BS Super Mario USA is a follow-up to Super Mario Bros. 2 (known as Super Mario USA in Japan) for the Satellaview, an add-on for the Super Famicom. It was the first Mario platformer game to make use of the Satellaview's Soundlink features. The gameplay and levels are essentially the same as the SNES version of Super Mario Bros. 2, but with numerous added features and a new plot, presented as a sequel to the original game.
 General Info
The game was released in four installments. In each one, the player was sent to a different SMB2 "World". The goal was seemingly to collect the Gold Mario Statues located in each level, defeat the boss, and then find and beat Wart, that can be battled in any when going down in any tube, while the player is in Subspace. The player could select the levels in any order and return to the levels as often as desired until the "episode" ended at around 50 minutes on the clock.
As the gameplay episode progressed, an audio drama would stream via St. Giga's Satellite radio, which would tell the narrative of the story.
 Plot outline
After the events of Super Mario Bros. 2, Mario and friends believed Subcon was all a dream and moved on. However, Wart returned and overthrew the King of Subcon in the heroes' absence. Mario and his friends must once again face the forces of Wart, including the Birdo trio, Mouser, Tryclyde, Fryguy and Clawgrip.
- The game has a built-in clock (meant to be in sync with real-time) that has the game start at around :05 minutes in and end at around :50 minutes in.
- The player starts the game off as Mario. Character changing is forcibly done in timed events.
- An interesting new feature is the addition of Mario Statues. Picking up one of these gives Mario an extra life and fills his life meter. There are three of these in each level, plus one obtainable from the end-of-the-world boss. They are usually out in the open, but sometimes are hidden in Subspace. Levels can be played over again in order to obtain all of the statues. It is unknown whether there is a reward for collecting them all.
- Coins were added to levels.
- The "Today's Results Screen" temporarily records the Mushrooms, Cherries, Coins, Mario Statues, defeated bosses, and current level.
- A points system was added. Points can be gained, among other things, by defeating enemies in various ways.
- Key sequences in the narrative are accompanied by events that occur in-game. The most common of these are the character portraits at the top of the screen which show which character is talking. Other events may include powerups, power-downs, obstacle-spawnings, or the revealing of secrets.
 Gameplay Screens
The Game opens with a controller config. This stays on the screen until the timer allows the opening cutscene to play.
Peach's appearance on the top-left is meant to go along with the radio drama narrative. The game's real-time clock reminded players to pursue gameplay, as events happened at key timed instances.
The Result Screen shows the bosses defeated and Mario Status collected in the level.
Toad fighting Wart with Peach in the background.
The return of Wart and his army.
A Red Birdo dreams of Ōsama's commander and the Subcon fairies.
Birdo and Mouser on a grassland.
Birdo, a Red Birdo and Tryclyde on a desert region.
 Release info
Being episodic, BS Super Mario USA was released on a weekly basis.
The four episodes were premiered during these weeks: 
||ＢＳスーパーマリオＵＳＡ パワーチャレンジ 第１回 「あたしたち、スーパーキャサリンズ」の巻
||BS Super Mario USA Power Challenge Dai-1-kai "Atashitachi, Super-Katherines!" no Kan
||BS Super Mario USA Power Challenge Episode 1 Volume of "We, the Super-Birdos!"
||ＢＳスーパーマリオＵＳＡ パワーチャレンジ 第２回 「ガブチョもびっくり流砂の秘密」の巻
||BS Super Mario USA Power Challenge Dai-2-kai "Gabucho mo Bikkuri Ryuusha no Himitsu" no Kan
||BS Super Mario USA Power Challenge Episode 2 Volume of "Tryclyde also surprises, Secrets of the Quicksand"
||ＢＳスーパーマリオＵＳＡ パワーチャレンジ 第３回 「氷の海でヒーボーボー」の巻
||BS Super Mario USA Power Challenge Dai-3-kai "Kouri no Umi de Hībōbō" no Kan
||BS Super Mario USA Power Challenge Episode 3 Volume of "Fry Guy at the Sea of Ice"
||ＢＳスーパーマリオＵＳＡ パワーチャレンジ 第４回 「マムーの罠，危うしマリオブラザーズ」の巻
||BS Super Mario USA Power Challenge Dai-4-kai "Mamū no Wana, Ayaushi Mario Burazāzu" no Kan
||BS Super Mario USA Power Challenge Episode 4 Volume of "Wart's Trap. Watch Out, Super Mario Bros."
