Super Smash Bros. Brawl

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Super Smash Bros. Brawl
Developer(s) Sora Ltd.[1]
Publisher(s) Nintendo
Platform(s) Wii
Release date (JP) January 31, 2008
(US) March 9, 2008
(EU) June 27, 2008[2]
(Aus) June 26, 2008
Genre Fighting
Rating(s) ESRB: T (Teen)
PEGI: 12+[1]
OFLC: PG
Mode(s) Single player, 1-4 players simultaneous, multiplayer online
Media Wii Double-Layer Disk[3]
Input Wii Remote, Nunchuk Attachment, Wii Classic Controller, Nintendo GameCube Controller

Super Smash Bros. Brawl is a fighting game for the Wii. It is the third game in the Super Smash Bros. series, preceded by Super Smash Bros. and Super Smash Bros. Melee. The game was designed by Masahiro Sakurai, who also created the last two Super Smash Bros. games, and developed by a team especially created for it. The game uses a game engine called Havok that mainly focuses on the game physics.[4]

After a planned release date of December 3rd, 2007 in North America, all regions had their release dates pushed back. It was then slated for release on February 10, 2008 in North America, and January 24, 2008 for Japan. However on January 15, 2008 it was then delayed to January 31, 2008 for Japan[5] and March 9, 2008 for North America[6]. It was released in Australia on June 26, 2008 and in Europe on June 27, 2008[2].

Following the release of the game in Japan, a bug was discovered in the game which displays an error message every time it starts[7], though players are able to close it and play the game as usual. Nintendo has now started a replacement program[3]. The game requires 128 blocks of Wii internal memory[8].

Contents

Gameplay

A new battle mechanic is the Final Smash, which can be used only by collecting a Smash Ball. Also, players are able to walk and jump while using projectile-shooting items, like the Super Scope.

Also, certain characters can crawl. These characters are: Bowser, Diddy Kong, Ivysaur, Lucario, Luigi, Pikachu, Sheik, Solid Snake, Squirtle, Wario, Yoshi and Zero Suit Samus.

A new technique called the Footstool Jump is introduced. It allows players to jump on an opposing player's head, and spring up by pressing the jump button at the right time. Players are be able to perform Meteor Smashes by doing this as well. The Tether Recovery is a returning tactic in the game. It allows players to grab onto ledges, using chain-like items, such as a Plasma Whip or a Hookshot. Gliding is also a technique in this game, available only to characters with wings. When used, players are able to glide across the stage, and be able to control the way they fly. They can direct themselves upwards, or downwards, depending on the Button Combination used.

Another feature not present in the past two games is Slipping. Any character can slip. The feature has no upside for the player that slips, only creating their opponents a chance to batter them. Players can slip when trying to run suddenly, going down slopes, or even slipping on a Banana Peel.

The game also features three different Taunts for each character, while the past games only featured one taunt. Snake is the only character that all three taunts are identical.

The game can be controlled with one of the four controlling methods:

Wii Remote (turned on its side) Wii Remote + Nunchuk Attachment
Wii Classic Controller Nintendo GameCube Controller

There are a few differences between the controller methods. The Wii Remote + Nunchuk Attachment has a special feature, the Shake Smash, allowing the player to execute Smash Attacks into the direction they shake the controller to. The Classic Controller, Wii Remote + Nunchuk Attachment and the GameCube controller also have a function which disables the jump by tapping the control stick upwards. This makes it easier to execute attack moves upwards, but forces the player to use different buttons for jumping (C or D-Pad Up on the Nunchuk, or X/Y on the Classic and GameCube controller).

The execution of standard combos has been made easier; For many characters, the A button does no longer have to be hit repeatedly, but it is enough to hold it down for the character to start a combo attack. The effects, however, usually differ.

Players are able to set their own button configuration rather than have to play with the default configuration. The configuration can be saved on the Wii Remote's internal memory, allowing to take them to a friend's and play with one's own button configuration there. The Player is able to insert names, up to five letters, as in Super Smash Bros. Melee. While previously names were only a gimmick, they now also save the player's controlling options to avoid having to select the control method again each time.

