Ness

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Ness
Full Name Ness
First Appearance EarthBound (EarthBound/Mother series)
Super Smash Bros. (Mario series)
Species Human
Latest Appearance Super Smash Bros. Brawl (Mario series)

“Okay!”
Ness, Super Smash Bros.

Ness is a young boy from Onett, who first appeared in the game EarthBound (Mother 2 in Japan). Although just a normal boy, he ended up on a wild adventure to rescue his country, Eagleland, from Aliens. He also developed Psychic powers during the course of the game. He has been linked to Mario by the Super Smash Bros. Series. Around the start of EarthBound, he is 13, and 14 by the end of the game.

Contents

[edit] Appearances

Ness's first Mario series appearance is in Super Smash Bros., where he must be unlocked to become playable. To unlock him, the player has to beat 1-P Mode on Normal Difficulty with 3 lives, without continuing, as any character. The player then must defeat Ness in order to unlock him. His powers are based on his PK (Psychokinesis) moves from EarthBound. None of Ness's attacks from Super Smash Bros. were his: all of his moves were Paula's (however Paula's Trophy in Melee stated that she may have taught Ness the techniques after the events of the game).

Ness in Super Smash Bros. Melee.
Ness in Super Smash Bros. Melee.

Ness returns in the game's sequel, Super Smash Bros. Melee. Here, he is a character available at the beginning of the game. Originally, Ness was to be replaced in the game by Lucas, the protagonist of Mother 3. However, Mother 3 turned out to be delayed until after Melee was released. As such, Ness was kept in to avoid confusion. He adds a new attack to his arsenal, PK Flash, which is one of his EarthBound attacks. This replaced PK Fire as his standard speicial move, and PK Fire was moved to a side attack. Ness also has one of the most useful smash hits, which involves his baseball bat.

Ness also appears in the third game of the series, Super Smash Bros. Brawl, where he returns to the status of a hidden character. He is unlocked if the player plays five matches in Brawl or reflects 10 projectiles. Another option is to simply recruit Ness in the player's party in The Subspace Emissary. When any of these requirements are met, the player will battle Ness, and if the player wins, Ness becomes a playable character. Ness's moveset is exactly the same as it was in Super Smash Bros. Melee. However, he shares his Final Smash with Lucas - PK Starstorm. Overall, Ness is a rather difficult character to use, but can be very helpful once mastered. In all games, he was voiced by Makiko Omoto, who also voices Kirby.

[edit] Solid Snake Codec Conversation

  • Colonel: That kid... Isn't that Ness?
  • Snake: Ness?
  • Colonel: He may look like a mere boy, but don't let that fool you. He has PSI abilities that defy all scientific explanation.
  • Snake: Just like Psycho Mantis...
  • Colonel: Exactly. He can use teleportation, levitation, pyrokinesis, and psychokinesis.
  • Snake: Yeah, but the question is, can he read minds?
  • Colonel: Not to my knowledge, no.
  • Snake: Good. Then I won't have to worry about him predicting my every move.
  • Colonel: Even if he had telepathic powers, I don't think he'd use them to mess with you like that. I hear he's a good kid.

[edit] Role in the Subspace Emissary

Spoiler warning: Plot and/or ending details follow.
Ness's snapshot in The Subspace Emissary.
Ness's snapshot in The Subspace Emissary.

When Lucas is attacked by Porky at the zoo, Ness comes and uses PK Flash on the Porky Statue to save Lucas. Lucas and Ness then, both fight Porky and defeat him. However, after his defeat, Wario, with his Dark Cannon, comes and attempts shooting Ness various times. Ness avoids all the shots so Wario decides to aim for Lucas. Wario shoots an arrow out of the gun and it flies straight at Lucas - Ness however jumps in front of the arrow, because he wants to save Lucas, and ends up becoming a trophy. Wario grabs the trophy and starts laughing while Lucas runs away terrified.

Wario later travels in his Cargo with the princess trophy (the one that wasn't rescued at Midair Stadium) and Ness trophy. After finding the Luigi trophy, he decides to take it. However, soon, King Dedede steals the Cargo and drives off with all three trophies, as Dedede had been using Luigi to distract Wario. Later, at King Dedede's Castle, Dedede puts a timed Badge on the Ness trophy, along with the other three trophies. Dedede ends up becoming a trophy not long after, and the princess was captured by the Subspace Army again. Later, the Ness, King Dedede and Luigi trophies end up in Subspace.

