Jigglypuff (Purin in the Japanese and Korean versions of games) is a character from the Pokémon series. Its first appearance was in Pokémon Red and Pokémon Green. It is a round, pink, ball-like Pokémon that can float through the air for a short time. There is a species of Jigglypuff, and a character Jigglypuff; with the character, Jigglypuff, appearing in the Super Smash Bros. series. In the Pokémon series, Jigglypuff is the evolutionary form of Igglybuff and evolves into Wigglytuff.
Jigglypuff is voiced by Rachael Lillis in the English Dub, and Mika Kanai in the original Japanese. This marks it as one of the only few fighters who have an English voice actor, rather than maintaining the same voice in different language settings.
Super Smash Bros.
Jigglypuff is first seen in the original Super Smash Bros. Jigglypuff was the first of the four unlockables, unlocked by beating 1-P Mode once, and then beating it (however, if specific conditions to unlock Captain Falcon and Ness are met beforehand, they will be battled first). Although it does not have many powerful attacks, its ability to float (technically, a five-fold jump), is one of its best abilities in the game, like Kirby's own ability. However Jigglypuff's recovery was not all that good until Super Smash Bros. Melee. It needs this ability, being a very light character. Jigglypuff has one very powerful, very risky attack called Rest, which will almost always KO anyone, if close enough, and cause Jigglypuff to fall asleep. But, if not done correctly, it will be extremely vulnerable.
Super Smash Bros. Melee
Jigglypuff returned in Super Smash Bros. Melee, retaining the same position it had in the previous game. It was still unlockable, and was unlocked exactly the same way. Like other re-introduced characters, Jigglypuff's normal move, Pound, was moved to Side , and Rollout took its place. Once used, the player could charge up the attack and, once charged up enough, will send Jigglypuff rolling across the ground at top speed, devastating anyone who is unlucky enough to be in the way.
Super Smash Bros. Brawl
In Super Smash Bros. Brawl, Jigglypuff returns as an unlockable character once again. This information was accidentally leaked in an interview with Solid Snake's voice actor David Hayter (when asked what Brawl character he would like to beat up, he replied "Jigglypuff"). Unlike in the past games though, Jigglypuff was one of the last fighters that players would unlock in Brawl (the others being Toon Link and Wolf O'Donnell). And just like in the past two titles, if the player uses its shield for too long, it will break and Jigglypuff will almost always KO itself. This is because when a balloon pops, it tends to fly upwards. In its Final Smash, Puff Up, Jigglypuff increases in size dramatically, bouncing players off of it at great speed.
The Subspace Emissary
Like Toon Link and Wolf, it makes a rather minor Subspace Emissary appearance, and is the only veteran charcter who does not appear in the main story of the Subspace Emissary. After finding a red door in the Swamp stage, the player will be taken to Pokémon Stadium 2 and fight Jigglypuff in a one-life stock match. Once defeated, it will join the player's party.
Super Smash Bros. for Nintendo 3DS / Wii U
Jigglypuff returns once again as an unlockable character in Super Smash Bros. for Nintendo 3DS and a default character for the first time in Super Smash Bros. for Wii U. It can be unlocked in the Nintendo 3DS version by collecting 30 pieces of equipment, or by winning 120 matches, and is the only playable Pokémon character to be unlockable in the game. All of its moves and its Final Smash from Super Smash Bros. Brawl are kept in this game.
Pound is an attack used by Jigglypuff in Super Smash Bros., Super Smash Bros. Melee, and Super Smash Bros. Brawl. In the original, it is done by simply pressing , but in Melee, the player must tilt to the side, then press . Jigglypuff will go on to slap forward the opponent weakly. Although it doesn't do very much damage, it is very useful when surrounded by enemies. It also works as a recovery move. Although Pound was originally the neutral Button attack, it got replaced by Rollout, and became the Smash move. In Super Smash Bros., Kirby was able to use Pound when he sucked up Jigglypuff. If Jigglypuff stood on the edge of the platform and used Pound, like many attacks, it would not fall off. However, Kirby, doing the same thing, would go forward off of the platform, for some reason. In Melee, he could only use Rollout.
Pound is an actual move that Jigglypuff can use in the Pokémon series. However, it is not a very strong move.
