Mario Party

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This article is about the first Mario Party game for the N64. For information about the Mario Party series as a whole, see Mario Party (series).
Mario Party
The Mario Party box
Developer(s) Hudson Soft
Publisher(s) Nintendo
Platform(s) Nintendo 64
Release date Japan December 18, 1998
USA February 8, 1999
Europe March 9, 1999
Australia March 9, 1999
Genre Party Game
Rating(s) ESRB: E (Everyone)
Mode(s) 1-4 players
Media 350-Megabit Cartridge
Input N64 Controller

Mario Party is a video game based on a board game, and the first of the expansive Mario Party series. Players choose one of six characters and move around the board. As they go around, they collect coins and various other items that can help them or hinder others in their quest to collect Stars.

What sets this game apart from others is the mini-games that follow each round. The players will be grouped together in groups of two, three against one, or everyone for themselves. They then compete in a game that tests their reflexes, puzzle solving skills, or plain luck. The winners will be awarded coins and the losers may lose coins.

However, being good at the game isn't enough to win. Luck is also important. It's possible to go from first to last in a single turn if another character is lucky.

Contents


[edit] Story

The group arguing
The group arguing
One day Mario and friends are sitting around arguing over who is the Super Star. Wario states that a Super Star must be strong, to which Donkey Kong agrees. Both get into an argument over who is stronger. Toad says that maybe Mario would make a good superstar, or Peach, or even the energetic Yoshi.
Luigi steps forward
Luigi steps forward
The gang starts to close in on Toad,who shouts out that he has an idea of what they should do. He suggests that the crew take the Warp Pipe in Mushroom Village, and find out who is the Super Star of their adventures. He warns that the road will be dangerous and that being the super star requires not only strength, but courage, wisdom and kindness. Luigi bravely agrees first to this plan and steps off to find the warp pipe. Wario follows and the group agrees to the plan and also set off to find the warp pipe and become the next Super Star.

[edit] Playable Characters and their Colors

Mario
Image:Mpmario.png
Luigi
Image:Mpluigi.png
Princess Peach
Image:Mppeach.png
ColorRed ColorGreen ColorPink
Yoshi
Image:Mpyoshi.png
Wario
Image:Mpwario.png
Donkey Kong
Image:Mpdk.png
ColorLight Green ColorPurple ColorYellow

[edit] Boards

The original Mario Party had eight game boards, more than any other game to date (not counting the Duel boards from Mario Party 3).

[edit] Spaces

Space Description
BlueSpace MP1.png Blue Space Players will gain 3 coins from landing on this. The amount of coins received will be doubled in the last 5 turns. This space is the most common space on all boards.
RedSpace MP1.png Red Space Anybody who lands on this space will lose 3 coins. On the last 5 turns, this amount will be doubled.
HappeningSpace MP1.png Happening Space A variety of events will happen if anyone happens to land on this space. These events can help or harm one or more players, and they differ from board to board.
ChanceSpace MP1.png Chance Space A player that lands here will play a Chance Time game. The player hits three blocks, which determines what will the player give/receive to whom. Game-changing events can happen here, from trading stars, to giving 1 coin to someone else.
Mini-GameSpace MP1.png Mini-Game Space A player that lands here will play a 1-Player Mini-Game. If the player wins the minigame, he/she will receive coins. If he/she loses, then no coins are awarded.
MushroomSpace MP1.png Mushroom Space A roulette block will appear if a player lands on this space. Either the player can receive a mushroom, which will give the Player the chance to roll another dice block, or receive a poison shroom, which will make him/her lose a turn.
BowserSpace MP1.png Bowser Space Any player who lands on this space will trigger a roulette, which any of these events can follow:
  • Coins For Bowser: Bowser will take 10-30 Coins from the player.
  • Bowser's Balloon Burst: This minigame is played just like the original Balloon Burst, but everyone who loses will get 10-50 coins taken away.
  • Bowser's Face Lift: This minigame is played just like the original Face Lift, but players that don't get 90 points or more will lose 10-50 coins. If all players achieve more than 90 points, Bowser will steal the aforementioned amount of coins from the player who landed on his space.
  • Bowser's Tug o' War: This minigame is like the original Tug o' War, except the losing side will lose 10-50 coins to Bowser.
  • Bash 'n' Cash: This minigame is just like the normal Bash 'n' Cash, except the coins will disappear so none of the other players can collect them.
  • Bowser Revolution: Bowser will take everyone's coins and split them evenly among all the players.
  • Bowser's Chance Time: This event is just like Chance Time, but Bowser has it modified so that he will always be on the receiving end of the trade. Unlike normal Chance Time, Stars cannot be lost.
  • 100 Star Present, 1000 Coin Present, and Star Steal: These are all in gold letters. The cursor will very rarely land on these events. If it does, Bowser will leave and do nothing.

There is also a Star Space. When a player passes here, he/she can obtain a Star only if he/she has at least 20 Coins.

[edit] Mini-Games

Main article: Mario Party (mini-games)


[edit] Trivia

[edit] General

  • Nintendo gave away a free Mario Party glove for a while after Mario Party's release. The reason being, albeit a silly one, was that many gamers got blisters and such on the palms of their hands. This was on the count of the mini-games that involved spinning the analog stick around as fast as possible. Nintendo suggested that the gamers should use the thumb to spin the analog stick, but this method was a lot slower than rotating with the palm of the hand. The glove that Nintendo sent to the gamers had no logo, nor did it have any Nintendo characters on it. Receiving the glove required proof of purchase of the first game of the series. It is interesting to note that the glove was not available, and the glove give-away did not surface until after the release of Mario Party 2. It is also very interesting to note that future Mario Party games replaced spin-the-analog-stick minigames with button mashing minigames.
  • The Dice Block that Mario is hitting on the cover of the game shows a 3, leading many gamers to mistakenly believe that this game was Mario Party 3 after the third game was released.
  • Mario Kart Slot Cars, a promotion for Mario Kart DS, appears to be inspired by the Slot Car Derby mini-game.
  • In the end credits (which can also be viewed in the Mushroom Bank), part of the music is a harmony remix of the main theme song of the Mario Bros.

[edit] Puns

[edit] 4-Player minigames

  • Bumper Balls is based off bumper cars.
  • Hot Bob-omb is based off of "Hot Potato".
  • Key-pa-Way is a pun on "Keep Away".
  • Musical Mushroom is based off of "Musical Chairs"
  • Shy Guy Says is based off of "Simon Says"

[edit] 2 vs. 2 minigames

  • Bombsketball is a pun on basketball.

[edit] 1 player minigames

  • Whack-a-plant is based on Whack-a-mole.

[edit] Staff

Main article: Mario Party Staff

[edit] Artwork

[edit] External Links




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