Playable Characters

With 35 playable characters, Super Smash Bros. Brawl has 10 more characters than the previous installment. 21 characters are available from the start, while the other 14 need to be unlocked. Their Special Moves and Final Smash are listed on the right-side column.

Default Characters

Name Description Special Moves
Mario Mario is the most balanced of characters. He has an average strength and speed; he also has very good jumping abilities. Standard Fireball
Side Cape
Up Super Jump Punch
Down F.L.U.D.D.
Final Smash Mario Finale
Link Link reappears as one of the heavier fighters with a slow movement, but still has a strong attack strength, and a large arsenal of projectiles. Standard Hero's Bow
Side Gale Boomerang
Up Spin Attack
Down Bomb
Final Smash Triforce Slash
Kirby Kirby is back as a light-weight. He has retained his copy-cat style, and his multiple jumping. Standard Inhale
Side Hammer
Up Final Cutter
Down Stone
Final Smash Cook Kirby
Pikachu Pikachu is a lightweight character, and has very good electrical attacks. Standard Thunder Jolt
Side Skull Bash
Up Quick Attack
Down Thunder
Final Smash Volt Tackle
Fox Fox is quite fast, and his attacks are strong. He can use his Blaster to do damage to enemies without making them flinch. Standard Blaster
Side Fox Illusion
Up Fire Fox
Down Reflector
Final Smash Landmaster
Samus Like Link, Samus has a slow pace and a heavy center of gravity along with powerful attacks. After using her Zero Laser, she becomes Zero Suit Samus. Standard Charge Shot
Side Missile
Up Screw Attack
Down Bomb
Final Smash Zero Laser
Zero Suit Samus Zero Suit Samus enters battle after Samus uses her Zero Laser. She is lighter and faster than with her Power Suit, but has weaker attacks. Her Final Smash transforms her back into Samus. Standard Paralyzer
Side Plasma Whip
Up Plasma Wire
Down Flip Jump
Final Smash Power Suit Samus
Zelda Light-weight yet slow, Zelda uses magical attacks that are hard to control, but do much damage when used successfully. Standard Nayru's Love
Side Din's Fire
Up Farore's Wind
Down Transform
Final Smash Light Arrow
Sheik Sheik returns as Zelda's transformation after she uses Transform. Sheik specializes in swift movement, and powerful attacks, when compared with her counterpart. Standard Needle Storm
Side Chain
Up Vanish
Down Transform
Final Smash Light Arrow
Bowser Bowser is both the heaviest and the slowest character; this is probably due to his immense attack strength and big size. Standard Fire Breath
Side Flying Slam
Up Whirling Fortress
Down Bowser Bomb
Final Smash Giga Bowser Transformation
Donkey Kong Much like Bowser, Donkey Kong is heavy and strong. He has a unique ability which allows him to capture characters with him for a short distance. Standard Giant Punch
Side Headbutt
Up Spinning Kong
Down Hand Slap
Final Smash Konga Beat
Yoshi Yoshi is a power based character with strong smash attacks, and a decently heavy weight. Standard Egg Lay
Side Egg Roll
Up Egg Throw
Down Yoshi Bomb
Final Smash Super Dragon