Luigi and Ness get revived by Dedede's badges.
Luigi and Ness get revived by Dedede's badges.

Near the end of the game, Tabuu turns all characters into trophies. Meanwhile, Luigi and Ness are both turned back to life. This is because the badges that King Dedede put on them had the power to turn trophies back into living creatues but this didn't happen until a long time later. Ness and Luigi revive King Dedede (who is overjoyed that his plan worked out), and they go out together into Subspace itself where they turn Mario, Donkey Kong, Samus, Fox, Pikachu, Captain Falcon, Marth, Mr. Game & Watch, Falco, Pit, Olimar, Lucas, Diddy Kong, the Pokémon Trainer, and Ike back into living creatures. Ness and Luigi also witness King Dedede's battle with Bowser and convince Wario about the truth of the situation. All trophies (including Kirby and the ones he rescued) then endure the Great Maze and fight Tabuu.

[edit] Super Smash Bros. Special Moves

Super Smash Bros. Character
Ness
Game Appearances
Super Smash Bros. (unlockable)
Super Smash Bros. Melee
Super Smash Bros. Brawl (unlockable)
Special Moves
Standard:  PK Fire (SSB); PK Flash (SSBM), (SSBB)
Side:  PK Fire (SSBM), (SSBB)
Up:  PK Thunder
Down:  PSI Magnet
Final Smash:  PK Starstorm
Battle Entrance
Ness flies onto the battleground via PSI Teleport. (SSB) and (SSBB)

[edit] PK Fire

Ness's PK Fire.
Ness's PK Fire.

PK Fire is an attack used by Ness in all three installments of the Super Smash Bros. series. In the former, it is executed by pressing the B button alone. Once the foe is hit (or the ground is hit), it will burst into a miniature wild-fire, hurting anyone caught in it. When used in mid-air, Ness will fire it downward, instead of forward. It is best used as a rapid fire attack. In the latter, it was moved as Ness' Smash B move, and still had the same effect from the original. Not much has changed, except graphical improvement. It is interesting to note, Ness could never use PK Fire in Earthbound, along with PK Thunder, only Paula could. However, Paula's Trophy Bios hints that she probably taught Ness the attack.

In the original Super Smash Bros. only, Kirby could use this attack when he copied Ness's powers.

In Super Smash Bros. Brawl, this move is also performed by Lucas.

[edit] PK Flash

Ness's PK Flash.
Ness's PK Flash.

PK Flash was one of the new moves that Ness can use in Super Smash Bros. Melee and in Super Smash Bros. Brawl. It replaced PK Fire as the B Button attack in Melee, moving PK Fire to Smash B. Ness charges up a green flash of light (hence the name), and starts charging up. He can move the attack very slowly, at will. After the player charges it as much as he/she wants, press the B Button again, and the light will explode, devastating anyone caught in it. Its power varies, depending on how much it was charged up. The attack is very hard to maneuver, as it is worthless to just use the attack without charging, and one hit will distract Ness, causing the attack to fail. PK Flash was actually a move that Ness could use in EarthBound, acting as the only one of Ness's Super Smash Bros. attacks that he could use in EarthBound.

In Super Smash Bros. Brawl, this is the only special move that Lucas doesn't have the same as Ness, it is instead replaced by PK Freeze.

Kirby can copy this attack if he sucks up Ness's powers. He will even say "PK Flash", just the same as Ness does.

[edit] PK Thunder

Ness's PK Thunder.
Ness's PK Thunder.
Both the characters after being hit with their own PK Thunder.
Both the characters after being hit with their own PK Thunder.

PK Thunder is an attack that Ness can use in all the Super Smash Bros. games. It is his Up B move in all of the games, and is a guidance attack, as well as a recovery attack. Once executed, Ness will shoot out a blast of electricity, which he will then guide across the field. Best used when far away, it can be used to hit foes from a distance, without the risk of getting attacked. Although it lasts long, it does have an extent to how far it can go. As for the recovery side, it can be used to hit Ness, and launch him really high up into the air, allowing him to get back to the field (if he jumps high enough). Luckily, the attack will not harm Ness, but he doesn't jump as high in Melee.

The attack is hard to control, and it stops whenever it hits an opponent or a wall. Also, if Ness hits anyone after hitting himself with PK Thunder, the attack will do heavy damage with just one hit.

Lucas also performs this move in Super Smash Bros. Brawl. However, his has different effects.

