Mario Bros. (game)

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This article is about the arcade title first released in 1983. For information about further uses, see here.
"MB" redirects here. For information about the Mario Baseball series, see here.
Mario Bros. (game)
NES Box Art of Mario Bros.
Developer(s) Nintendo EAD
Intelligent Systems (NES port)
Publisher(s) Nintendo
Platform(s) Arcade machine, NES, Atari 2600, Atari 5200, Atari 7800, Apple II, Commodore 64, FM-7, NEC PC88, Amstrad CPC, Atari 8-bit, Game Boy Advance/e-Reader, Virtual Console (Wii, Wii U, Nintendo 3DS)
Release date Arcade
Japan July 14, 1983
USA 1983
Atari 2600
USA 1983
Atari 5200
USA 1983
NES
Japan September 9, 1983
USA June 1986
Europe September 1, 1986
Apple II
USA 1984
Commodore 64
Europe 1984
USA 1984
Atari 7800
USA 1987
FM-7
Japan 1984
NEC PC88
Japan 1984
Amstrad CPC
Europe 1987
Atari 8-bit
USA 1988
e-Reader
USA November 11, 2002
Game Boy Advance
Japan May 21, 2004
Europe May 22, 2004 (only as secondary)
Australia May 23, 2004 (only as secondary)
USA May 24, 2004 (only as secondary)
Virtual Console (Wii)
USA November 19, 2006
Australia December 7, 2006
Europe December 8, 2006
Japan December 12, 2006
South Korea December 30, 2008
Virtual Console (3DS)
Japan May 8, 2013
Europe January 9, 2014
Australia January 9, 2014
USA January 30, 2014
Virtual Console (Wii U)
Japan May 29, 2013
USA June 20, 2013
Europe June 20, 2013
Australia June 20, 2013
Genre Platformer
Rating(s)
ESRB:ESRB E.svg - Everyone
PEGI:PEGI 3.svg - Three years and older
CERO:CERO A.png - All ages
ACB:ACB G.svg - General
Mode(s) Up to 2 players simultaneously
Media
Arcade:
Built-in
Wii:
Media DL icon.svg Digital download
Wii U:
Media DL icon.svg Digital download
Game Boy Advance:
Media GBA icon.png Cartridge
e-Card
Nintendo 3DS:
Media DL icon.svg Digital download
Input
Arcade:
Control pad
NES:
Wii:
Wiimote Sideways.png Wii Remote (Sideways)
Wii U:
Game Boy Advance:
Nintendo 3DS:
Home Computer System:

Mario Bros. is an arcade game made by Nintendo and released in July 14, 1983. It was also released on the NES, Atari 2600, Atari 5200, and Atari 7800 as well as a large multitude of home computer systems. The game introduces the first appearance of Luigi in a game, and is the first installment in the Mario Bros. series. It was also released for the Virtual Console on the Wii for 500 Wii Points, and the Nintendo 3DS and Wii U for $4.99.

A very different variant of Mario Bros. also appears on the Game & Watch, but without color and utilizing two screens. Mario Bros. is also included as a separate minigame, playing like the original game with updated graphics in the two-player mode of Super Mario Bros. 3 for the NES, and for the role-playing game Mario & Luigi: Superstar Saga and all 4 games on the Super Mario Advance series on the Game Boy Advance. For these Game Boy Advance remake games, there is also an added two to four-player battle mode, meaning that other players can join the player's game through the use of a Game Boy Advance link cable. The NES version of Mario Bros. was also ported to the e-Reader under the name, Mario Bros.-e. The game had three obscure sequels: two direct 1984 follow-ups for Japanese home computers called Punch Ball Mario Bros. and Mario Bros. Special, and a 1995 entry for the Virtual Boy called Mario Clash.

Although Donkey Kong was the first official game to feature Mario, Mario Bros. is considerably the first "real" Mario game, as it is the first game to actually use Mario's name. Donkey Kong is also a part of the series of the same name.

Story[edit]

The story of this game revolves around two plumbers, Mario and Luigi, who are working in the sewers.[1]. The sewers are overrun by waves of enemies and the Mario Bros. have to defeat the enemies and get coins to receive their pay.

Gameplay[edit]

Mario and Luigi in Phase 1 of the arcade version.

The game features a simple stage in which the player plays in an endless game. Much of the gameplay appears to have been inspired by an arcade game named Joust. Enemies come from the pipes on the top and head downwards, where they may enter the pipes again to return to the top. The goal in each Phase is to defeat all enemies. This is done by jumping against the floor when enemies are walking on from below to knock them out, and then the player has to kick them away. The player could also use the POW Block to flip enemies, however it could be used only three times. When all enemies are defeated, the player gets to the next phase. In later levels, different types of enemies and harming fireballs appear. From time to time, there is a bonus level where the player has to collect all coins in order to get an extra 3000-5000 points. The POW Block regenerates after the second bonus level and every subsequent bonus level.