Peach Peach returns with a new outfit design based on her more recent appearances. She has excellent aerial techniques, and great at recovery and defense but is a very light character. Standard Toad
Side Peach Bomber
Up Peach Parasol
Down Vegetable
Final Smash Peach Blossom
Ice Climbers The Ice Climbers, Popo and Nana, return from Super Smash Bros. Melee, with an updated appearance. Like always, the player controls either Nana or Popo, while a CPU controls the other. Standard Ice Shot
Side Squall Hammer
Up Belay
Down Blizzard
Final Smash Iceberg
Pit Pit can multi-jump in the air. He uses a bow in battle, which he can break into two blades for brawl battles. He is very light. Standard Palutena Arrow
Side Angel Ring
Up Wings of Icarus
Down Mirror Shield
Final Smash Palutena's Army
Wario Wario has many obscure attacks. He can attack by biting opponents with an added damage of his breath odor. He also has his overalls as an alternate attire. Standard Chomp
Side Wario Bike
Up Corkscrew
Down Wario Waft
Final Smash Wario-Man
Ike Ike uses his two-handed blade, Ragnell, in battle. He can wield this sword with only one hand, despite its weight. Standard Eruption
Side Quick Draw
Up Aether
Down Counter
Final Smash Great Aether
Pokémon Trainer The Pokémon Trainer uses Squirtle, Ivysaur and Charizard to fight for him, rather than actually fight by himself. While the Down move is shared, the other special moves are unique to each of the Pokémon, giving 11 different moves, including the Final Smash. Down Pokémon Change
Final Smash Triple Finish
Squirtle
Standard Water Gun
Side Withdraw
Up Waterfall
Ivysaur
Standard Bullet Seed
Side Razor Leaf
Up Vine Whip
Charizard
Standard Flamethrower
Side Rock Smash
Up Fly
Diddy Kong Diddy Kong is fast, light, and abundant in unique attacks. Standard Peanut Popgun
Side Monkey Flip
Up Rocketbarrel Boost
Down Banana Peel
Final Smash Rocketbarrel Barrage
Meta Knight Meta Knight can multi-jump in the air and float for a short time. He has a very fast combo attack. Standard Mach Tornado
Side Drill Rush
Up Shuttle Loop
Down Dimensional Cape
Final Smash Galaxia Darkness
Lucas A PK user, Lucas has a Special Moveset similar to that of Ness, and a unique Normal Moveset. Standard PK Freeze
Side PK Fire
Up PK Thunder
Down PSI Magnet
Final Smash PK Starstorm
King Dedede Dedede is a heavy character, similar to powerhouses Bowser and Donkey Kong. He often uses his hammer in attacks, and rely on Waddle Dees to damage his opponents from afar. Standard Inhale
Side Waddle Dee Toss
Up Super Dedede Jump
Down Jet Hammer
Final Smash Waddle Dee Army
Olimar Captain Olimar of the Pikmin series enters with the handicap of being nearly helpless without the Pikmin. Pikmin must be plucked from the ground, using his standard special move, in order to attack with Olimar. Olimar can still attack without any Pikmin, though not as effective. Standard Pikmin Pluck
Side Pikmin Throw
Up Pikmin Chain
Down Pikmin Order
Final Smash End of Day
Spoiler warning: Plot and/or ending details follow.

