Mario Kart 8

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Mario Kart 8
Box NA - Mario Kart 8.jpg
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Platform(s) Wii U
Release date Japan May 29, 2014
USA May 30, 2014[1]
Europe May 30, 2014[2]
Australia May 31, 2014[3]
Genre Racing
ESRB:ESRB E.svg - Everyone
PEGI:PEGI 3.svg - Three years and older
ACB:ACB G.svg - General
USK:USK Rating Pending.png - Rating Pending
Mode(s) Single Player, Multiplayer, Online Play
Wii U:
Media CD icon.png Optical disc
Wii U:

Mario Kart 8 is an upcoming Mario Kart game for the Wii U, which will be released in Japan on May 29, 2014, North America and Europe on May 30, 2014, and Australia on May 31, 2014 both physically and digitally. The game is the eighth installment in the mainstream series, and eleventh overall in the Mario Kart series. Anti-gravity, a new feature for the Mario Kart games, has been confirmed. Bikes, gliders, and underwater driving are also confirmed to return. In addition, buggies have been confirmed to join traditional karts and bikes as a new class of vehicle.


Mario demonstrating the anti-gravity mechanic in Mario Circuit.

The gameplay maintains the traditional elements of previous Mario Kart games, mostly from the two recent installments on the Wii and 3DS respectively. Karts, which feature similar designs from Mario Kart 7, can be customized once again, alongside the returning bikes, which handle similar to the karts now and can only perform a wheelie via a boost, and the newly introduced buggies, as well as, according to an interview, more customization options that have yet to be revealed.[4]. The hang-glider and underwater mechanics also return, as well as Coins, with the player being able to collect up to ten in one race as in Mario Kart 7. Like Mario Kart Wii, twelve racers are present in normal races[5].

The newest feature for the series is anti-gravitational segments, that not only allow for more dynamic track design, but also for racers to drive across walls and ceilings. When in anti-gravity, if a racer bumps into another racer, the kart spins rather than just bumping and both racers receive a speed boost. These tracks have been described as more narrow when compared to previous Mario Kart tracks, specifically those from Mario Kart Wii.[6]. For the fifth time in the series, courses from previous Mario Kart games will be included, and both the game's anti-gravity mechanic, as well as Mario Kart 7 's "air, land, and sea" mechanic will be incorporated into these retro courses, much like the retro courses in Mario Kart 7.

Point management works similar to Mario Kart Wii, except that every racer gets at least one point in Grand Prix mode. Below is a chart of the point spread comparison between these eight games:

Point Spread Comparisons (GP)
1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th
Super Mario Kart
Mario Kart 64
Mario Kart: Super Circuit
9 6 3 1 0 0 0 0 - - - -
Mario Kart: Double Dash!!
Mario Kart DS
10 8 6 4 3 2 1 0 - - - -
Mario Kart Wii 15 12 10 8 7 6 5 4 3 2 1 0
Mario Kart 7 10 8 6 5 4 3 2 1 - - - -
Mario Kart 8 15 12 10 9 8 7 6 5 4 3 2 1
Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race music
Yellow-limegreen bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)
Normal bg signifies losing results, losing music; - means not available
In Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly three times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent instalments including this one, the Grand Prix normally goes forth.

It has been confirmed that there will be Miiverse integration, which will allow players to share their replay videos and comment on others' videos, in a feature called "Mario Kart TV".[7] Another change is that in 2-player mode, the screen will split vertically instead of the horizontally in the other console Mario Kart games, a feature that was originally intended to be in Mario Kart 64 but was removed from the final game.



So far, 27 playable characters have been confirmed for Mario Kart 8, with at least 3 more that are to be announced. 7 of these characters (the Koopalings) make their playable debut as well as their debut in the Mario Kart series.

* - New characters




These items appear in the item roulette, but their usage remains unknown.[14]

  • A megaphone block that resembles a Light Box[14]
  • Item that appears identical to the "8" from the game's logo[14]

Kart parts




  • Standard*
  • A bike body that resembles the Bolt Buggy
  • A body that slightly resembles the Mach Bike*[9]
  • A yellow and blue scooter-like body[9]
  • A body that is similar to the Zip Zip[9]
  • A body similar in build to a Harley bike[9]
  • A body shaped like a rocket[9]
  • A green body that slightly resembles a Yoshi[19]


Buggy-type bodies are confirmed to be in the game.[8]


  • Tires similar to the Standard
  • Blue and silver traction tires similar to the Standard[22]
  • Tires similar to the Monster
  • Sponge-like Red Monster tires[9]
  • Skinny tires with a white and red stripe pattern, similar to the Slim tires
  • Skinny, red star tires
  • Wooden wagon tires[9]
  • Tires with green lines, similar to the Slick tires[9]
  • Small red tires[9]
  • Button like wheels
  • Grey and yellow tires that appear to be made out of steel[23]
  • Orange and yellow flowery tires that are similar to the Sponge tires[24][25]
  • Plain white tires with solid black rims[26]