[edit] PSI Magnet

Ness's PSI Magnet in Brawl.
Ness's PSI Magnet in Brawl.
Melee PSI Magnet.
Melee PSI Magnet.

PSI Magnet is one of the attacks that Ness can use in the Super Smash Bros. series. The attack can be done by pressing Down + Special move button. It is one of the few attacks that "absorb" attacks, rather than deflect them. Once used, any energy-matter projectiles that hit Ness (in contrast to objects, such as items that are thrown) are absorbed, and Ness is healed.

The move works similar to Fox's Reflector, but it doesn't repel projectiles, and the PSI Magnet can only absorb energy-based projectiles. This means that solid projectiles like Bob-ombs can't be absorbed by the move.

On a side note, while the attack can't hurt opponents, it can push them back a bit in Super Smash Bros. Brawl.

[edit] Final Smash: PK Starstorm

“As the star storm continues, the tension increases. They all rain down at once.”
Masahiro Sakurai, Smash Bros. DOJO!!

Ness's PK Starstorm.
Ness's PK Starstorm.

PK Starstorm is a Final Smash that Lucas and Ness are able to use in Super Smash Bros. Brawl. When the Smash Ball is broken open by one of the boys, he will start to glow, as the screen grows darker. They then charge up for a massive attack, and then releases all the stored energy into the sky. Once this is done, massive PSI Comets start smashing onto the ground from the sky, causing a massive amount of damage when it hits a player. However, more comets appear the longer the attack lasts for, which can cause other players to get hit a lot easier. Because the attack is from the skies, the comets hit all over the stage, so dodging it is no easy task. PK Starstorm has a much better chance of hitting the opposing players when used on smaller stages, and is less handy on larger stages, with the largest stage being, ironically, New Pork City. But, PK Starstorm is not entirely useless on large stages. When used by Lucas, the comets come straight down; however, when used by Ness, the comets come at an angle.

[edit] Profiles & Statistics

[edit] Profile Information from Super Smash Bros.

Ness was a seemingly-average kid from Onett, but in truth, he was destined for much more. When a strange meteorite landed near his hometown, the little boy with psychic powers set out to save the world. Little has been said of Ness's character, and much remains hidden.

[edit] Trophies

[edit] Super Smash Bros. Melee

# Name Image First Game / Move Description
25 Ness
(Classic)
Earthbound
06/95
Ness is a young boy who's mastered the psychic power known as PSI. Ness was living a normal life in the suburbs of Onett until a meteor crashed into a nearby mountain and sent him on a wild adventure. Believing in the ultimate powers of wisdom, courage, and friendship, Ness proves that some heroes come in small packages.
26 Ness [Smash]
(Adventure)
B: PK Flash
Smash B: PK Fire
The key to mastering Ness is controlling his unique midair jump, which makes up for what he lacks in speed. His PK Flash attack may seem weak at first glance, but it grows more powerful the longer you hold down the B Button. To do a lot of damage with PK Fire, try to burn your opponent as many times as possible.
27 Ness [Smash]
(All-Star)
Up & B: PK Thunder
Down & B: PSI Magnet
Ness's mind is his best weapon. PK Thunder is a PSI missile weapon that can be guided using the Control Stick, and if Ness hits himself with it, he turns into a living missile capable of doing massive damage. This move can also be used for recovery. PSI Magnet turns energy missile attacks into health; try out certain Pokémon for stamina replenishment.

[edit] Super Smash Bros. Brawl

# Name Image Appearance(s) Description
53 Ness
SNES Earthbound
N64 Super Smash Bros.
An average boy whose life changed when he found a meteor and an alien on a nearby mountain. The alien warned him of a future threat, and adventure ensued. He can use psychic energy known as PSI and also wields a bat and yo-yo. This brave youth gives his all to defeat the evil Giygas.
54 PK Starstorm (Ness)
Wii Super Smash Bros. Brawl Ness as he calls down a host of damage-dealing stars in his Final Smash. Everyone on the screen must dodge like crazy to avoid getting hurt, but that's no easy task. This attack appeared in the Mother series, but it was Poo, not Ness, who wielded it. Perhaps Poo taught Ness the secret of the attack for use in Super Smash Bros. Brawl.

