Super Mario series
Super Mario World
The Spin Jump first makes an appearance in Super Mario World, in which the player can press the button to have the character Spin Jump. If the character is in his Super form, then the Spin Jump is able to break Rotating Blocks from above. Furthermore, if the character is in his Fire form, doing a Spin Jump will scatter fireballs rapidly in both directions. Also, Mario or Luigi can Spin Jump on certain enemies which cannot be normally jumped on, such as Spinies and Chainsaws, without taking damage, as well as gaining a lot of height from the jump.
Super Mario Land 2: 6 Golden Coins
The Spin Jump also appears in Super Mario Land 2: 6 Golden Coins. As Super Mario or Fire Mario, the player can hold and then press , or while in midair; Mario then either jumps a short distance off the ground while revolving, or starts to revolve in midair. This ability is lost when Mario is smaller or is Bunny Mario.
Super Mario 64
Another use for this ability is found in Super Mario 64 and Super Mario 64 DS when a character jumps on top of a Spindrift or Fly Guy or into a Tweester. Luigi also uses it when he is coming down from a Somersault. Also, in a pre-release video of Super Mario 64, Mario could activate a spin jump while doing a triple jump (it is unknown if doing a triple jump first is required). It looks identical to the spinning descent performed after jumping on a Fly Guy or Spindrift.
Super Mario Sunshine
In Super Mario Sunshine, the player can also use it at any time by rotating the and then jumping, or by rotating the while Mario is in mid-air. If Mario Spin Jumps in this game, then any goop attached to Mario will gradually disappear from him. Mario can also perform a move called the Sprinkler Squirt by doing a spin jump while using F.L.U.D.D.'s Squirt or Turbo nozzles.
New Super Mario Bros.
New Super Mario Bros. WiiNew Super Mario Bros. Wii. Unlike in the previous game, the player can Spin Jump at any time by shaking the Wii Remote. It functions nearly the same as in Super Mario World, although Mario will still take damage from Spin Jumping on spiked or fiery enemies. The two new characters, Yellow Toad and Blue Toad, are also capable of using the Spin Jump as well. It makes a very distinct sound if it is used to defeat an enemy.
The Spin Jump can also be used to get rid of area-obscuring clouds, as well as fog produced by a new enemy, Foo, and activates the new Propeller Suit. If used while powered up with a Fire or Ice Flower, the character will shoot one fire or ice ball in either direction. The Spin Jump can also be used in midair without the Propeller Suit to gain a little extra hang time; if the Wii Remote is shaken when in midair, the character will twirl, extending the horizontal distance of his jump or fall. Also, when the player Spin Jumps in front of a flower, it will drop a coin.
Super Mario Galaxy / Super Mario Galaxy 2
A different type of Spin Jump appears in Super Mario Galaxy and Super Mario Galaxy 2. It is just like the normal Spin, except that it is done in midair, which gives Mario or Luigi a little height in their jump.
In some levels of the Super Mario Galaxy games, if the player gets trapped in a Tornado and uses the Spin Attack, the player will spin up high in the air and gently float down in a manner very similar to the Spin Jump from Super Mario 64 and Super Mario Sunshine.
New Super Mario Bros. U
The Spin Jump functions the same in New Super Mario Bros. U as it did in New Super Mario Bros. Wii. Additionally, if the player uses the Spin Jump in midair while in the Flying Squirrel Suit, the character will perform a midair jump and descend slowly. With a P-Acorn, the player can do these midair jumps indefinitely. Also, while in the Flying Squirrel Suit, the Spin Jump from the ground goes higher than the standard jump.
Super Mario 3D World
The Spin Jump returns in Super Mario 3D World and is performed the same way it was in Super Mario Sunshine, by rotating the then jumping. The player will spin in place upon rotating the control stick, signifying that a Spin Jump can be performed during this spin. It is the highest jump any of the characters can perform, and is also capable of slowing the player's descent. The Spin Jump will also be performed if a player jumps on another player in midair.
Super Smash Bros. series
Mario & Luigi seriesWhirlwind to thrust themselves in any direction.
Mario & Luigi: Superstar Saga
Mario & Luigi: Partners in Time
The Spin Jump makes a reappearance in Mario & Luigi: Partners in Time; this time, Luigi jumps on Mario's shoulders. Also, unlike in Mario & Luigi: Superstar Saga, the duo can move while stacked before actually beginning the move, and the move lasts a bit longer.
Mario & Luigi: Bowser's Inside Story
The Spin Jump returns in Mario & Luigi: Bowser's Inside Story, being generally similar, if not nearly identical in function, to the move from Mario & Luigi: Partners in Time. The only differences are that Mario once again jumps on Luigi's shoulders, and the Bros. can Spin Jump into upward drafts that will send them up higher.
Mario & Luigi: Dream Team
The Spin Jump also returns the in Mario & Luigi: Dream Team, where it remains unchanged from its last appearance, with Mario on Luigi's shoulders. Big Massif and Lil' Massif teach this move at Mount Pajamaja.
Mario Sports Mix
In Mario Sports Mix, the Spin Jump is used as a tactic to blocking shots in basketball. While Mario is capable of performing this move, more characters are also able to perform this move such as Toad, Princess Peach, and Yoshi (though the latter two have variations of the move such as adding hearts or using a tongue as a part of the attack).
Mario & Sonic at the Olympic Winter Games
Names in other languages