The timeframe in which these episodes were featured was likely 7:00 PM. They were rebroadcast multiple times, but as a full schedule of releases for the Satellaview is not available it is uncertain exactly how many.
The Satellaview's Soundlink-capabilities allowed music to be streamed via Satellite radio. This game used this to enhance its soundtrack with songs that could not be performed via the Super Famicom's soundchips.
As the game played, music from the Super Mario World Soundtrack and Super Mario Bros. 1, 2, 3, Hop! Step! Jump! - as well as new, original compositions and jingles - would be used in place of the traditional Super Mario USA music.
Surprisingly, none of the music is actually remixed or arranged from the original Super Mario USA.
- Main article: List of BS Super Mario USA staff
- In "Satellawalker 2 - Sate Bou wo Sukuedase!", BS Super Mario USA's Event Plaza, the giant Birdo tower, is one of the decaying Event Plaza buildings hidden under the lake.
 External links
Footage of game recordings from actual broadcasts. These show how the game plays and the audio drama that accompanies it.
- ^ list of Satellaview Soundlink games, arranged in order of release date
||Donkey Kong (1981) • Mario Bros. (1983) • Mario's Cement Factory (1983, G&W) • Mario's Bombs Away (1983, G&W) • Mario Bros. Special (1984, PC88) • Punch Ball Mario Bros. (1984, PC88) • Wrecking Crew (1985, NES) • Super Mario Bros. (1985, NES) • Super Mario Bros. Special (1986, PC88) • Super Mario Bros.: The Lost Levels (1986, FDS) • Super Mario Bros. 2 (1988, NES) • Super Mario Bros. 3 (1988, NES) • Super Mario Land (1989, GB) • Super Mario World (1990, SNES) • Super Mario Land 2: 6 Golden Coins (1992, GB) • Hotel Mario (1994, Philips CD-i) • Mario Clash (1995, VB) • Super Mario 64 (1996, N64) • Wrecking Crew '98 (1998, SFC) • Super Mario Sunshine (2002, GCN) • New Super Mario Bros. (2006, NDS) • Super Mario Galaxy (2007, Wii) • New Super Mario Bros. Wii (2009, Wii) • Super Mario Galaxy 2 (2010, Wii) • Super Mario 3D Land (2011, 3DS) • New Super Mario Bros. 2 (2012, 3DS) • New Super Mario Bros. U (2012, Wii U) • Super Mario 3D World (2013, Wii U)
|Role Playing Games
||Super Mario RPG: Legend of the Seven Stars (1996, SNES) • Paper Mario (2000, N64) • Mario & Luigi: Superstar Saga (2003, GBA) • Paper Mario: The Thousand-Year Door (2004, GCN) • Mario & Luigi: Partners in Time (2005, NDS) • Super Paper Mario (2007, Wii) • Mario & Luigi: Bowser's Inside Story (2009, NDS) • Paper Mario: Sticker Star (2012, 3DS) • Mario & Luigi: Dream Team (2013, 3DS)
|Ports and Remakes
||Donkey Kong (1982, G&W) • Mario Bros. (1983, G&W) • Vs. Super Mario Bros. (1986, Arcade) • All Night Nippon Super Mario Bros. (1986, FDS) • Super Mario Bros. (1987, G&W) • Super Mario All-Stars (1993, SNES) • Donkey Kong (1994, GB) • Super Mario All-Stars + Super Mario World (1994, SNES) • BS Super Mario USA (1997, SNES) • Super Mario Bros. Deluxe (1999, GBC) • Super Mario Advance (2001, GBA) • Super Mario World: Super Mario Advance 2 (2002, GBA) • Super Mario Advance 4: Super Mario Bros. 3 (2003, GBA) • Famicom Mini Series (2004, GBA) • Classic NES Series (2004-2005, GBA) • Super Mario 64 DS (2004, NDS) • Virtual Console (2006-current, Wii) • Super Mario All-Stars Limited Edition (2010, Wii) • Virtual Console (2011-current, 3DS)