Mario Party 6
Mario Party 6 is the sixth title in the Mario Party sub-series made for the Nintendo GameCube and the third installment for that console. This game is developed by Hudson Soft and published by Nintendo. The game is the first in the series that features an installment of voice controlled minigames using a packaged microphone, which makes an all new mode, Speak Up, which is microphone-oriented. The main focus of this game is collecting Stars to stop the conflict going on with the sun and the moon to fill the Star Bank.
Story from Instruction Booklet
Brighton and Twila – the sun and the moon – watch over Mario Party World from the sky and host the best parties. The two celestial party animals have always been good friends. That is, until the day Brighton asked Twila, "Who's more impressive, you or me?"
Brighton and Twila, the hosts of Mario Party 6, watched over the Mario Party world from the sky. They had always been good friends until one day, when Brighton asked Twila which of the duo is better. This resulted in Twila retorting back saying that she was the most impressive, and they both got into a feud that made the sky frantically changing. This bothered Mario and his friends, so they tried saying anything they could to stop the quarrel, but nothing seemed to work. However, Mario comes up with the idea to throw a Mario Party, collecting Stars to fill the Star Bank to end their hosts' dispute.
By collecting Stars, Mario and friends are able to obtain pages to the Miracle Book. After collecting all the pages of the book, Brighton and Twila see the Star Bank, filled with Stars. Noting how hard Mario and friends had worked to obtain the Stars, Brighton and Twila apologize to them for the hassle their quarrel had caused, and make up. To show their appreciation for the effort, the hosts send the Stars flying into the sky. The ending goes on to state that Brighton and Twila "watched over Mario Party world until the end of time," and that "everyone got back to partying as usual."
In Mario Party 5, two players could compete with another pair in tag-team parties. This feature returns in Mario Party 6. Another feature that returns with this is the inclusion of team names. Here is a table containing all possible team names.
In Mario Party 6, up to four players take turns rolling Dice Blocks with numbers 1-10 to move on board game-style stages, often playing multiplayer minigames to earn coins and stars. While the object of the game is to amass the most Stars before completing a set number of turns, the focus is on the competition itself more than the outcome. There is also a change in the game's Solo Mode: The player can only roll a Dice Block that shows numbers from 1-6.
Orbs are special items players can either collect on the board or buy. They can be used in many ways to give a player an advantage, such as setting traps on spaces to steal coins from rivals, to hamper a rival's progress, or to quickly obtain stars.
All of these orbs affect the player or the Dice Block the player is using when the player uses them.
These Orbs will take effect when either the opponent passes or lands on it. The player who lands on it will still have the effects of a Blue or Red space. The orb will also disappear once it has been activated.
These orbs have an effect on a player who lands on the space. If the owner lands on the space, they will receive five coins. During the last five turn events, they may receive 15 coins if the coin's ×3 roulette was chosen. The orb will also stay on the board as long as no one replaces the orb.
These orbs protect the player from attacks such as Boo and Chain Chomp. They can only be found in specific boards such as Snowflake Lake. They cannot be thrown on a space or used. Instead, they are used automatically. They can be disposed at any time if the players chooses to, though.
Day and Night
On multiplayer boards, the sun will periodically set or rise (every three turns), producing different effects. Changes include spaces moving, different characters appearing, DK spaces transforming to Bowser spaces, and changes to minigames. This is reflected in two new characters, Brighton and Twila. This day and night system is a reminiscent of Horror Land from Mario Party 2.
In Mario Party 6, Solo Mode is a game mode hosted by Brighton. It is for one player only, and it has the character playing minigames against the Koopa Kids. The turn limit on these boards are set to 50 turns, although it is impossible to check this when playing the mode.
There are three boards in Solo Mode:
The spaces on Solo Mode are different than those in normal modes of play. There are spaces for 4-player, 2-vs-2 (these are played teamed up with a CPU partner of the player's choice; but it can't be the same character as the player's.), 1-vs-3 (the human is always the 1 player against 3), Battle, and Duel Minigames. There are also Bowser spaces, which feature (normally 1-vs-3) games played against the Koopa Kids where all the player's coins are lost if they lose; ? spaces, which cause an event to happen; and the goals which are Rare spaces.
Landing on one of these Rare spaces concludes the game and grant the player one of the Rare Minigames: (Dunk Bros., Lab Brats, or Block Star. Seer Terror must be bought from the Star Bank. If the player goes past the Rare space, then they lose everything collected, and the game ends. Players can avert this by selecting to "Call it Quits" and keep everything they have earned so far; however, this ends the mode.
Only two of the game's Orbs appear in this mode. One is the Sluggish 'Shroom Orb, which slows down the dice block so players can easily hit the number they want. The other is the Cursed Mushroom Orb, which makes the dice block only roll one through three. This can prevent players from walking past the Rare space.
At the end of the mode, players receives any minigames that are played during the mode if they are not unlocked previously. In addition, they receive bonuses at the end of the game for meeting certain criteria, such as playing ten minigames during the game, rolling only even Dice Block numbers, or landing on every space on the board, which are paid out in Coins. The Coins are converted into Stars (one Star for every 20 Coins), which are transferred to the Star Bank.
Party Mode Boards
There are 6 boards in Party Mode. Some of the boards in Mario Party 6 have different objectives and goals to earn stars.
Solo Mode Boards
These are the three Solo Mode boards. They differ mostly in length, but they all have the same objective, which is to land on the Rare space located at the end of the board.
Pre-release and unused content
The Solo Mode originally used colored spaces, as opposed to special 2VS2, 1VS3, and 4VS spaces seen in the final game.
Names in other languages
The game received mostly mixed and positive reviews. GameSpot gave the game 6.9/10, citing great family and multiplayer fun, but the same idea of older Mario Parties. IGN gave the game 7/10. They criticized it's lack of originality and the use of the microphone. 1UP gave the game a C+ rating due to unoriginality and other factors.
Mario Party 6 is the 17th best selling game for the Nintendo GameCube, selling about 1.6 million copies worldwide as of December 31, 2009.