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It has been requested that this article be rewritten because it needs a concise topic; the article can't be every lift in the series (tagged on 12 November).

Lifts in Donkey Kong.

Lifts[1] (also known as Elevators[2] or Moving Platforms[3]) are obstacles which appear throughout the Mario franchise. They are simply platforms which go up or down, in order to transport a game character or object to different heights. Some move by themselves, while others are controlled by the player.


Donkey Kong series[edit]

Donkey Kong[edit]

In Donkey Kong, two sets of lifts appear in 75m: one set going up, the other set going down. Lifts appear to work via a chain-like mechanism. When an elevator reaches the end of its path, it disappears, and a new one appears at the beginning of the path, as opposed to a single elevator going up and down.

Donkey Kong (Game Boy)[edit]

Lifts also appeared in the Game Boy version of Donkey Kong.

Donkey Kong Country[edit]

In Donkey Kong Country, many steel lifts are present in the level Elevator Antics. They can go either up or down.

Donkey Kong Country 3: Dixie Kong's Double Trouble![edit]

In Donkey Kong Country 3: Dixie Kong's Double Trouble!, lifts are wooden planks. Some are activated when Dixie Kong or Kiddy Kong ride them, and some are activated automatically.

Super Mario series[edit]

Super Mario Bros.[edit]

Mario riding a lift in Super Mario Bros..

Lifts are common in some levels of Super Mario Bros., first appearing in World 1-2, where they continuously move upwards or downwards with new ones being dispensed from the bottom or top. Some lifts move horizontally, while some, known as Flimsy Lifts, are stationary, moving downwards if Mario or Luigi stands on them. The lifts are solid, meaning Mario and Luigi cannot land on the top by going through the bottom.

Super Mario Bros. 3[edit]

In Super Mario Bros. 3, lifts first appeared in World 1-6. The lifts in this game are wooden, much like the Hard Blocks in the game, and fall as soon as Mario or Luigi lands on one. The game also introduced moving Flimsy Lifts in World 1-4.

Super Mario World[edit]

Lifts reappeared in Super Mario World, this time with a gray color.

Super Mario 64[edit]

There are self-moving lifts in the Hazy Maze Cave and Wet-Dry World courses. A special lift is used in the Elevate For 8 Red Coins mission in Hazy Maze Cave. Mario can control it stepping on arrow pads.

Super Mario Galaxy 2[edit]

In Super Mario Galaxy 2, lifts appear as yellow platforms that raise Mario up, then flash blue and disappear. They cannot be controlled by the player. They appear in Sky Station Galaxy and giant versions in Supermassive Galaxy.

Super Mario 3D Land[edit]

A lift from Super Mario 3D Land.

Lifts appear in the Nintendo 3DS game, Super Mario 3D Land, having the same design and function as that of Super Mario Galaxy 2. However, they never disappear, unlike the previous game.

Super Mario 3D World[edit]

Lifts return in Super Mario 3D World, having the same effects as they did in Super Mario 3D Land.

Paper Mario series[edit]

Paper Mario: The Thousand-Year Door[edit]

In Poshley Heights, Riverside Station, and the X-Naut Fortress, Elevator Keys are usually required to use them. When entered, the game sometimes asks which floor the player wants to travel to. Then, a brief cutscene kicks in which shows Mario and his partners in the elevator, after which they are let off.

Super Paper Mario[edit]

A few lifts are found in The Bitlands, from Super Paper Mario. This time, they are pixelated and resemble the yellow ones found in Super Mario Bros. Elevators from Paper Mario: The Thousand-Year Door also return, in Flipside and Fort Francis.

Mario vs. Donkey Kong series[edit]

Mario vs. Donkey Kong[edit]

Lifts similar to the ones from Donkey Kong re-appears in Mario vs. Donkey Kong. Some of the directions that the elevator moves can be changed by jumping on a switch.

Mario vs. Donkey Kong 2: March of the Minis[edit]

Lifts can be used by Mini Marios in Mario vs. Donkey Kong 2: March of the Minis. They are first introduced in Mushroom Mayhem, Room 1-5, and then begin to appear in later levels in the game.

The object has an attached platform connected onto the level pole. In addition, it also features a button that has two red arrows facing away vertically.

To use them, the toy has to get onto an lift first by guiding with the player's stylus to get onto it. Then, the player must use the button by using the stylus to tap on one of the two arrows if the lift would elevate or rise down. Once tapped, the lift cannot be interrupted by tapping on the button again until it reaches to a certain level to stop on. In addition to using them, the lift can hold up to two Mini Marios.

Super Smash Bros. series[edit]

Super Smash Bros. Brawl[edit]

In Super Smash Bros. Brawl, lift appear in the Subspace Emissary. They can be moved up or down as the player ducks or jumps. Elevators also appear in the stage 75m, which also reappeared in Super Smash Bros. for Wii U. They act same as they do in the original Donkey Kong due to the stage being an exact remake of the original level.

Super Mario Maker[edit]


Lift reappear in Super Mario Maker as tools. The direction in which they initially move can be pre-set, and they can move in a set path when placed on a track. When shaken, they turn into Flimsy Lifts, which are colored blue this time.

Names in other languages[edit]

Language Name Meaning
Japanese エレベーター[4]
Spanish Ascensor Elevator


  1. ^ Super Mario Maker in-game name
  2. ^ Musa, Alexander, and Geson Hatchett. 2013. Super Mario 3D World Prima Official Game Guide, page 167.
  3. ^ Mario vs. Donkey Kong 2: March of the Minis (Europe) in-game name
  4. ^ Mario & Wario instruction booklet, page 9.