Unlockable Characters

In addition to the characters listed above, the following characters can be unlocked when certain requirements are met.

Name Description Special Moves
Ness Ness appears in Super Smash Bros. Brawl as an unlockable character. His moveset is similar to Lucas, but differs slightly. He is unlocked by:
  • Playing 5 VS. Matches
  • Reflecting 10 projectiles
  • Being met in the Subspace Emissary.
Standard PK Flash
Side PK Fire
Up PK Thunder
Down PSI Magnet
Final Smash PK Starstorm
Marth Marth chooses speed over raw power, specializing in strategic defensive play. Marth is unlocked by:
  • Playing 10 VS. Matches
  • Completing Classic Mode
  • Being met in the Subspace Emissary.
Standard Shield Breaker
Side Dancing Blade
Up Dolphin Slash
Down Counter
Final Smash Critical Hit
Luigi Luigi returns with a somewhat similar moveset to Mario. Luigi is faster and can jump higher than Mario, but he has worse traction. Luigi is unlocked by:
  • Playing 22 VS. Matches
  • Completing Classic Mode with no continues
  • Meeting Luigi in The Subspace Emissary.
Standard Fireball
Side Green Missile
Up Super Jump Punch
Down Luigi Cyclone
Final Smash Negative Zone
Falco Falco Lombardi returns in Super Smash Bros. Brawl with a similar move set of Fox, but several differences. He has the best initial jump of any character, and is very good at aerial combat. Falco is unlocked by:
  • Play 50 VS. matches
  • Complete the 100-Man Brawl,
  • Meet Falco in The Subspace Emissary.
Standard Blaster
Side Falco Phantasm
Up Fire Bird
Down Reflector
Final Smash Landmaster
Captain Falcon Captain Falcon returns as the second fastest player in the game. Using speedy combo attacks, and good escape tactics, Captain Falcon proves as a tricky player to fight. One can unlock him by:
  • Playing 70 VS. Matches
  • Beat Classic Mode in less than 12 minutes on Normal difficulty or higher
  • Meeting him in the Subspace Emissary
Standard Falcon Punch
Side Raptor Boost
Up Falcon Dive
Down Falcon Kick
Final Smash Blue Falcon
Lucario Lucario appears as a speedy and agile character, using the power of Aura for most of his attacks. His power increases the more damage he's taken, maxing out at 200%. He can be unlocked by:
  • Playing 100 Vs. matches
  • Beating all difficulty levels on Target Smash!! (1 or 2 player mode)
  • Meeting Lucario in The Subspace Emissary.
Standard Aura Sphere
Side Force Palm
Up ExtremeSpeed
Down Double Team
Final Smash Aura Storm
R.O.B. R.O.B. focuses on a wide range of moves that have different attributes, some being speedy, some being powerful, some being very helpful for recovery. He can be unlocked by:
  • Playing 160 Vs. matches
  • Collecting at least 250 trophies
  • Meeting R.O.B. in The Subspace Emissary.
Standard Robo Beam
Side Arm Rotor
Up Robo Burner
Down Gyro
Final Smash Diffusion Beam
Ganondorf Ganondorf returns with a style which is described as "weighted". He is unlocked by:
  • Beating classic mode with Link or Zelda on Hard difficulty or higher,
  • Playing 200 matches,
  • Getting him to join the party in The Subspace Emissary.
Standard Warlock Punch
Side Flame Choke
Up Dark Dive
Down Wizard's Foot
Final Smash Beast Ganon
Mr. Game & Watch Mr. Game & Watch appears in a completely 2-D physical appearance, with his moves being references to old Game & Watch titles. Mr. Game & Watch is unlocked by:
  • Playing 250 VS. Matches
  • Clearing Target Smash with 30 characters on any difficulty level,
  • Meet Mr. Game & Watch in The Subspace Emissary
Standard Chef
Side Judge
Up Fire
Down Oil Panic
Final Smash Octopus
Jigglypuff

Jigglypuff returns as her normal light-weighted self. To unlock her:

  • Beat 20 or more events after completing the Subspace Emissary.
  • Play 350 VS. matches.
  • Go to The Swamp level in the second area after the Giant Diddy Kong Battle and enter the new door that appears, then defeat her afterwards.
Standard Rollout
Side Pound
Up Sing
Down Rest
Final Smash Puff Up
Toon Link Toon Link is almost exactly like Link but more quick and cel-shaded.Toon Link can be unlocked by:
  • Going to The Forest level in the first door in the air after the player beats The Subspace Emissary;
  • After clearing The Subspace Emissary, clear Classic mode with any character;
  • Playing 400 VS. matches.
Standard Hero's Bow
Side Boomerang
Up Spin Attack
Down Bomb
Final Smash Triforce Slash
Wolf Wolf O' Donnell is a balanced character with excellent speed and power like Fox, but more powerful. To unlock him:
  • In the stage The Ruins , the player must skip the first door he/she passes when being lowered into the pit. Instead, enter the second door at the bottom. Then, defeat him afterwards.
  • Play 450 VS matches. Then, defeat him afterwards.
  • With Boss Mode unlocked, finish Boss Mode as Fox or Falco.
Standard Blaster
Side Wolf Flash
Up Fire Wolf
Down Reflector
Final Smash Landmaster
Snake Snake uses a variety of explosives and weapons in battle, as well as a rifle. He can be unlocked by,
  • Playing 15 VS. Matches on Shadow Moses Island
  • Playing 130 VS. Matches
  • By being met in The Subspace Emissary.
Standard Hand Grenade
Side Remote Controlled Missile
Up Cypher
Down C4
Final Smash Grenade Launcher
Sonic Sonic enters the brawl with extremely fast movement, and many of his ball spin techniques. Sonic is unlocked by one of four methods.
  • Complete the Subspace Emissary
  • Complete Classic Mode with 10 characters
  • Play VS. Matches for 10 hours
  • Play 300 VS. Matches.
Standard Homing Attack
Side Spin Dash
Up Spring Jump
Down Spin Charge
Final Smash Super Sonic

Additionally, as new characters are unlocked, they are added to the group of fighters at the beginning intro of the game.