[edit] Trivia

  • The Mario Bros. made quite a few cameos in EarthBound. At the Onett Arcade, there are several Donkey Kong arcade machines. A few of the default names for all the characters in the Japanese version of the game are Mario, Luigi, Toad and Peach, as well as Yoshi for Ness' dog. Ness also loves Mushroom Meal (the main Mario item is the Mushroom), and his favorite thing in the entire world is Goal (which was the slogan for when Mario or Luigi finished a level in Super Mario Bros.).
  • Ness' name is an anagram of "SNES", as EarthBound was produced for use on the Super Nintendo Entertainment System. Also, in the prequel of EarthBound, Mother (also called EarthBound Zero), the protaginist's name is "Ninten", likely a reference to Nintendo.
  • Ness, and the EarthBound series as a whole, was one of the two series from the original Super Smash Bros. to not appear in Nintendo Monopoly. The other series was Pokémon.
  • Ness and Lucas's victory theme is the title theme for the first Mother game.
  • Ness cannot charge his down smash while on the edge of any platform.
  • Despite being one of the first characters unlocked by playing Brawls, Ness is one of the last characters unlocked by playing Subspace Emissary.
  • When in metal form, Ness' bat is also metal, but his yo-yo is not.
  • Ness is an anagram of the shorthand term for the Super Nintendo Entertainment System.