* - Changes color depending on the character


So far, 26 tracks out of a total of 32[31] have been confirmed, consisting of 13 new tracks and 13 retro tracks, featuring one track from Super Mario Kart, three tracks from Mario Kart 64, one from Mario Kart: Super Circuit, one from Mario Kart: Double Dash!!, two from Mario Kart DS, two from Mario Kart Wii, and three from Mario Kart 7.[32][9] As with the retro tracks from the 3DS installment, the retro tracks in this game will feature altered sections that incorporate the game's hang-glider, underwater, and anti-gravity features. The game will feature live-recorded music for the new tracks and the retro tracks (excluding 3DS tracks).

Nitro courses

Mushroom Cup Flower Cup Star Cup Special Cup
Mario Kart Stadium
WiiU MarioKart8 scrn01 E3.png
Mario Circuit
Sunshine Airport
Cloudtop Cruise
Larry Lightweights MK8.png
Water Park
WiiU MarioKart8 scrn11 E3.png
Toad Harbor
MK8 WendyMortonLarry.png
WiiU MarioKart8 scrn05 E3.png
Sweet Sweet Canyon
WiiU MarioKart8 scrn04 E3.png
Twisted Mansion
Thwomp Ruins
MK8 Bowser Koopalings.png
Shy Guy Falls
TBA Rainbow Road


Retro Courses

Shell Cup Banana Cup Lightning Cup
MK8 - Wii Moo Moo Meadows.PNG
Wii Moo Moo Meadows
WiiU MarioKart8 scrn06 E3.png
GCN Dry Dry Desert
Morton Koopa MK8.PNG
DS Tick-Tock Clock
DS Cheep Cheep Beach
SNES Donut Plains 3
MK8 Block Course with U 2.png
GBA Mario Circuit
N64 Royal Raceway
N64 Toad's Turnpike
Donkey Kong DK Jungle.PNG
3DS DK Jungle
N64 Rainbow Road



Development for Mario Kart 8 started in 2012.[4] Some ideas that were scrapped in Mario Kart 8 included a drill that made drivers drive into subterranean depths. The idea was scrapped because the developers thought it was not as interesting as the anti-gravity idea.[35] The anti-gravity concept stemmed from the Wii U being a powerful console, and with the upgraded hardware, the developers wanted to make courses with a 3D plane in mind rather than the 2D plane as the other tracks in the Mario Kart series.[36]

The title, Mario Kart 8, is chosen to represent the anti-gravity mechanic as the "8" used in the official logo resembles the Möbius strip from Mario Circuit.[36]

The game's music will be orchestrated[37], with the exception of 3DS Retro Courses.[38]

Promotion and advertising

Limited Edition

The limited edition bundle in Europe featuring a Spiny Shell figurine.

A limited edition version of Mario Kart 8 is available to pre-orders in the European and Australian regions.[39] It includes the game as well as a Spiny Shell figurine.

Collaboration with Pennzoil

Nintendo and Pennzoil teamed up to promote Mario Kart 8[40]. It features real-life go-karts on a specially modified track. Icons representing some of the items in the game are spread in the course as well.

Card Game

Nintendo is also developing a Mario Kart-themed card game. The game features two types of cards: Mario cards (includes Peach and Luigi cards) and Rosalina Cards (includes Lakitu and Koopalings cards). These cards come with the Japanese version of the game.[41]

References to other games


Main article: Gallery:Mario Kart 8

External links


  1. ^ [1]
  2. ^ [2]
  3. ^
  4. ^ a b Mario Kart 8 - details on development time, GamePad ideas, hope for F-Zero - GoNintendo
  5. ^ Mario Kart 8 at E3 2013
  6. ^ Mario Kart 8 Team Talk GamePad Features, Track Design And F-Zero @ Nintendo Life
  7. ^
  8. ^ a b c d e f g h i j k l m n o p q r Nintendo Direct – 12.18.2013
  9. ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa Nintendo Direct – 2.13.2014
  10. ^ a b c d e f g April 2014 Demo
  11. ^ a b Youtube - Mario Kart 8: Course 3 Ghost House Single-Player Gameplay Footage (E3 2013 Wii U)
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  14. ^ a b c
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  16. ^ [3]
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  28. ^ a b
  29. ^ [4]
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  32. ^ Mario Kart 8 E3 trailer
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  35. ^ Scrapped ideas led to the anti-gravity idea in Mario Kart 8 - Wii U Daily
  36. ^ a b E3 2013: Nintendo's Hideki Konno Pulls Back The Curtain On 'Mario Kart 8'
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