Super Mario Strikers
Super Mario Strikers (also known as Mario Smash Football in Europe and Australia) is Mario's first ever association football game, and the final Mario release for the Nintendo GameCube. The game features a version of football without referees and rules, and has Power-Ups and special strikes which count as two goals. Its sequel, Mario Strikers Charged was released for the Wii in 2007.
In comparison to actual football, the game features a smaller version of the football pitch, and each team has only five members, instead of the usual eleven-a-side rule. The match time can be manually set from 2 to 15 minutes, but is defined as 5 minutes by default. If necessary, a sudden death follows the regular game time. With this rule, no game ends as a draw.
Each team consists of a team captain and three sidekicks of the same type, as well as a goalkeeper. Every match of the game can be played in multiplayer. Up to four players can control a single team. If there are less than four players, they can switch their characters on the field, and the game switches control automatically to the next player when the ball is passed. Players can only control the goalie for a short time when he has the ball in hand. Because of this, the goalies are immune to all attacks by enemies or power-ups, and save most goals easily. The football fields are surrounded by an electric fence which electrocutes anybody who gets kicked against it by another player or by a power-up. The fence is placed right on the touchlines, preventing the ball and players from leaving the pitch. Thus, there are no throw-ins, goal kicks, or corner kicks, as seen in actual football.
One of the most notable changes is the non-existence of a referee. As such, there is no offside position and fouls are not punished. Players are given a variety of commands to kick or hit each other, which is a major part of the gameplay. Items (also called Power-Ups) exist as a help to the player to score a goal. They serve a function similar to the items in the Mario Kart series. To obtain an item, the player has to shoot the ball fiercely towards the goalposts. A player also gets an item when one of his players, who does not hold the ball, is fouled.
The so-called Super Strike is a special ability of the team's captain. By performing it, the player can hit the ball straight to the goal. When the player manages to score a goal, it counts as two goals instead of one.
Within this game, it is necessary to know some basic and advanced skills. There are some explanations about these according to the Mario Strikers tutorial, the Strikers 101.
Other information such as Super Strikes and Power-ups are explained aside.
Power-ups are items that are obtained when the player attempts to make a goal, or gets fouled when not holding the ball. They appear at the top of the screen, on a bar displaying up to two items. The player can use the items to get or defend the ball, like tripping his or her opponents with bananas or summoning an huge Chain Chomp to stun them. Power-ups can be disabled at the Gameplay Mode screen. It is notable that the goalkeepers are immune to all sorts of power-ups, as they are to regular attack moves.
The Fields in Super Mario Strikers do not affect gameplay, and thus are only cosmetic changes.
There are four difficulty settings. The higher the difficulty is set, the more the passing, deking, and Super Strike skills of the CPU increase:
Note: In the Super Cups, the Novice (Rookie) setting is not available.
Trophies are awards won by achieving a certain number of special actions. Additionally, all cups of the game are trophies, including the Mushroom Cup, the Flower Cup, the Star Cup, the Bowser Cup, the Super Mushroom Cup, the Super Flower Cup, the Super Star Cup and the Super Bowser Cup. The cups' trophies are won by winning the cup. These special trophies can also be unlocked:
Cheats are special options available in the cheat menu. They can be unlocked by winning a Super Cup or a Gold trophy. Their effects vary. These only work for free play modes, not for the cups.
Two teams participate in a series at the field of their choice. They can play for as many games as they want.
Players choose a single team and participate in one of the four Cups. If they quit their match in the middle, they forfeit the match.
Super Cup Battle
The same as a Cup Battle, but the four Super Cups can be played.
Three to eight teams play in a league table or knockout bracket. The table can be a single or double round-robin.
A tutorial menu. Players can learn the basics of the game and hone their skills. More than one player can participate, and the players can choose any character. While scores are counted, there is an infinite time limit. At the beginning of the match, there is a menu that automatically opens, and options show how to do certain techniques. During gameplay, a scrolling bar of information on the bottom shows what button inputs does what. Players can play only on Pipeline Central in this mode.
Players can view their awards and records.
Infinite ball shots
This glitch can appear during matches. A character must hold the Football and go to the opponent's field. If the player shoots the ball towards the goalie without charging and at the same time is hit by a Blue Shell and frozen , the ball will remain stuck on his or her feet, but keeps emitting the purple ring caused by the kick infinite times while the victim is frozen. Because of that, the goalie responds to block the shot, repeatedly lunging and falling in an attempt to get the ball. In this state, the Ball cannot be taken by the other characters and the glitch wears off once the victim is unfrozen and shoots the ball normally.
Super Team without unlocking
If player two rapidly taps the and buttons on a captain, as player one pushes on the locked Super Team on the character select screen, the first player can play as Super Team without unlocking them.
References to other games
Names in other languages