Rollout is one of Jigglypuff's special moves from Super Smash Bros. Melee and Super Smash Bros. Brawl. One of its most powerful attacks, the Pokémon must charge up to perform it. The strength of the attack depends on the length of time it charges. To perform the attack, Jigglypuff spins around in place, gaining speed the longer it does so. When it is satisfied with the energy level, Jigglypuff launches itself in the direction it was spinning. Any player attacked is sent flying. However, if Jigglypuff makes no contact with another player, there is a chance that it will fly off the edge of the course for a Self-Destruct. If Kirby swallows Jigglypuff in Super Smash Bros. Melee and Super Smash Bros. Brawl, he'll be able to use Rollout. If Kirby does this, he will, instead of "Jigglypuff", say "Purin", which is its Japanese name. In Melee, if this move ends in mid-air, Jigglypuff will be put into a helpless state.
The move, also from the Pokémon games, was added to Jigglypuff's arsenal for Super Smash Bros. Melee. While most other characters were given a new → attack, this attack replaced Jigglypuff's basic move, Pound, from the original Super Smash Bros. Pound was assigned to →. Rollout is also a move that Jigglypuff can learn in the Pokémon series.
Sing is a move done by Jigglypuff in the Super Smash Bros. series. It is executed by pressing Up on , and pressing soon after. It will then sing its name in a musical tone to put players to sleep. Players will be immobile while sleeping, and will be completely open to attacks for a few seconds until the effect wears off. However, it does not work for airborne enemies, leaving Jigglypuff open for attack. Additionally, sometimes the opponents will wake up the instant Jigglypuff finishes the attack. In other words, the less damage the sleeping targets have, the quicker it is for them to wake up. Sing does no damage, but is a good escape move, and if done correctly, leaves the victims open for attack. It's not very good for a recovery move, however.
Sing originally was Jigglypuff's signature move in the Pokémon anime series. Additionally, other Pokémon can also learn the move in the games.
Rest is a move used by Jigglypuff in the Super Smash Bros. games. It is executed by pressing down+. Jigglypuff will then fall asleep. If Jigglypuff is touching any characters while doing this move, the characters will be hit by a very powerful shock, sending them flying in the air. It almost always KOs opponents, no matter how healthy they are, but there are a few exceptions. It is hard to do, because the player must be touching the opposing players before it works, and if it fails, then Jigglypuff will fall asleep for a few seconds. Until Jiggypuff awakens, it will not be able to move. In Super Smash Bros. Brawl, connecting the attack will cause a flower to grow on opponents' heads, which causes their damage to rise for a while. The attack is also noticeably weaker in Super Smash Bros. Brawl, as well.
Rest is an actual move in the Pokémon series. However, it puts the user to sleep to recover HP, while in Super Smash Bros., it does not heal, but send opponents flying.
Puff Up is Jigglypuff's Final Smash in Super Smash Bros. Brawl. Once Jigglypuff opens up a Smash Ball, it stands in one spot, and begins increasing in size. It continues growing for about five seconds, before it finally reaches the limit, and begins shrinking at a faster rate. Any opposing player that hits Jigglypuff while in this state bounces off of it, in a similar fashion to the Bumper.
Jigglypuff's size during this Final Smash is gigantic - roughly 16 times its original diameter, or nearly the entire width of Final Destination. This allows Jigglypuff to cover most of the stage area, giving it a high chance of hitting an opposing player. However, it's not as effective on large stages.
The distance an opponent flies apparently increases the larger Jigglypuff is, but it only causes damage if any contact is made with Jigglypuff as it is shrinking back to normal size. Jigglypuff is also unable to move around whilst using this move, so one should try and catch an opposing player close to an edge if using this Final Smash.
A glitch in the Bridge of Eldin stage can allow the player to permanently play as Giant Jigglypuff after the Final Smash, but the effects wear off if Jigglypuff is knocked out. Furthermore, if Jigglypuff is captured by Yoshi's Egg Lay move during the glitch, it will increase in size exponentially every time it breaks out of the egg. In the Pirate Ship stage, Jigglypuff can also remain large by releasing its final smash between the boulder floating in the water and between the bottom of the ship. Although Jigglypuff's size has been dramatically increased, it does not mean that Jigglypuff's base power has increased nor is it harder to KO. This means even though Jigglypuff is larger its overall smash stats do not increase.
This is Jigglypuff's only move that isn't from the Pokémon games, nor does it even exist in the Pokémon universe.
Profiles and statistics
Super Smash Bros.
The Balloon PKMN with the big, round eyes. It sings a soothing melody, sending those that hear it to sleep. When mad, it puffs itself up. As a Balloon PKMN, its body is light, weak, and easy to knock away.
Super Smash Bros. Melee
Super Smash Bros. Brawl
Super Smash Bros. for Wii U
Name in other languages