Stages

There are 41 total stages in Super Smash Bros. Brawl. Some stages are returning stages from Super Smash Bros. Melee.

Default Stages

Stage Description Songs
Super Smash Bros. Brawl: Battlefield Returning from Super Smash Bros. Melee, the stage is now set in a green landscape and features different times of day.
Super Smash Bros. Brawl: Final Destination A completely flat stage, which does not make any influence on the battle.
  • Final Destination
  • Credits (Super Smash Bros.)
  • Opening (Super Smash Bros. Melee)
  • Final Destination (Melee)
  • Giga Bowser
Super Mario Sunshine: Delfino Plaza A moving stage, comparable to Mute City from Super Smash Bros. Melee. It features a flying moving platform that takes the characters to various locations in Delfino Plaza.

Super Mario Bros.: Mushroomy Kingdom Based on the original Super Mario Bros., the stage is an exact replica of World 1-1 of the said game, with the stage scrolling by. Occasionally, World 1-2 will load instead of World 1-1. Ground:

Underground:

  • Underground Theme (Super Mario Bros.)
  • Underwater Theme (Super Mario Bros.)
  • Underground Theme (Super Mario Land)
Mario Kart: Mario Circuit The stage takes place on a figure-8 circuit's intersection, with Shy Guys driving in from behind (hits the lower level) or the sides (hits the upper level).
  • Mario Circuit
  • Luigi Circuit
  • Waluigi Pinball
  • Rainbow Road
  • Mario Tennis / Mario Golf
  • Excite Truck
  • Title (3D Hot Rally)
Donkey Kong Jungle Beat: Rumble Falls A Donkey Kong stage similar to Icicle Mountain. It has numerous obstacles, switches and ladders on the way up.
The Legend of Zelda: Twilight Princess: Bridge of Eldin A flat stage. King Bulblin and Lord Bullbo occasionally destroys the bridge, forcing the battle to not be fought in the middle of the stage.
  • Main Theme (The Legend of Zelda)
  • Ocarina of Time Medley
  • The Dark World
  • Hyrule Field Theme
  • Main Theme (Twilight Princess)
  • Title (The Legend of Zelda)
  • Hidden Mountain & Forest
  • Hidden Village
  • Midna's Lament
Metroid: Norfair A stage that takes place inside Planet Zebes, similar to Brinstar Depths from Super Smash Bros. Melee. Lava occasionally rises from the bottom of the stage, as well as from the sides, and even from the back of the stage. Players must enter a capsule when the latter occurs.
  • Main Theme (Metroid)
  • Ending (Metroid)
  • Battle Scene / Final Boss (Golden Sun)
  • Theme of Samus Aran, Space Warrior
  • Marionation Gear
  • Ending (Metroid)
  • Norfair
Metroid Prime: Frigate Orpheon From the game, Metroid Prime, Frigate Orpheon occasionally flips around, switching between two groups of platforms to fight on.
  • Vs. Ridley
  • Opening / Menu (Metroid Prime)
  • Sector 1
  • Vs. Meta Ridley
  • Multiplayer (Metroid Prime 2)
  • Vs. Parasite Queen
Yoshi's Island: Yoshi's Island Yoshi's Island is based on its appearance in Super Mario World 2: Yoshi's Island. It changes seasons as the Brawl progresses.
Kirby: Halberd
Meta Knight's ship. Takes place on a Battlefield-like platform, then lands on the Halberd itself, which has a double-barreled battery in the background, which attacks the players.
  • Meta Knight’s Revenge
  • Gourmet Race
  • Butter Building
  • Boss Theme Medley
  • Checker Knights
  • Forest / Nature Area
  • Squeak Squad Theme
  • The Legendary Air Ride Machine
  • King Dedede's Theme
  • Frozen Hillside
  • Vs. Marx
  • O² Battle
Star Fox: Lylat Cruise A stage that moves through the Lylat System. Very similar to Corneria and Venom.
  • Space Armada
  • Main Theme (Star Fox)
  • Corneria
  • Main Theme (Star Fox 64)
  • Area 6
  • Area 6 Ver. 2
  • Star Wolf
  • Star Wolf (Star Fox: Assault)
  • Space Battleground
  • Tunnel Scene (X)
Pokémon: Pokémon Stadium 2
An exact copy of the Pokémon Stadium from Super Smash Bros. Melee (which has fall through platforms). This stage is now upgraded to look like Pokémon Stadium 2, the game. It changes into one of four terrains as time passes. They are Ice, Electric, Ground, and Flying.
  • Pokémon Main Theme (Red/Blue/Yellow)
  • Pokémon Gym / Evolution