Characters[edit]

Playable[edit]

  • Mario (Player 1) / Red Mario with blue overalls (Player 1 in Super Mario Advance/Superstar Saga remake.)
  • Luigi (Player 2) / Green Mario with purple overalls (Player 2 in Super Mario Advance/Superstar Saga remake.)
  • Yellow Mario with white overalls. (Player 3 in Super Mario Advance/Superstar Saga remake.)
  • Blue Mario with yellow overalls. (Player 4 in Super Mario Advance/Superstar Saga remake.)

Enemies[edit]

Target enemies must be defeated to clear the phase while other enemies should be defeated by the player's discretion. Each phase consists of one or two types of targets with a maximum of six targets. Shellcreepers and Sidesteppers appear together only in Phase 5 (6 in Japan). The last target enemy will always move at its fastest pace unless said enemy is a Fighter Fly.

Target enemies[edit]

  • Shellcreeper - The first enemies in the game, a possible relation to Koopas. They are replaced by Spinies in remade versions.
  • Sidestepper - Crab creatures that are harder to defeat and have appeared in various games. They first appear in Phase 4 (5 in Japan).
  • Fighter Fly - Flies that jump up and down. They first appear in Phase 6 (7 in Japan).

Other enemies[edit]

  • Slipice - Ice creatures that appear in a lot of games. They have been renamed Freezie, and first appear in Phase 9 (10 in Japan). When one self-destructs, it covers its platform in ice, hence the name.
  • Icicle - They first appear in phase 16 (17 in Japan) and attack by dropping from the ceiling.
  • Fireball - Red ones bounce diagonally around the stage while Green ones travel horizontally. They can be defeated by bashing them from underneath, just as they hit the ground. The player can also use a POW Block to defeat them as well. The sprites for green fireballs are swapped with Boos in the Super Mario All-Stars version's Battle Game but not for the in-game 2 player mode where both types appear red.

Remake exclusives[edit]

  • Koopa Troopa (Super Mario All-Stars version)
  • Spiny (Super Mario Bros. 3, Super Mario Advance series and Mario & Luigi: Superstar Saga versions)
  • Boo (Super Mario All-Stars version)
  • Bowser (Super Mario Advance series and Mario & Luigi: Superstar Saga multiplayer Battle Mode)

Reception[edit]

The game has received mostly positive reviews. IGN rated the game 91st in their Top 100 NES Games list [2].

Remakes[edit]

Game Boy Advance remakes[edit]

A remake of Mario Bros. is included in every Super Mario Advance game, as well as Mario and Luigi: Superstar Saga.

New features[edit]

  • Enhanced graphics
  • Voice clips in single player mode
  • Backgrounds and music for every stage
  • Jumping onto platforms has been made easier (mid-air turning is allowed, as opposed to the original where Mario or Luigi had to stay in one direction during jumping)
  • A second POW Block has been added
  • POW Blocks reset every few stages
  • Power Squat Jumping has been added
  • The bonus stages are noticeably easier
  • Spinies replace Shellcreepers, making it more obvious not to jump on them
    • This also removes potential confusion between Shellcreepers and Koopas, the former of which cannot be jumped upon while the latter of which can, despite being almost identical
  • There is now support for four players (Marios), along with a Battle Mode based on Super Mario All-Stars

Luigi Bros.[edit]

The title screen of Luigi Bros..

A port of the game known as Luigi Bros. is included in Super Mario 3D World as unlockable content, with the only difference being that Mario is replaced by Luigi in his current appearance (green hat and shirt with blue overalls); player 2's Luigi retains his original appearance (white hat and shirt with green overalls, similar to Fire Luigi's color scheme in later Mario games). If the player has save data of New Super Luigi U, Luigi Bros. can be played straight away without having to be unlocked. Unlike Super Mario 3D World itself, which is usually played using a 16:9 "Widescreen" aspect ratio, Luigi Bros. uses a 4:3 aspect ratio, obviously due to the original Mario Bros. NES game using it.

Mario Bros.-e[edit]

Mario Bros.-e

Mario Bros.-e is a game for the e-Reader, released on November 11, 2002 in the United States only. The game is a port of the NES version and the plot of the game is exactly same as the original game. The only difference from the NES version is that there are Green, Red, Yellow, and Blue Shellcreepers throughout the game, and there is no two-player support.

References in later games[edit]

Staff[edit]

Main article: List of Mario Bros. staff

The Arcade and NES versions were directed by Hiroshi Yamauchi, both versions were designed by Shigeru Miyamoto. The music of both versions was composed by Yukio Kaneoka. However the Commodore 64 version music was composed by Fred Gray.

Gallery[edit]

For this subject's image gallery, see Gallery:Mario Bros. (game).

Names in other languages[edit]

Language Name Meaning
Japanese マリオブラザーズ
Mario Burazāzu
Mario Brothers
German Mario Bros -

Trivia[edit]

  • No home port completely reproduces the Arcade experience. For instance, the gameplay tutorials missing in most versions, including the commonly-distributed NES and GBA version. Perhaps the closest is the Classic Series version of Mario Bros. for NES which was released in 1993 in Europe, which was based on Kaettekita Mario Bros..

References[edit]

  1. ^ "Exclusive Interview With Nintendo Gaming Mastermind Shigeru Miyamoto". Popular Mechanics. October 19, 2009. Retrieved 25 November 2009.
  2. ^ [1]