Super Smash Bros. Characters' Special Moves
Mario Yoshi Donkey Kong Kirby
B - Fireball
B → - Cape (SSBM)
B ↑ - Super Jump Punch
B ↓ - Mario Tornado (SSB, SSBM) / F.L.U.D.D. (SSBB)
Final Smash - Mario Finale
B - Egg Lay
B → - Egg Roll (SSBM)
B ↑ - Egg Throw
B ↓ - Yoshi Bomb
Final Smash - Super Dragon
B - Giant Punch
B → - Headbutt (SSBM)
B ↑ - Spinning Kong
B ↓ - Hand Slap
Final Smash - Konga Beat
B - Swallow (SSB, SSBM) / Inhale (SSBB)
B → - Hammer (SSBM)
B ↑ - Final Cutter
B ↓ - Stone
Final Smash - Cook Kirby
Samus Aran Fox McCloud Link Pikachu
B - Charge Shot
B → - Missile (SSBM)
B ↑ - Screw Attack
B ↓ - Bomb
Final Smash - Zero Laser
B - Blaster
B → - Fox Illusion (SSBM)
B ↑ - Fire Fox
B ↓ - Reflector
Final Smash - Landmaster
B - Bow (SSBM) / Hero's Bow (SSBB)
B (SSB) / B → (SSBM) - Boomerang / (SSBB) Gale Boomerang
B ↑ - Spin Attack
B ↓ - Bomb
Final Smash - Triforce Slash
B - Thunder Jolt
B → - Skull Bash (SSBM)
B ↑ - Quick Attack
B ↓ - Thunder
Final Smash - Volt Tackle
Ness Captain Falcon Jigglypuff Luigi
B - PK Flash (SSBM)
B (SSB) / B → (SSBM) - PK Fire
B ↑ - PK Thunder
B ↓ - PSI Magnet
Final Smash - PK Starstorm
B - Falcon Punch
B → - Raptor Boost (SSBM)
B ↑ - Falcon Dive
B ↓ - Falcon Kick
Final Smash - Blue Falcon
B - Rollout (SSBM)
B (SSB) / B → (SSBM) - Pound
B ↑ - Sing
B ↓ - Rest
Final Smash - Puff Up
B - Fireball
B → - Green Missile (SSBM)
B ↑ - Super Jump Punch
B ↓ - Luigi Cyclone
Final Smash - Negative Zone
Super Smash Bros. Melee Characters' Special Moves
Peach Bowser Zelda Sheik Ice Climbers
B - Toad
B → - Peach Bomber
B ↑ - Peach Parasol
B ↓ - Vegetable
Final Smash - Peach Blossom
B - Fire Breath
B → - Koopa Klaw (SSBM) / Flying Slam (SSBB)
B ↑ - Whirling Fortress
B ↓ - Bowser Bomb
Final Smash - Giga Bowser Transformation
B - Nayru's Love
B → - Din's Fire
B ↑ - Farore's Wind
B ↓ - Transform
Final Smash - Light Arrow
B - Needle Storm
B → - Chain
B ↑ - Vanish
B ↓ - Transform
Final Smash - Light Arrow
B - Ice Shot
B → - Squall Hammer
B ↑ - Belay
B ↓ - Blizzard
Final Smash - Iceberg
Dr. Mario Ganondorf Young Link Falco Lombardi Pichu
B - Megavitamins
B → - Super Sheet
B ↑ - Super Jump Punch
B ↓ - Dr. Tornado
B - Warlock Punch
B → - Gerudo Dragon (SSBM) / Flame Choke (SSBB)
B ↑ - Dark Dive
B ↓ - Wizard's Foot
Final Smash - Beast Ganon
B - Fire Bow
B → - Boomerang
B ↑ - Spin Attack
B ↓ - Bomb
B - Blaster
B → - Falco Phantasm
B ↑ - Fire Bird
B ↓ - Reflector
Final Smash - Landmaster
B - Thunder Jolt
B → - Skull Bash
B ↑ - Agility
B ↓ - Thunder
Mewtwo Marth Roy Mr. Game & Watch
B - Shadow Ball
B → - Confusion
B ↑ - Teleport
B ↓ - Disable
B - Shield Breaker
B → - Dancing Blade
B ↑ - Dolphin Slash
B ↓ - Counter
Final Smash - Critical Hit
B - Flare Blade
B → - Double-Edge Dance
B ↑ - Blazer
B ↓ - Counter
B - Chef
B → - Judge
B ↑ - Fire
B ↓ - Oil Panic
Final Smash - Octopus
Super Smash Bros. Brawl Characters' Special Moves
Pit Wario Ike Meta Knight Zero Suit Samus
B - Palutena Arrow
B → - Angel Ring
B ↑ - Wings of Icarus
B ↓ - Mirror Shield
Final Smash - Palutena's Army
B - Chomp
B → - Wario Bike
B ↑ - Corkscrew
B ↓ - Wario Waft
Final Smash - Wario-Man
B - Eruption
B → - Quick Draw
B ↑ - Aether
B ↓ - Counter
Final Smash - Great Aether
B - Mach Tornado
B → - Drill Rush
B ↑ - Shuttle Loop
B ↓ - Dimensional Cape
Final Smash - Galaxia Darkness
B - Paralyzer
B → - Plasma Whip
B ↑ - Plasma Wire
B ↓ - Flip Jump
Final Smash - Power Suit Samus
Squirtle (Pokémon Trainer) Ivysaur (Pokémon Trainer) Charizard (Pokémon Trainer) Diddy Kong Solid Snake
B - Water Gun
B → - Withdraw
B ↑ - Waterfall
B ↓ - Pokémon Change
Final Smash - Triple Finish (Hydro Pump)
B - Bullet Seed
B → - Razor Leaf
B ↑ - Vine Whip
B ↓ - Pokémon Change
Final Smash - Triple Finish (Solarbeam)
B - Flamethrower
B → -Rock Smash
B ↑ - Fly
B ↓ - Pokémon Change
Final Smash - Triple Finish (Fire Blast)
B - Peanut Popgun
B → - Monkey Flip
B ↑ - Rocketbarrel Boost
B ↓ - Banana Peel
Final Smash - Rocketbarrel Barrage
B - Hand Grenade
B → - Remote Controlled Missile
B ↑ - Cypher
B ↓ - C4
Final Smash - Grenade Launcher
Sonic the Hedgehog King Dedede Lucas Pikmin & Captain Olimar Lucario
B - Homing Attack
B → - Spin Dash
B ↑ - Spring Jump
B ↓ - Spin Charge
Final Smash - Super Sonic
B - Inhale
B → - Waddle Dee Toss
B ↑ - Super Dedede Jump
B ↓ - Jet Hammer
Final Smash - Waddle Dee Army
B - PK Freeze
B → - PK Fire
B ↑ - PK Thunder
B ↓ - PSI Magnet
Final Smash - PK Starstorm
B - Pikmin Pluck
B → - Pikmin Throw
B ↑ - Pikmin Chain
B ↓ - Pikmin Order
Final Smash - End of Day
B - Aura Sphere
B → - Force Palm
B ↑ - ExtremeSpeed
B ↓ - Double Team
Final Smash - Aura Storm
Toon Link Wolf O'Donnell R.O.B.
B - Hero's Bow
B → - Boomerang
B ↑ - Spin Attack
B ↓ - Bomb
Final Smash - Triforce Slash
B - Blaster
B → - Wolf Flash
B ↑ - Fire Wolf
B ↓ - Reflector
Final Smash - Landmaster
B - Robo Beam
B → - Arm Rotor
B ↑ - Robo Burner
B ↓ - Gyro
Final Smash - Diffusion Beam
Retrieved from "http://mariowiki.com/Ness"


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