  • Pokémon Center
  • Wild Pokémon Battle! (Ruby / Sapphire)
  • Road to Viridian City (From Pallet Town / Pewter City)
F-Zero: Port Town Aero Dive Similar to Mute City from Super Smash Bros. Melee, the stage takes place on a group of platforms that hover along a race track, stopping on occasion.
  • Mute City
  • Fire Field
  • Car Select
  • Dream Chaser
  • White Land
  • Planet Colors
  • Devil's Call in Your Heart
  • Climb Up! And Get The Last Chance!
  • Golden Forest (1080°Snowboarding)
  • Brain Cleaner
  • Mach Rider (Melee)
  • Shotgun Kiss
Fire Emblem: Castle Siege Taking place on a castle, this stage encorporates elements of various Fire Emblem games.
  • Fire Emblem Theme
  • With Mila's Divine Protection (Celica Map 1)
  • Attack
  • Preparing to Advance
  • Against the Dark Knight
  • Crimean Army Sortie
  • Fire Emblem (Melee)
  • Ike's Theme
  • Power-Hungry Fool
  • Winning Road - Roy's Hope
  • Shadow Dragon Medley
  • Victory Is Near
WarioWare: WarioWare, Inc. The players are sent through random Microgames. Players start on a simplistic stage, with a few platforms.
Pikmin: Distant Planet A stage set on branches and vines, it is filled with many gimmicks that can either assist or hinder the player.
  • Main Theme (Pikmin)
  • World Map (Pikmin 2)
  • Stage Clear / Title (Pikmin)
  • Forest of Hope
  • Ai no Uta
  • Ai no Uta (French Version)
  • Environmental Noises
  • Tane no Uta
  • Title (Big Brain Academy)
Animal Crossing: Wild World: Smashville The stage's date time is based on the Wii's internal clock. K.K. Slider makes live performances Saturdays on 8 P.M.
  • Title (Animal Crossing)
  • Go K.K. Rider!
  • Town Hall and Tom Nook's Store
  • The Roost
  • 2:00 am.
EarthBound: New Pork City A stage comparable to Temple from Super Smash Bros. Melee; it is a very large and spacy stage. The Ultimate Chimera may appear, and will damage any player it hits, and will instantly KO any player it chomps on.
  • Porky's Theme
  • Unfounded Revenge / Smashing Song of Praise
  • Humoresque of a Little Dog
  • You Call This a Utopia?!
  • Mother 3 Love Theme
  • Snowman
Ice Climber: Summit A stage that takes place on a moving glacier. The ice stage moves around constantly.
Kid Icarus: Skyworld Pit's homeland. It consists of several breakable platforms.
  • Underworld
  • Skyworld
  • Kid Icarus Original Medley
  • Title (Kid Icarus)
Nintendo DS: PictoChat Comparable to Flat Zone from Super Smash Bros. Melee; as it is done in a typical black and white setting. Random sketches appear on the stage, acting as added gimmicks on the stage.
  • PictoChat
  • Mii Channel
  • Wii Shop Channel
  • Brain Age: Train Your Brain in Minutes a Day!
  • Opening Theme (Wii Sports)
  • Charge! (Wii Play)
  • Dr. Mario (Melee)
  • Lip's Theme (Panel de Pon)
  • Shaberu! DS Cooking Navi
Metal Gear Solid: Shadow Moses Island A stage that takes place just outside a helipad. The walls on the sides can be broken, and sometimes, a Metal Gear will appear in the background.
  • MGS4 [Theme of Love Smash Bros. Brawl Version]
  • Encounter
  • Theme of Tara
  • Battle in the Base
  • Yell "Dead Cell"
  • Cavern
  • Snake Eater (Instrumental)
  • Theme of Solid Snake
  • Calling to the Night
The Legend of Zelda: Hyrule Temple Coming back from Super Smash Bros. Melee, the Temple is exactly the same as it was in the previous game, with a remix of the old background music.
Super Mario World: Yoshi's Island An exact replica of the stage from Super Smash Bros. Melee.
  • Yoshi's Island (Melee)
  • Super Mario Bros. 3 (Melee)
EarthBound: Onett An exact replica of the stage from Super Smash Bros. Melee.
  • Mother (Melee)
  • Mother 2 (Melee)
Star Fox: Corneria An exact replica of the stage from Super Smash Bros. Melee.
  • Corneria (Melee)
  • Venom (Melee)
Super Mario 64: Rainbow Cruise An exact replica of the stage from Super Smash Bros. Melee.
  • Rainbow Cruise (Melee)
  • Princess Peach's Castle (Melee)
Metroid: Brinstar An exact replica of the stage from Super Smash Bros. Melee.
  • Brinstar (Melee)
  • Brinstar Depths (Melee)
Spoiler warning: Plot and/or ending details follow.

