Dr. Mario (game)

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Dr. Mario
DrMarioBox.jpg
NES box art.

DrMarioGBCover.jpg
Game Boy box art.
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Platform(s) Famicom/NES/Game Boy/Arcade
Release date NES/Famicom:
Japan July 27, 1990
USA October, 1990
Europe June 27, 1991

Game Boy:
Japan July 27, 1990
USA December, 1990
Europe April 30, 1991

Super Famicom (NP):
Japan January 6, 1998[1]

Game Boy Advance:
Japan May 21, 2004
USA October 25, 2004
Europe January 7, 2005

Virtual Console (3DS):
Japan July 27, 2011
Europe March 22, 2012
Australia March 22, 2012
USA October 4, 2012
Genre Puzzle
Rating(s)
ESRB:ESRB E.svg - Everyone
Mode(s) 1-2 players
Media 2-megabit cartridge (NES)
256-kilobit cartridge (Game Boy)
Input
NES:
Game Boy:
Nintendo 3DS:

Dr. Mario is an arcade-style puzzle video game created by Nintendo, and was released for the Nintendo Entertainment System (NES) and Game Boy in 1990. The gameplay is very similar to that of Tetris, although in Dr. Mario the object is to line up pills to destroy viruses.

Contents

[edit] Gameplay

Title Screen

All Dr. Mario games feature a large grid as the main game interface. This grid (in the shape of a large pill bottle) starts out partially filled with viruses of three colors: red, yellow, and blue whose names are Chill (Blue) Fever (Red) and Weird (Yellow). The main objective of the game is to clear the grid of the viruses. This objective can be fulfilled with the help of multi-colored pills called Megavitamins. These pills are two-blocks wide and come in the same color as the viruses. Usually, they are sectioned off into two random colors, but occasionally contain only one random color. These pills are guided down the grid by the Player's Control pad. They can be rotated by the A button. To eliminate a virus, four blocks of a color (pill or virus) must be piled up. The stack will then disappear. If a virus was contained in the stack, the virus will be eliminated as well.

If the stacks of pills or viruses reach the top of the grid, the player receives a Game Over.

[edit] Characters

[edit] Game modes

[edit] 1-Player Game

Single player mode.

When a 1-Player game is started, the player can choose one of 20 levels(21 if counted level 0). The number of viruses is equal to the number of the level x4 plus 4. (For instance, if the player chose Level 5, the number of viruses would be 24.) The speed of the pills as they fall can also be selected: low, medium or high. As the game level progresses, though, the speed will gradually increase. If Level 20 is beaten, the playing field will still contain the same amount of viruses, although the level number will continue to increase.

[edit] 2-Player Game

2-Player mode in action.

A 2-Player Vs. game mode is also available for selection. In this mode, two players battle to either clear their grid first, or cause their opponent to get a Game Over. The Level and Speed options are chosen independently by each player before the game begins.

During a two-player battle, whenever a row or column is cleared with one Megavitamin, a corresponding number (two, three, or the maximum, four) of randomized pill halves drops on to the opponent's grid. The player who is given the pill halves must wait for the random colors to drop onto their screen before they can drop a Megavitamin.

For the Game Boy version, a Game Link cable is required to play the 2-player Vs. game mode.

[edit] Reception

The Game Boy version of the game was placed 45th in the 100th issue of Nintendo Power's "100 best Nintendo games of all time" in 1997.[2] The NES version placed 69th in the 200th Issue of GameInformer's "Top 200 Games of All Times". The game placed 51st in IGN's Top 100 NES Games list[3].

Reviews for the game were generally favorable, although there has been some criticism from parents about the medicine in a children's game. GameRankings gave the game 69.25%, while review aggregator Metacritic gave it a 66 out of 100 based on 10 reiews.
ACE, however, was more negative. Critics from ACE gave the Game Boy version 510/1000 while criticizing the repetitive gameplay, and uninspired graphics. They also criticizied the game for "reeks of plagarism", stating that it was worse than the original games it was modelled after.

[edit] Remakes and ports

[edit] Vs. Dr. Mario

The game was later released on the Nintendo Vs. System under the name Vs. Dr. Mario. This version drops the Slow mode and features a less generous scoring system. In the NES version, the first virus killed by a vitamin yields 200 points (on Normal mode), the second 400, the third 800, the fourth 1600. So each virus is worth twice as much as the last. In the Vs. version, the first virus is worth 200, then 400, then 600, then 800. So a virus is worth only 200 points more, and not twice as many points, as the previous virus.

[edit] Satellaview

A slightly altered version of Dr. Mario known as Doctor Mario BS Version 「Dr.マリオBS版」 was broadcast for the Satellaview system between March 1997 and June 2000. It have the same graphics and music that was used in the remake from Tetris & Dr. Mario which was not released in Japan.

[edit] List of re-releases and Ports

[edit] Microgame

WarioWare, Inc.: Mega Microgame$! featured a Microgame version of Dr. Mario. There is also an unlockable "clone" entitled Dr. Wario.

[edit] Staff

Main article: List of Dr. Mario staff

[edit] References

  1. ^ Date info of Dr. Mario (NP) from TMK, retrieved 11/26/2012
  2. ^ http://www.gamekult.com/communaute/forum/voirmessage.html?foid=13000909, retrieved 5-31-2009
  3. ^ [1]
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