players will use a different colored Yoshi. Player 1 will be Green, player 2 Pink, player 3 Light Blue, and player 4 Yellow. Aside from that, the only courses available are the four SNES courses: Mario Circuit 1, Donut Plains 1, Ghost Valley 1 and Bowser Castle 1.
Just like VS mode, Battle mode cannot be played with only one player. The player participates with one to three other players in attempt to pop each other balloons using items. Also seen in VS mode, the game counts how many times the players won or lost. When a player loses all of their balloons, the player turns into a Bob-omb. The Bob-omb can make it more difficult for the other players by either picking up item boxes or blasting into their karts.
All playable characters from Mario Kart 64 return. Like in all previous games, they also race in the same go-karts, but with different sizes and colors that suit each playable character. Also like in all previous games, each racer is classified into three categories: lightweight, middleweight, and heavyweight, each class with their own advantages and disadvantages. Additionally, in VS play with a single cartridge, all players use Yoshi, with each being a different color.
Many other characters appear in the game as nonplayable. Some can help out, such as Lakitu who can pull characters out of the water and Boo, who serves as an item. Other characters are mainly there to serve as obstacles to racers and many hinder the racers by making them spin out.
Characters are divided into three classes depending on their weight: Light, Medium, and Heavy.
Lightweights are generally characterized by having good acceleration and speed, but bad weight. They are knocked easier by heavyweights and middleweights and skid easier, but they have faster acceleration and speed. Peach and Toad share the same stats as having the most acceleration and speed and the least weight in the game, and Yoshi offers slightly less speed and acceleration for slightly better weight.
Middleweights are classified by their all-around stats. They do not excel at anything, nor do they have any significantly low stats. Mario and Luigi, the only middleweights, share the same stats.
Heavyweights have a very high stat in weight, but suffer from low acceleration and speed. They also skid less than karts of lighter weight. Bowser offers the most weight in the game but the worst speed and acceleration while Wario and Donkey Kong have slightly worse weight for slightly higher acceleration and speed.
The game features twenty new courses, and brings back the original twenty courses of Super Mario Kart (but, due to the Grand Prix Format, they are organized in five cups instead of four). However, most courses brought back have the hazards removed found in them such as the Monty Moles in the Donut Plains and oil slicks in the Mario Circuits. The only hazards that have stayed are the breakable blocks in Ghost Valley and Vanilla Lake.
The cups containing Super Mario Kart courses are unlocked for usage in Grand Prix Mode by finishing their respective cups consisting of Super Circuit in first place, and then completing them again, while collecting at least 100 coins.
 Super Circuit Tracks
There are also new courses introduced in Mario Kart: Super Circuit. The player races three laps on these tracks in Grand Prix mode.
 Extra Tracks
These courses were originally featured in Super Mario Kart, and are reused in Mario Kart: Super Circuit. The player races five laps on these tracks in Grand Prix mode.
 Battle Courses
In addition with race courses, four new battle courses are added. However, no Super Mario Kart battle courses return despite all of that game's race courses returning.
 Beta Elements
Early Nintendo Power screenshots showed that the characters had different, "super-deformed" sprites of bigger heads contrasted by smaller karts. The Banana Bunch and Golden Mushroom items were going to be in the game. The unfinished versions can be seen by using a GameShark code. The Banana Bunch won't do anything, and the Golden Mushroom acts like a Mushroom but gives the ability to have infinite boosts even if no item is shown. A Fake Item Box was planned to be in the game but removed for unknown reasons. It has the same functions as a regular Banana.
 References to Other Games
 References in Later Games
 Names in Other Languages