Unlockable Stages

In addition to the above stages, there are several stages that must be unlocked to play on.

Stage Description Songs
Luigi's Mansion: Luigi's Mansion A stage based on the game Luigi's Mansion. If players attack the four poles suspending the roof, the mansion will collapse. After a certain time, it will rebuild itself, however. This stage can be unlocked by playing 3 matches as Luigi.
  • Luigi's Mansion Theme
  • Tetris: Type A
  • Tetris: Type B
  • Airship Theme (Super Mario Bros. 3)
  • Castle / Boss Fortress (Super Mario World / SMB 3)
The Legend of Zelda: The Wind Waker: Pirate Ship A ship on the ocean of The Legend of Zelda: The Wind Waker, Toon Link's Stage. The stage is unlocked once Toon Link has been unlocked.
  • Great Sea
  • Dragon Roost Island
  • Molgera Battle
  • Gerudo Valley
  • Tal Tal Heights
  • Song of Storms
  • Termina Field
  • Link's Awakening / Oracles Overworld
  • Village of the Blue Maiden
Pokémon: Spear Pillar The stage takes place at the top of Spear Pillar, located on Mt. Coronet in Pokémon Diamond and Pearl. Palkia appears and does Spacial Rend, doing damage. Dialga appears as well, to use Roar of Time, along with Cresselia, using Psycho Cutter. It is unlocked by beating event #25.
  • Dialga / Palkia Battle at Spear Pillar!
  • Victory Road
  • Team Galactic Battle!
  • Wild Pokémon Battle! (Diamond / Pearl)
  • Route 209
Donkey Kong: 75m
A stage based on the third stage of Donkey Kong. This stage is unlocked by playing 20 VS. Matches as Donkey Kong.
Mario Bros.: Mario Bros. A stage resembling the Mario Bros.: Mario Bros. game. This stage is unlocked by beating Event Match #19.
  • Mario Bros.
  • Famicom Medley
  • Gyromite
  • Power-Up Music
  • Douchuumen (Nazo no Murasamejo)
Game & Watch: Flat Zone 2 An enhanced version of Flat Zone, with references to Game & Watch games, which are Fire, Chef, Oil Panic and Lion. It is unlocked by unlocking Mr. Game and Watch, and is located in Superflat World.
Electroplankton: Hanenbow A leafy stage, with water at the bottom. There are Hanenbows (species of Electroplankton) that fly around the stage and can knock players. The stage is unlocked after completing the event match #28, "Flowers Bloom in The Echoes".

None

Sonic the Hedgehog: Green Hill Zone Inspired by Sonic the Hedgehog's first level, this course features a gentle, sloping dip. As the dip takes damage from fighter attacks, parts of it fall away, creating holes in the course until the stage regenerates. The stage is automatically unlocked once Sonic is unlocked.
  • Angel Island Zone
  • Sonic Boom
  • Live & Learn
  • Sonic Heroes
  • Seven Rings in Hand
  • Green Hill Zone
  • Super Sonic Racing
  • Scrap Brain Zone
  • Emerald Hill Zone
  • Open Your Heart
  • Right There, Ride On
  • HIS WORLD (Instrumental)
Donkey Kong Country: Jungle Japes An exact replica of the stage from Super Smash Bros. Melee. The stage is unlocked by playing in Melee stages 10 times.
  • Jungle Japes (Melee)
  • Kongo Jungle (Melee)
Kirby's Dream Land: Green Greens An exact replica from Super Smash Bros. Melee. It is unlocked by playing 20 matches as Kirby.
  • Green Greens (Melee)
  • Fountain of Dreams (Melee)
F-Zero: Big Blue An exact replica of the stage from Super Smash Bros. Melee. It is unlocked by playing 10 matches as Captain Falcon.
  • Big Blue (Melee)
  • Mute City (Melee)
Pokémon: Pokémon Stadium
An exact replica of the stage from Super Smash Bros. Melee. It is unlocked by playing 10 matches on Pokémon Stadium 2.
  • Pokémon Stadium (Melee)
  • Battle Theme (Melee)
  • Poké Floats (Melee)

Items

Items randomly appear on any stage in the game, but in standard Brawl mode, the player can choose to ban certain items from appearing, or increase/decrease the frequency of items appearing. In Classic and All Star mode, these options cannot be modified. Certain items from particular game series appear more frequently than they would on other stages, such as Banana Peels on Donkey Kong stages, Poké Balls on Pokémon stages, etc.

Item Description
Assist Trophy Comparable to a Poké Ball, this summons a random character to help the character who used it. See the Assist Trophy page for a list of Assist characters.
Banana Peel Can be dropped on the stage. Other characters will trip over it and fall.
Barrel These bear a resemblance to crates but can tip over and roll. If hit by a rolling one, the player will receive damage.
Beam Sword An item to be held, allowing the user to perform long-distance sideways attacks with the Sword. The more a Smash Attack is charged, the longer the beam of the sword extends.
Bob-omb A simple and powerful bomb. If it is left untouched for a little while, it will get up and walk around on its own. If one is thrown directly at an opponent, it explodes and causes a huge amount of knockback. Once enough time has passed in Sudden Death, Bob-ombs start to fall from the sky in droves.
Bumper When thrown, it lies on the ground or floats in the air and hits back all characters touching it. Relatively powerful, and players can be K.O.'d.
Bunny Hood The Bunny Hood provides a substantial boost to the user's running speed and jumping height.
Capsule Break open these little capsules to find items. They are also effective as a throwing item. Capsules will explode on occasion.
CD CDs add a single, random song to the player's collection when picked up. CDs will stop appearing once the player has unlocked every song in the game.
Cracker Launcher Shoots out fireworks. Players can adjust the aim.
Crate and Sliding Box Attack or throw a crate to break it open and gain access to the items inside. There are three designs for crates. Additionally, some crates have dollies underneath them. Attacking these crates sends them rolling away.
Deku Nut Throwing one of these near an enemy with creates a flash that stuns foes temporarily. When the Deku Nut makes contact with an opponent in midair, it can send them quite a distance.
Dragoon When a player manages to collect all three parts of it, he or she can ram into the stage, knocking out all players within the crosshair.
Blast Box If hit with a strong attack or fire-based attack, the Blast Box will explode, causing anything in the area to be blown away.
Fan This item doesn’t pack much of a punch but is easy to score rapid multiple combos; it can also be used to break shields. The Fan has deceptive strength when thrown straight up in the air in modes like Multi-Man Brawl.
Fire Flower The Fire Flower is a shooting item that spouts a torrent of fire over a short distance, eventually running out of flames.
Food Food items restore the consumer's damage. There are essentially 28 different types of food. Each item restores a different amount of health.
Franklin Badge Deflects any energy-based projectile back at the opponent.
Freezie This icy item slides slowly along the ground. Throwing it at the enemy makes them freeze them in a block of ice, trapping them.
Golden Hammer Acts like the Hammer, only is much stronger, and allows the player to float in mid-air, if the button is tapped rapidly. Sometimes, the Golden Hammer will be nothing but a Golden Squeaky Hammer, which cannot damage opponents. The Golden Squeaky Hammer is similar to the Hammer losing its head.
Gooey Bomb Can be attached to the ground or a character and explodes after a few seconds.